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This prevenits the worlds from advancing during client connect. The player won't get attacked by monsters or hurt by the environment. Note that in baseq2 there're still 4 world frames processed by the game and 100 world frames if the player enters a level that he or she already visited. Both aren't a big problem, 4 world frames are hardly enough for monsters starting to attack and in most levels the starting area can't be reached by monsters and is free from environmental effects. Pause mode is only entered for local servers and only in single player mode. This should prevent problems with coop and deathmatch games. The behaviour can be controlled by `cl_loadpaused`: * `0`: Do not enter pause mode, Vanilla Quake I behaviour. * `1`: Enter pause mode at load and leave it at first regular server frame. * `2`: Enter pause mode at load, never leave it. The player must leave it by hand. This was requested in issue #417. |
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01_index.md | ||
02_installation.md | ||
03_configuration.md | ||
04_cvarlist.md | ||
05_packaging.md | ||
06_contributing.md | ||
07_multiplayer.md | ||
08_filelists.md |