mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-01-31 13:20:34 +00:00
game: initial known entities definitions
Add initial version without description and model path for now, based on QUAKED comment get by grep code. need to parse fgd files for add real definition and models or check in code what model used.
This commit is contained in:
parent
473a4f3adc
commit
fa1132e247
3 changed files with 312 additions and 3 deletions
12
Makefile
12
Makefile
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@ -892,10 +892,12 @@ build/ref_vk/%.o: %.c
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# The baseq2 game
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ifeq ($(YQ2_OSTYPE), Windows)
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game:
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game: stuff/models/entity.dat
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@echo "===> Building baseq2/game.dll"
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${Q}mkdir -p release/baseq2
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$(MAKE) release/baseq2/game.dll
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${Q}mkdir -p release/baseq2/models
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${Q}cp stuff/models/entity.dat release/baseq2/models
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build/baseq2/%.o: %.c
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@echo "===> CC $<"
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@ -906,10 +908,12 @@ release/baseq2/game.dll : LDFLAGS += -shared
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else ifeq ($(YQ2_OSTYPE), Darwin)
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game:
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game: stuff/models/entity.dat
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@echo "===> Building baseq2/game.dylib"
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${Q}mkdir -p release/baseq2
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$(MAKE) release/baseq2/game.dylib
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${Q}mkdir -p release/baseq2/models
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${Q}cp stuff/models/entity.dat release/baseq2/models
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build/baseq2/%.o: %.c
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@echo "===> CC $<"
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@ -921,10 +925,12 @@ release/baseq2/game.dylib : LDFLAGS += -shared
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else # not Windows or Darwin
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game:
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game: stuff/models/entity.dat
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@echo "===> Building baseq2/game.so"
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${Q}mkdir -p release/baseq2
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$(MAKE) release/baseq2/game.so
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${Q}mkdir -p release/baseq2/models
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${Q}cp stuff/models/entity.dat release/baseq2/models
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build/baseq2/%.o: %.c
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@echo "===> CC $<"
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@ -65,6 +65,8 @@ typedef struct
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int no_mip;
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char spawn_sequence[MAX_QPATH];
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char description[MAX_QPATH];
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/* Additional fields */
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vec3_t color;
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} dynamicentity_t;
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static dynamicentity_t *dynamicentities;
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@ -2056,6 +2058,8 @@ DynamicSpawnInit(void)
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line = DynamicIntParse(line, &dynamicentities[curr_pos].no_mip);
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line = DynamicStringParse(line, dynamicentities[curr_pos].spawn_sequence, MAX_QPATH, '|');
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line = DynamicStringParse(line, dynamicentities[curr_pos].description, MAX_QPATH, '|');
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/* Additional field for cover for color from QUAKED */
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line = DynamicFloatParse(line, dynamicentities[curr_pos].color, 3, '|');
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curr_pos ++;
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}
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299
stuff/models/entity.dat
Normal file
299
stuff/models/entity.dat
Normal file
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@ -0,0 +1,299 @@
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// classname|model_path|scale_x|scale_y|scale_z|entity_type|box_xmin|box_ymin|box_zmin|box_xmax|box_ymax|box_zmax|noshadow|solidflag|walk_speed|run_speed|speed|lighting|blending|target_sequence|misc_value|no_mip|spawn_sequence|description|color_r|color_g|color_b
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// Quake 2
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ammo_bullets||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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ammo_cells||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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ammo_grenades||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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ammo_rockets||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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ammo_shells||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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ammo_slugs||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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func_areaportal||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|0|0
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func_button||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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func_clock||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|0|1
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func_conveyor||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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func_door_rotating||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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func_door_secret||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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func_door||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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func_explosive||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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func_group||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|0|0
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func_killbox||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
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func_object||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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func_plat||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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func_rotating||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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func_timer||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0.3|0.1|0.6
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func_train||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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func_wall||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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func_water||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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info_notnull||1.0|1.0|1.0|general|-4|-4|-4|4|4|4|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|0.5|0
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info_null||1.0|1.0|1.0|general|-4|-4|-4|4|4|4|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|0.5|0
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info_player_coop||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|1
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info_player_deathmatch||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|1
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info_player_intermission||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|1
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info_player_start||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
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item_adrenaline||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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item_ancient_head||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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item_armor_body||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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item_armor_combat||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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item_armor_jacket||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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item_armor_shard||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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item_bandolier||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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item_breather||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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item_enviro||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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item_health_large||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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item_health_mega||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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item_health_small||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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item_health||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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item_invulnerability||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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item_pack||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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item_power_screen||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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item_power_shield||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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item_quad||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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item_silencer||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
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key_airstrike_target||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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key_blue_key||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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key_commander_head||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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key_data_cd||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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key_data_spinner||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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key_pass||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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key_power_cube||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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key_pyramid||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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key_red_key||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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light_mine1||1.0|1.0|1.0|general|-2|-2|-12|2|2|12|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|1|0
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light_mine2||1.0|1.0|1.0|general|-2|-2|-12|2|2|12|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|1|0
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light||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|1|0
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misc_actor||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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misc_banner||1.0|1.0|1.0|general|-4|-4|-4|4|4|4|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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misc_bigviper||1.0|1.0|1.0|general|-176|-120|-24|176|120|72|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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misc_blackhole||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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misc_deadsoldier||1.0|1.0|1.0|general|-16|-16|0|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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misc_easterchick2||1.0|1.0|1.0|general|-32|-32|0|32|32|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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misc_easterchick||1.0|1.0|1.0|general|-32|-32|0|32|32|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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misc_eastertank||1.0|1.0|1.0|general|-32|-32|-16|32|32|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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misc_explobox||1.0|1.0|1.0|general|-16|-16|0|16|16|40|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
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misc_gib_arm||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
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misc_gib_head||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
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misc_gib_leg||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
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misc_insane||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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misc_satellite_dish||1.0|1.0|1.0|general|-64|-64|0|64|64|128|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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misc_strogg_ship||1.0|1.0|1.0|general|-16|-16|0|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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misc_teleporter_dest||1.0|1.0|1.0|general|-32|-32|-24|32|32|-16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
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misc_teleporter||1.0|1.0|1.0|general|-32|-32|-24|32|32|-16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
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misc_viper_bomb||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
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misc_viper||1.0|1.0|1.0|general|-16|-16|0|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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monster_berserk||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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monster_boss2||1.0|1.0|1.0|general|-56|-56|0|56|56|80|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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monster_boss3_stand||1.0|1.0|1.0|general|-32|-32|0|32|32|90|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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monster_brain||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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monster_chick||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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monster_commander_body||1.0|1.0|1.0|general|-32|-32|0|32|32|48|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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monster_flipper||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_floater||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_flyer||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_gladiator||1.0|1.0|1.0|general|-32|-32|-24|32|32|64|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_gunner||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_hover||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_infantry||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_jorg||1.0|1.0|1.0|general|-80|-80|0|90|90|140|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_makron||1.0|1.0|1.0|general|-30|-30|0|30|30|90|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_medic||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_mutant||1.0|1.0|1.0|general|-32|-32|-24|32|32|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_parasite||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_soldier_light||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_soldier_ss||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_soldier||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_supertank||1.0|1.0|1.0|general|-64|-64|0|64|64|72|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_tank_commander||1.0|1.0|1.0|general|-32|-32|-16|32|32|72|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_tank||1.0|1.0|1.0|general|-32|-32|-16|32|32|72|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
path_corner||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.3|0
|
||||
point_combat||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0.5|0.3|0
|
||||
target_actor||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.3|0
|
||||
target_blaster||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
target_changelevel||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
target_character||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|0|1
|
||||
target_crosslevel_target||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.5|.5
|
||||
target_crosslevel_trigger||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.5|.5
|
||||
target_earthquake||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
target_explosion||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
target_goal||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|1
|
||||
target_help||1.0|1.0|1.0|general|-16|-16|-24|16|16|24|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|1
|
||||
target_laser||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
|
||||
target_lightramp||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
|
||||
target_secret||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|1
|
||||
target_spawner||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
target_speaker||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
target_splash||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
target_string||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|0|1
|
||||
target_temp_entity||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
trigger_always||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.5|.5
|
||||
trigger_counter||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.5|.5
|
||||
trigger_elevator||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0.3|0.1|0.6
|
||||
trigger_gravity||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.5|.5
|
||||
trigger_hurt||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.5|.5
|
||||
trigger_key||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.5|.5
|
||||
trigger_monsterjump||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.5|.5
|
||||
trigger_multiple||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.5|.5
|
||||
trigger_once||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.5|.5
|
||||
trigger_push||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.5|.5
|
||||
trigger_relay||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.5|.5
|
||||
turret_base||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|0|0
|
||||
turret_breach||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|0|0
|
||||
turret_driver||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
viewthing||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
|
||||
weapon_bfg||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
weapon_chaingun||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
weapon_grenadelauncher||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
weapon_hyperblaster||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
weapon_machinegun||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
weapon_railgun||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
weapon_rocketlauncher||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
weapon_shotgun||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
weapon_supershotgun||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
worldspawn||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|0|0
|
||||
|
||||
// Quake 2 CTF
|
||||
info_player_team1||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
info_player_team2||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|0|1
|
||||
info_teleport_destination||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0.5|0.5|0.5
|
||||
item_flag_team1||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0.2|0
|
||||
item_flag_team2||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0.2|0
|
||||
misc_ctf_banner||1.0|1.0|1.0|general|-4|-64|0|4|64|248|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
misc_ctf_small_banner||1.0|1.0|1.0|general|-4|-32|0|4|32|124|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
trigger_teleport||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0.5|0.5|0.5
|
||||
weapon_laser||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
|
||||
// Quake 2 Xatrix
|
||||
ammo_magslug||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
ammo_trap||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
func_object_repair||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
item_quadfire||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
key_green_key||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
|
||||
misc_amb4||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
misc_crashviper||1.0|1.0|1.0|general|-176|-120|-24|176|120|72|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
misc_nuke||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
misc_transport||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
misc_viper_missile||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
monster_boss5||1.0|1.0|1.0|general|-64|-64|0|64|64|72|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_chick_heat||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_fixbot||1.0|1.0|1.0|general|-32|-32|-24|32|32|24|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_gekk|models/monsters/gekk/tris.md2|1.0|1.0|1.0|general|-24|-24|-24|24|24|24|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none|Gekk|1|.5|0
|
||||
monster_gladb||1.0|1.0|1.0|general|-32|-32|-24|32|32|64|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_soldier_hypergun||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_soldier_lasergun||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_soldier_ripper||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
rotating_light||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
|
||||
target_mal_laser||1.0|1.0|1.0|general|-4|-4|-4|4|4|4|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
weapon_boomer||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
weapon_phalanx||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
|
||||
// Quake 2 Rogue
|
||||
ammo_disruptor|models/ammo/am_disr/tris.md2|1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none|Disruptor ammo|.3|.3|1
|
||||
ammo_flechettes||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
ammo_nuke||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
ammo_prox||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
ammo_tesla||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
dm_dball_ball_start||1.0|1.0|1.0|general|-48|-48|-48|48|48|48|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|.5
|
||||
dm_dball_ball||1.0|1.0|1.0|general|-48|-48|-48|48|48|48|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|.5
|
||||
dm_dball_goal||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|.5
|
||||
dm_dball_speed_change||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|.5
|
||||
dm_dball_team1_start||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|.5
|
||||
dm_dball_team2_start||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|.5
|
||||
dm_tag_token||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
func_door_secret2||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
|
||||
func_force_wall||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|1
|
||||
func_plat2||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
|
||||
hint_path||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.3|0
|
||||
info_player_coop_lava||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|1
|
||||
item_compass||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
item_doppleganger||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
item_double||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
item_ir_goggles||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
item_sphere_defender||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
item_sphere_hunter||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
item_sphere_vengeance||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
key_nuke_container||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
key_nuke||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
misc_nuke_core||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
monster_carrier||1.0|1.0|1.0|general|-56|-56|-44|56|56|44|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_daedalus||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_medic_commander||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_stalker||1.0|1.0|1.0|general|-28|-28|-18|28|28|18|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_turret||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_widow2||1.0|1.0|1.0|general|-70|-70|0|70|70|144|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_widow||1.0|1.0|1.0|general|-40|-40|0|40|40|144|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
target_anger||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
target_blacklight||1.0|1.0|1.0|general|-16|-16|-24|16|16|24|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|1
|
||||
target_killplayers||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
target_orb||1.0|1.0|1.0|general|-16|-16|-24|16|16|24|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|1
|
||||
target_steam||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
trap_flameshooter||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
trigger_disguise||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.5|.5
|
||||
turret_invisible_brain||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
weapon_chainfist||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
weapon_disintegrator||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
weapon_etf_rifle||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
weapon_plasmabeam||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
weapon_proxlauncher||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
|
||||
// Quake 2 Zaero
|
||||
ammo_a2k||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
ammo_empnuke||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
ammo_flares||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
ammo_ired||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
ammo_plasmashield||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
item_visor||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
key_clearancepass||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
|
||||
key_energy||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
|
||||
key_lab||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
|
||||
key_landing_arena||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
|
||||
key_lava||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
|
||||
key_slime||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
|
||||
load_mirrorlevel||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
misc_commdish||1.0|1.0|1.0|general|-16|-16|0|16|16|40|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
|
||||
monster_handler||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_hound||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_zboss||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
sound_echo||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
target_zboss_target||1.0|1.0|1.0|general|||||||shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||||
|
||||
trigger_laser||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
weapon_flaregun||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
weapon_hand||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
weapon_sniperrifle||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
weapon_soniccannon||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
|
||||
// Quake 2 ReRelease
|
||||
func_animation||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
|
||||
func_eye||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|1|0
|
||||
info_ctf_teleport_destination||1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0.5|0.5|0.5
|
||||
info_nav_lock||1.0|1.0|1.0|general|-16|-16|0|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1.0|1.0|0.0
|
||||
info_world_text||1.0|1.0|1.0|general|-16|-16|0|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1.0|1.0|0.0
|
||||
item_invisibility||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
item_legacy_head||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.3|.3|1
|
||||
key_explosive_charges||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
|
||||
key_power_core||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
|
||||
key_yellow_key||1.0|1.0|1.0|general|-16|-16|-16|16|16|16|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
|
||||
misc_fireball||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|.5|.8
|
||||
misc_flare||1.0|1.0|1.0|general|-32|-32|-32|32|32|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1.0|1.0|0.0
|
||||
misc_hologram||1.0|1.0|1.0|general|-16|-16|0|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1.0|1.0|0.0
|
||||
misc_model||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
misc_player_mannequin||1.0|1.0|1.0|general|-32|-32|-32|32|32|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1.0|1.0|0.0
|
||||
monster_arachnid||1.0|1.0|1.0|general|-48|-48|-20|48|48|48|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none|Arachnid (PSX)|1|.5|0
|
||||
monster_guardian|models/monsters/guardian/tris.md2|1.0|1.0|1.0|general|-96|-96|-66|96|96|62|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_guncmdr|models/monsters/gunner/tris.md2|1.0|1.0|1.0|general|-16|-16|-24|16|16|32|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
monster_tank_stand||1.0|1.0|1.0|general|-32|-32|0|32|32|90|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
|
||||
target_achievement||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.5|.5
|
||||
target_autosave||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|1|0
|
||||
target_camera||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
target_crossunit_target||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.5|.5
|
||||
target_crossunit_trigger||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.5|.5
|
||||
target_gravity||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
target_healthbar||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|1|0
|
||||
target_light||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
target_music||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
target_poi||1.0|1.0|1.0|general|-4|-4|-4|4|4|4|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
target_sky||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0|1|0
|
||||
target_soundfx||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|0|0
|
||||
trigger_coop_relay||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.5|.5
|
||||
trigger_ctf_teleport||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||0.5|0.5|0.5
|
||||
trigger_flashlight||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.5|.5
|
||||
trigger_fog||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||.5|.5|.5
|
||||
trigger_health_relay||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1.0|1.0|0.0
|
Loading…
Reference in a new issue