mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-14 00:41:03 +00:00
game: savegame sort fields
This commit is contained in:
parent
d88732f8da
commit
f95ca59717
3 changed files with 91 additions and 91 deletions
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@ -26,10 +26,10 @@
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* =======================================================================
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* =======================================================================
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*/
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*/
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{"pers.weapon", CLOFS(pers.weapon), F_ITEM},
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{"pers.lastweapon", CLOFS(pers.lastweapon), F_ITEM},
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{"newweapon", CLOFS(newweapon), F_ITEM},
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{"newweapon", CLOFS(newweapon), F_ITEM},
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{"owned_sphere", CLOFS(owned_sphere), F_EDICT},
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{"owned_sphere", CLOFS(owned_sphere), F_EDICT},
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{"resp.coop_respawn.weapon", CLOFS(resp.coop_respawn.weapon), F_ITEM, 0, 3},
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{"pers.lastweapon", CLOFS(pers.lastweapon), F_ITEM},
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{"pers.weapon", CLOFS(pers.weapon), F_ITEM},
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{"resp.coop_respawn.lastweapon", CLOFS(resp.coop_respawn.lastweapon), F_ITEM, 0, 3},
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{"resp.coop_respawn.lastweapon", CLOFS(resp.coop_respawn.lastweapon), F_ITEM, 0, 3},
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{"resp.coop_respawn.weapon", CLOFS(resp.coop_respawn.weapon), F_ITEM, 0, 3},
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{NULL, 0, F_INT, 0}
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{NULL, 0, F_INT, 0}
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@ -26,98 +26,98 @@
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* =======================================================================
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* =======================================================================
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*/
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*/
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{"classname", FOFS(classname), F_LSTRING},
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{"model", FOFS(model), F_LSTRING},
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{"spawnflags", FOFS(spawnflags), F_INT},
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{"speed", FOFS(speed), F_FLOAT},
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{"accel", FOFS(accel), F_FLOAT},
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{"accel", FOFS(accel), F_FLOAT},
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{"decel", FOFS(decel), F_FLOAT},
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{"target", FOFS(target), F_LSTRING},
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{"targetname", FOFS(targetname), F_LSTRING},
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{"pathtarget", FOFS(pathtarget), F_LSTRING},
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{"deathtarget", FOFS(deathtarget), F_LSTRING},
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{"killtarget", FOFS(killtarget), F_LSTRING},
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{"combattarget", FOFS(combattarget), F_LSTRING},
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{"message", FOFS(message), F_LSTRING},
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{"team", FOFS(team), F_LSTRING},
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{"wait", FOFS(wait), F_FLOAT},
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{"delay", FOFS(delay), F_FLOAT},
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{"random", FOFS(random), F_FLOAT},
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{"move_origin", FOFS(move_origin), F_VECTOR},
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{"move_angles", FOFS(move_angles), F_VECTOR},
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{"style", FOFS(style), F_INT},
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{"count", FOFS(count), F_INT},
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{"health", FOFS(health), F_INT},
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{"sounds", FOFS(sounds), F_INT},
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{"light", 0, F_IGNORE},
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{"dmg", FOFS(dmg), F_INT},
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{"mass", FOFS(mass), F_INT},
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{"volume", FOFS(volume), F_FLOAT},
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{"attenuation", FOFS(attenuation), F_FLOAT},
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{"map", FOFS(map), F_LSTRING},
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{"origin", FOFS(s.origin), F_VECTOR},
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{"angles", FOFS(s.angles), F_VECTOR},
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{"angle", FOFS(s.angles), F_ANGLEHACK},
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{"goalentity", FOFS(goalentity), F_EDICT, FFL_NOSPAWN},
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{"movetarget", FOFS(movetarget), F_EDICT, FFL_NOSPAWN},
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{"enemy", FOFS(enemy), F_EDICT, FFL_NOSPAWN},
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{"oldenemy", FOFS(oldenemy), F_EDICT, FFL_NOSPAWN},
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{"activator", FOFS(activator), F_EDICT, FFL_NOSPAWN},
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{"activator", FOFS(activator), F_EDICT, FFL_NOSPAWN},
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{"groundentity", FOFS(groundentity), F_EDICT, FFL_NOSPAWN},
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{"angle", FOFS(s.angles), F_ANGLEHACK},
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{"teamchain", FOFS(teamchain), F_EDICT, FFL_NOSPAWN},
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{"angles", FOFS(s.angles), F_VECTOR},
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{"teammaster", FOFS(teammaster), F_EDICT, FFL_NOSPAWN},
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{"owner", FOFS(owner), F_EDICT, FFL_NOSPAWN},
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{"mynoise", FOFS(mynoise), F_EDICT, FFL_NOSPAWN},
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{"mynoise2", FOFS(mynoise2), F_EDICT, FFL_NOSPAWN},
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{"target_ent", FOFS(target_ent), F_EDICT, FFL_NOSPAWN},
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{"chain", FOFS(chain), F_EDICT, FFL_NOSPAWN},
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{"prethink", FOFS(prethink), F_FUNCTION, FFL_NOSPAWN},
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{"think", FOFS(think), F_FUNCTION, FFL_NOSPAWN},
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{"blocked", FOFS(blocked), F_FUNCTION, FFL_NOSPAWN},
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{"touch", FOFS(touch), F_FUNCTION, FFL_NOSPAWN},
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{"use", FOFS(use), F_FUNCTION, FFL_NOSPAWN},
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{"pain", FOFS(pain), F_FUNCTION, FFL_NOSPAWN},
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{"die", FOFS(die), F_FUNCTION, FFL_NOSPAWN},
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{"stand", FOFS(monsterinfo.stand), F_FUNCTION, FFL_NOSPAWN},
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{"idle", FOFS(monsterinfo.idle), F_FUNCTION, FFL_NOSPAWN},
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{"search", FOFS(monsterinfo.search), F_FUNCTION, FFL_NOSPAWN},
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{"walk", FOFS(monsterinfo.walk), F_FUNCTION, FFL_NOSPAWN},
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{"run", FOFS(monsterinfo.run), F_FUNCTION, FFL_NOSPAWN},
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{"dodge", FOFS(monsterinfo.dodge), F_FUNCTION, FFL_NOSPAWN},
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{"attack", FOFS(monsterinfo.attack), F_FUNCTION, FFL_NOSPAWN},
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{"attack", FOFS(monsterinfo.attack), F_FUNCTION, FFL_NOSPAWN},
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{"melee", FOFS(monsterinfo.melee), F_FUNCTION, FFL_NOSPAWN},
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{"attenuation", FOFS(attenuation), F_FLOAT},
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{"sight", FOFS(monsterinfo.sight), F_FUNCTION, FFL_NOSPAWN},
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{"checkattack", FOFS(monsterinfo.checkattack), F_FUNCTION, FFL_NOSPAWN},
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{"currentmove", FOFS(monsterinfo.currentmove), F_MMOVE, FFL_NOSPAWN},
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{"endfunc", FOFS(moveinfo.endfunc), F_FUNCTION, FFL_NOSPAWN},
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{"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
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{"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
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{"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
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{"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
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{"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
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{"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
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{"item", FOFS(item), F_ITEM},
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{"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
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{"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
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{"skyrotate", STOFS(skyrotate), F_FLOAT, FFL_SPAWNTEMP},
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{"skyautorotate", STOFS(skyautorotate), F_INT, FFL_SPAWNTEMP},
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{"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
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{"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"minpitch", STOFS(minpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"maxpitch", STOFS(maxpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP},
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{"bad_area", FOFS(bad_area), F_EDICT},
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{"hint_chain", FOFS(hint_chain), F_EDICT},
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{"monster_hint_chain", FOFS(monster_hint_chain), F_EDICT},
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{"target_hint_chain", FOFS(target_hint_chain), F_EDICT},
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{"goal_hint", FOFS(monsterinfo.goal_hint), F_EDICT},
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{"badMedic1", FOFS(monsterinfo.badMedic1), F_EDICT},
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{"badMedic1", FOFS(monsterinfo.badMedic1), F_EDICT},
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{"badMedic2", FOFS(monsterinfo.badMedic2), F_EDICT},
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{"badMedic2", FOFS(monsterinfo.badMedic2), F_EDICT},
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{"last_player_enemy", FOFS(monsterinfo.last_player_enemy), F_EDICT},
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{"bad_area", FOFS(bad_area), F_EDICT},
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{"commander", FOFS(monsterinfo.commander), F_EDICT},
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{"blocked", FOFS(blocked), F_FUNCTION, FFL_NOSPAWN},
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{"blocked", FOFS(monsterinfo.blocked), F_FUNCTION, FFL_NOSPAWN},
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{"blocked", FOFS(monsterinfo.blocked), F_FUNCTION, FFL_NOSPAWN},
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{"chain", FOFS(chain), F_EDICT, FFL_NOSPAWN},
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{"checkattack", FOFS(monsterinfo.checkattack), F_FUNCTION, FFL_NOSPAWN},
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{"classname", FOFS(classname), F_LSTRING},
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{"combattarget", FOFS(combattarget), F_LSTRING},
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{"commander", FOFS(monsterinfo.commander), F_EDICT},
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{"count", FOFS(count), F_INT},
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{"currentmove", FOFS(monsterinfo.currentmove), F_MMOVE, FFL_NOSPAWN},
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{"deathtarget", FOFS(deathtarget), F_LSTRING},
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{"decel", FOFS(decel), F_FLOAT},
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{"delay", FOFS(delay), F_FLOAT},
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{"die", FOFS(die), F_FUNCTION, FFL_NOSPAWN},
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{"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
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{"dmg", FOFS(dmg), F_INT},
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{"dodge", FOFS(monsterinfo.dodge), F_FUNCTION, FFL_NOSPAWN},
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{"duck", FOFS(monsterinfo.duck), F_FUNCTION, FFL_NOSPAWN},
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{"duck", FOFS(monsterinfo.duck), F_FUNCTION, FFL_NOSPAWN},
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{"unduck", FOFS(monsterinfo.unduck), F_FUNCTION, FFL_NOSPAWN},
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{"endfunc", FOFS(moveinfo.endfunc), F_FUNCTION, FFL_NOSPAWN},
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{"enemy", FOFS(enemy), F_EDICT, FFL_NOSPAWN},
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{"goal_hint", FOFS(monsterinfo.goal_hint), F_EDICT},
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{"goalentity", FOFS(goalentity), F_EDICT, FFL_NOSPAWN},
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{"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
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{"groundentity", FOFS(groundentity), F_EDICT, FFL_NOSPAWN},
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{"health", FOFS(health), F_INT},
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{"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
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{"hint_chain", FOFS(hint_chain), F_EDICT},
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{"idle", FOFS(monsterinfo.idle), F_FUNCTION, FFL_NOSPAWN},
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{"item", FOFS(item), F_ITEM},
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{"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
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{"killtarget", FOFS(killtarget), F_LSTRING},
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{"last_player_enemy", FOFS(monsterinfo.last_player_enemy), F_EDICT},
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{"light", 0, F_IGNORE},
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{"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
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{"map", FOFS(map), F_LSTRING},
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{"mass", FOFS(mass), F_INT},
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{"maxpitch", STOFS(maxpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"melee", FOFS(monsterinfo.melee), F_FUNCTION, FFL_NOSPAWN},
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{"message", FOFS(message), F_LSTRING},
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{"minpitch", STOFS(minpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"model", FOFS(model), F_LSTRING},
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{"monster_hint_chain", FOFS(monster_hint_chain), F_EDICT},
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{"move_angles", FOFS(move_angles), F_VECTOR},
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{"move_origin", FOFS(move_origin), F_VECTOR},
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{"movetarget", FOFS(movetarget), F_EDICT, FFL_NOSPAWN},
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{"mynoise", FOFS(mynoise), F_EDICT, FFL_NOSPAWN},
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{"mynoise2", FOFS(mynoise2), F_EDICT, FFL_NOSPAWN},
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{"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP},
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{"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
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{"oldenemy", FOFS(oldenemy), F_EDICT, FFL_NOSPAWN},
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{"origin", FOFS(s.origin), F_VECTOR},
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{"owner", FOFS(owner), F_EDICT, FFL_NOSPAWN},
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{"pain", FOFS(pain), F_FUNCTION, FFL_NOSPAWN},
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{"pathtarget", FOFS(pathtarget), F_LSTRING},
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{"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
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{"prethink", FOFS(prethink), F_FUNCTION, FFL_NOSPAWN},
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{"random", FOFS(random), F_FLOAT},
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{"run", FOFS(monsterinfo.run), F_FUNCTION, FFL_NOSPAWN},
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{"search", FOFS(monsterinfo.search), F_FUNCTION, FFL_NOSPAWN},
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{"sidestep", FOFS(monsterinfo.sidestep), F_FUNCTION, FFL_NOSPAWN},
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{"sidestep", FOFS(monsterinfo.sidestep), F_FUNCTION, FFL_NOSPAWN},
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{"sight", FOFS(monsterinfo.sight), F_FUNCTION, FFL_NOSPAWN},
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{"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
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{"skyautorotate", STOFS(skyautorotate), F_INT, FFL_SPAWNTEMP},
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{"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
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{"skyrotate", STOFS(skyrotate), F_FLOAT, FFL_SPAWNTEMP},
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{"sounds", FOFS(sounds), F_INT},
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{"spawnflags", FOFS(spawnflags), F_INT},
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{"speed", FOFS(speed), F_FLOAT},
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{"stand", FOFS(monsterinfo.stand), F_FUNCTION, FFL_NOSPAWN},
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{"style", FOFS(style), F_INT},
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{"target", FOFS(target), F_LSTRING},
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{"target_ent", FOFS(target_ent), F_EDICT, FFL_NOSPAWN},
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{"target_hint_chain", FOFS(target_hint_chain), F_EDICT},
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{"targetname", FOFS(targetname), F_LSTRING},
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{"team", FOFS(team), F_LSTRING},
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{"teamchain", FOFS(teamchain), F_EDICT, FFL_NOSPAWN},
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{"teammaster", FOFS(teammaster), F_EDICT, FFL_NOSPAWN},
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{"think", FOFS(think), F_FUNCTION, FFL_NOSPAWN},
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{"touch", FOFS(touch), F_FUNCTION, FFL_NOSPAWN},
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{"unduck", FOFS(monsterinfo.unduck), F_FUNCTION, FFL_NOSPAWN},
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{"use", FOFS(use), F_FUNCTION, FFL_NOSPAWN},
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{"volume", FOFS(volume), F_FLOAT},
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{"wait", FOFS(wait), F_FLOAT},
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{"walk", FOFS(monsterinfo.walk), F_FUNCTION, FFL_NOSPAWN},
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{0, 0, 0, 0}
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{0, 0, 0, 0}
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@ -28,9 +28,9 @@
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*/
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*/
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{"changemap", LLOFS(changemap), F_LSTRING},
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{"changemap", LLOFS(changemap), F_LSTRING},
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{"disguise_violator", LLOFS(disguise_violator), F_EDICT},
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{"sight_client", LLOFS(sight_client), F_EDICT},
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{"sight_client", LLOFS(sight_client), F_EDICT},
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{"sight_entity", LLOFS(sight_entity), F_EDICT},
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{"sight_entity", LLOFS(sight_entity), F_EDICT},
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{"sound_entity", LLOFS(sound_entity), F_EDICT},
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{"sound2_entity", LLOFS(sound2_entity), F_EDICT},
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{"sound2_entity", LLOFS(sound2_entity), F_EDICT},
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{"disguise_violator", LLOFS(disguise_violator), F_EDICT},
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{"sound_entity", LLOFS(sound_entity), F_EDICT},
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{NULL, 0, F_INT}
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{NULL, 0, F_INT}
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