Improved reverb behavior and presets

Adjusted presets and their ranges. Occluded sounds no longer have reverb.

Cherrypick of 66927bff72
This commit is contained in:
SkacikPL 2019-06-23 23:22:15 +02:00 committed by Denis Pauk
parent 93812df488
commit f0d6db5d4a

View file

@ -61,6 +61,7 @@ static int s_framecount;
static ALuint underwaterFilter;
static ALuint ReverbEffect;
static ALuint ReverbEffectSlot;
static int lastreverbtreshold = 0;
/* ----------------------------------------------------------------- */
@ -509,31 +510,19 @@ UpdateReverb(void)
vec3_t left = { 0, 1000000, 0 };
vec3_t right = { 0, -1000000, 0 };
vec3_t up = { 0, 0, 1000000 };
trace_t trace1;
trace_t trace2;
trace_t trace3;
trace_t trace4;
trace_t trace5;
vec3_t length1;
vec3_t length2;
vec3_t length3;
vec3_t length4;
vec3_t length5;
float dist1;
float dist2;
float dist3;
float dist4;
float dist5;
trace_t trace1, trace2, trace3, trace4, trace5;
vec3_t length1, length2, length3, length4, length5;
float dist1, dist2, dist3, dist4, dist5;
float average;
if (ReverbEffect == 0)
return;
trace1 = CM_BoxTrace(listener_origin, up, mins, maxs, 0, MASK_PLAYERSOLID);
trace2 = CM_BoxTrace(listener_origin, forward, mins, maxs, 0, MASK_PLAYERSOLID);
trace3 = CM_BoxTrace(listener_origin, backward, mins, maxs, 0, MASK_PLAYERSOLID);
trace4 = CM_BoxTrace(listener_origin, left, mins, maxs, 0, MASK_PLAYERSOLID);
trace5 = CM_BoxTrace(listener_origin, right, mins, maxs, 0, MASK_PLAYERSOLID);
trace1 = CM_BoxTrace(listener_origin, up, mins, maxs, 0, MASK_DEADSOLID);
trace2 = CM_BoxTrace(listener_origin, forward, mins, maxs, 0, MASK_DEADSOLID);
trace3 = CM_BoxTrace(listener_origin, backward, mins, maxs, 0, MASK_DEADSOLID);
trace4 = CM_BoxTrace(listener_origin, left, mins, maxs, 0, MASK_DEADSOLID);
trace5 = CM_BoxTrace(listener_origin, right, mins, maxs, 0, MASK_DEADSOLID);
VectorSubtract(trace1.endpos, listener_origin, length1);
VectorSubtract(trace2.endpos, listener_origin, length2);
@ -549,23 +538,41 @@ UpdateReverb(void)
average = (dist1 + dist2 + dist3 + dist4 + dist5) / 5;
if (average < 60)
SetReverb(21, 0);
if (average < 100 && lastreverbtreshold != 0)
{
SetReverb(41, 0);
lastreverbtreshold = 0;
}
if (average > 60 && average < 90)
SetReverb(36, 0);
if (average >= 100 && average < 200 && lastreverbtreshold != 1)
{
SetReverb(26, 0);
lastreverbtreshold = 1;
}
if (average > 90 && average < 200)
SetReverb(0, 0);
if (average >= 200 && average < 330 && lastreverbtreshold != 2)
{
SetReverb(5, 0);
lastreverbtreshold = 2;
}
if (average > 200 && average < 400)
SetReverb(37, 0);
if (average >= 330 && average < 450 && lastreverbtreshold != 3)
{
SetReverb(12, 0);
lastreverbtreshold = 3;
}
if (average > 400 && average < 600)
SetReverb(38, 0);
if (average >= 450 && average < 650 && lastreverbtreshold != 4)
{
SetReverb(18, 0);
lastreverbtreshold = 4;
}
if (average > 600)
SetReverb(75, 0);
if (average >= 650 && lastreverbtreshold != 5)
{
SetReverb(17, 0);
lastreverbtreshold = 5;
}
}
/*
@ -608,6 +615,7 @@ AL_Spatialize(channel_t *ch)
{
trace_t trace;
vec3_t mins = { 0, 0, 0 }, maxs = { 0, 0, 0 };
qboolean sourceoccluded = false;
trace = CM_BoxTrace(origin, listener_origin, mins, maxs, 0, MASK_PLAYERSOLID);
if (trace.fraction < 1.0 &&
@ -629,6 +637,8 @@ AL_Spatialize(channel_t *ch)
if (!snd_is_underwater)
qalSourcei(ch->srcnum, AL_DIRECT_FILTER, underwaterFilter);
sourceoccluded = true;
}
else
{
@ -641,7 +651,7 @@ AL_Spatialize(channel_t *ch)
UpdateReverb();
}
if(s_reverb->value && ReverbEffect != 0)
if(s_reverb->value && !ReverbEffect && !sourceoccluded)
{
qalSource3i(ch->srcnum, AL_AUXILIARY_SEND_FILTER, ReverbEffectSlot, 0, AL_FILTER_NULL);
}
@ -982,6 +992,7 @@ AL_UpdateReverb()
if (s_reverb_preset->value > 112)
s_reverb_preset->value = 112;
SetReverb(s_reverb_preset->value, 1);
lastreverbtreshold = -1;
}
static void
@ -1175,6 +1186,7 @@ AL_Overwater()
qalSourcei(s_srcnums[i], AL_DIRECT_FILTER, AL_FILTER_NULL);
SetReverb(s_reverb_preset->value, 0);
}
lastreverbtreshold = -1;
}
/* ----------------------------------------------------------------- */
@ -1248,6 +1260,7 @@ AL_InitReverbEffect(void)
qalGenAuxiliaryEffectSlots(1, &ReverbEffectSlot);
qalEffecti(ReverbEffect, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
SetReverb(s_reverb_preset->value, 0);
lastreverbtreshold = -1;
}
/*