Remove dead cvars and support code

This commit is contained in:
Yamagi Burmeister 2016-08-06 18:41:57 +02:00
parent cd61504af8
commit f064c76eb2
3 changed files with 28 additions and 158 deletions

View file

@ -213,11 +213,9 @@ extern cvar_t *gl_overbrightbits;
extern cvar_t *gl_vertex_arrays; extern cvar_t *gl_vertex_arrays;
extern cvar_t *gl_ext_swapinterval;
extern cvar_t *gl_palettedtexture; extern cvar_t *gl_palettedtexture;
extern cvar_t *gl_multitexture; extern cvar_t *gl_multitexture;
extern cvar_t *gl_pointparameters; extern cvar_t *gl_pointparameters;
extern cvar_t *gl_ext_compiled_vertex_array;
extern cvar_t *gl_mtexcombine; extern cvar_t *gl_mtexcombine;
extern cvar_t *gl_particle_min_size; extern cvar_t *gl_particle_min_size;
@ -227,10 +225,7 @@ extern cvar_t *gl_particle_att_a;
extern cvar_t *gl_particle_att_b; extern cvar_t *gl_particle_att_b;
extern cvar_t *gl_particle_att_c; extern cvar_t *gl_particle_att_c;
extern cvar_t *gl_nosubimage;
extern cvar_t *gl_bitdepth;
extern cvar_t *gl_mode; extern cvar_t *gl_mode;
extern cvar_t *gl_customwidth; extern cvar_t *gl_customwidth;
extern cvar_t *gl_customheight; extern cvar_t *gl_customheight;
@ -243,25 +238,18 @@ extern cvar_t *gl_dynamic;
extern cvar_t *gl_nobind; extern cvar_t *gl_nobind;
extern cvar_t *gl_round_down; extern cvar_t *gl_round_down;
extern cvar_t *gl_picmip; extern cvar_t *gl_picmip;
extern cvar_t *gl_skymip;
extern cvar_t *gl_showtris; extern cvar_t *gl_showtris;
extern cvar_t *gl_finish; extern cvar_t *gl_finish;
extern cvar_t *gl_ztrick; extern cvar_t *gl_ztrick;
extern cvar_t *gl_zfix; extern cvar_t *gl_zfix;
extern cvar_t *gl_clear; extern cvar_t *gl_clear;
extern cvar_t *gl_cull; extern cvar_t *gl_cull;
extern cvar_t *gl_poly;
extern cvar_t *gl_texsort;
extern cvar_t *gl_polyblend; extern cvar_t *gl_polyblend;
extern cvar_t *gl_flashblend; extern cvar_t *gl_flashblend;
extern cvar_t *gl_lightmaptype;
extern cvar_t *gl_modulate; extern cvar_t *gl_modulate;
extern cvar_t *gl_playermip;
extern cvar_t *gl_drawbuffer; extern cvar_t *gl_drawbuffer;
extern cvar_t *gl_3dlabs_broken;
extern cvar_t *gl_swapinterval; extern cvar_t *gl_swapinterval;
extern cvar_t *gl_anisotropic; extern cvar_t *gl_anisotropic;
extern cvar_t *gl_anisotropic_avail;
extern cvar_t *gl_texturemode; extern cvar_t *gl_texturemode;
extern cvar_t *gl_texturealphamode; extern cvar_t *gl_texturealphamode;
extern cvar_t *gl_texturesolidmode; extern cvar_t *gl_texturesolidmode;
@ -274,7 +262,6 @@ extern cvar_t *vid_gamma;
extern cvar_t *intensity; extern cvar_t *intensity;
extern int gl_lightmap_format;
extern int gl_solid_format; extern int gl_solid_format;
extern int gl_alpha_format; extern int gl_alpha_format;
extern int gl_tex_solid_format; extern int gl_tex_solid_format;

View file

@ -83,11 +83,6 @@ cvar_t *gl_farsee;
cvar_t *gl_lightlevel; cvar_t *gl_lightlevel;
cvar_t *gl_overbrightbits; cvar_t *gl_overbrightbits;
cvar_t *gl_nosubimage;
cvar_t *gl_allow_software;
cvar_t *gl_vertex_arrays;
cvar_t *gl_particle_min_size; cvar_t *gl_particle_min_size;
cvar_t *gl_particle_max_size; cvar_t *gl_particle_max_size;
cvar_t *gl_particle_size; cvar_t *gl_particle_size;
@ -95,14 +90,11 @@ cvar_t *gl_particle_att_a;
cvar_t *gl_particle_att_b; cvar_t *gl_particle_att_b;
cvar_t *gl_particle_att_c; cvar_t *gl_particle_att_c;
cvar_t *gl_ext_swapinterval;
cvar_t *gl_palettedtexture; cvar_t *gl_palettedtexture;
cvar_t *gl_multitexture; cvar_t *gl_multitexture;
cvar_t *gl_pointparameters; cvar_t *gl_pointparameters;
cvar_t *gl_ext_compiled_vertex_array;
cvar_t *gl_mtexcombine; cvar_t *gl_mtexcombine;
cvar_t *gl_bitdepth;
cvar_t *gl_drawbuffer; cvar_t *gl_drawbuffer;
cvar_t *gl_lightmap; cvar_t *gl_lightmap;
cvar_t *gl_shadows; cvar_t *gl_shadows;
@ -119,7 +111,6 @@ cvar_t *gl_modulate;
cvar_t *gl_nobind; cvar_t *gl_nobind;
cvar_t *gl_round_down; cvar_t *gl_round_down;
cvar_t *gl_picmip; cvar_t *gl_picmip;
cvar_t *gl_skymip;
cvar_t *gl_showtris; cvar_t *gl_showtris;
cvar_t *gl_ztrick; cvar_t *gl_ztrick;
cvar_t *gl_zfix; cvar_t *gl_zfix;
@ -128,14 +119,12 @@ cvar_t *gl_clear;
cvar_t *gl_cull; cvar_t *gl_cull;
cvar_t *gl_polyblend; cvar_t *gl_polyblend;
cvar_t *gl_flashblend; cvar_t *gl_flashblend;
cvar_t *gl_playermip;
cvar_t *gl_saturatelighting; cvar_t *gl_saturatelighting;
cvar_t *gl_swapinterval; cvar_t *gl_swapinterval;
cvar_t *gl_texturemode; cvar_t *gl_texturemode;
cvar_t *gl_texturealphamode; cvar_t *gl_texturealphamode;
cvar_t *gl_texturesolidmode; cvar_t *gl_texturesolidmode;
cvar_t *gl_anisotropic; cvar_t *gl_anisotropic;
cvar_t *gl_anisotropic_avail;
cvar_t *gl_lockpvs; cvar_t *gl_lockpvs;
cvar_t *gl_msaa_samples; cvar_t *gl_msaa_samples;
@ -1216,9 +1205,6 @@ R_Register(void)
gl_lightlevel = Cvar_Get("gl_lightlevel", "0", 0); gl_lightlevel = Cvar_Get("gl_lightlevel", "0", 0);
gl_overbrightbits = Cvar_Get("gl_overbrightbits", "2", CVAR_ARCHIVE); gl_overbrightbits = Cvar_Get("gl_overbrightbits", "2", CVAR_ARCHIVE);
gl_nosubimage = Cvar_Get("gl_nosubimage", "0", 0);
gl_allow_software = Cvar_Get("gl_allow_software", "0", 0);
gl_particle_min_size = Cvar_Get("gl_particle_min_size", "2", CVAR_ARCHIVE); gl_particle_min_size = Cvar_Get("gl_particle_min_size", "2", CVAR_ARCHIVE);
gl_particle_max_size = Cvar_Get("gl_particle_max_size", "40", CVAR_ARCHIVE); gl_particle_max_size = Cvar_Get("gl_particle_max_size", "40", CVAR_ARCHIVE);
gl_particle_size = Cvar_Get("gl_particle_size", "40", CVAR_ARCHIVE); gl_particle_size = Cvar_Get("gl_particle_size", "40", CVAR_ARCHIVE);
@ -1227,7 +1213,6 @@ R_Register(void)
gl_particle_att_c = Cvar_Get("gl_particle_att_c", "0.01", CVAR_ARCHIVE); gl_particle_att_c = Cvar_Get("gl_particle_att_c", "0.01", CVAR_ARCHIVE);
gl_modulate = Cvar_Get("gl_modulate", "1", CVAR_ARCHIVE); gl_modulate = Cvar_Get("gl_modulate", "1", CVAR_ARCHIVE);
gl_bitdepth = Cvar_Get("gl_bitdepth", "0", 0);
gl_mode = Cvar_Get("gl_mode", "4", CVAR_ARCHIVE); gl_mode = Cvar_Get("gl_mode", "4", CVAR_ARCHIVE);
gl_lightmap = Cvar_Get("gl_lightmap", "0", 0); gl_lightmap = Cvar_Get("gl_lightmap", "0", 0);
gl_shadows = Cvar_Get("gl_shadows", "0", CVAR_ARCHIVE); gl_shadows = Cvar_Get("gl_shadows", "0", CVAR_ARCHIVE);
@ -1236,7 +1221,6 @@ R_Register(void)
gl_nobind = Cvar_Get("gl_nobind", "0", 0); gl_nobind = Cvar_Get("gl_nobind", "0", 0);
gl_round_down = Cvar_Get("gl_round_down", "1", 0); gl_round_down = Cvar_Get("gl_round_down", "1", 0);
gl_picmip = Cvar_Get("gl_picmip", "0", 0); gl_picmip = Cvar_Get("gl_picmip", "0", 0);
gl_skymip = Cvar_Get("gl_skymip", "0", 0);
gl_showtris = Cvar_Get("gl_showtris", "0", 0); gl_showtris = Cvar_Get("gl_showtris", "0", 0);
gl_ztrick = Cvar_Get("gl_ztrick", "0", 0); gl_ztrick = Cvar_Get("gl_ztrick", "0", 0);
gl_zfix = Cvar_Get("gl_zfix", "0", 0); gl_zfix = Cvar_Get("gl_zfix", "0", 0);
@ -1245,21 +1229,16 @@ R_Register(void)
gl_cull = Cvar_Get("gl_cull", "1", 0); gl_cull = Cvar_Get("gl_cull", "1", 0);
gl_polyblend = Cvar_Get("gl_polyblend", "1", 0); gl_polyblend = Cvar_Get("gl_polyblend", "1", 0);
gl_flashblend = Cvar_Get("gl_flashblend", "0", 0); gl_flashblend = Cvar_Get("gl_flashblend", "0", 0);
gl_playermip = Cvar_Get("gl_playermip", "0", 0);
gl_texturemode = Cvar_Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE); gl_texturemode = Cvar_Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE);
gl_texturealphamode = Cvar_Get("gl_texturealphamode", "default", CVAR_ARCHIVE); gl_texturealphamode = Cvar_Get("gl_texturealphamode", "default", CVAR_ARCHIVE);
gl_texturesolidmode = Cvar_Get("gl_texturesolidmode", "default", CVAR_ARCHIVE); gl_texturesolidmode = Cvar_Get("gl_texturesolidmode", "default", CVAR_ARCHIVE);
gl_anisotropic = Cvar_Get("gl_anisotropic", "0", CVAR_ARCHIVE); gl_anisotropic = Cvar_Get("gl_anisotropic", "0", CVAR_ARCHIVE);
gl_anisotropic_avail = Cvar_Get("gl_anisotropic_avail", "0", 0);
gl_lockpvs = Cvar_Get("gl_lockpvs", "0", 0); gl_lockpvs = Cvar_Get("gl_lockpvs", "0", 0);
gl_vertex_arrays = Cvar_Get("gl_vertex_arrays", "0", CVAR_ARCHIVE);
gl_ext_swapinterval = Cvar_Get("gl_ext_swapinterval", "1", CVAR_ARCHIVE);
gl_palettedtexture = Cvar_Get("gl_palettedtexture", "0", CVAR_ARCHIVE); gl_palettedtexture = Cvar_Get("gl_palettedtexture", "0", CVAR_ARCHIVE);
gl_multitexture = Cvar_Get("gl_multitexture", "0", CVAR_ARCHIVE); gl_multitexture = Cvar_Get("gl_multitexture", "0", CVAR_ARCHIVE);
gl_pointparameters = Cvar_Get("gl_pointparameters", "1", CVAR_ARCHIVE); gl_pointparameters = Cvar_Get("gl_pointparameters", "1", CVAR_ARCHIVE);
gl_ext_compiled_vertex_array = Cvar_Get("gl_ext_compiled_vertex_array", "1", CVAR_ARCHIVE);
gl_mtexcombine = Cvar_Get("gl_mtexcombine", "1", CVAR_ARCHIVE); gl_mtexcombine = Cvar_Get("gl_mtexcombine", "1", CVAR_ARCHIVE);
gl_drawbuffer = Cvar_Get("gl_drawbuffer", "GL_BACK", 0); gl_drawbuffer = Cvar_Get("gl_drawbuffer", "GL_BACK", 0);
@ -1426,7 +1405,7 @@ R_Init(void *hinstance, void *hWnd)
if (gl_config.minor_version < 4) if (gl_config.minor_version < 4)
{ {
QGL_Shutdown(); QGL_Shutdown();
VID_Printf(PRINT_ALL, "Support for OpenGL 1.4 wasn't found\n"); VID_Printf(PRINT_ALL, "Support for OpenGL 1.4 is not available\n");
return -1; return -1;
} }

View file

@ -155,101 +155,6 @@ R_DrawAliasFrameLerp(dmdl_t *paliashdr, float backlerp)
R_LerpVerts(paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv); R_LerpVerts(paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv);
if (gl_vertex_arrays->value)
{
float colorArray[MAX_VERTS * 4];
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 16, s_lerped);
if (currententity->flags &
(RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE |
RF_SHELL_DOUBLE | RF_SHELL_HALF_DAM))
{
glColor4f(shadelight[0], shadelight[1], shadelight[2], alpha);
}
else
{
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(3, GL_FLOAT, 0, colorArray);
/* pre light everything */
for (i = 0; i < paliashdr->num_xyz; i++)
{
float l = shadedots[verts[i].lightnormalindex];
colorArray[i * 3 + 0] = l * shadelight[0];
colorArray[i * 3 + 1] = l * shadelight[1];
colorArray[i * 3 + 2] = l * shadelight[2];
}
}
while (1)
{
/* get the vertex count and primitive type */
count = *order++;
if (!count)
{
break; /* done */
}
if (count < 0)
{
count = -count;
type = GL_TRIANGLE_FAN;
}
else
{
type = GL_TRIANGLE_STRIP;
}
total = count;
GLfloat vtx[3*total];
GLfloat tex[2*total];
unsigned int index_vtx = 0;
unsigned int index_tex = 0;
if (currententity->flags &
(RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE |
RF_SHELL_DOUBLE |
RF_SHELL_HALF_DAM))
{
do
{
index_xyz = order[2];
order += 3;
vtx[index_vtx++] = s_lerped [ index_xyz ][0];
vtx[index_vtx++] = s_lerped [ index_xyz ][1];
vtx[index_vtx++] = s_lerped [ index_xyz ][2];
}
while (--count);
}
else
{
do
{
tex[index_tex++] = ( (float *) order ) [ 0 ];
tex[index_tex++] = ( (float *) order ) [ 1 ];
index_xyz = order [ 2 ];
order += 3;
}
while (--count);
}
glEnableClientState( GL_VERTEX_ARRAY );
glVertexPointer( 3, GL_FLOAT, 0, vtx );
glDrawArrays( type, 0, total );
glDisableClientState( GL_VERTEX_ARRAY );
}
}
else
{
while (1) while (1)
{ {
/* get the vertex count and primitive type */ /* get the vertex count and primitive type */
@ -337,7 +242,6 @@ R_DrawAliasFrameLerp(dmdl_t *paliashdr, float backlerp)
glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_COLOR_ARRAY);
} }
}
if (currententity->flags & if (currententity->flags &
(RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE | (RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE |