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Merge branch 'master' of https://github.com/De-Seppe/yquake2
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1 changed files with 9 additions and 4 deletions
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@ -285,6 +285,9 @@ The build dependencies can be installed with:
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* On Debian based distributions: `apt install build-essential
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* On Debian based distributions: `apt install build-essential
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libgl1-mesa-dev libsdl2-dev libopenal-dev libcurl4-openssl-dev`
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libgl1-mesa-dev libsdl2-dev libopenal-dev libcurl4-openssl-dev`
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* On FreeBSD: `pkg install gmake libGL sdl2 openal-soft curl`
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* On FreeBSD: `pkg install gmake libGL sdl2 openal-soft curl`
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* On NetBSD: `pkgin install gmake SDL2 openal-soft curl`
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* On OpenBSD: `pkg_add gmake sdl2 openal curl`
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* On Solaris/Illumos: `pkg install sdl2 openal curl`
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* On MacOS the dependencies can be installed with Homebrew (from
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* On MacOS the dependencies can be installed with Homebrew (from
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https://brew.sh): `brew install sdl2 openal-soft`
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https://brew.sh): `brew install sdl2 openal-soft`
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@ -297,10 +300,12 @@ Debian or FreeBSD packages.
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Download the latest release from https://www.yamagi.org/quake2 or clone
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Download the latest release from https://www.yamagi.org/quake2 or clone
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the source from https://github.com/yquake2/yquake2.git, change into the
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the source from https://github.com/yquake2/yquake2.git, change into the
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*yquake2/* source directory and type *make* (Linux, MacOS and Windows)
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*yquake2/* source directory and type *make* (Linux, MacOS and Windows)
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or *gmake* (FreeBSD). After the build finished, copy everything from the
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or *gmake* (FreeBSD, NetBSD, OpenBSD). Note on Solaris systems, *make*
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*release/* directory to the Yamagi Quake II installation directory.
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or *gmake* can be used, the latter provides in addition parallel build.
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After the build finished, copy everything from the *release/* directory
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to the Yamagi Quake II installation directory.
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For the addons download or clone their source, change into the source
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For the addons download or clone their source, change into the source
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directory and type *make* (Linux, MacOS and Windows) or *gmake*
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directory and type *make* (Linux, MacOS and Windows) or *gmake*
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(FreeBSD). After the compilation finishes the *release/game.so* is
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(FreeBSD, NetBSD, OpenBSD). After the compilation finishes the *release/game.so*
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copied to the corresponding directory in the Quake II installation.
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is copied to the corresponding directory in the Quake II installation.
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