renders: replace paletted color with rgb

This commit is contained in:
Denis Pauk 2024-06-25 00:00:15 +03:00
parent 66515d9cde
commit ec36e98712
2 changed files with 13 additions and 14 deletions

View file

@ -797,7 +797,7 @@ CL_TeleporterParticles(entity_state_t *ent)
active_particles = p;
p->time = time;
p->color = VID_PaletteColor(0xdb);
p->color = 0xff53ffff;
for (j = 0; j < 2; j++)
{
@ -1079,7 +1079,7 @@ CL_BlasterTrail(vec3_t start, vec3_t end)
p->alpha = 1.0;
p->alphavel = -1.0f / (0.3f + frandk() * 0.2f);
p->color = VID_PaletteColor(0xe0);
p->color = 0xff07abff;
for (j = 0; j < 3; j++)
{
@ -1131,7 +1131,7 @@ CL_QuadTrail(vec3_t start, vec3_t end)
p->alpha = 1.0;
p->alphavel = -1.0f / (0.8f + frandk() * 0.2f);
p->color = VID_PaletteColor(115);
p->color = 0xff7f672f;
for (j = 0; j < 3; j++)
{
@ -1288,7 +1288,7 @@ CL_DiminishingTrail(vec3_t start, vec3_t end, centity_t *old, int flags)
{
p->alpha = 1.0;
p->alphavel = -1.0f / (1 + frandk() * 0.2f);
p->color = VID_PaletteColor(4 + (randk() & 7));
p->color = VID_PaletteColor(0x04 + (randk() & 7));
for (j = 0; j < 3; j++)
{
@ -1585,7 +1585,7 @@ CL_BubbleTrail(vec3_t start, vec3_t end)
p->alpha = 1.0;
p->alphavel = -1.0f / (1 + frandk() * 0.2f);
p->color = VID_PaletteColor(4 + (randk() & 7));
p->color = VID_PaletteColor(0x04 + (randk() & 7));
for (j = 0; j < 3; j++)
{
@ -1663,7 +1663,7 @@ CL_FlyParticles(vec3_t origin, int count)
VectorClear(p->vel);
VectorClear(p->accel);
p->color = VID_PaletteColor(0);
p->color = 0xff000000; /* black */
p->alpha = 1;
p->alphavel = -100;
}
@ -1824,7 +1824,7 @@ CL_TrapParticles(entity_t *ent)
p->alpha = 1.0;
p->alphavel = -1.0f / (0.3f + frandk() * 0.2f);
p->color = VID_PaletteColor(0xe0);
p->color = 0xff07abff;
for (j = 0; j < 3; j++)
{
@ -1955,7 +1955,7 @@ CL_TeleportParticles(vec3_t org)
active_particles = p;
p->time = time;
p->color = VID_PaletteColor(7 + (randk() & 7));
p->color = VID_PaletteColor(0x07 + (randk() & 7));
p->alpha = 1.0;
p->alphavel = -1.0f / (0.3f + (randk() & 7) * 0.02f);
@ -2253,7 +2253,7 @@ CL_BubbleTrail2(vec3_t start, vec3_t end, int dist)
p->alpha = 1.0;
p->alphavel = -1.0f / (1 + frandk() * 0.1f);
p->color = VID_PaletteColor(4 + (randk() & 7));
p->color = VID_PaletteColor(0x04 + (randk() & 7));
for (j = 0; j < 3; j++)
{
@ -2348,7 +2348,7 @@ CL_Heatbeam(vec3_t start, vec3_t forward)
p->alpha = 0.5;
p->alphavel = -1000.0;
p->color = VID_PaletteColor(223 - (randk() & 7));
p->color = VID_PaletteColor(0xdf - (randk() & 7));
for (j = 0; j < 3; j++)
{
@ -2545,7 +2545,7 @@ CL_Tracker_Shell(vec3_t origin)
p->alpha = 1.0;
p->alphavel = INSTANT_PARTICLE;
p->color = VID_PaletteColor(0);
p->color = 0xff000000; /* black */
dir[0] = crandk();
dir[1] = crandk();
dir[2] = crandk();
@ -2582,7 +2582,7 @@ CL_MonsterPlasma_Shell(vec3_t origin)
p->alpha = 1.0;
p->alphavel = INSTANT_PARTICLE;
p->color = VID_PaletteColor(0xe0);
p->color = 0xff07abff;
dir[0] = crandk();
dir[1] = crandk();
dir[2] = crandk();
@ -2738,7 +2738,7 @@ CL_Tracker_Explode(vec3_t origin)
p->alpha = 1.0;
p->alphavel = -1.0;
p->color = VID_PaletteColor(0);
p->color = 0xff000000; /* black */
dir[0] = crandk();
dir[1] = crandk();
dir[2] = crandk();

View file

@ -37,7 +37,6 @@
#define MAX_SUSTAINS 32
#define PARTICLE_GRAVITY 40
#define BLASTER_PARTICLE_COLOR 0xe0
#define INSTANT_PARTICLE -10000.0
#include <math.h>