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Merge pull request #915 from devnexen/renderer_new_options
gl3/gl3es renderer display intensity/colorlight sub options.
This commit is contained in:
commit
eab0f90289
1 changed files with 49 additions and 3 deletions
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@ -43,6 +43,7 @@ extern cvar_t *vid_renderer;
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static cvar_t *r_vsync;
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static cvar_t *r_vsync;
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static cvar_t *gl_anisotropic;
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static cvar_t *gl_anisotropic;
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static cvar_t *gl_msaa_samples;
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static cvar_t *gl_msaa_samples;
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static cvar_t *gl3_colorlight;
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static menuframework_s s_opengl_menu;
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static menuframework_s s_opengl_menu;
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@ -52,6 +53,9 @@ static menulist_s s_display_list;
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static menulist_s s_uiscale_list;
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static menulist_s s_uiscale_list;
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static menuslider_s s_brightness_slider;
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static menuslider_s s_brightness_slider;
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static menuslider_s s_fov_slider;
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static menuslider_s s_fov_slider;
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static menuslider_s s_intensity_slider;
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static menuslider_s s_overbrightbits_slider;
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static menulist_s s_colorlight_list;
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static menulist_s s_fs_box;
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static menulist_s s_fs_box;
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static menulist_s s_vsync_list;
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static menulist_s s_vsync_list;
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static menulist_s s_af_list;
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static menulist_s s_af_list;
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@ -245,6 +249,11 @@ ApplyChanges(void *unused)
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restart = true;
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restart = true;
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}
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}
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if (gl3_colorlight && gl3_colorlight->value != s_colorlight_list.curvalue)
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{
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Cvar_SetValue("gl3_colorlight", s_colorlight_list.curvalue);
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}
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/* anisotropic filtering */
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/* anisotropic filtering */
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if (s_af_list.curvalue == 0)
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if (s_af_list.curvalue == 0)
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{
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{
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@ -473,7 +482,7 @@ VID_MenuInit(void)
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s_brightness_slider.generic.type = MTYPE_SLIDER;
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s_brightness_slider.generic.type = MTYPE_SLIDER;
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s_brightness_slider.generic.name = "brightness";
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s_brightness_slider.generic.name = "brightness";
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s_brightness_slider.generic.x = 0;
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s_brightness_slider.generic.x = 0;
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s_brightness_slider.generic.y = (y += 20);
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s_brightness_slider.generic.y = (y += 10);
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s_brightness_slider.cvar = "vid_gamma";
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s_brightness_slider.cvar = "vid_gamma";
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s_brightness_slider.minvalue = 0.1f;
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s_brightness_slider.minvalue = 0.1f;
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s_brightness_slider.maxvalue = 2.0f;
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s_brightness_slider.maxvalue = 2.0f;
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@ -488,6 +497,37 @@ VID_MenuInit(void)
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s_fov_slider.slidestep = 1;
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s_fov_slider.slidestep = 1;
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s_fov_slider.printformat = "%.0f";
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s_fov_slider.printformat = "%.0f";
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if (strcmp(vid_renderer->string, "gl3") == 0 || strcmp(vid_renderer->string, "gles3") == 0)
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{
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s_intensity_slider.generic.type = MTYPE_SLIDER;
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s_intensity_slider.generic.name = "color intensity";
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s_intensity_slider.generic.x = 0;
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s_intensity_slider.generic.y = (y += 10);
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s_intensity_slider.cvar = "gl3_intensity";
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s_intensity_slider.minvalue = 0.1f;
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s_intensity_slider.maxvalue = 256.0f;
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s_overbrightbits_slider.generic.type = MTYPE_SLIDER;
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s_overbrightbits_slider.generic.name = "overbrights";
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s_overbrightbits_slider.generic.x = 0;
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s_overbrightbits_slider.generic.y = (y += 10);
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s_overbrightbits_slider.cvar = "gl3_overbrightbits";
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s_overbrightbits_slider.minvalue = 0.1f;
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s_overbrightbits_slider.maxvalue = 256.0f;
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gl3_colorlight = Cvar_Get("gl3_colorlight", "1", CVAR_ARCHIVE);
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s_colorlight_list.generic.type = MTYPE_SPINCONTROL;
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s_colorlight_list.generic.name = "color light";
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s_colorlight_list.generic.x = 0;
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s_colorlight_list.generic.y = (y += 10);
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s_colorlight_list.itemnames = yesno_names;
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s_colorlight_list.curvalue = (gl3_colorlight->value != 0);
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}
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else
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{
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gl3_colorlight = 0;
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}
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s_uiscale_list.generic.type = MTYPE_SPINCONTROL;
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s_uiscale_list.generic.type = MTYPE_SPINCONTROL;
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s_uiscale_list.generic.name = "ui scale";
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s_uiscale_list.generic.name = "ui scale";
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s_uiscale_list.generic.x = 0;
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s_uiscale_list.generic.x = 0;
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@ -583,6 +623,12 @@ VID_MenuInit(void)
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Menu_AddItem(&s_opengl_menu, (void *)&s_brightness_slider);
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Menu_AddItem(&s_opengl_menu, (void *)&s_brightness_slider);
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Menu_AddItem(&s_opengl_menu, (void *)&s_fov_slider);
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Menu_AddItem(&s_opengl_menu, (void *)&s_fov_slider);
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if (strcmp(vid_renderer->string, "gl3") == 0 || strcmp(vid_renderer->string, "gles3") == 0)
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{
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Menu_AddItem(&s_opengl_menu, (void *)&s_intensity_slider);
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Menu_AddItem(&s_opengl_menu, (void *)&s_overbrightbits_slider);
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Menu_AddItem(&s_opengl_menu, (void *)&s_colorlight_list);
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}
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Menu_AddItem(&s_opengl_menu, (void *)&s_uiscale_list);
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Menu_AddItem(&s_opengl_menu, (void *)&s_uiscale_list);
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Menu_AddItem(&s_opengl_menu, (void *)&s_fs_box);
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Menu_AddItem(&s_opengl_menu, (void *)&s_fs_box);
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Menu_AddItem(&s_opengl_menu, (void *)&s_vsync_list);
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Menu_AddItem(&s_opengl_menu, (void *)&s_vsync_list);
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