mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
Rework g_utils.c and fix the removal of some entity classes
This commit is contained in:
parent
ce3602c663
commit
e9220c468a
2 changed files with 765 additions and 472 deletions
|
@ -1,244 +1,376 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 1997-2001 Id Software, Inc.
|
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||||
|
*
|
||||||
This program is free software; you can redistribute it and/or
|
* This program is free software; you can redistribute it and/or modify
|
||||||
modify it under the terms of the GNU General Public License
|
* it under the terms of the GNU General Public License as published by
|
||||||
as published by the Free Software Foundation; either version 2
|
* the Free Software Foundation; either version 2 of the License, or (at
|
||||||
of the License, or (at your option) any later version.
|
* your option) any later version.
|
||||||
|
*
|
||||||
This program is distributed in the hope that it will be useful,
|
* This program is distributed in the hope that it will be useful, but
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
*
|
||||||
See the GNU General Public License for more details.
|
* See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
You should have received a copy of the GNU General Public License
|
* You should have received a copy of the GNU General Public License
|
||||||
along with this program; if not, write to the Free Software
|
* along with this program; if not, write to the Free Software
|
||||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||||
|
* 02111-1307, USA.
|
||||||
*/
|
*
|
||||||
// g_turret.c
|
* =======================================================================
|
||||||
|
*
|
||||||
|
* Turrets aka big cannons with a driver.
|
||||||
|
*
|
||||||
|
* =======================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
#include "g_local.h"
|
#include "g_local.h"
|
||||||
|
|
||||||
|
void infantry_die(edict_t *self, edict_t *inflictor, edict_t *attacker,
|
||||||
void AnglesNormalize(vec3_t vec)
|
int damage);
|
||||||
|
void infantry_stand(edict_t *self);
|
||||||
|
void monster_use(edict_t *self, edict_t *other, edict_t *activator);
|
||||||
|
qboolean FindTarget(edict_t *self);
|
||||||
|
|
||||||
|
void
|
||||||
|
AnglesNormalize(vec3_t vec)
|
||||||
{
|
{
|
||||||
while(vec[0] > 360)
|
while (vec[0] > 360)
|
||||||
|
{
|
||||||
vec[0] -= 360;
|
vec[0] -= 360;
|
||||||
while(vec[0] < 0)
|
}
|
||||||
|
|
||||||
|
while (vec[0] < 0)
|
||||||
|
{
|
||||||
vec[0] += 360;
|
vec[0] += 360;
|
||||||
while(vec[1] > 360)
|
}
|
||||||
|
|
||||||
|
while (vec[1] > 360)
|
||||||
|
{
|
||||||
vec[1] -= 360;
|
vec[1] -= 360;
|
||||||
while(vec[1] < 0)
|
}
|
||||||
|
|
||||||
|
while (vec[1] < 0)
|
||||||
|
{
|
||||||
vec[1] += 360;
|
vec[1] += 360;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
float SnapToEights(float x)
|
float
|
||||||
|
SnapToEights(float x)
|
||||||
{
|
{
|
||||||
x *= 8.0;
|
x *= 8.0;
|
||||||
|
|
||||||
if (x > 0.0)
|
if (x > 0.0)
|
||||||
|
{
|
||||||
x += 0.5;
|
x += 0.5;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
x -= 0.5;
|
x -= 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
return 0.125 * (int)x;
|
return 0.125 * (int)x;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
void turret_blocked(edict_t *self, edict_t *other)
|
turret_blocked(edict_t *self, edict_t *other)
|
||||||
{
|
{
|
||||||
edict_t *attacker;
|
edict_t *attacker;
|
||||||
|
|
||||||
|
if (!self || !other)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (other->takedamage)
|
if (other->takedamage)
|
||||||
{
|
{
|
||||||
if (self->teammaster->owner)
|
if (self->teammaster->owner)
|
||||||
|
{
|
||||||
attacker = self->teammaster->owner;
|
attacker = self->teammaster->owner;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
attacker = self->teammaster;
|
attacker = self->teammaster;
|
||||||
T_Damage (other, self, attacker, vec3_origin, other->s.origin, vec3_origin, self->teammaster->dmg, 10, 0, MOD_CRUSH);
|
}
|
||||||
|
|
||||||
|
T_Damage(other, self, attacker, vec3_origin, other->s.origin,
|
||||||
|
vec3_origin, self->teammaster->dmg, 10, 0, MOD_CRUSH);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*QUAKED turret_breach (0 0 0) ?
|
/*
|
||||||
This portion of the turret can change both pitch and yaw.
|
* QUAKED turret_breach (0 0 0) ?
|
||||||
The model should be made with a flat pitch.
|
* This portion of the turret can change both pitch and yaw.
|
||||||
It (and the associated base) need to be oriented towards 0.
|
* The model should be made with a flat pitch.
|
||||||
Use "angle" to set the starting angle.
|
* It (and the associated base) need to be oriented towards 0.
|
||||||
|
* Use "angle" to set the starting angle.
|
||||||
"speed" default 50
|
*
|
||||||
"dmg" default 10
|
* "speed" default 50
|
||||||
"angle" point this forward
|
* "dmg" default 10
|
||||||
"target" point this at an info_notnull at the muzzle tip
|
* "angle" point this forward
|
||||||
"minpitch" min acceptable pitch angle : default -30
|
* "target" point this at an info_notnull at the muzzle tip
|
||||||
"maxpitch" max acceptable pitch angle : default 30
|
* "minpitch" min acceptable pitch angle : default -30
|
||||||
"minyaw" min acceptable yaw angle : default 0
|
* "maxpitch" max acceptable pitch angle : default 30
|
||||||
"maxyaw" max acceptable yaw angle : default 360
|
* "minyaw" min acceptable yaw angle : default 0
|
||||||
*/
|
* "maxyaw" max acceptable yaw angle : default 360
|
||||||
|
*/
|
||||||
void turret_breach_fire (edict_t *self)
|
void
|
||||||
|
turret_breach_fire(edict_t *self)
|
||||||
{
|
{
|
||||||
vec3_t f, r, u;
|
vec3_t f, r, u;
|
||||||
vec3_t start;
|
vec3_t start;
|
||||||
int damage;
|
int damage;
|
||||||
int speed;
|
int speed;
|
||||||
|
|
||||||
AngleVectors (self->s.angles, f, r, u);
|
if (!self)
|
||||||
VectorMA (self->s.origin, self->move_origin[0], f, start);
|
{
|
||||||
VectorMA (start, self->move_origin[1], r, start);
|
return;
|
||||||
VectorMA (start, self->move_origin[2], u, start);
|
}
|
||||||
|
|
||||||
|
AngleVectors(self->s.angles, f, r, u);
|
||||||
|
VectorMA(self->s.origin, self->move_origin[0], f, start);
|
||||||
|
VectorMA(start, self->move_origin[1], r, start);
|
||||||
|
VectorMA(start, self->move_origin[2], u, start);
|
||||||
|
|
||||||
damage = 100 + random() * 50;
|
damage = 100 + random() * 50;
|
||||||
speed = 550 + 50 * skill->value;
|
speed = 550 + 50 * skill->value;
|
||||||
fire_rocket (self->teammaster->owner, start, f, damage, speed, 150, damage);
|
fire_rocket(self->teammaster->owner, start, f, damage, speed, 150, damage);
|
||||||
gi.positioned_sound (start, self, CHAN_WEAPON, gi.soundindex("weapons/rocklf1a.wav"), 1, ATTN_NORM, 0);
|
gi.positioned_sound(start, self, CHAN_WEAPON,
|
||||||
|
gi.soundindex("weapons/rocklf1a.wav"), 1, ATTN_NORM, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void turret_breach_think (edict_t *self)
|
void
|
||||||
|
turret_breach_think(edict_t *self)
|
||||||
{
|
{
|
||||||
edict_t *ent;
|
edict_t *ent;
|
||||||
vec3_t current_angles;
|
vec3_t current_angles;
|
||||||
vec3_t delta;
|
vec3_t delta;
|
||||||
|
|
||||||
VectorCopy (self->s.angles, current_angles);
|
if (!self)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
VectorCopy(self->s.angles, current_angles);
|
||||||
AnglesNormalize(current_angles);
|
AnglesNormalize(current_angles);
|
||||||
|
|
||||||
AnglesNormalize(self->move_angles);
|
AnglesNormalize(self->move_angles);
|
||||||
|
|
||||||
if (self->move_angles[PITCH] > 180)
|
if (self->move_angles[PITCH] > 180)
|
||||||
self->move_angles[PITCH] -= 360;
|
|
||||||
|
|
||||||
// clamp angles to mins & maxs
|
|
||||||
if (self->move_angles[PITCH] > self->pos1[PITCH])
|
|
||||||
self->move_angles[PITCH] = self->pos1[PITCH];
|
|
||||||
else if (self->move_angles[PITCH] < self->pos2[PITCH])
|
|
||||||
self->move_angles[PITCH] = self->pos2[PITCH];
|
|
||||||
|
|
||||||
if ((self->move_angles[YAW] < self->pos1[YAW]) || (self->move_angles[YAW] > self->pos2[YAW]))
|
|
||||||
{
|
{
|
||||||
float dmin, dmax;
|
self->move_angles[PITCH] -= 360;
|
||||||
|
|
||||||
dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]);
|
|
||||||
if (dmin < -180)
|
|
||||||
dmin += 360;
|
|
||||||
else if (dmin > 180)
|
|
||||||
dmin -= 360;
|
|
||||||
dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]);
|
|
||||||
if (dmax < -180)
|
|
||||||
dmax += 360;
|
|
||||||
else if (dmax > 180)
|
|
||||||
dmax -= 360;
|
|
||||||
if (fabs(dmin) < fabs(dmax))
|
|
||||||
self->move_angles[YAW] = self->pos1[YAW];
|
|
||||||
else
|
|
||||||
self->move_angles[YAW] = self->pos2[YAW];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
VectorSubtract (self->move_angles, current_angles, delta);
|
/* clamp angles to mins & maxs */
|
||||||
|
if (self->move_angles[PITCH] > self->pos1[PITCH])
|
||||||
|
{
|
||||||
|
self->move_angles[PITCH] = self->pos1[PITCH];
|
||||||
|
}
|
||||||
|
else if (self->move_angles[PITCH] < self->pos2[PITCH])
|
||||||
|
{
|
||||||
|
self->move_angles[PITCH] = self->pos2[PITCH];
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((self->move_angles[YAW] < self->pos1[YAW]) ||
|
||||||
|
(self->move_angles[YAW] > self->pos2[YAW]))
|
||||||
|
{
|
||||||
|
float dmin, dmax;
|
||||||
|
|
||||||
|
dmin = fabs(self->pos1[YAW] - self->move_angles[YAW]);
|
||||||
|
|
||||||
|
if (dmin < -180)
|
||||||
|
{
|
||||||
|
dmin += 360;
|
||||||
|
}
|
||||||
|
else if (dmin > 180)
|
||||||
|
{
|
||||||
|
dmin -= 360;
|
||||||
|
}
|
||||||
|
|
||||||
|
dmax = fabs(self->pos2[YAW] - self->move_angles[YAW]);
|
||||||
|
|
||||||
|
if (dmax < -180)
|
||||||
|
{
|
||||||
|
dmax += 360;
|
||||||
|
}
|
||||||
|
else if (dmax > 180)
|
||||||
|
{
|
||||||
|
dmax -= 360;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fabs(dmin) < fabs(dmax))
|
||||||
|
{
|
||||||
|
self->move_angles[YAW] = self->pos1[YAW];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
self->move_angles[YAW] = self->pos2[YAW];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
VectorSubtract(self->move_angles, current_angles, delta);
|
||||||
|
|
||||||
if (delta[0] < -180)
|
if (delta[0] < -180)
|
||||||
|
{
|
||||||
delta[0] += 360;
|
delta[0] += 360;
|
||||||
|
}
|
||||||
else if (delta[0] > 180)
|
else if (delta[0] > 180)
|
||||||
|
{
|
||||||
delta[0] -= 360;
|
delta[0] -= 360;
|
||||||
|
}
|
||||||
|
|
||||||
if (delta[1] < -180)
|
if (delta[1] < -180)
|
||||||
|
{
|
||||||
delta[1] += 360;
|
delta[1] += 360;
|
||||||
|
}
|
||||||
else if (delta[1] > 180)
|
else if (delta[1] > 180)
|
||||||
|
{
|
||||||
delta[1] -= 360;
|
delta[1] -= 360;
|
||||||
|
}
|
||||||
|
|
||||||
delta[2] = 0;
|
delta[2] = 0;
|
||||||
|
|
||||||
if (delta[0] > self->speed * FRAMETIME)
|
if (delta[0] > self->speed * FRAMETIME)
|
||||||
|
{
|
||||||
delta[0] = self->speed * FRAMETIME;
|
delta[0] = self->speed * FRAMETIME;
|
||||||
if (delta[0] < -1 * self->speed * FRAMETIME)
|
}
|
||||||
delta[0] = -1 * self->speed * FRAMETIME;
|
|
||||||
if (delta[1] > self->speed * FRAMETIME)
|
|
||||||
delta[1] = self->speed * FRAMETIME;
|
|
||||||
if (delta[1] < -1 * self->speed * FRAMETIME)
|
|
||||||
delta[1] = -1 * self->speed * FRAMETIME;
|
|
||||||
|
|
||||||
VectorScale (delta, 1.0/FRAMETIME, self->avelocity);
|
if (delta[0] < -1 * self->speed * FRAMETIME)
|
||||||
|
{
|
||||||
|
delta[0] = -1 * self->speed * FRAMETIME;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (delta[1] > self->speed * FRAMETIME)
|
||||||
|
{
|
||||||
|
delta[1] = self->speed * FRAMETIME;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (delta[1] < -1 * self->speed * FRAMETIME)
|
||||||
|
{
|
||||||
|
delta[1] = -1 * self->speed * FRAMETIME;
|
||||||
|
}
|
||||||
|
|
||||||
|
VectorScale(delta, 1.0 / FRAMETIME, self->avelocity);
|
||||||
|
|
||||||
self->nextthink = level.time + FRAMETIME;
|
self->nextthink = level.time + FRAMETIME;
|
||||||
|
|
||||||
for (ent = self->teammaster; ent; ent = ent->teamchain)
|
for (ent = self->teammaster; ent; ent = ent->teamchain)
|
||||||
|
{
|
||||||
ent->avelocity[1] = self->avelocity[1];
|
ent->avelocity[1] = self->avelocity[1];
|
||||||
|
}
|
||||||
|
|
||||||
// if we have adriver, adjust his velocities
|
/* if we have adriver, adjust his velocities */
|
||||||
if (self->owner)
|
if (self->owner)
|
||||||
{
|
{
|
||||||
float angle;
|
float angle;
|
||||||
float target_z;
|
float target_z;
|
||||||
float diff;
|
float diff;
|
||||||
vec3_t target;
|
vec3_t target;
|
||||||
vec3_t dir;
|
vec3_t dir;
|
||||||
|
|
||||||
// angular is easy, just copy ours
|
/* angular is easy, just copy ours */
|
||||||
self->owner->avelocity[0] = self->avelocity[0];
|
self->owner->avelocity[0] = self->avelocity[0];
|
||||||
self->owner->avelocity[1] = self->avelocity[1];
|
self->owner->avelocity[1] = self->avelocity[1];
|
||||||
|
|
||||||
// x & y
|
/* x & y */
|
||||||
angle = self->s.angles[1] + self->owner->move_origin[1];
|
angle = self->s.angles[1] + self->owner->move_origin[1];
|
||||||
angle *= (M_PI*2 / 360);
|
angle *= (M_PI * 2 / 360);
|
||||||
target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]);
|
target[0] = SnapToEights(self->s.origin[0] + cos(
|
||||||
target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]);
|
angle) * self->owner->move_origin[0]);
|
||||||
|
target[1] = SnapToEights(self->s.origin[1] + sin(
|
||||||
|
angle) * self->owner->move_origin[0]);
|
||||||
target[2] = self->owner->s.origin[2];
|
target[2] = self->owner->s.origin[2];
|
||||||
|
|
||||||
VectorSubtract (target, self->owner->s.origin, dir);
|
VectorSubtract(target, self->owner->s.origin, dir);
|
||||||
self->owner->velocity[0] = dir[0] * 1.0 / FRAMETIME;
|
self->owner->velocity[0] = dir[0] * 1.0 / FRAMETIME;
|
||||||
self->owner->velocity[1] = dir[1] * 1.0 / FRAMETIME;
|
self->owner->velocity[1] = dir[1] * 1.0 / FRAMETIME;
|
||||||
|
|
||||||
// z
|
/* z */
|
||||||
angle = self->s.angles[PITCH] * (M_PI*2 / 360);
|
angle = self->s.angles[PITCH] * (M_PI * 2 / 360);
|
||||||
target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner->move_origin[2]);
|
target_z = SnapToEights(
|
||||||
|
self->s.origin[2] + self->owner->move_origin[0] * tan(
|
||||||
|
angle) + self->owner->move_origin[2]);
|
||||||
|
|
||||||
diff = target_z - self->owner->s.origin[2];
|
diff = target_z - self->owner->s.origin[2];
|
||||||
self->owner->velocity[2] = diff * 1.0 / FRAMETIME;
|
self->owner->velocity[2] = diff * 1.0 / FRAMETIME;
|
||||||
|
|
||||||
if (self->spawnflags & 65536)
|
if (self->spawnflags & 65536)
|
||||||
{
|
{
|
||||||
turret_breach_fire (self);
|
turret_breach_fire(self);
|
||||||
self->spawnflags &= ~65536;
|
self->spawnflags &= ~65536;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void turret_breach_finish_init (edict_t *self)
|
void
|
||||||
{
|
turret_breach_finish_init(edict_t *self)
|
||||||
// get and save info for muzzle location
|
{
|
||||||
|
if (!self)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* get and save info for muzzle location */
|
||||||
if (!self->target)
|
if (!self->target)
|
||||||
{
|
{
|
||||||
gi.dprintf("%s at %s needs a target\n", self->classname, vtos(self->s.origin));
|
gi.dprintf("%s at %s needs a target\n", self->classname,
|
||||||
|
vtos(self->s.origin));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
self->target_ent = G_PickTarget (self->target);
|
self->target_ent = G_PickTarget(self->target);
|
||||||
VectorSubtract (self->target_ent->s.origin, self->s.origin, self->move_origin);
|
VectorSubtract(self->target_ent->s.origin,
|
||||||
|
self->s.origin, self->move_origin);
|
||||||
G_FreeEdict(self->target_ent);
|
G_FreeEdict(self->target_ent);
|
||||||
}
|
}
|
||||||
|
|
||||||
self->teammaster->dmg = self->dmg;
|
self->teammaster->dmg = self->dmg;
|
||||||
self->think = turret_breach_think;
|
self->think = turret_breach_think;
|
||||||
self->think (self);
|
self->think(self);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SP_turret_breach (edict_t *self)
|
void
|
||||||
{
|
SP_turret_breach(edict_t *self)
|
||||||
|
{
|
||||||
|
if (!self)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
self->solid = SOLID_BSP;
|
self->solid = SOLID_BSP;
|
||||||
self->movetype = MOVETYPE_PUSH;
|
self->movetype = MOVETYPE_PUSH;
|
||||||
gi.setmodel (self, self->model);
|
gi.setmodel(self, self->model);
|
||||||
|
|
||||||
if (!self->speed)
|
if (!self->speed)
|
||||||
|
{
|
||||||
self->speed = 50;
|
self->speed = 50;
|
||||||
|
}
|
||||||
|
|
||||||
if (!self->dmg)
|
if (!self->dmg)
|
||||||
|
{
|
||||||
self->dmg = 10;
|
self->dmg = 10;
|
||||||
|
}
|
||||||
|
|
||||||
if (!st.minpitch)
|
if (!st.minpitch)
|
||||||
|
{
|
||||||
st.minpitch = -30;
|
st.minpitch = -30;
|
||||||
|
}
|
||||||
|
|
||||||
if (!st.maxpitch)
|
if (!st.maxpitch)
|
||||||
|
{
|
||||||
st.maxpitch = 30;
|
st.maxpitch = 30;
|
||||||
|
}
|
||||||
|
|
||||||
if (!st.maxyaw)
|
if (!st.maxyaw)
|
||||||
|
{
|
||||||
st.maxyaw = 360;
|
st.maxyaw = 360;
|
||||||
|
}
|
||||||
|
|
||||||
self->pos1[PITCH] = -1 * st.minpitch;
|
self->pos1[PITCH] = -1 * st.minpitch;
|
||||||
self->pos1[YAW] = st.minyaw;
|
self->pos1[YAW] = st.minyaw;
|
||||||
self->pos2[PITCH] = -1 * st.maxpitch;
|
self->pos2[PITCH] = -1 * st.maxpitch;
|
||||||
self->pos2[YAW] = st.maxyaw;
|
self->pos2[YAW] = st.maxyaw;
|
||||||
|
|
||||||
self->ideal_yaw = self->s.angles[YAW];
|
self->ideal_yaw = self->s.angles[YAW];
|
||||||
self->move_angles[YAW] = self->ideal_yaw;
|
self->move_angles[YAW] = self->ideal_yaw;
|
||||||
|
@ -247,44 +379,56 @@ void SP_turret_breach (edict_t *self)
|
||||||
|
|
||||||
self->think = turret_breach_finish_init;
|
self->think = turret_breach_finish_init;
|
||||||
self->nextthink = level.time + FRAMETIME;
|
self->nextthink = level.time + FRAMETIME;
|
||||||
gi.linkentity (self);
|
gi.linkentity(self);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* QUAKED turret_base (0 0 0) ?
|
||||||
|
* This portion of the turret changes yaw only.
|
||||||
|
* MUST be teamed with a turret_breach.
|
||||||
|
*/
|
||||||
|
|
||||||
/*QUAKED turret_base (0 0 0) ?
|
void
|
||||||
This portion of the turret changes yaw only.
|
SP_turret_base(edict_t *self)
|
||||||
MUST be teamed with a turret_breach.
|
{
|
||||||
*/
|
if (!self)
|
||||||
|
{
|
||||||
void SP_turret_base (edict_t *self)
|
return;
|
||||||
{
|
}
|
||||||
|
|
||||||
self->solid = SOLID_BSP;
|
self->solid = SOLID_BSP;
|
||||||
self->movetype = MOVETYPE_PUSH;
|
self->movetype = MOVETYPE_PUSH;
|
||||||
gi.setmodel (self, self->model);
|
gi.setmodel(self, self->model);
|
||||||
self->blocked = turret_blocked;
|
self->blocked = turret_blocked;
|
||||||
gi.linkentity (self);
|
gi.linkentity(self);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
/*QUAKED turret_driver (1 .5 0) (-16 -16 -24) (16 16 32)
|
* QUAKED turret_driver (1 .5 0) (-16 -16 -24) (16 16 32)
|
||||||
Must NOT be on the team with the rest of the turret parts.
|
* Must NOT be on the team with the rest of the turret parts.
|
||||||
Instead it must target the turret_breach.
|
* Instead it must target the turret_breach.
|
||||||
*/
|
*/
|
||||||
|
void
|
||||||
void infantry_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage);
|
turret_driver_die(edict_t *self, edict_t *inflictor, edict_t *attacker,
|
||||||
void infantry_stand (edict_t *self);
|
int damage, vec3_t point /* unused */)
|
||||||
void monster_use (edict_t *self, edict_t *other, edict_t *activator);
|
|
||||||
|
|
||||||
void turret_driver_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
|
||||||
{
|
{
|
||||||
edict_t *ent;
|
edict_t *ent;
|
||||||
|
|
||||||
// level the gun
|
if (!self || !inflictor || !attacker)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* level the gun */
|
||||||
self->target_ent->move_angles[0] = 0;
|
self->target_ent->move_angles[0] = 0;
|
||||||
|
|
||||||
// remove the driver from the end of them team chain
|
/* remove the driver from the end of them team chain */
|
||||||
for (ent = self->target_ent->teammaster; ent->teamchain != self; ent = ent->teamchain)
|
for (ent = self->target_ent->teammaster;
|
||||||
;
|
ent->teamchain != self;
|
||||||
|
ent = ent->teamchain)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
ent->teamchain = NULL;
|
ent->teamchain = NULL;
|
||||||
self->teammaster = NULL;
|
self->teammaster = NULL;
|
||||||
self->flags &= ~FL_TEAMSLAVE;
|
self->flags &= ~FL_TEAMSLAVE;
|
||||||
|
@ -292,32 +436,41 @@ void turret_driver_die (edict_t *self, edict_t *inflictor, edict_t *attacker, in
|
||||||
self->target_ent->owner = NULL;
|
self->target_ent->owner = NULL;
|
||||||
self->target_ent->teammaster->owner = NULL;
|
self->target_ent->teammaster->owner = NULL;
|
||||||
|
|
||||||
infantry_die (self, inflictor, attacker, damage);
|
infantry_die(self, inflictor, attacker, damage);
|
||||||
}
|
}
|
||||||
|
|
||||||
qboolean FindTarget (edict_t *self);
|
void
|
||||||
|
turret_driver_think(edict_t *self)
|
||||||
void turret_driver_think (edict_t *self)
|
|
||||||
{
|
{
|
||||||
vec3_t target;
|
vec3_t target;
|
||||||
vec3_t dir;
|
vec3_t dir;
|
||||||
float reaction_time;
|
float reaction_time;
|
||||||
|
|
||||||
|
if (!self)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
self->nextthink = level.time + FRAMETIME;
|
self->nextthink = level.time + FRAMETIME;
|
||||||
|
|
||||||
if (self->enemy && (!self->enemy->inuse || self->enemy->health <= 0))
|
if (self->enemy && (!self->enemy->inuse || (self->enemy->health <= 0)))
|
||||||
|
{
|
||||||
self->enemy = NULL;
|
self->enemy = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
if (!self->enemy)
|
if (!self->enemy)
|
||||||
{
|
{
|
||||||
if (!FindTarget (self))
|
if (!FindTarget(self))
|
||||||
|
{
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
self->monsterinfo.trail_time = level.time;
|
self->monsterinfo.trail_time = level.time;
|
||||||
self->monsterinfo.aiflags &= ~AI_LOST_SIGHT;
|
self->monsterinfo.aiflags &= ~AI_LOST_SIGHT;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (visible (self, self->enemy))
|
if (visible(self, self->enemy))
|
||||||
{
|
{
|
||||||
if (self->monsterinfo.aiflags & AI_LOST_SIGHT)
|
if (self->monsterinfo.aiflags & AI_LOST_SIGHT)
|
||||||
{
|
{
|
||||||
|
@ -332,71 +485,91 @@ void turret_driver_think (edict_t *self)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// let the turret know where we want it to aim
|
/* let the turret know where we want it to aim */
|
||||||
VectorCopy (self->enemy->s.origin, target);
|
VectorCopy(self->enemy->s.origin, target);
|
||||||
target[2] += self->enemy->viewheight;
|
target[2] += self->enemy->viewheight;
|
||||||
VectorSubtract (target, self->target_ent->s.origin, dir);
|
VectorSubtract(target, self->target_ent->s.origin, dir);
|
||||||
vectoangles (dir, self->target_ent->move_angles);
|
vectoangles(dir, self->target_ent->move_angles);
|
||||||
|
|
||||||
// decide if we should shoot
|
/* decide if we should shoot */
|
||||||
if (level.time < self->monsterinfo.attack_finished)
|
if (level.time < self->monsterinfo.attack_finished)
|
||||||
|
{
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
reaction_time = (3 - skill->value) * 1.0;
|
reaction_time = (3 - skill->value) * 1.0;
|
||||||
|
|
||||||
if ((level.time - self->monsterinfo.trail_time) < reaction_time)
|
if ((level.time - self->monsterinfo.trail_time) < reaction_time)
|
||||||
|
{
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
self->monsterinfo.attack_finished = level.time + reaction_time + 1.0;
|
self->monsterinfo.attack_finished = level.time + reaction_time + 1.0;
|
||||||
//FIXME how do we really want to pass this along?
|
|
||||||
self->target_ent->spawnflags |= 65536;
|
self->target_ent->spawnflags |= 65536;
|
||||||
}
|
}
|
||||||
|
|
||||||
void turret_driver_link (edict_t *self)
|
void
|
||||||
|
turret_driver_link(edict_t *self)
|
||||||
{
|
{
|
||||||
vec3_t vec;
|
vec3_t vec;
|
||||||
edict_t *ent;
|
edict_t *ent;
|
||||||
|
|
||||||
|
if (!self)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
self->think = turret_driver_think;
|
self->think = turret_driver_think;
|
||||||
self->nextthink = level.time + FRAMETIME;
|
self->nextthink = level.time + FRAMETIME;
|
||||||
|
|
||||||
self->target_ent = G_PickTarget (self->target);
|
self->target_ent = G_PickTarget(self->target);
|
||||||
self->target_ent->owner = self;
|
self->target_ent->owner = self;
|
||||||
self->target_ent->teammaster->owner = self;
|
self->target_ent->teammaster->owner = self;
|
||||||
VectorCopy (self->target_ent->s.angles, self->s.angles);
|
VectorCopy(self->target_ent->s.angles, self->s.angles);
|
||||||
|
|
||||||
vec[0] = self->target_ent->s.origin[0] - self->s.origin[0];
|
vec[0] = self->target_ent->s.origin[0] - self->s.origin[0];
|
||||||
vec[1] = self->target_ent->s.origin[1] - self->s.origin[1];
|
vec[1] = self->target_ent->s.origin[1] - self->s.origin[1];
|
||||||
vec[2] = 0;
|
vec[2] = 0;
|
||||||
self->move_origin[0] = VectorLength(vec);
|
self->move_origin[0] = VectorLength(vec);
|
||||||
|
|
||||||
VectorSubtract (self->s.origin, self->target_ent->s.origin, vec);
|
VectorSubtract(self->s.origin, self->target_ent->s.origin, vec);
|
||||||
vectoangles (vec, vec);
|
vectoangles(vec, vec);
|
||||||
AnglesNormalize(vec);
|
AnglesNormalize(vec);
|
||||||
self->move_origin[1] = vec[1];
|
self->move_origin[1] = vec[1];
|
||||||
|
|
||||||
self->move_origin[2] = self->s.origin[2] - self->target_ent->s.origin[2];
|
self->move_origin[2] = self->s.origin[2] - self->target_ent->s.origin[2];
|
||||||
|
|
||||||
// add the driver to the end of them team chain
|
/* add the driver to the end of them team chain */
|
||||||
for (ent = self->target_ent->teammaster; ent->teamchain; ent = ent->teamchain)
|
for (ent = self->target_ent->teammaster;
|
||||||
;
|
ent->teamchain;
|
||||||
|
ent = ent->teamchain)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
ent->teamchain = self;
|
ent->teamchain = self;
|
||||||
self->teammaster = self->target_ent->teammaster;
|
self->teammaster = self->target_ent->teammaster;
|
||||||
self->flags |= FL_TEAMSLAVE;
|
self->flags |= FL_TEAMSLAVE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SP_turret_driver (edict_t *self)
|
void
|
||||||
{
|
SP_turret_driver(edict_t *self)
|
||||||
|
{
|
||||||
|
if (!self)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (deathmatch->value)
|
if (deathmatch->value)
|
||||||
{
|
{
|
||||||
G_FreeEdict (self);
|
G_FreeEdict(self);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
self->movetype = MOVETYPE_PUSH;
|
self->movetype = MOVETYPE_PUSH;
|
||||||
self->solid = SOLID_BBOX;
|
self->solid = SOLID_BBOX;
|
||||||
self->s.modelindex = gi.modelindex("models/monsters/infantry/tris.md2");
|
self->s.modelindex = gi.modelindex("models/monsters/infantry/tris.md2");
|
||||||
VectorSet (self->mins, -16, -16, -24);
|
VectorSet(self->mins, -16, -16, -24);
|
||||||
VectorSet (self->maxs, 16, 16, 32);
|
VectorSet(self->maxs, 16, 16, 32);
|
||||||
|
|
||||||
self->health = 100;
|
self->health = 100;
|
||||||
self->gib_health = 0;
|
self->gib_health = 0;
|
||||||
|
@ -415,19 +588,23 @@ void SP_turret_driver (edict_t *self)
|
||||||
self->takedamage = DAMAGE_AIM;
|
self->takedamage = DAMAGE_AIM;
|
||||||
self->use = monster_use;
|
self->use = monster_use;
|
||||||
self->clipmask = MASK_MONSTERSOLID;
|
self->clipmask = MASK_MONSTERSOLID;
|
||||||
VectorCopy (self->s.origin, self->s.old_origin);
|
VectorCopy(self->s.origin, self->s.old_origin);
|
||||||
self->monsterinfo.aiflags |= AI_STAND_GROUND|AI_DUCKED;
|
self->monsterinfo.aiflags |= AI_STAND_GROUND | AI_DUCKED;
|
||||||
|
|
||||||
if (st.item)
|
if (st.item)
|
||||||
{
|
{
|
||||||
self->item = FindItemByClassname (st.item);
|
self->item = FindItemByClassname(st.item);
|
||||||
|
|
||||||
if (!self->item)
|
if (!self->item)
|
||||||
gi.dprintf("%s at %s has bad item: %s\n", self->classname, vtos(self->s.origin), st.item);
|
{
|
||||||
|
gi.dprintf("%s at %s has bad item: %s\n", self->classname,
|
||||||
|
vtos(self->s.origin), st.item);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
self->think = turret_driver_link;
|
self->think = turret_driver_link;
|
||||||
self->nextthink = level.time + FRAMETIME;
|
self->nextthink = level.time + FRAMETIME;
|
||||||
|
|
||||||
gi.linkentity (self);
|
gi.linkentity(self);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,125 +1,158 @@
|
||||||
/*
|
/*
|
||||||
Copyright (C) 1997-2001 Id Software, Inc.
|
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||||
|
*
|
||||||
This program is free software; you can redistribute it and/or
|
* This program is free software; you can redistribute it and/or modify
|
||||||
modify it under the terms of the GNU General Public License
|
* it under the terms of the GNU General Public License as published by
|
||||||
as published by the Free Software Foundation; either version 2
|
* the Free Software Foundation; either version 2 of the License, or (at
|
||||||
of the License, or (at your option) any later version.
|
* your option) any later version.
|
||||||
|
*
|
||||||
This program is distributed in the hope that it will be useful,
|
* This program is distributed in the hope that it will be useful, but
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
*
|
||||||
See the GNU General Public License for more details.
|
* See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
You should have received a copy of the GNU General Public License
|
* You should have received a copy of the GNU General Public License
|
||||||
along with this program; if not, write to the Free Software
|
* along with this program; if not, write to the Free Software
|
||||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||||
|
* 02111-1307, USA.
|
||||||
*/
|
*
|
||||||
// g_utils.c -- misc utility functions for game module
|
* =======================================================================
|
||||||
|
*
|
||||||
|
* Misc. utility functions for the game logic.
|
||||||
|
*
|
||||||
|
* =======================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
#include "g_local.h"
|
#include "g_local.h"
|
||||||
|
|
||||||
|
#define MAXCHOICES 8
|
||||||
|
|
||||||
void G_ProjectSource (vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result)
|
void
|
||||||
|
G_ProjectSource(vec3_t point, vec3_t distance, vec3_t forward,
|
||||||
|
vec3_t right, vec3_t result)
|
||||||
{
|
{
|
||||||
result[0] = point[0] + forward[0] * distance[0] + right[0] * distance[1];
|
result[0] = point[0] + forward[0] * distance[0] + right[0] * distance[1];
|
||||||
result[1] = point[1] + forward[1] * distance[0] + right[1] * distance[1];
|
result[1] = point[1] + forward[1] * distance[0] + right[1] * distance[1];
|
||||||
result[2] = point[2] + forward[2] * distance[0] + right[2] * distance[1] + distance[2];
|
result[2] = point[2] + forward[2] * distance[0] + right[2] * distance[1] +
|
||||||
|
distance[2];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
=============
|
* Searches all active entities for the next
|
||||||
G_Find
|
* one that holds the matching string at fieldofs
|
||||||
|
* (use the FOFS() macro) in the structure.
|
||||||
Searches all active entities for the next one that holds
|
*
|
||||||
the matching string at fieldofs (use the FOFS() macro) in the structure.
|
* Searches beginning at the edict after from, or
|
||||||
|
* the beginning. If NULL, NULL will be returned
|
||||||
Searches beginning at the edict after from, or the beginning if NULL
|
* if the end of the list is reached.
|
||||||
NULL will be returned if the end of the list is reached.
|
*/
|
||||||
|
edict_t *
|
||||||
=============
|
G_Find(edict_t *from, int fieldofs, char *match)
|
||||||
*/
|
|
||||||
edict_t *G_Find (edict_t *from, int fieldofs, char *match)
|
|
||||||
{
|
{
|
||||||
char *s;
|
char *s;
|
||||||
|
|
||||||
if (!from)
|
if (!from)
|
||||||
|
{
|
||||||
from = g_edicts;
|
from = g_edicts;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
from++;
|
from++;
|
||||||
|
}
|
||||||
|
|
||||||
for ( ; from < &g_edicts[globals.num_edicts] ; from++)
|
if (!match)
|
||||||
|
{
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
for ( ; from < &g_edicts[globals.num_edicts]; from++)
|
||||||
{
|
{
|
||||||
if (!from->inuse)
|
if (!from->inuse)
|
||||||
|
{
|
||||||
continue;
|
continue;
|
||||||
s = *(char **) ((byte *)from + fieldofs);
|
}
|
||||||
|
|
||||||
|
s = *(char **)((byte *)from + fieldofs);
|
||||||
|
|
||||||
if (!s)
|
if (!s)
|
||||||
|
{
|
||||||
continue;
|
continue;
|
||||||
if (!Q_stricmp (s, match))
|
}
|
||||||
|
|
||||||
|
if (!Q_stricmp(s, match))
|
||||||
|
{
|
||||||
return from;
|
return from;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
=================
|
* Returns entities that have origins
|
||||||
findradius
|
* within a spherical area
|
||||||
|
*/
|
||||||
Returns entities that have origins within a spherical area
|
edict_t *
|
||||||
|
findradius(edict_t *from, vec3_t org, float rad)
|
||||||
findradius (origin, radius)
|
|
||||||
=================
|
|
||||||
*/
|
|
||||||
edict_t *findradius (edict_t *from, vec3_t org, float rad)
|
|
||||||
{
|
{
|
||||||
vec3_t eorg;
|
vec3_t eorg;
|
||||||
int j;
|
int j;
|
||||||
|
|
||||||
if (!from)
|
if (!from)
|
||||||
|
{
|
||||||
from = g_edicts;
|
from = g_edicts;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
from++;
|
from++;
|
||||||
|
}
|
||||||
|
|
||||||
for ( ; from < &g_edicts[globals.num_edicts]; from++)
|
for ( ; from < &g_edicts[globals.num_edicts]; from++)
|
||||||
{
|
{
|
||||||
if (!from->inuse)
|
if (!from->inuse)
|
||||||
|
{
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (from->solid == SOLID_NOT)
|
if (from->solid == SOLID_NOT)
|
||||||
|
{
|
||||||
continue;
|
continue;
|
||||||
for (j=0 ; j<3 ; j++)
|
}
|
||||||
eorg[j] = org[j] - (from->s.origin[j] + (from->mins[j] + from->maxs[j])*0.5);
|
|
||||||
|
for (j = 0; j < 3; j++)
|
||||||
|
{
|
||||||
|
eorg[j] = org[j] - (from->s.origin[j] +
|
||||||
|
(from->mins[j] + from->maxs[j]) * 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
if (VectorLength(eorg) > rad)
|
if (VectorLength(eorg) > rad)
|
||||||
|
{
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
return from;
|
return from;
|
||||||
}
|
}
|
||||||
|
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
=============
|
* Searches all active entities for
|
||||||
G_PickTarget
|
* the next one that holds the matching
|
||||||
|
* string at fieldofs (use the FOFS() macro)
|
||||||
Searches all active entities for the next one that holds
|
* in the structure.
|
||||||
the matching string at fieldofs (use the FOFS() macro) in the structure.
|
*
|
||||||
|
* Searches beginning at the edict after from,
|
||||||
Searches beginning at the edict after from, or the beginning if NULL
|
* or the beginning. If NULL, NULL will be
|
||||||
NULL will be returned if the end of the list is reached.
|
* returned if the end of the list is reached.
|
||||||
|
*/
|
||||||
=============
|
edict_t *
|
||||||
*/
|
G_PickTarget(char *targetname)
|
||||||
#define MAXCHOICES 8
|
|
||||||
|
|
||||||
edict_t *G_PickTarget (char *targetname)
|
|
||||||
{
|
{
|
||||||
edict_t *ent = NULL;
|
edict_t *ent = NULL;
|
||||||
int num_choices = 0;
|
int num_choices = 0;
|
||||||
edict_t *choice[MAXCHOICES];
|
edict_t *choice[MAXCHOICES];
|
||||||
|
|
||||||
if (!targetname)
|
if (!targetname)
|
||||||
{
|
{
|
||||||
|
@ -127,14 +160,21 @@ edict_t *G_PickTarget (char *targetname)
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
while(1)
|
while (1)
|
||||||
{
|
{
|
||||||
ent = G_Find (ent, FOFS(targetname), targetname);
|
ent = G_Find(ent, FOFS(targetname), targetname);
|
||||||
|
|
||||||
if (!ent)
|
if (!ent)
|
||||||
|
{
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
choice[num_choices++] = ent;
|
choice[num_choices++] = ent;
|
||||||
|
|
||||||
if (num_choices == MAXCHOICES)
|
if (num_choices == MAXCHOICES)
|
||||||
|
{
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!num_choices)
|
if (!num_choices)
|
||||||
|
@ -146,75 +186,103 @@ edict_t *G_PickTarget (char *targetname)
|
||||||
return choice[rand() % num_choices];
|
return choice[rand() % num_choices];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Think_Delay(edict_t *ent)
|
||||||
void Think_Delay (edict_t *ent)
|
{
|
||||||
{
|
if (!ent)
|
||||||
G_UseTargets (ent, ent->activator);
|
{
|
||||||
G_FreeEdict (ent);
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
G_UseTargets(ent, ent->activator);
|
||||||
|
G_FreeEdict(ent);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
==============================
|
* The global "activator" should be set to
|
||||||
G_UseTargets
|
* the entity that initiated the firing.
|
||||||
|
*
|
||||||
the global "activator" should be set to the entity that initiated the firing.
|
* If self.delay is set, a DelayedUse entity
|
||||||
|
* will be created that will actually do the
|
||||||
If self.delay is set, a DelayedUse entity will be created that will actually
|
* SUB_UseTargets after that many seconds have passed.
|
||||||
do the SUB_UseTargets after that many seconds have passed.
|
*
|
||||||
|
* Centerprints any self.message to the activator.
|
||||||
Centerprints any self.message to the activator.
|
*
|
||||||
|
* Search for (string)targetname in all entities that
|
||||||
Search for (string)targetname in all entities that
|
* match (string)self.target and call their .use function
|
||||||
match (string)self.target and call their .use function
|
*/
|
||||||
|
void
|
||||||
==============================
|
G_UseTargets(edict_t *ent, edict_t *activator)
|
||||||
*/
|
|
||||||
void G_UseTargets (edict_t *ent, edict_t *activator)
|
|
||||||
{
|
{
|
||||||
edict_t *t;
|
edict_t *t;
|
||||||
|
|
||||||
//
|
if (!ent || !activator)
|
||||||
// check for a delay
|
{
|
||||||
//
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* check for a delay */
|
||||||
if (ent->delay)
|
if (ent->delay)
|
||||||
{
|
{
|
||||||
// create a temp object to fire at a later time
|
/* create a temp object to fire at a later time */
|
||||||
t = G_Spawn();
|
t = G_Spawn();
|
||||||
t->classname = "DelayedUse";
|
t->classname = "DelayedUse";
|
||||||
t->nextthink = level.time + ent->delay;
|
t->nextthink = level.time + ent->delay;
|
||||||
t->think = Think_Delay;
|
t->think = Think_Delay;
|
||||||
t->activator = activator;
|
t->activator = activator;
|
||||||
|
|
||||||
if (!activator)
|
if (!activator)
|
||||||
gi.dprintf ("Think_Delay with no activator\n");
|
{
|
||||||
|
gi.dprintf("Think_Delay with no activator\n");
|
||||||
|
}
|
||||||
|
|
||||||
t->message = ent->message;
|
t->message = ent->message;
|
||||||
t->target = ent->target;
|
t->target = ent->target;
|
||||||
t->killtarget = ent->killtarget;
|
t->killtarget = ent->killtarget;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* print the message */
|
||||||
//
|
|
||||||
// print the message
|
|
||||||
//
|
|
||||||
if ((ent->message) && !(activator->svflags & SVF_MONSTER))
|
if ((ent->message) && !(activator->svflags & SVF_MONSTER))
|
||||||
{
|
{
|
||||||
gi.centerprintf (activator, "%s", ent->message);
|
gi.centerprintf(activator, "%s", ent->message);
|
||||||
|
|
||||||
if (ent->noise_index)
|
if (ent->noise_index)
|
||||||
gi.sound (activator, CHAN_AUTO, ent->noise_index, 1, ATTN_NORM, 0);
|
{
|
||||||
|
gi.sound(activator, CHAN_AUTO, ent->noise_index, 1, ATTN_NORM, 0);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
|
{
|
||||||
|
gi.sound(activator, CHAN_AUTO, gi.soundindex(
|
||||||
|
"misc/talk1.wav"), 1, ATTN_NORM, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
/* kill killtargets */
|
||||||
// kill killtargets
|
|
||||||
//
|
|
||||||
if (ent->killtarget)
|
if (ent->killtarget)
|
||||||
{
|
{
|
||||||
t = NULL;
|
t = NULL;
|
||||||
while ((t = G_Find (t, FOFS(targetname), ent->killtarget)))
|
|
||||||
|
while ((t = G_Find(t, FOFS(targetname), ent->killtarget)))
|
||||||
{
|
{
|
||||||
G_FreeEdict (t);
|
/* decrement secret count if target_secret is removed */
|
||||||
|
if (!Q_stricmp(t->classname,"target_secret"))
|
||||||
|
{
|
||||||
|
level.total_secrets--;
|
||||||
|
}
|
||||||
|
/* same deal with target_goal, but also turn off CD music if applicable */
|
||||||
|
else if (!Q_stricmp(t->classname,"target_goal"))
|
||||||
|
{
|
||||||
|
level.total_goals--;
|
||||||
|
|
||||||
|
if (level.found_goals >= level.total_goals)
|
||||||
|
{
|
||||||
|
gi.configstring (CS_CDTRACK, "0");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
G_FreeEdict(t);
|
||||||
|
|
||||||
if (!ent->inuse)
|
if (!ent->inuse)
|
||||||
{
|
{
|
||||||
gi.dprintf("entity was removed while using killtargets\n");
|
gi.dprintf("entity was removed while using killtargets\n");
|
||||||
|
@ -223,28 +291,33 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
/* fire targets */
|
||||||
// fire targets
|
|
||||||
//
|
|
||||||
if (ent->target)
|
if (ent->target)
|
||||||
{
|
{
|
||||||
t = NULL;
|
t = NULL;
|
||||||
while ((t = G_Find (t, FOFS(targetname), ent->target)))
|
|
||||||
|
while ((t = G_Find(t, FOFS(targetname), ent->target)))
|
||||||
{
|
{
|
||||||
// doors fire area portals in a specific way
|
/* doors fire area portals in a specific way */
|
||||||
if (!Q_stricmp(t->classname, "func_areaportal") &&
|
if (!Q_stricmp(t->classname, "func_areaportal") &&
|
||||||
(!Q_stricmp(ent->classname, "func_door") || !Q_stricmp(ent->classname, "func_door_rotating")))
|
(!Q_stricmp(ent->classname, "func_door") ||
|
||||||
|
!Q_stricmp(ent->classname, "func_door_rotating")))
|
||||||
|
{
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (t == ent)
|
if (t == ent)
|
||||||
{
|
{
|
||||||
gi.dprintf ("WARNING: Entity used itself.\n");
|
gi.dprintf("WARNING: Entity used itself.\n");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (t->use)
|
if (t->use)
|
||||||
t->use (t, ent, activator);
|
{
|
||||||
|
t->use(t, ent, activator);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!ent->inuse)
|
if (!ent->inuse)
|
||||||
{
|
{
|
||||||
gi.dprintf("entity was removed while using targets\n");
|
gi.dprintf("entity was removed while using targets\n");
|
||||||
|
@ -254,25 +327,22 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
=============
|
* This is just a convenience function
|
||||||
TempVector
|
* for making temporary vectors for function calls
|
||||||
|
*/
|
||||||
This is just a convenience function
|
float *
|
||||||
for making temporary vectors for function calls
|
tv(float x, float y, float z)
|
||||||
=============
|
|
||||||
*/
|
|
||||||
float *tv (float x, float y, float z)
|
|
||||||
{
|
{
|
||||||
static int index;
|
static int index;
|
||||||
static vec3_t vecs[8];
|
static vec3_t vecs[8];
|
||||||
float *v;
|
float *v;
|
||||||
|
|
||||||
// use an array so that multiple tempvectors won't collide
|
/* use an array so that multiple
|
||||||
// for a while
|
tempvectors won't collide
|
||||||
|
for a while */
|
||||||
v = vecs[index];
|
v = vecs[index];
|
||||||
index = (index + 1)&7;
|
index = (index + 1) & 7;
|
||||||
|
|
||||||
v[0] = x;
|
v[0] = x;
|
||||||
v[1] = y;
|
v[1] = y;
|
||||||
|
@ -281,106 +351,127 @@ float *tv (float x, float y, float z)
|
||||||
return v;
|
return v;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
=============
|
* This is just a convenience function
|
||||||
VectorToString
|
* for printing vectors
|
||||||
|
*/
|
||||||
This is just a convenience function
|
char *
|
||||||
for printing vectors
|
vtos(vec3_t v)
|
||||||
=============
|
|
||||||
*/
|
|
||||||
char *vtos (vec3_t v)
|
|
||||||
{
|
{
|
||||||
static int index;
|
static int index;
|
||||||
static char str[8][32];
|
static char str[8][32];
|
||||||
char *s;
|
char *s;
|
||||||
|
|
||||||
// use an array so that multiple vtos won't collide
|
/* use an array so that multiple vtos won't collide */
|
||||||
s = str[index];
|
s = str[index];
|
||||||
index = (index + 1)&7;
|
index = (index + 1) & 7;
|
||||||
|
|
||||||
Com_sprintf (s, 32, "(%i %i %i)", (int)v[0], (int)v[1], (int)v[2]);
|
Com_sprintf(s, 32, "(%i %i %i)", (int)v[0], (int)v[1], (int)v[2]);
|
||||||
|
|
||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
vec3_t VEC_UP = {0, -1, 0};
|
||||||
|
vec3_t MOVEDIR_UP = {0, 0, 1};
|
||||||
|
vec3_t VEC_DOWN = {0, -2, 0};
|
||||||
|
vec3_t MOVEDIR_DOWN = {0, 0, -1};
|
||||||
|
|
||||||
vec3_t VEC_UP = {0, -1, 0};
|
void
|
||||||
vec3_t MOVEDIR_UP = {0, 0, 1};
|
G_SetMovedir(vec3_t angles, vec3_t movedir)
|
||||||
vec3_t VEC_DOWN = {0, -2, 0};
|
|
||||||
vec3_t MOVEDIR_DOWN = {0, 0, -1};
|
|
||||||
|
|
||||||
void G_SetMovedir (vec3_t angles, vec3_t movedir)
|
|
||||||
{
|
{
|
||||||
if (VectorCompare (angles, VEC_UP))
|
if (VectorCompare(angles, VEC_UP))
|
||||||
{
|
{
|
||||||
VectorCopy (MOVEDIR_UP, movedir);
|
VectorCopy(MOVEDIR_UP, movedir);
|
||||||
}
|
}
|
||||||
else if (VectorCompare (angles, VEC_DOWN))
|
else if (VectorCompare(angles, VEC_DOWN))
|
||||||
{
|
{
|
||||||
VectorCopy (MOVEDIR_DOWN, movedir);
|
VectorCopy(MOVEDIR_DOWN, movedir);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
AngleVectors (angles, movedir, NULL, NULL);
|
AngleVectors(angles, movedir, NULL, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
VectorClear (angles);
|
VectorClear(angles);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float
|
||||||
float vectoyaw (vec3_t vec)
|
vectoyaw(vec3_t vec)
|
||||||
{
|
{
|
||||||
float yaw;
|
float yaw;
|
||||||
|
|
||||||
if (/*vec[YAW] == 0 &&*/ vec[PITCH] == 0)
|
if (vec[PITCH] == 0)
|
||||||
{
|
{
|
||||||
yaw = 0;
|
yaw = 0;
|
||||||
|
|
||||||
if (vec[YAW] > 0)
|
if (vec[YAW] > 0)
|
||||||
|
{
|
||||||
yaw = 90;
|
yaw = 90;
|
||||||
|
}
|
||||||
else if (vec[YAW] < 0)
|
else if (vec[YAW] < 0)
|
||||||
|
{
|
||||||
yaw = -90;
|
yaw = -90;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
yaw = (int) (atan2(vec[YAW], vec[PITCH]) * 180 / M_PI);
|
yaw = (int)(atan2(vec[YAW], vec[PITCH]) * 180 / M_PI);
|
||||||
|
|
||||||
if (yaw < 0)
|
if (yaw < 0)
|
||||||
|
{
|
||||||
yaw += 360;
|
yaw += 360;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return yaw;
|
return yaw;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
void vectoangles (vec3_t value1, vec3_t angles)
|
vectoangles(vec3_t value1, vec3_t angles)
|
||||||
{
|
{
|
||||||
float forward;
|
float forward;
|
||||||
float yaw, pitch;
|
float yaw, pitch;
|
||||||
|
|
||||||
if (value1[1] == 0 && value1[0] == 0)
|
if ((value1[1] == 0) && (value1[0] == 0))
|
||||||
{
|
{
|
||||||
yaw = 0;
|
yaw = 0;
|
||||||
|
|
||||||
if (value1[2] > 0)
|
if (value1[2] > 0)
|
||||||
|
{
|
||||||
pitch = 90;
|
pitch = 90;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
pitch = 270;
|
pitch = 270;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (value1[0])
|
if (value1[0])
|
||||||
yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI);
|
{
|
||||||
|
yaw = (int)(atan2(value1[1], value1[0]) * 180 / M_PI);
|
||||||
|
}
|
||||||
else if (value1[1] > 0)
|
else if (value1[1] > 0)
|
||||||
|
{
|
||||||
yaw = 90;
|
yaw = 90;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
yaw = -90;
|
yaw = -90;
|
||||||
if (yaw < 0)
|
}
|
||||||
yaw += 360;
|
|
||||||
|
if (yaw < 0)
|
||||||
|
{
|
||||||
|
yaw += 360;
|
||||||
|
}
|
||||||
|
|
||||||
|
forward = sqrt(value1[0] * value1[0] + value1[1] * value1[1]);
|
||||||
|
pitch = (int)(atan2(value1[2], forward) * 180 / M_PI);
|
||||||
|
|
||||||
forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]);
|
|
||||||
pitch = (int) (atan2(value1[2], forward) * 180 / M_PI);
|
|
||||||
if (pitch < 0)
|
if (pitch < 0)
|
||||||
|
{
|
||||||
pitch += 360;
|
pitch += 360;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
angles[PITCH] = -pitch;
|
angles[PITCH] = -pitch;
|
||||||
|
@ -388,17 +479,18 @@ void vectoangles (vec3_t value1, vec3_t angles)
|
||||||
angles[ROLL] = 0;
|
angles[ROLL] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
char *G_CopyString (char *in)
|
char *
|
||||||
|
G_CopyString(char *in)
|
||||||
{
|
{
|
||||||
char *out;
|
char *out;
|
||||||
|
|
||||||
out = gi.TagMalloc (strlen(in)+1, TAG_LEVEL);
|
out = gi.TagMalloc(strlen(in) + 1, TAG_LEVEL);
|
||||||
strcpy (out, in);
|
strcpy(out, in);
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
void G_InitEdict (edict_t *e)
|
G_InitEdict(edict_t *e)
|
||||||
{
|
{
|
||||||
e->inuse = true;
|
e->inuse = true;
|
||||||
e->classname = "noclass";
|
e->classname = "noclass";
|
||||||
|
@ -407,159 +499,183 @@ void G_InitEdict (edict_t *e)
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
=================
|
* Either finds a free edict, or allocates a
|
||||||
G_Spawn
|
* new one. Try to avoid reusing an entity
|
||||||
|
* that was recently freed, because it can
|
||||||
Either finds a free edict, or allocates a new one.
|
* cause the client to think the entity
|
||||||
Try to avoid reusing an entity that was recently freed, because it
|
* morphed into something else instead of
|
||||||
can cause the client to think the entity morphed into something else
|
* being removed and recreated, which can
|
||||||
instead of being removed and recreated, which can cause interpolated
|
* cause interpolated angles and bad trails.
|
||||||
angles and bad trails.
|
*/
|
||||||
=================
|
edict_t *
|
||||||
*/
|
G_Spawn(void)
|
||||||
edict_t *G_Spawn (void)
|
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
edict_t *e;
|
edict_t *e;
|
||||||
|
|
||||||
e = &g_edicts[(int)maxclients->value+1];
|
e = &g_edicts[(int)maxclients->value + 1];
|
||||||
for ( i=maxclients->value+1 ; i<globals.num_edicts ; i++, e++)
|
|
||||||
|
for (i = maxclients->value + 1; i < globals.num_edicts; i++, e++)
|
||||||
{
|
{
|
||||||
// the first couple seconds of server time can involve a lot of
|
/* the first couple seconds of
|
||||||
// freeing and allocating, so relax the replacement policy
|
server time can involve a lot of
|
||||||
if (!e->inuse && ( e->freetime < 2 || level.time - e->freetime > 0.5 ) )
|
freeing and allocating, so relax
|
||||||
|
the replacement policy */
|
||||||
|
if (!e->inuse && ((e->freetime < 2) || (level.time - e->freetime > 0.5)))
|
||||||
{
|
{
|
||||||
G_InitEdict (e);
|
G_InitEdict(e);
|
||||||
return e;
|
return e;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (i == game.maxentities)
|
if (i == game.maxentities)
|
||||||
gi.error ("ED_Alloc: no free edicts");
|
{
|
||||||
|
gi.error("ED_Alloc: no free edicts");
|
||||||
|
}
|
||||||
|
|
||||||
globals.num_edicts++;
|
globals.num_edicts++;
|
||||||
G_InitEdict (e);
|
G_InitEdict(e);
|
||||||
return e;
|
return e;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
=================
|
* Marks the edict as free
|
||||||
G_FreeEdict
|
*/
|
||||||
|
void
|
||||||
Marks the edict as free
|
G_FreeEdict(edict_t *ed)
|
||||||
=================
|
|
||||||
*/
|
|
||||||
void G_FreeEdict (edict_t *ed)
|
|
||||||
{
|
{
|
||||||
gi.unlinkentity (ed); // unlink from world
|
gi.unlinkentity(ed); /* unlink from world */
|
||||||
|
|
||||||
if ((ed - g_edicts) <= (maxclients->value + BODY_QUEUE_SIZE))
|
if ((ed - g_edicts) <= (maxclients->value + BODY_QUEUE_SIZE))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
memset (ed, 0, sizeof(*ed));
|
memset(ed, 0, sizeof(*ed));
|
||||||
ed->classname = "freed";
|
ed->classname = "freed";
|
||||||
ed->freetime = level.time;
|
ed->freetime = level.time;
|
||||||
ed->inuse = false;
|
ed->inuse = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
/*
|
G_TouchTriggers(edict_t *ent)
|
||||||
============
|
|
||||||
G_TouchTriggers
|
|
||||||
|
|
||||||
============
|
|
||||||
*/
|
|
||||||
void G_TouchTriggers (edict_t *ent)
|
|
||||||
{
|
{
|
||||||
int i, num;
|
int i, num;
|
||||||
edict_t *touch[MAX_EDICTS], *hit;
|
edict_t *touch[MAX_EDICTS], *hit;
|
||||||
|
|
||||||
// dead things don't activate triggers!
|
if (!ent)
|
||||||
if ((ent->client || (ent->svflags & SVF_MONSTER)) && (ent->health <= 0))
|
{
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* dead things don't activate triggers! */
|
||||||
|
if ((ent->client || (ent->svflags & SVF_MONSTER)) && (ent->health <= 0))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
num = gi.BoxEdicts (ent->absmin, ent->absmax, touch
|
num = gi.BoxEdicts(ent->absmin, ent->absmax, touch,
|
||||||
, MAX_EDICTS, AREA_TRIGGERS);
|
MAX_EDICTS, AREA_TRIGGERS);
|
||||||
|
|
||||||
// be careful, it is possible to have an entity in this
|
/* be careful, it is possible to have an entity in this
|
||||||
// list removed before we get to it (killtriggered)
|
list removed before we get to it (killtriggered) */
|
||||||
for (i=0 ; i<num ; i++)
|
for (i = 0; i < num; i++)
|
||||||
{
|
{
|
||||||
hit = touch[i];
|
hit = touch[i];
|
||||||
|
|
||||||
if (!hit->inuse)
|
if (!hit->inuse)
|
||||||
|
{
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (!hit->touch)
|
if (!hit->touch)
|
||||||
|
{
|
||||||
continue;
|
continue;
|
||||||
hit->touch (hit, ent, NULL, NULL);
|
}
|
||||||
|
|
||||||
|
hit->touch(hit, ent, NULL, NULL);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
============
|
* Call after linking a new trigger
|
||||||
G_TouchSolids
|
* in during gameplay to force all
|
||||||
|
* entities it covers to immediately
|
||||||
Call after linking a new trigger in during gameplay
|
* touch it
|
||||||
to force all entities it covers to immediately touch it
|
*/
|
||||||
============
|
void
|
||||||
*/
|
G_TouchSolids(edict_t *ent)
|
||||||
void G_TouchSolids (edict_t *ent)
|
|
||||||
{
|
{
|
||||||
int i, num;
|
int i, num;
|
||||||
edict_t *touch[MAX_EDICTS], *hit;
|
edict_t *touch[MAX_EDICTS], *hit;
|
||||||
|
|
||||||
|
if (!ent)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
num = gi.BoxEdicts(ent->absmin, ent->absmax, touch,
|
||||||
|
MAX_EDICTS, AREA_SOLID);
|
||||||
|
|
||||||
num = gi.BoxEdicts (ent->absmin, ent->absmax, touch
|
/* be careful, it is possible to have an entity in this
|
||||||
, MAX_EDICTS, AREA_SOLID);
|
list removed before we get to it (killtriggered) */
|
||||||
|
for (i = 0; i < num; i++)
|
||||||
// be careful, it is possible to have an entity in this
|
|
||||||
// list removed before we get to it (killtriggered)
|
|
||||||
for (i=0 ; i<num ; i++)
|
|
||||||
{
|
{
|
||||||
hit = touch[i];
|
hit = touch[i];
|
||||||
|
|
||||||
if (!hit->inuse)
|
if (!hit->inuse)
|
||||||
|
{
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (ent->touch)
|
if (ent->touch)
|
||||||
ent->touch (hit, ent, NULL, NULL);
|
{
|
||||||
|
ent->touch(hit, ent, NULL, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
if (!ent->inuse)
|
if (!ent->inuse)
|
||||||
|
{
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
==============================================================================
|
* Kills all entities that would touch the
|
||||||
|
* proposed new positioning of ent. Ent s
|
||||||
Kill box
|
* hould be unlinked before calling this!
|
||||||
|
*/
|
||||||
==============================================================================
|
qboolean
|
||||||
*/
|
KillBox(edict_t *ent)
|
||||||
|
|
||||||
/*
|
|
||||||
=================
|
|
||||||
KillBox
|
|
||||||
|
|
||||||
Kills all entities that would touch the proposed new positioning
|
|
||||||
of ent. Ent should be unlinked before calling this!
|
|
||||||
=================
|
|
||||||
*/
|
|
||||||
qboolean KillBox (edict_t *ent)
|
|
||||||
{
|
{
|
||||||
trace_t tr;
|
trace_t tr;
|
||||||
|
|
||||||
|
if (!ent)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
while (1)
|
while (1)
|
||||||
{
|
{
|
||||||
tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, ent->s.origin, NULL, MASK_PLAYERSOLID);
|
tr = gi.trace(ent->s.origin, ent->mins, ent->maxs, ent->s.origin,
|
||||||
|
NULL, MASK_PLAYERSOLID);
|
||||||
|
|
||||||
if (!tr.ent)
|
if (!tr.ent)
|
||||||
|
{
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// nail it
|
/* nail it */
|
||||||
T_Damage (tr.ent, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFRAG);
|
T_Damage(tr.ent, ent, ent, vec3_origin, ent->s.origin, vec3_origin,
|
||||||
|
100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFRAG);
|
||||||
|
|
||||||
// if we didn't kill it, fail
|
/* if we didn't kill it, fail */
|
||||||
if (tr.ent->solid)
|
if (tr.ent->solid)
|
||||||
|
{
|
||||||
return false;
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return true; // all clear
|
return true; /* all clear */
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue