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https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 15:21:44 +00:00
Fix the "help computer" keybinding option; some whitespace cleanup.
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parent
1f71e22486
commit
e78a18c5ca
3 changed files with 255 additions and 254 deletions
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@ -670,13 +670,11 @@ char *bindnames[][2] = {
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{"+klook", "keyboard look"},
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{"+klook", "keyboard look"},
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{"+moveup", "up / jump"},
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{"+moveup", "up / jump"},
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{"+movedown", "down / crouch"},
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{"+movedown", "down / crouch"},
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{"inven", "inventory"},
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{"inven", "inventory"},
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{"invuse", "use item"},
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{"invuse", "use item"},
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{"invdrop", "drop item"},
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{"invdrop", "drop item"},
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{"invprev", "prev item"},
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{"invprev", "prev item"},
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{"invnext", "next item"},
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{"invnext", "next item"},
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{"cmd help", "help computer"},
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{"cmd help", "help computer"},
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{0, 0}
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{0, 0}
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};
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};
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@ -686,7 +684,8 @@ static int bind_grab;
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static menuframework_s s_keys_menu;
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static menuframework_s s_keys_menu;
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static menuaction_s s_keys_attack_action;
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static menuaction_s s_keys_attack_action;
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static menuaction_s s_keys_change_weapon_action;
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static menuaction_s s_keys_next_weapon_action;
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static menuaction_s s_keys_previous_weapon_action;
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static menuaction_s s_keys_walk_forward_action;
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static menuaction_s s_keys_walk_forward_action;
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static menuaction_s s_keys_backpedal_action;
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static menuaction_s s_keys_backpedal_action;
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static menuaction_s s_keys_turn_left_action;
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static menuaction_s s_keys_turn_left_action;
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@ -707,7 +706,6 @@ static menuaction_s s_keys_inv_use_action;
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static menuaction_s s_keys_inv_drop_action;
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static menuaction_s s_keys_inv_drop_action;
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static menuaction_s s_keys_inv_prev_action;
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static menuaction_s s_keys_inv_prev_action;
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static menuaction_s s_keys_inv_next_action;
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static menuaction_s s_keys_inv_next_action;
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static menuaction_s s_keys_help_computer_action;
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static menuaction_s s_keys_help_computer_action;
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static void
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static void
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@ -857,14 +855,23 @@ Keys_MenuInit(void)
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s_keys_attack_action.generic.name =
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s_keys_attack_action.generic.name =
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bindnames[s_keys_attack_action.generic.localdata[0]][1];
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bindnames[s_keys_attack_action.generic.localdata[0]][1];
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s_keys_change_weapon_action.generic.type = MTYPE_ACTION;
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s_keys_next_weapon_action.generic.type = MTYPE_ACTION;
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s_keys_change_weapon_action.generic.flags = QMF_GRAYED;
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s_keys_next_weapon_action.generic.flags = QMF_GRAYED;
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s_keys_change_weapon_action.generic.x = 0;
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s_keys_next_weapon_action.generic.x = 0;
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s_keys_change_weapon_action.generic.y = y += 9;
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s_keys_next_weapon_action.generic.y = y += 9;
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s_keys_change_weapon_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_next_weapon_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_change_weapon_action.generic.localdata[0] = ++i;
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s_keys_next_weapon_action.generic.localdata[0] = ++i;
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s_keys_change_weapon_action.generic.name =
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s_keys_next_weapon_action.generic.name =
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bindnames[s_keys_change_weapon_action.generic.localdata[0]][1];
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bindnames[s_keys_next_weapon_action.generic.localdata[0]][1];
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s_keys_previous_weapon_action.generic.type = MTYPE_ACTION;
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s_keys_previous_weapon_action.generic.flags = QMF_GRAYED;
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s_keys_previous_weapon_action.generic.x = 0;
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s_keys_previous_weapon_action.generic.y = y += 9;
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s_keys_previous_weapon_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_previous_weapon_action.generic.localdata[0] = ++i;
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s_keys_previous_weapon_action.generic.name =
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bindnames[s_keys_previous_weapon_action.generic.localdata[0]][1];
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s_keys_walk_forward_action.generic.type = MTYPE_ACTION;
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s_keys_walk_forward_action.generic.type = MTYPE_ACTION;
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s_keys_walk_forward_action.generic.flags = QMF_GRAYED;
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s_keys_walk_forward_action.generic.flags = QMF_GRAYED;
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@ -1056,7 +1063,8 @@ Keys_MenuInit(void)
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bindnames[s_keys_help_computer_action.generic.localdata[0]][1];
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bindnames[s_keys_help_computer_action.generic.localdata[0]][1];
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_attack_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_attack_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_change_weapon_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_next_weapon_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_previous_weapon_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_walk_forward_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_walk_forward_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_backpedal_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_backpedal_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_turn_left_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_turn_left_action);
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@ -1072,13 +1080,11 @@ Keys_MenuInit(void)
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_keyboard_look_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_keyboard_look_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_move_up_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_move_up_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_move_down_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_move_down_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_inventory_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_inventory_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_inv_use_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_inv_use_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_inv_drop_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_inv_drop_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_inv_prev_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_inv_prev_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_inv_next_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_inv_next_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_help_computer_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_help_computer_action);
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Menu_SetStatusBar(&s_keys_menu, "enter to change, backspace to clear");
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Menu_SetStatusBar(&s_keys_menu, "enter to change, backspace to clear");
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@ -233,13 +233,8 @@ Field_Key(menufield_s *f, int key)
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if (key > 127)
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if (key > 127)
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{
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{
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switch (key)
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{
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case K_DEL:
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default:
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return false;
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return false;
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}
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}
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}
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switch (key)
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switch (key)
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{
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{
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