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Erste Stufe des Aufräumens von cl_newfx.c
This commit is contained in:
parent
b45c62dbbc
commit
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2 changed files with 15 additions and 342 deletions
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@ -17,6 +17,7 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_main.c -- client main loop
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#include "client.h"
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@ -44,25 +45,9 @@ cvar_t *cl_autoskins;
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cvar_t *cl_footsteps;
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cvar_t *cl_timeout;
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cvar_t *cl_predict;
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//cvar_t *cl_minfps;
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cvar_t *cl_maxfps;
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cvar_t *cl_drawfps;
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cvar_t *cl_gun;
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#ifdef QMAX
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cvar_t *cl_blood;
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cvar_t *cl_railred;
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cvar_t *cl_railgreen;
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cvar_t *cl_railblue;
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cvar_t *cl_railtype;
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cvar_t *cl_3dcam;
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cvar_t *cl_3dcam_angle;
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cvar_t *cl_3dcam_chase;
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cvar_t *cl_3dcam_dist;
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cvar_t *cl_3dcam_alpha;
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cvar_t *cl_3dcam_adjust;
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#endif
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cvar_t *cl_add_particles;
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cvar_t *cl_add_lights;
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cvar_t *cl_add_entities;
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@ -475,7 +460,6 @@ void CL_CheckForResend (void)
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// we don't need a challenge on the localhost
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CL_SendConnectPacket ();
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return;
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// cls.connect_time = -99999; // CL_CheckForResend() will fire immediately
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}
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// resend if we haven't gotten a reply yet
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@ -662,9 +646,9 @@ void CL_Disconnect (void)
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// send a disconnect message to the server
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final[0] = clc_stringcmd;
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strcpy ((char *)final+1, "disconnect");
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Netchan_Transmit (&cls.netchan, strlen((char *)final), final);
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Netchan_Transmit (&cls.netchan, strlen((char *)final), final);
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Netchan_Transmit (&cls.netchan, strlen((char *)final), final);
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Netchan_Transmit (&cls.netchan, strlen((const char *)final), final);
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Netchan_Transmit (&cls.netchan, strlen((const char *)final), final);
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Netchan_Transmit (&cls.netchan, strlen((const char *)final), final);
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CL_ClearState ();
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@ -834,12 +818,6 @@ void CL_PingServers_f (void)
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adr.type = NA_BROADCAST;
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adr.port = BigShort(PORT_SERVER);
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Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
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#ifdef HAVE_IPV6
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Com_Printf ("pinging multicast...\n");
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adr.type = NA_MULTICAST6;
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adr.port = BigShort(PORT_SERVER);
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Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
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#endif
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}
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noipx = Cvar_Get ("noipx", "0", CVAR_NOSET);
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@ -893,7 +871,6 @@ void CL_Skins_f (void)
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}
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}
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/*
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=================
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CL_ConnectionlessPacket
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@ -1012,7 +989,6 @@ void CL_ReadPackets (void)
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{
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while (NET_GetPacket (NS_CLIENT, &net_from, &net_message))
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{
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// Com_Printf ("packet\n");
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//
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// remote command packet
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//
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@ -1336,7 +1312,7 @@ void CL_RequestNextDownload (void)
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CM_LoadMap (cl.configstrings[CS_MODELS+1], true, &map_checksum);
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if (map_checksum != atoi(cl.configstrings[CS_MAPCHECKSUM])) {
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if (map_checksum != strtoul(cl.configstrings[CS_MAPCHECKSUM], NULL, 10)) {
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Com_Error (ERR_DROP, "Local map version differs from server: %i != '%s'\n",
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map_checksum, cl.configstrings[CS_MAPCHECKSUM]);
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return;
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@ -1459,28 +1435,9 @@ void CL_InitLocal (void)
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cl_noskins = Cvar_Get ("cl_noskins", "0", 0);
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cl_autoskins = Cvar_Get ("cl_autoskins", "0", 0);
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cl_predict = Cvar_Get ("cl_predict", "1", 0);
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// cl_minfps = Cvar_Get ("cl_minfps", "5", 0);
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cl_maxfps = Cvar_Get ("cl_maxfps", "90", 0);
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cl_drawfps = Cvar_Get("cl_drawfps","0",CVAR_ARCHIVE); // FPS hack
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#ifdef QMAX
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cl_blood = Cvar_Get ("cl_blood", "1", 0);
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//psychospaz -- railgun fun
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cl_railred = Cvar_Get ("cl_railred", "20", CVAR_ARCHIVE);
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cl_railgreen = Cvar_Get ("cl_railgreen", "50", CVAR_ARCHIVE);
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cl_railblue = Cvar_Get ("cl_railblue", "175", CVAR_ARCHIVE);
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cl_railtype = Cvar_Get ("cl_railtype", "1", CVAR_ARCHIVE);
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//3d camera
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cl_3dcam = Cvar_Get ("cl_3dcam", "0", CVAR_ARCHIVE);
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cl_3dcam_angle = Cvar_Get ("cl_3dcam_angle", "0", CVAR_ARCHIVE);
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cl_3dcam_dist = Cvar_Get ("cl_3dcam_dist", "50", CVAR_ARCHIVE);
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cl_3dcam_alpha = Cvar_Get ("cl_3dcam_alpha", "1", CVAR_ARCHIVE);
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cl_3dcam_chase = Cvar_Get ("cl_3dcam_chase", "1", CVAR_ARCHIVE);
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cl_3dcam_adjust = Cvar_Get ("cl_3dcam_adjust", "1", CVAR_ARCHIVE);
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//cl_playermodel_default = Cvar_Get ("cl_playermodel_default", DEFAULTSKIN, CVAR_USERINFO);
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#endif
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cl_upspeed = Cvar_Get ("cl_upspeed", "200", 0);
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cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", 0);
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cl_sidespeed = Cvar_Get ("cl_sidespeed", "200", 0);
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@ -1552,8 +1509,6 @@ void CL_InitLocal (void)
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Cmd_AddCommand ("rcon", CL_Rcon_f);
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// Cmd_AddCommand ("packet", CL_Packet_f); // this is dangerous to leave in
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Cmd_AddCommand ("setenv", CL_Setenv_f );
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Cmd_AddCommand ("precache", CL_Precache_f);
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@ -1587,8 +1542,6 @@ void CL_InitLocal (void)
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Cmd_AddCommand ("weapprev", NULL);
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}
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/*
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===============
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CL_WriteConfiguration
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@ -1744,13 +1697,8 @@ void CL_Frame (int msec)
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cls.realtime = curtime;
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extratime = 0;
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#if 0
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if (cls.frametime > (1.0 / cl_minfps->value))
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cls.frametime = (1.0 / cl_minfps->value);
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#else
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if (cls.frametime > (1.0 / 5))
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cls.frametime = (1.0 / 5);
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#endif
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// if in the debugger last frame, don't timeout
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if (msec > 5000)
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@ -1828,7 +1776,7 @@ void CL_Init (void)
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// all archived variables will now be loaded
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Con_Init ();
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#if defined __linux__ || defined __FreeBSD__ || defined __sgi
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#if defined __linux__ || defined __FreeBSD__
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S_Init ();
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VID_Init ();
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#else
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@ -1884,4 +1832,3 @@ void CL_Shutdown(void)
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VID_Shutdown();
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}
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@ -28,24 +28,6 @@ extern cvar_t *vid_ref;
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extern void MakeNormalVectors (vec3_t forward, vec3_t right, vec3_t up);
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#ifdef QMAX
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cparticle_t *setupParticle (
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float angle0, float angle1, float angle2,
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float org0, float org1, float org2,
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float vel0, float vel1, float vel2,
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float accel0, float accel1, float accel2,
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float color0, float color1, float color2,
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float colorvel0, float colorvel1, float colorvel2,
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float alpha, float alphavel,
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float size, float sizevel,
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int image,
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int flags,
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void (*think)(cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, float *time),
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qboolean thinknext);
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#endif
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/*
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======
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vectoangles2 - this is duplicated in the game DLL, but I need it here.
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@ -131,7 +113,6 @@ void CL_ColorFlash (vec3_t pos, int ent, int intensity, float r, float g, float
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dl->color[2] = b;
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}
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/*
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======
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CL_DebugTrail
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@ -142,9 +123,7 @@ void CL_DebugTrail (vec3_t start, vec3_t end)
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vec3_t move;
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vec3_t vec;
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float len;
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#ifndef QMAX
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cparticle_t *p;
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#endif
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float dec;
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vec3_t right, up;
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@ -154,10 +133,6 @@ void CL_DebugTrail (vec3_t start, vec3_t end)
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MakeNormalVectors (vec, right, up);
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// VectorScale(vec, RT2_SKIP, vec);
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// dec = 1.0;
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// dec = 0.75;
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dec = 3;
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VectorScale (vec, dec, vec);
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VectorCopy (start, move);
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@ -165,20 +140,6 @@ void CL_DebugTrail (vec3_t start, vec3_t end)
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while (len > 0)
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{
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len -= dec;
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#ifdef QMAX
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setupParticle (
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0, 0, 0,
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move[0], move[1], move[2],
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0, 0, 0,
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0, 0, 0,
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50, 50, 255,
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0, 0, 0,
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1, -0.75,
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7.5, 0,
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particle_generic,
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0,
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NULL,0);
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#else
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if (!free_particles)
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return;
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p = free_particles;
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@ -191,18 +152,8 @@ void CL_DebugTrail (vec3_t start, vec3_t end)
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VectorClear (p->vel);
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p->alpha = 1.0;
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p->alphavel = -0.1;
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// p->alphavel = 0;
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p->color = 0x74 + (rand()&7);
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VectorCopy (move, p->org);
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/*
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = move[j] + crand()*2;
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p->vel[j] = crand()*3;
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p->accel[j] = 0;
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}
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*/
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#endif
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VectorAdd (move, vec, move);
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}
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@ -244,9 +195,7 @@ void CL_SmokeTrail (vec3_t start, vec3_t end, int colorStart, int colorRun, int
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p->alpha = 1.0;
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p->alphavel = -1.0 / (1+frand()*0.5);
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#ifndef QMAX
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p->color = colorStart + (rand() % colorRun);
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#endif
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = move[j] + crand()*3;
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@ -262,12 +211,8 @@ void CL_ForceWall (vec3_t start, vec3_t end, int color8)
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{
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vec3_t move;
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vec3_t vec;
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#ifdef QMAX
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vec3_t color = { color8red(color8), color8green(color8), color8blue(color8)};
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#else
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int j;
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cparticle_t *p;
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#endif
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float len;
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@ -287,20 +232,6 @@ void CL_ForceWall (vec3_t start, vec3_t end, int color8)
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if (frand() > 0.3)
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{
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#ifdef QMAX
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setupParticle (
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0, 0, 0,
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move[0] + crand()*3, move[1] + crand()*3, move[2] + crand()*3,
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0, 0, -40 - (crand()*10),
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0, 0, 0,
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color[0]+5, color[1]+5, color[2]+5,
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0, 0, 0,
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1, -1.0 / (3.0+frand()*0.5),
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5, 0,
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particle_generic,
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0,
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NULL,0);
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#else
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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@ -320,8 +251,6 @@ void CL_ForceWall (vec3_t start, vec3_t end, int color8)
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p->vel[0] = 0;
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p->vel[1] = 0;
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p->vel[2] = -40 - (crand()*10);
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#endif
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}
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VectorAdd (move, vec, move);
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@ -351,9 +280,7 @@ void CL_FlameEffects (centity_t *ent, vec3_t origin)
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p->alpha = 1.0;
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p->alphavel = -1.0 / (1+frand()*0.2);
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#ifndef QMAX
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p->color = 226 + (rand() % 4);
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#endif
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = origin[j] + crand()*5;
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@ -379,16 +306,13 @@ void CL_FlameEffects (centity_t *ent, vec3_t origin)
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p->alpha = 1.0;
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p->alphavel = -1.0 / (1+frand()*0.5);
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#ifndef QMAX
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p->color = 0 + (rand() % 4);
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#endif
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = origin[j] + crand()*3;
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}
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p->vel[2] = 20 + crand()*5;
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}
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}
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@ -413,12 +337,10 @@ void CL_GenericParticleEffect (vec3_t org, vec3_t dir, int color, int count, int
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active_particles = p;
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p->time = cl.time;
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#ifndef QMAX
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if (numcolors > 1)
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p->color = color + (rand() & numcolors);
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else
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p->color = color;
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#endif
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d = rand() & dirspread;
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for (j=0 ; j<3 ; j++)
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{
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@ -428,11 +350,9 @@ void CL_GenericParticleEffect (vec3_t org, vec3_t dir, int color, int count, int
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p->accel[0] = p->accel[1] = 0;
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p->accel[2] = -PARTICLE_GRAVITY;
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// VectorCopy (accel, p->accel);
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p->alpha = 1.0;
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p->alphavel = -1.0 / (0.5 + frand()*alphavel);
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// p->alphavel = alphavel;
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}
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}
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@ -448,10 +368,8 @@ void CL_BubbleTrail2 (vec3_t start, vec3_t end, int dist)
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vec3_t vec;
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float len;
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int i;
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#ifndef QMAX
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int j;
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cparticle_t *p;
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#endif
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float dec;
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VectorCopy (start, move);
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@ -463,20 +381,6 @@ void CL_BubbleTrail2 (vec3_t start, vec3_t end, int dist)
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for (i=0 ; i<len ; i+=dec)
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{
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#ifdef QMAX
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setupParticle (
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0, 0, 0,
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move[0]+crand()*2, move[1]+crand()*2, move[2]+crand()*2,
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crand()*5, crand()*5, crand()*5+6,
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0, 0, 0,
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255, 255, 255,
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0, 0, 0,
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0.75, -1.0 / (1 + frand() * 0.2),
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(frand()>0.25)? 1 : (frand()>0.5) ? 2 : (frand()>0.75) ? 3 : 4, 1,
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particle_bubble,
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PART_TRANS|PART_SHADED,
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NULL,0);
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#else
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if (!free_particles)
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return;
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@ -497,14 +401,11 @@ void CL_BubbleTrail2 (vec3_t start, vec3_t end, int dist)
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p->vel[j] = crand()*10;
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}
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p->org[2] -= 4;
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// p->vel[2] += 6;
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p->vel[2] += 20;
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#endif
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VectorAdd (move, vec, move);
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}
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}
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//#define CORKSCREW 1
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//#define DOUBLE_SCREW 1
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#define RINGS 1
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//#define SPRAY 1
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@ -528,7 +429,6 @@ void CL_Heatbeam (vec3_t start, vec3_t end)
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VectorSubtract (end, start, vec);
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len = VectorNormalize (vec);
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// MakeNormalVectors (vec, right, up);
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VectorCopy (cl.v_right, right);
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VectorCopy (cl.v_up, up);
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VectorMA (move, -1, right, move);
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@ -537,7 +437,6 @@ void CL_Heatbeam (vec3_t start, vec3_t end)
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VectorScale (vec, step, vec);
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ltime = (float) cl.time/1000.0;
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// for (i=0 ; i<len ; i++)
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for (i=0 ; i<len ; i+=step)
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{
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d = i * 0.1 - fmod(ltime,16.0)*M_PI;
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@ -561,17 +460,8 @@ void CL_Heatbeam (vec3_t start, vec3_t end)
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VectorClear (p->accel);
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|
||||
p->alpha = 0.5;
|
||||
// p->alphavel = -1.0 / (1+frand()*0.2);
|
||||
// only last one frame!
|
||||
p->alphavel = INSTANT_PARTICLE;
|
||||
// p->color = 0x74 + (rand()&7);
|
||||
// p->color = 223 - (rand()&7);
|
||||
#ifndef QMAX
|
||||
p->color = 223;
|
||||
#endif
|
||||
// p->color = 240;
|
||||
|
||||
// trim it so it looks like it's starting at the origin
|
||||
if (i < 10)
|
||||
{
|
||||
VectorScale (right, c*(i/10.0)*k, dir);
|
||||
|
@ -582,27 +472,11 @@ void CL_Heatbeam (vec3_t start, vec3_t end)
|
|||
VectorScale (right, c*k, dir);
|
||||
VectorMA (dir, s*k, up, dir);
|
||||
}
|
||||
#ifdef QMAX
|
||||
setupParticle (
|
||||
0, 0, 0,
|
||||
move[0]+dir[0]*3, move[1]+dir[1]*3, move[2]+dir[2]*3,
|
||||
0, 0, 0,
|
||||
0, 0, 0,
|
||||
200+rand()*50, 200+rand()*25, rand()*50,
|
||||
0, 0, 0,
|
||||
0.5, -1000.0,
|
||||
3, 1,
|
||||
particle_blaster,
|
||||
0,
|
||||
NULL,0);
|
||||
#else
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
p->org[j] = move[j] + dir[j]*3;
|
||||
// p->vel[j] = dir[j]*6;
|
||||
p->vel[j] = 0;
|
||||
}
|
||||
#endif
|
||||
#ifdef DOUBLE_SCREW
|
||||
}
|
||||
#endif
|
||||
|
@ -611,7 +485,7 @@ void CL_Heatbeam (vec3_t start, vec3_t end)
|
|||
}
|
||||
#endif
|
||||
#ifdef RINGS
|
||||
//void CL_Heatbeam (vec3_t start, vec3_t end)
|
||||
|
||||
void CL_Heatbeam (vec3_t start, vec3_t forward)
|
||||
{
|
||||
vec3_t move;
|
||||
|
@ -637,7 +511,6 @@ void CL_Heatbeam (vec3_t start, vec3_t forward)
|
|||
len = VectorNormalize (vec);
|
||||
|
||||
// FIXME - pmm - these might end up using old values?
|
||||
// MakeNormalVectors (vec, right, up);
|
||||
VectorCopy (cl.v_right, right);
|
||||
VectorCopy (cl.v_up, up);
|
||||
if (vidref_val == VIDREF_GL)
|
||||
|
@ -653,7 +526,6 @@ void CL_Heatbeam (vec3_t start, vec3_t forward)
|
|||
|
||||
VectorScale (vec, step, vec);
|
||||
|
||||
// Com_Printf ("%f\n", ltime);
|
||||
rstep = M_PI/10.0;
|
||||
for (i=start_pt ; i<len ; i+=step)
|
||||
{
|
||||
|
@ -673,10 +545,6 @@ void CL_Heatbeam (vec3_t start, vec3_t forward)
|
|||
|
||||
p->time = cl.time;
|
||||
VectorClear (p->accel);
|
||||
// rot+= fmod(ltime, 12.0)*M_PI;
|
||||
// c = cos(rot)/2.0;
|
||||
// s = sin(rot)/2.0;
|
||||
// variance = 0.4 + ((float)rand()/(float)RAND_MAX) *0.2;
|
||||
variance = 0.5;
|
||||
c = cos(rot)*variance;
|
||||
s = sin(rot)*variance;
|
||||
|
@ -694,16 +562,11 @@ void CL_Heatbeam (vec3_t start, vec3_t forward)
|
|||
}
|
||||
|
||||
p->alpha = 0.5;
|
||||
// p->alphavel = -1.0 / (1+frand()*0.2);
|
||||
p->alphavel = -1000.0;
|
||||
// p->color = 0x74 + (rand()&7);
|
||||
#ifndef QMAX
|
||||
p->color = 223 - (rand()&7);
|
||||
#endif
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
p->org[j] = move[j] + dir[j]*3;
|
||||
// p->vel[j] = dir[j]*6;
|
||||
p->vel[j] = 0;
|
||||
}
|
||||
}
|
||||
|
@ -732,7 +595,6 @@ void CL_Heatbeam (vec3_t start, vec3_t end)
|
|||
VectorSubtract (end, start, vec);
|
||||
len = VectorNormalize (vec);
|
||||
|
||||
// MakeNormalVectors (vec, right, up);
|
||||
VectorCopy (cl.v_forward, forward);
|
||||
VectorCopy (cl.v_right, right);
|
||||
VectorCopy (cl.v_up, up);
|
||||
|
@ -758,9 +620,7 @@ void CL_Heatbeam (vec3_t start, vec3_t end)
|
|||
|
||||
p->alpha = 1.0;
|
||||
p->alphavel = -5.0 / (1+frand());
|
||||
#ifndef QMAX
|
||||
p->color = 223 - (rand()&7);
|
||||
#endif
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
p->org[j] = move[j];
|
||||
|
@ -769,68 +629,6 @@ void CL_Heatbeam (vec3_t start, vec3_t end)
|
|||
VectorMA (p->vel, c, right, p->vel);
|
||||
VectorMA (p->vel, s, up, p->vel);
|
||||
}
|
||||
/*
|
||||
|
||||
ltime = (float) cl.time/1000.0;
|
||||
start_pt = fmod(ltime*16.0,step);
|
||||
VectorMA (move, start_pt, vec, move);
|
||||
|
||||
VectorScale (vec, step, vec);
|
||||
|
||||
// Com_Printf ("%f\n", ltime);
|
||||
rstep = M_PI/12.0;
|
||||
for (i=start_pt ; i<len ; i+=step)
|
||||
{
|
||||
if (i>step*5) // don't bother after the 5th ring
|
||||
break;
|
||||
|
||||
for (rot = 0; rot < M_PI*2; rot += rstep)
|
||||
{
|
||||
if (!free_particles)
|
||||
return;
|
||||
|
||||
p = free_particles;
|
||||
free_particles = p->next;
|
||||
p->next = active_particles;
|
||||
active_particles = p;
|
||||
|
||||
p->time = cl.time;
|
||||
VectorClear (p->accel);
|
||||
// rot+= fmod(ltime, 12.0)*M_PI;
|
||||
// c = cos(rot)/2.0;
|
||||
// s = sin(rot)/2.0;
|
||||
c = cos(rot)/1.5;
|
||||
s = sin(rot)/1.5;
|
||||
|
||||
// trim it so it looks like it's starting at the origin
|
||||
if (i < 10)
|
||||
{
|
||||
VectorScale (right, c*(i/10.0), dir);
|
||||
VectorMA (dir, s*(i/10.0), up, dir);
|
||||
}
|
||||
else
|
||||
{
|
||||
VectorScale (right, c, dir);
|
||||
VectorMA (dir, s, up, dir);
|
||||
}
|
||||
|
||||
p->alpha = 0.5;
|
||||
// p->alphavel = -1.0 / (1+frand()*0.2);
|
||||
p->alphavel = -1000.0;
|
||||
// p->color = 0x74 + (rand()&7);
|
||||
#ifndef QMAX
|
||||
p->color = 223 - (rand()&7);
|
||||
#endif
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
p->org[j] = move[j] + dir[j]*3;
|
||||
// p->vel[j] = dir[j]*6;
|
||||
p->vel[j] = 0;
|
||||
}
|
||||
}
|
||||
VectorAdd (move, vec, move);
|
||||
}
|
||||
*/
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -848,9 +646,6 @@ void CL_ParticleSteamEffect (vec3_t org, vec3_t dir, int color, int count, int m
|
|||
float d;
|
||||
vec3_t r, u;
|
||||
|
||||
// vectoangles2 (dir, angle_dir);
|
||||
// AngleVectors (angle_dir, f, r, u);
|
||||
|
||||
MakeNormalVectors (dir, r, u);
|
||||
|
||||
for (i=0 ; i<count ; i++)
|
||||
|
@ -863,13 +658,10 @@ void CL_ParticleSteamEffect (vec3_t org, vec3_t dir, int color, int count, int m
|
|||
active_particles = p;
|
||||
|
||||
p->time = cl.time;
|
||||
#ifndef QMAX
|
||||
p->color = color + (rand()&7);
|
||||
#endif
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
p->org[j] = org[j] + magnitude*0.1*crand();
|
||||
// p->vel[j] = dir[j]*magnitude;
|
||||
}
|
||||
VectorScale (dir, magnitude, p->vel);
|
||||
d = crand()*magnitude/3;
|
||||
|
@ -886,7 +678,6 @@ void CL_ParticleSteamEffect (vec3_t org, vec3_t dir, int color, int count, int m
|
|||
}
|
||||
|
||||
void CL_ParticleSteamEffect2 (cl_sustain_t *self)
|
||||
//vec3_t org, vec3_t dir, int color, int count, int magnitude)
|
||||
{
|
||||
int i, j;
|
||||
cparticle_t *p;
|
||||
|
@ -894,9 +685,6 @@ void CL_ParticleSteamEffect2 (cl_sustain_t *self)
|
|||
vec3_t r, u;
|
||||
vec3_t dir;
|
||||
|
||||
// vectoangles2 (dir, angle_dir);
|
||||
// AngleVectors (angle_dir, f, r, u);
|
||||
|
||||
VectorCopy (self->dir, dir);
|
||||
MakeNormalVectors (dir, r, u);
|
||||
|
||||
|
@ -910,13 +698,11 @@ void CL_ParticleSteamEffect2 (cl_sustain_t *self)
|
|||
active_particles = p;
|
||||
|
||||
p->time = cl.time;
|
||||
#ifndef QMAX
|
||||
p->color = self->color + (rand()&7);
|
||||
#endif
|
||||
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
p->org[j] = self->org[j] + self->magnitude*0.1*crand();
|
||||
// p->vel[j] = dir[j]*magnitude;
|
||||
}
|
||||
VectorScale (dir, self->magnitude, p->vel);
|
||||
d = crand()*self->magnitude/3;
|
||||
|
@ -977,14 +763,11 @@ void CL_TrackerTrail (vec3_t start, vec3_t end, int particleColor)
|
|||
|
||||
p->alpha = 1.0;
|
||||
p->alphavel = -2.0;
|
||||
#ifndef QMAX
|
||||
p->color = particleColor;
|
||||
#endif
|
||||
dist = DotProduct(move, forward);
|
||||
VectorMA(move, 8 * cos(dist), up, p->org);
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
// p->org[j] = move[j] + crand();
|
||||
p->vel[j] = 0;
|
||||
p->accel[j] = 0;
|
||||
}
|
||||
|
@ -1014,9 +797,7 @@ void CL_Tracker_Shell(vec3_t origin)
|
|||
|
||||
p->alpha = 1.0;
|
||||
p->alphavel = INSTANT_PARTICLE;
|
||||
#ifndef QMAX
|
||||
p->color = 0;
|
||||
#endif
|
||||
dir[0] = crand();
|
||||
dir[1] = crand();
|
||||
dir[2] = crand();
|
||||
|
@ -1046,16 +827,13 @@ void CL_MonsterPlasma_Shell(vec3_t origin)
|
|||
|
||||
p->alpha = 1.0;
|
||||
p->alphavel = INSTANT_PARTICLE;
|
||||
#ifndef QMAX
|
||||
p->color = 0xe0;
|
||||
#endif
|
||||
dir[0] = crand();
|
||||
dir[1] = crand();
|
||||
dir[2] = crand();
|
||||
VectorNormalize(dir);
|
||||
|
||||
VectorMA(origin, 10, dir, p->org);
|
||||
// VectorMA(origin, 10*(((rand () & 0x7fff) / ((float)0x7fff))), dir, p->org);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1064,9 +842,7 @@ void CL_Widowbeamout (cl_sustain_t *self)
|
|||
vec3_t dir;
|
||||
int i;
|
||||
cparticle_t *p;
|
||||
#ifndef QMAX
|
||||
static int colortable[4] = {2*8,13*8,21*8,18*8};
|
||||
#endif
|
||||
float ratio;
|
||||
|
||||
ratio = 1.0 - (((float)self->endtime - (float)cl.time)/2100.0);
|
||||
|
@ -1085,16 +861,13 @@ void CL_Widowbeamout (cl_sustain_t *self)
|
|||
|
||||
p->alpha = 1.0;
|
||||
p->alphavel = INSTANT_PARTICLE;
|
||||
#ifndef QMAX
|
||||
p->color = colortable[rand()&3];
|
||||
#endif
|
||||
dir[0] = crand();
|
||||
dir[1] = crand();
|
||||
dir[2] = crand();
|
||||
VectorNormalize(dir);
|
||||
|
||||
VectorMA(self->org, (45.0 * ratio), dir, p->org);
|
||||
// VectorMA(origin, 10*(((rand () & 0x7fff) / ((float)0x7fff))), dir, p->org);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1103,9 +876,7 @@ void CL_Nukeblast (cl_sustain_t *self)
|
|||
vec3_t dir;
|
||||
int i;
|
||||
cparticle_t *p;
|
||||
#ifndef QMAX
|
||||
static int colortable[4] = {110, 112, 114, 116};
|
||||
#endif
|
||||
float ratio;
|
||||
|
||||
ratio = 1.0 - (((float)self->endtime - (float)cl.time)/1000.0);
|
||||
|
@ -1124,24 +895,19 @@ void CL_Nukeblast (cl_sustain_t *self)
|
|||
|
||||
p->alpha = 1.0;
|
||||
p->alphavel = INSTANT_PARTICLE;
|
||||
#ifndef QMAX
|
||||
p->color = colortable[rand()&3];
|
||||
#endif
|
||||
dir[0] = crand();
|
||||
dir[1] = crand();
|
||||
dir[2] = crand();
|
||||
VectorNormalize(dir);
|
||||
|
||||
VectorMA(self->org, (200.0 * ratio), dir, p->org);
|
||||
// VectorMA(origin, 10*(((rand () & 0x7fff) / ((float)0x7fff))), dir, p->org);
|
||||
}
|
||||
}
|
||||
|
||||
void CL_WidowSplash (vec3_t org)
|
||||
{
|
||||
#ifndef QMAX
|
||||
static int colortable[4] = {2*8,13*8,21*8,18*8};
|
||||
#endif
|
||||
int i;
|
||||
cparticle_t *p;
|
||||
vec3_t dir;
|
||||
|
@ -1156,9 +922,7 @@ void CL_WidowSplash (vec3_t org)
|
|||
active_particles = p;
|
||||
|
||||
p->time = cl.time;
|
||||
#ifndef QMAX
|
||||
p->color = colortable[rand()&3];
|
||||
#endif
|
||||
dir[0] = crand();
|
||||
dir[1] = crand();
|
||||
dir[2] = crand();
|
||||
|
@ -1194,9 +958,7 @@ void CL_Tracker_Explode(vec3_t origin)
|
|||
|
||||
p->alpha = 1.0;
|
||||
p->alphavel = -1.0;
|
||||
#ifndef QMAX
|
||||
p->color = 0;
|
||||
#endif
|
||||
dir[0] = crand();
|
||||
dir[1] = crand();
|
||||
dir[2] = crand();
|
||||
|
@ -1247,9 +1009,7 @@ void CL_TagTrail (vec3_t start, vec3_t end, float color)
|
|||
|
||||
p->alpha = 1.0;
|
||||
p->alphavel = -1.0 / (0.8+frand()*0.2);
|
||||
#ifndef QMAX
|
||||
p->color = color;
|
||||
#endif
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
p->org[j] = move[j] + crand()*16;
|
||||
|
@ -1269,28 +1029,10 @@ CL_ColorExplosionParticles
|
|||
void CL_ColorExplosionParticles (vec3_t org, int color8, int run)
|
||||
{
|
||||
int i;
|
||||
#ifdef QMAX
|
||||
vec3_t color = { color8red(color8), color8green(color8), color8blue(color8)};
|
||||
#else
|
||||
int j;
|
||||
cparticle_t *p;
|
||||
#endif
|
||||
for (i=0 ; i<128 ; i++)
|
||||
{
|
||||
#ifdef QMAX
|
||||
setupParticle (
|
||||
0, 0, 0,
|
||||
org[0] + ((rand()%32)-16), org[1] + ((rand()%32)-16), org[2] + ((rand()%32)-16),
|
||||
(rand()%256)-128, (rand()%256)-128, (rand()%256)-128,
|
||||
0, 0, 20,
|
||||
color[0] + (rand() % run), color[1] + (rand() % run), color[2] + (rand() % run),
|
||||
0, 0, 0,
|
||||
1.0, -0.4 / (0.6 + frand()*0.2),
|
||||
2, 1,
|
||||
particle_generic,
|
||||
0,
|
||||
NULL,0);
|
||||
#else
|
||||
if (!free_particles)
|
||||
return;
|
||||
p = free_particles;
|
||||
|
@ -1311,7 +1053,6 @@ setupParticle (
|
|||
p->alpha = 1.0;
|
||||
|
||||
p->alphavel = -0.4 / (0.6 + frand()*0.2);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1320,14 +1061,6 @@ setupParticle (
|
|||
CL_ParticleSmokeEffect - like the steam effect, but unaffected by gravity
|
||||
===============
|
||||
*/
|
||||
#ifdef QMAX
|
||||
void pRotateThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, float *time)
|
||||
{
|
||||
angle[2] = angle[0] + *time*angle[1] + *time**time*angle[2];
|
||||
p->thinknext=true;
|
||||
}
|
||||
#endif
|
||||
|
||||
void CL_ParticleSmokeEffect (vec3_t org, vec3_t dir, int color, int count, int magnitude)
|
||||
{
|
||||
int i, j;
|
||||
|
@ -1347,13 +1080,10 @@ void CL_ParticleSmokeEffect (vec3_t org, vec3_t dir, int color, int count, int m
|
|||
active_particles = p;
|
||||
|
||||
p->time = cl.time;
|
||||
#ifndef QMAX
|
||||
p->color = color + (rand()&7);
|
||||
#endif
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
p->org[j] = org[j] + magnitude*0.1*crand();
|
||||
// p->vel[j] = dir[j]*magnitude;
|
||||
}
|
||||
VectorScale (dir, magnitude, p->vel);
|
||||
d = crand()*magnitude/3;
|
||||
|
@ -1393,9 +1123,7 @@ void CL_BlasterParticles2 (vec3_t org, vec3_t dir, unsigned int color)
|
|||
active_particles = p;
|
||||
|
||||
p->time = cl.time;
|
||||
#ifndef QMAX
|
||||
p->color = color + (rand()&7);
|
||||
#endif
|
||||
d = rand()&15;
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
|
@ -1451,9 +1179,6 @@ void CL_BlasterTrail2 (vec3_t start, vec3_t end)
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p->alpha = 1.0;
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p->alphavel = -1.0 / (0.3+frand()*0.2);
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#ifndef QMAX
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p->color = 0xd0;
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#endif
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for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
p->org[j] = move[j] + crand();
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||||
|
@ -1464,3 +1189,4 @@ void CL_BlasterTrail2 (vec3_t start, vec3_t end)
|
|||
VectorAdd (move, vec, move);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue