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Update CHANGELOG for 8.10.
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CHANGELOG
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CHANGELOG
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@ -1,3 +1,28 @@
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Quake II 8.01 to 8.10:
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- The OpenGL 3.2 renderer now supports the classic underwater effect.
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Until now it was only available in the Software renderer.
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- Add 'ref_gles3', an OpenGL ES 3.0 renderer lib. This is an variant
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of the OpenGL 3.2 renderer, using OpenGL ES instead of desktop OpenGL.
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It greatly enhances support for embedded GPUs like the RaspberryPI 4.
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- The Software renderer now supports colored lightning. It can be
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enabled through `sw_colorlight`. (by 0lvin)
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- Another round of timing fixes. Implement `cl_maxfps -1` (the new
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default, existing configs are not altered) to automatically select
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a known to be good packet framerate depending on the current renderer
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framerate. This solves some subtile problems with stuttering entities.
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- Greatly improved support for joysticks and controllers. Devices can
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now be hotplugged at runtime, binding should be portable between
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differend controllers and there's a new menu for controller bindings.
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(by Jaime Moreira)
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- Add the `r_2D_unfiltered` and `r_videos_unfiltered` cvars. When
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enabled 2D elements like the HUD and videos are not filtered, they
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appear pixeled.
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- Support building with Microsoft Visual Studio 2015 and newer.
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- Several game code fixes, mostly for stuck mechanics in fact2. (by
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BjossiAlfreds and maraakate)
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- Fix two stuck monsters in hangar1. (by Dremor8484)
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- Fix the `viewsize` cvar.
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Quake II 8.00 to 8.01:
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- Fix the game not starting when nonexistent dirs in the search path.
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- Sync haptic joystick effects to the sound. (by 0lvin)
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