game: Implement monster footsteps.

Better tracking of enemies complementing the audio changes.

Cherrypick of 74edb966a2
This commit is contained in:
SkacikPL 2019-06-28 18:15:24 +02:00 committed by Denis Pauk
parent 5a3163a7e4
commit cfb86acc81
15 changed files with 382 additions and 107 deletions

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@ -205,6 +205,9 @@ Set `0` by default.
may not be generated in all circumstances, especially when the player
is moving over stairs and slopes.
* **g_monsterfootsteps**: If set to `1` monster footstep are generated.
By default this cvar is disabled (set to 0).
* **g_fix_triggered**: This cvar, when set to `1`, forces monsters to
spawn in normally if they are set to a triggered spawn but do not
have a targetname. There are a few cases of this in GroundZero and

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@ -55,6 +55,7 @@ cvar_t *maxentities;
cvar_t *g_select_empty;
cvar_t *dedicated;
cvar_t *g_footsteps;
cvar_t *g_monsterfootsteps;
cvar_t *g_fix_triggered;
cvar_t *g_commanderbody_nogod;

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@ -520,6 +520,7 @@ extern cvar_t *needpass;
extern cvar_t *g_select_empty;
extern cvar_t *dedicated;
extern cvar_t *g_footsteps;
extern cvar_t *g_monsterfootsteps;
extern cvar_t *g_fix_triggered;
extern cvar_t *g_commanderbody_nogod;

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@ -34,6 +34,29 @@ static int sound_punch;
static int sound_sight;
static int sound_search;
static int sound_step;
static int sound_step2;
static void
berserk_footstep(edict_t *self)
{
if (!g_monsterfootsteps->value)
return;
int i;
i = rand() % (1 + 1 - 0) + 0;
if (i == 0)
{
gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
}
else if (i == 1)
{
gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
}
}
void
berserk_sight(edict_t *self, edict_t *other /* unused */)
{
@ -146,12 +169,12 @@ mframe_t berserk_frames_walk[] = {
{ai_walk, 9.1, NULL},
{ai_walk, 6.3, NULL},
{ai_walk, 4.9, NULL},
{ai_walk, 6.7, NULL},
{ai_walk, 6.7, berserk_footstep},
{ai_walk, 6.0, NULL},
{ai_walk, 8.2, NULL},
{ai_walk, 7.2, NULL},
{ai_walk, 6.1, NULL},
{ai_walk, 4.9, NULL},
{ai_walk, 4.9, berserk_footstep},
{ai_walk, 4.7, NULL},
{ai_walk, 4.7, NULL},
{ai_walk, 4.8, NULL}
@ -177,10 +200,10 @@ berserk_walk(edict_t *self)
mframe_t berserk_frames_run1[] = {
{ai_run, 21, NULL},
{ai_run, 11, NULL},
{ai_run, 11, berserk_footstep},
{ai_run, 21, NULL},
{ai_run, 25, NULL},
{ai_run, 18, NULL},
{ai_run, 18, berserk_footstep},
{ai_run, 19, NULL}
};
@ -270,7 +293,7 @@ berserk_attack_club(edict_t *self)
mframe_t berserk_frames_attack_club[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, berserk_footstep},
{ai_charge, 0, NULL},
{ai_charge, 0, berserk_swing},
{ai_charge, 0, NULL},
@ -300,18 +323,18 @@ berserk_strike(edict_t *self)
mframe_t berserk_frames_attack_strike[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, berserk_footstep},
{ai_move, 0, berserk_swing},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, berserk_strike},
{ai_move, 0, NULL},
{ai_move, 0, berserk_footstep},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 9.7, NULL},
{ai_move, 13.6, NULL}
{ai_move, 13.6, berserk_footstep}
};
mmove_t berserk_move_attack_strike =
@ -557,6 +580,9 @@ SP_monster_berserk(edict_t *self)
sound_search = gi.soundindex("berserk/bersrch1.wav");
sound_sight = gi.soundindex("berserk/sight.wav");
sound_step = gi.soundindex("berserk/step1.wav");
sound_step2 = gi.soundindex("berserk/step2.wav");
self->s.modelindex = gi.modelindex("models/monsters/berserk/tris.md2");
VectorSet(self->mins, -16, -16, -24);
VectorSet(self->maxs, 16, 16, 32);

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@ -42,6 +42,29 @@ static int sound_melee1;
static int sound_melee2;
static int sound_melee3;
static int sound_step;
static int sound_step2;
static void
brain_footstep(edict_t *self)
{
if (!g_monsterfootsteps->value)
return;
int i;
i = rand() % (1 + 1 - 0) + 0;
if (i == 0)
{
gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
}
else if (i == 1)
{
gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
}
}
void
brain_sight(edict_t *self, edict_t *other /* unused */)
{
@ -180,13 +203,13 @@ mframe_t brain_frames_walk1[] = {
{ai_walk, 7, NULL},
{ai_walk, 2, NULL},
{ai_walk, 3, NULL},
{ai_walk, 3, NULL},
{ai_walk, 3, brain_footstep},
{ai_walk, 1, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 9, NULL},
{ai_walk, -4, NULL},
{ai_walk, -1, NULL},
{ai_walk, -1, brain_footstep},
{ai_walk, 2, NULL}
};
@ -268,7 +291,7 @@ mmove_t brain_move_pain2 =
mframe_t brain_frames_pain1[] = {
{ai_move, -6, NULL},
{ai_move, -2, NULL},
{ai_move, -6, NULL},
{ai_move, -6, brain_footstep},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -285,7 +308,7 @@ mframe_t brain_frames_pain1[] = {
{ai_move, 1, NULL},
{ai_move, 7, NULL},
{ai_move, 0, NULL},
{ai_move, 3, NULL},
{ai_move, 3, brain_footstep},
{ai_move, -1, NULL}
};
@ -352,11 +375,11 @@ mframe_t brain_frames_duck[] = {
{ai_move, 0, NULL},
{ai_move, -2, brain_duck_down},
{ai_move, 17, brain_duck_hold},
{ai_move, -3, NULL},
{ai_move, -3, brain_footstep},
{ai_move, -1, brain_duck_up},
{ai_move, -5, NULL},
{ai_move, -6, NULL},
{ai_move, -6, NULL}
{ai_move, -6, brain_footstep}
};
mmove_t brain_move_duck =
@ -497,7 +520,7 @@ mframe_t brain_frames_attack1[] = {
{ai_charge, 8, NULL},
{ai_charge, 3, NULL},
{ai_charge, 5, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, brain_footstep},
{ai_charge, -3, brain_swing_right},
{ai_charge, 0, NULL},
{ai_charge, -5, NULL},
@ -511,7 +534,7 @@ mframe_t brain_frames_attack1[] = {
{ai_charge, -1, NULL},
{ai_charge, -3, NULL},
{ai_charge, 2, NULL},
{ai_charge, -11, NULL}
{ai_charge, -11, brain_footstep}
};
mmove_t brain_move_attack1 =
@ -622,13 +645,13 @@ mframe_t brain_frames_run[] = {
{ai_run, 9, NULL},
{ai_run, 2, NULL},
{ai_run, 3, NULL},
{ai_run, 3, NULL},
{ai_run, 3, brain_footstep},
{ai_run, 1, NULL},
{ai_run, 0, NULL},
{ai_run, 0, NULL},
{ai_run, 10, NULL},
{ai_run, -4, NULL},
{ai_run, -1, NULL},
{ai_run, -1, brain_footstep},
{ai_run, 2, NULL}
};
@ -812,6 +835,9 @@ SP_monster_brain(edict_t *self)
sound_melee2 = gi.soundindex("brain/melee2.wav");
sound_melee3 = gi.soundindex("brain/melee3.wav");
sound_step = gi.soundindex("brain/step1.wav");
sound_step2 = gi.soundindex("brain/step2.wav");
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.modelindex = gi.modelindex("models/monsters/brain/tris.md2");

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@ -51,6 +51,29 @@ static int sound_pain3;
static int sound_sight;
static int sound_search;
static int sound_step;
static int sound_step2;
void chick_footstep(edict_t *self)
{
if (!g_monsterfootsteps->value)
return;
int i;
i = rand() % (1 + 1 - 0) + 0;
if (i == 0)
{
gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
}
else if (i == 1)
{
gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
}
}
void
ChickMoan(edict_t *self)
{
@ -204,12 +227,12 @@ mmove_t chick_move_start_run =
mframe_t chick_frames_run[] = {
{ai_run, 6, NULL},
{ai_run, 8, NULL},
{ai_run, 8, chick_footstep},
{ai_run, 13, NULL},
{ai_run, 5, NULL},
{ai_run, 7, NULL},
{ai_run, 4, NULL},
{ai_run, 11, NULL},
{ai_run, 11, chick_footstep},
{ai_run, 5, NULL},
{ai_run, 9, NULL},
{ai_run, 7, NULL}
@ -225,12 +248,12 @@ mmove_t chick_move_run =
mframe_t chick_frames_walk[] = {
{ai_walk, 6, NULL},
{ai_walk, 8, NULL},
{ai_walk, 8, chick_footstep},
{ai_walk, 13, NULL},
{ai_walk, 5, NULL},
{ai_walk, 7, NULL},
{ai_walk, 4, NULL},
{ai_walk, 11, NULL},
{ai_walk, 11, chick_footstep},
{ai_walk, 5, NULL},
{ai_walk, 9, NULL},
{ai_walk, 7, NULL}
@ -421,20 +444,20 @@ mframe_t chick_frames_death2[] = {
{ai_move, -6, NULL},
{ai_move, 0, NULL},
{ai_move, -1, NULL},
{ai_move, -5, NULL},
{ai_move, -5, chick_footstep},
{ai_move, 0, NULL},
{ai_move, -1, NULL},
{ai_move, -2, NULL},
{ai_move, 1, NULL},
{ai_move, 10, NULL},
{ai_move, 2, NULL},
{ai_move, 3, NULL},
{ai_move, 3, chick_footstep},
{ai_move, 1, NULL},
{ai_move, 2, NULL},
{ai_move, 0, NULL},
{ai_move, 3, NULL},
{ai_move, 3, NULL},
{ai_move, 1, NULL},
{ai_move, 1, chick_footstep},
{ai_move, -3, NULL},
{ai_move, -5, NULL},
{ai_move, 4, NULL},
@ -695,7 +718,7 @@ mframe_t chick_frames_start_attack1[] = {
{ai_charge, -3, NULL},
{ai_charge, 3, NULL},
{ai_charge, 5, NULL},
{ai_charge, 7, NULL},
{ai_charge, 7, chick_footstep},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -712,17 +735,17 @@ mmove_t chick_move_start_attack1 =
mframe_t chick_frames_attack1[] = {
{ai_charge, 19, ChickRocket},
{ai_charge, -6, NULL},
{ai_charge, -5, NULL},
{ai_charge, -5, chick_footstep},
{ai_charge, -2, NULL},
{ai_charge, -7, NULL},
{ai_charge, -7, chick_footstep},
{ai_charge, 0, NULL},
{ai_charge, 1, NULL},
{ai_charge, 10, ChickReload},
{ai_charge, 4, NULL},
{ai_charge, 5, NULL},
{ai_charge, 5, chick_footstep},
{ai_charge, 6, NULL},
{ai_charge, 6, NULL},
{ai_charge, 4, NULL},
{ai_charge, 4, chick_footstep},
{ai_charge, 3, chick_rerocket}
};
@ -739,7 +762,7 @@ mframe_t chick_frames_end_attack1[] = {
{ai_charge, 0, NULL},
{ai_charge, -6, NULL},
{ai_charge, -4, NULL},
{ai_charge, -2, NULL}
{ai_charge, -2, chick_footstep}
};
mmove_t chick_move_end_attack1 =
@ -811,7 +834,7 @@ mframe_t chick_frames_end_slash[] = {
{ai_charge, -6, NULL},
{ai_charge, -1, NULL},
{ai_charge, -6, NULL},
{ai_charge, 0, NULL}
{ai_charge, 0, chick_footstep}
};
mmove_t chick_move_end_slash =
@ -864,7 +887,7 @@ chick_slash(edict_t *self)
mframe_t chick_frames_start_slash[] = {
{ai_charge, 1, NULL},
{ai_charge, 8, NULL},
{ai_charge, 3, NULL}
{ai_charge, 3, chick_footstep}
};
mmove_t chick_move_start_slash =
@ -941,6 +964,9 @@ SP_monster_chick(edict_t *self)
sound_sight = gi.soundindex("chick/chksght1.wav");
sound_search = gi.soundindex("chick/chksrch1.wav");
sound_step = gi.soundindex("bitch/step1.wav");
sound_step2 = gi.soundindex("bitch/step2.wav");
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.modelindex = gi.modelindex("models/monsters/bitch/tris.md2");

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@ -38,6 +38,29 @@ static int sound_idle;
static int sound_search;
static int sound_sight;
static int sound_step;
static int sound_step2;
static void
gladiator_footstep(edict_t *self)
{
if (!g_monsterfootsteps->value)
return;
int i;
i = rand() % (1 + 1 - 0) + 0;
if (i == 0)
{
gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
}
else if (i == 1)
{
gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
}
}
void
gladiator_idle(edict_t *self)
{
@ -115,7 +138,7 @@ mframe_t gladiator_frames_walk[] = {
{ai_walk, 7, NULL},
{ai_walk, 6, NULL},
{ai_walk, 5, NULL},
{ai_walk, 2, NULL},
{ai_walk, 2, gladiator_footstep},
{ai_walk, 0, NULL},
{ai_walk, 2, NULL},
{ai_walk, 8, NULL},
@ -123,7 +146,7 @@ mframe_t gladiator_frames_walk[] = {
{ai_walk, 8, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 2, NULL},
{ai_walk, 2, gladiator_footstep},
{ai_walk, 2, NULL},
{ai_walk, 1, NULL},
{ai_walk, 8, NULL}
@ -151,10 +174,10 @@ gladiator_walk(edict_t *self)
mframe_t gladiator_frames_run[] = {
{ai_run, 23, NULL},
{ai_run, 14, NULL},
{ai_run, 14, NULL},
{ai_run, 14, gladiator_footstep},
{ai_run, 21, NULL},
{ai_run, 12, NULL},
{ai_run, 13, NULL}
{ai_run, 13, gladiator_footstep}
};
mmove_t gladiator_move_run =
@ -525,6 +548,9 @@ SP_monster_gladiator(edict_t *self)
sound_search = gi.soundindex("gladiator/gldsrch1.wav");
sound_sight = gi.soundindex("gladiator/sight.wav");
sound_step = gi.soundindex("gladiator/step1.wav");
sound_step2 = gi.soundindex("gladiator/step2.wav");
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.modelindex = gi.modelindex("models/monsters/gladiatr/tris.md2");

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@ -35,6 +35,29 @@ static int sound_open;
static int sound_search;
static int sound_sight;
static int sound_step;
static int sound_step2;
static void
gunner_footstep(edict_t *self)
{
if (!g_monsterfootsteps->value)
return;
int i;
i = rand() % (1 + 1 - 0) + 0;
if (i == 0)
{
gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
}
else if (i == 1)
{
gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
}
}
void
gunner_idlesound(edict_t *self)
{
@ -219,19 +242,19 @@ gunner_stand(edict_t *self)
}
mframe_t gunner_frames_walk[] = {
{ai_walk, 0, NULL},
{ai_walk, 0, gunner_footstep},
{ai_walk, 3, NULL},
{ai_walk, 4, NULL},
{ai_walk, 5, NULL},
{ai_walk, 7, NULL},
{ai_walk, 2, NULL},
{ai_walk, 2, gunner_footstep},
{ai_walk, 6, NULL},
{ai_walk, 4, NULL},
{ai_walk, 2, NULL},
{ai_walk, 7, NULL},
{ai_walk, 5, NULL},
{ai_walk, 7, NULL},
{ai_walk, 4, NULL}
{ai_walk, 4, gunner_footstep}
};
mmove_t gunner_move_walk =
@ -255,11 +278,11 @@ gunner_walk(edict_t *self)
mframe_t gunner_frames_run[] = {
{ai_run, 26, NULL},
{ai_run, 9, NULL},
{ai_run, 9, gunner_footstep},
{ai_run, 9, NULL},
{ai_run, 9, NULL},
{ai_run, 15, NULL},
{ai_run, 10, NULL},
{ai_run, 10, gunner_footstep},
{ai_run, 13, NULL},
{ai_run, 6, NULL}
};
@ -292,10 +315,10 @@ gunner_run(edict_t *self)
mframe_t gunner_frames_runandshoot[] = {
{ai_run, 32, NULL},
{ai_run, 15, NULL},
{ai_run, 15, gunner_footstep},
{ai_run, 10, NULL},
{ai_run, 18, NULL},
{ai_run, 8, NULL},
{ai_run, 8, gunner_footstep},
{ai_run, 20, NULL}
};
@ -337,12 +360,12 @@ mmove_t gunner_move_pain3 =
mframe_t gunner_frames_pain2[] = {
{ai_move, -2, NULL},
{ai_move, 11, NULL},
{ai_move, 6, NULL},
{ai_move, 6, gunner_footstep},
{ai_move, 2, NULL},
{ai_move, -1, NULL},
{ai_move, -7, NULL},
{ai_move, -2, NULL},
{ai_move, -7, NULL}
{ai_move, -7, gunner_footstep}
};
mmove_t gunner_move_pain2 =
@ -356,7 +379,7 @@ mmove_t gunner_move_pain2 =
mframe_t gunner_frames_pain1[] = {
{ai_move, 2, NULL},
{ai_move, 0, NULL},
{ai_move, -5, NULL},
{ai_move, -5, gunner_footstep},
{ai_move, 3, NULL},
{ai_move, -1, NULL},
{ai_move, 0, NULL},
@ -366,11 +389,11 @@ mframe_t gunner_frames_pain1[] = {
{ai_move, 1, NULL},
{ai_move, 1, NULL},
{ai_move, 2, NULL},
{ai_move, 1, NULL},
{ai_move, 1, gunner_footstep},
{ai_move, 0, NULL},
{ai_move, -2, NULL},
{ai_move, -2, NULL},
{ai_move, 0, NULL},
{ai_move, 0, gunner_footstep},
{ai_move, 0, NULL}
};
@ -704,7 +727,7 @@ GunnerGrenade(edict_t *self)
mframe_t gunner_frames_attack_chain[] = {
{ai_charge, 0, gunner_opengun},
{ai_charge, 0, NULL},
{ai_charge, 0, gunner_footstep},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -746,7 +769,7 @@ mframe_t gunner_frames_endfire_chain[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
{ai_charge, 0, gunner_footstep}
};
mmove_t gunner_move_endfire_chain =
@ -873,6 +896,9 @@ SP_monster_gunner(edict_t *self)
sound_search = gi.soundindex("gunner/gunsrch1.wav");
sound_sight = gi.soundindex("gunner/sight1.wav");
sound_step = gi.soundindex("gunner/step1.wav");
sound_step2 = gi.soundindex("gunner/step2.wav");
gi.soundindex("gunner/gunatck2.wav");
gi.soundindex("gunner/gunatck3.wav");

View File

@ -42,6 +42,29 @@ static int sound_sight;
static int sound_search;
static int sound_idle;
static int sound_step;
static int sound_step2;
static void
infantry_footstep(edict_t *self)
{
if (!g_monsterfootsteps->value)
return;
int i;
i = rand() % (1 + 1 - 0) + 0;
if (i == 0)
{
gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
}
else if (i == 1)
{
gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
}
}
mframe_t infantry_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -92,7 +115,7 @@ mframe_t infantry_frames_fidget[] = {
{ai_stand, 1, NULL},
{ai_stand, 3, NULL},
{ai_stand, 6, NULL},
{ai_stand, 3, NULL},
{ai_stand, 3, infantry_footstep},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -134,7 +157,7 @@ mframe_t infantry_frames_fidget[] = {
{ai_stand, -3, NULL},
{ai_stand, -2, NULL},
{ai_stand, -3, NULL},
{ai_stand, -3, NULL},
{ai_stand, -3, infantry_footstep},
{ai_stand, -2, NULL}
};
@ -159,13 +182,13 @@ infantry_fidget(edict_t *self)
}
mframe_t infantry_frames_walk[] = {
{ai_walk, 5, NULL},
{ai_walk, 5, infantry_footstep},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 5, NULL},
{ai_walk, 4, NULL},
{ai_walk, 5, NULL},
{ai_walk, 6, NULL},
{ai_walk, 6, infantry_footstep},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
@ -194,11 +217,11 @@ infantry_walk(edict_t *self)
mframe_t infantry_frames_run[] = {
{ai_run, 10, NULL},
{ai_run, 20, NULL},
{ai_run, 20, infantry_footstep},
{ai_run, 5, NULL},
{ai_run, 7, NULL},
{ai_run, 30, NULL},
{ai_run, 35, NULL},
{ai_run, 35, infantry_footstep},
{ai_run, 2, NULL},
{ai_run, 6, NULL}
};
@ -229,12 +252,12 @@ mframe_t infantry_frames_pain1[] = {
{ai_move, -2, NULL},
{ai_move, -1, NULL},
{ai_move, -2, NULL},
{ai_move, -1, NULL},
{ai_move, -1, infantry_footstep},
{ai_move, 1, NULL},
{ai_move, -1, NULL},
{ai_move, 1, NULL},
{ai_move, 6, NULL},
{ai_move, 2, NULL}
{ai_move, 2, infantry_footstep}
};
mmove_t infantry_move_pain1 =
@ -250,12 +273,12 @@ mframe_t infantry_frames_pain2[] = {
{ai_move, -3, NULL},
{ai_move, 0, NULL},
{ai_move, -1, NULL},
{ai_move, -2, NULL},
{ai_move, -2, infantry_footstep},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 2, NULL},
{ai_move, 5, NULL},
{ai_move, 2, NULL}
{ai_move, 2, infantry_footstep}
};
mmove_t infantry_move_pain2 =
@ -406,11 +429,11 @@ mframe_t infantry_frames_death1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -1, NULL},
{ai_move, -4, NULL},
{ai_move, -4, infantry_footstep},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -1, NULL},
{ai_move, -1, infantry_footstep},
{ai_move, 3, NULL},
{ai_move, 1, NULL},
{ai_move, 1, NULL},
@ -439,8 +462,8 @@ mframe_t infantry_frames_death2[] = {
{ai_move, 5, NULL},
{ai_move, -1, NULL},
{ai_move, 0, NULL},
{ai_move, 1, NULL},
{ai_move, 1, NULL},
{ai_move, 1, infantry_footstep},
{ai_move, 1, infantry_footstep},
{ai_move, 4, NULL},
{ai_move, 3, NULL},
{ai_move, 0, NULL},
@ -610,7 +633,7 @@ mframe_t infantry_frames_duck[] = {
{ai_move, -5, infantry_duck_hold},
{ai_move, 3, NULL},
{ai_move, 4, infantry_duck_up},
{ai_move, 0, NULL}
{ai_move, 0, infantry_footstep}
};
mmove_t infantry_move_duck =
@ -737,7 +760,7 @@ mframe_t infantry_frames_attack2[] = {
{ai_charge, 3, NULL},
{ai_charge, 6, NULL},
{ai_charge, 0, infantry_swing},
{ai_charge, 8, NULL},
{ai_charge, 8, infantry_footstep},
{ai_charge, 5, NULL},
{ai_charge, 8, infantry_smack},
{ai_charge, 6, NULL},
@ -801,6 +824,9 @@ SP_monster_infantry(edict_t *self)
sound_search = gi.soundindex("infantry/infsrch1.wav");
sound_idle = gi.soundindex("infantry/infidle1.wav");
sound_step = gi.soundindex("infantry/step1.wav");
sound_step2 = gi.soundindex("infantry/step2.wav");
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.modelindex = gi.modelindex("models/monsters/infantry/tris.md2");

View File

@ -34,6 +34,39 @@ static int sound_shake;
static int sound_moan;
static int sound_scream[8];
static int sound_step;
static int sound_step2;
static int sound_step3;
static int sound_step4;
static void
insane_footstep(edict_t *self)
{
if (!g_monsterfootsteps->value)
return;
int i;
i = rand() % (3 + 1 - 0) + 0;
if (i == 0)
{
gi.sound(self, CHAN_BODY, sound_step, 0.7, ATTN_NORM, 0);
}
else if (i == 1)
{
gi.sound(self, CHAN_BODY, sound_step2, 0.7, ATTN_NORM, 0);
}
else if (i == 2)
{
gi.sound(self, CHAN_BODY, sound_step3, 0.7, ATTN_NORM, 0);
}
else if (i == 3)
{
gi.sound(self, CHAN_BODY, sound_step4, 0.7, ATTN_NORM, 0);
}
}
void
insane_fist(edict_t *self)
{
@ -336,13 +369,13 @@ mframe_t insane_frames_walk_normal[] = {
{ai_walk, 1.7, NULL},
{ai_walk, 2.3, NULL},
{ai_walk, 2.4, NULL},
{ai_walk, 2.2, NULL},
{ai_walk, 2.2, insane_footstep},
{ai_walk, 4.2, NULL},
{ai_walk, 5.6, NULL},
{ai_walk, 3.3, NULL},
{ai_walk, 2.4, NULL},
{ai_walk, 0.9, NULL},
{ai_walk, 0, NULL}
{ai_walk, 0, insane_footstep}
};
mmove_t insane_move_walk_normal =
@ -367,25 +400,25 @@ mframe_t insane_frames_walk_insane[] = {
{ai_walk, 2.9, NULL}, /* 4 */
{ai_walk, 2.2, NULL}, /* 5 */
{ai_walk, 2.6, NULL}, /* 6 */
{ai_walk, 0, NULL}, /* 7 */
{ai_walk, 0, insane_footstep}, /* 7 */
{ai_walk, 0.7, NULL}, /* 8 */
{ai_walk, 4.8, NULL}, /* 9 */
{ai_walk, 5.3, NULL}, /* 10 */
{ai_walk, 1.1, NULL}, /* 11 */
{ai_walk, 2, NULL}, /* 12 */
{ai_walk, 2, insane_footstep}, /* 12 */
{ai_walk, 0.5, NULL}, /* 13 */
{ai_walk, 0, NULL}, /* 14 */
{ai_walk, 0, NULL}, /* 15 */
{ai_walk, 4.9, NULL}, /* 16 */
{ai_walk, 6.7, NULL}, /* 17 */
{ai_walk, 3.8, NULL}, /* 18 */
{ai_walk, 2, NULL}, /* 19 */
{ai_walk, 2, insane_footstep}, /* 19 */
{ai_walk, 0.2, NULL}, /* 20 */
{ai_walk, 0, NULL}, /* 21 */
{ai_walk, 3.4, NULL}, /* 22 */
{ai_walk, 6.4, NULL}, /* 23 */
{ai_walk, 5, NULL}, /* 24 */
{ai_walk, 1.8, NULL}, /* 25 */
{ai_walk, 1.8, insane_footstep}, /* 25 */
{ai_walk, 0, NULL} /* 26 */
};
@ -410,7 +443,7 @@ mframe_t insane_frames_stand_pain[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, insane_footstep},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -926,6 +959,11 @@ SP_misc_insane(edict_t *self)
sound_scream[6] = gi.soundindex("insane/insane9.wav");
sound_scream[7] = gi.soundindex("insane/insane10.wav");
sound_step = gi.soundindex("player/step1.wav");
sound_step2 = gi.soundindex("player/step2.wav");
sound_step3 = gi.soundindex("player/step3.wav");
sound_step4 = gi.soundindex("player/step4.wav");
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.modelindex = gi.modelindex("models/monsters/insane/tris.md2");

View File

@ -40,6 +40,29 @@ static int sound_hook_hit;
static int sound_hook_heal;
static int sound_hook_retract;
static int sound_step;
static int sound_step2;
static void
medic_footstep(edict_t *self)
{
if (!g_monsterfootsteps->value)
return;
int i;
i = rand() % (1 + 1 - 0) + 0;
if (i == 0)
{
gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
}
else if (i == 1)
{
gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
}
}
edict_t *
medic_FindDeadMonster(edict_t *self)
{
@ -280,13 +303,13 @@ medic_stand(edict_t *self)
mframe_t medic_frames_walk[] = {
{ai_walk, 6.2, NULL},
{ai_walk, 18.1, NULL},
{ai_walk, 18.1, medic_footstep},
{ai_walk, 1, NULL},
{ai_walk, 9, NULL},
{ai_walk, 10, NULL},
{ai_walk, 9, NULL},
{ai_walk, 11, NULL},
{ai_walk, 11.6, NULL},
{ai_walk, 11.6, medic_footstep},
{ai_walk, 2, NULL},
{ai_walk, 9.9, NULL},
{ai_walk, 14, NULL},
@ -313,11 +336,11 @@ medic_walk(edict_t *self)
}
mframe_t medic_frames_run[] = {
{ai_run, 18, NULL},
{ai_run, 18, medic_footstep},
{ai_run, 22.5, NULL},
{ai_run, 25.4, NULL},
{ai_run, 23.4, NULL},
{ai_run, 24, NULL},
{ai_run, 24, medic_footstep},
{ai_run, 35.6, NULL}
};
@ -387,6 +410,7 @@ mframe_t medic_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, medic_footstep},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -397,8 +421,7 @@ mframe_t medic_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
{ai_move, 0, medic_footstep}
};
mmove_t medic_move_pain2 =
@ -914,7 +937,7 @@ mframe_t medic_frames_attackCable[] = {
{ai_charge, 4.7, NULL},
{ai_charge, 5, NULL},
{ai_charge, 6, NULL},
{ai_charge, 4, NULL},
{ai_charge, 4, medic_footstep},
{ai_charge, 0, NULL},
{ai_move, 0, medic_hook_launch},
{ai_move, 0, medic_cable_attack},
@ -928,7 +951,7 @@ mframe_t medic_frames_attackCable[] = {
{ai_move, 0, medic_cable_attack},
{ai_move, -15, medic_hook_retract},
{ai_move, -1.5, NULL},
{ai_move, -1.2, NULL},
{ai_move, -1.2, medic_footstep},
{ai_move, -3, NULL},
{ai_move, -2, NULL},
{ai_move, 0.3, NULL},
@ -1008,6 +1031,9 @@ SP_monster_medic(edict_t *self)
sound_hook_heal = gi.soundindex("medic/medatck4.wav");
sound_hook_retract = gi.soundindex("medic/medatck5.wav");
sound_step = gi.soundindex("medic/step1.wav");
sound_step2 = gi.soundindex("medic/step2.wav");
gi.soundindex("medic/medatck1.wav");
self->movetype = MOVETYPE_STEP;

View File

@ -225,13 +225,13 @@ mutant_idle(edict_t *self)
void mutant_walk(edict_t *self);
mframe_t mutant_frames_walk[] = {
{ai_walk, 3, NULL},
{ai_walk, 3, mutant_step},
{ai_walk, 1, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, mutant_step},
{ai_walk, 10, NULL},
{ai_walk, 13, NULL},
{ai_walk, 10, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, mutant_step},
{ai_walk, 5, NULL},
{ai_walk, 6, NULL},
{ai_walk, 16, NULL},
@ -261,7 +261,7 @@ mutant_walk_loop(edict_t *self)
mframe_t mutant_frames_start_walk[] = {
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, -2, NULL},
{ai_walk, -2, mutant_step},
{ai_walk, 1, NULL}
};

View File

@ -258,10 +258,10 @@ parasite_stand(edict_t *self)
mframe_t parasite_frames_run[] = {
{ai_run, 30, NULL},
{ai_run, 30, NULL},
{ai_run, 22, NULL},
{ai_run, 19, NULL},
{ai_run, 22, parasite_tap},
{ai_run, 19, parasite_tap},
{ai_run, 24, NULL},
{ai_run, 28, NULL},
{ai_run, 28, parasite_tap},
{ai_run, 25, NULL}
};
@ -289,7 +289,7 @@ mmove_t parasite_move_start_run =
mframe_t parasite_frames_stop_run[] = {
{ai_run, 20, NULL},
{ai_run, 20, NULL},
{ai_run, 12, NULL},
{ai_run, 12, parasite_tap},
{ai_run, 10, NULL},
{ai_run, 0, NULL},
{ai_run, 0, NULL}

View File

@ -39,6 +39,39 @@ static int sound_death_light;
static int sound_death;
static int sound_death_ss;
static int sound_cock;
static int sound_step;
static int sound_step2;
static int sound_step3;
static int sound_step4;
void
soldier_footstep(edict_t *self)
{
if (!g_monsterfootsteps->value)
return;
int i;
i = rand() % (3 + 1 - 0) + 0;
if (i == 0)
{
gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
}
else if (i == 1)
{
gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
}
else if (i == 2)
{
gi.sound(self, CHAN_BODY, sound_step3, 1, ATTN_NORM, 0);
}
else if (i == 3)
{
gi.sound(self, CHAN_BODY, sound_step4, 1, ATTN_NORM, 0);
}
}
void
soldier_idle(edict_t *self)
@ -207,12 +240,12 @@ mframe_t soldier_frames_walk1[] = {
{ai_walk, 3, NULL},
{ai_walk, 6, NULL},
{ai_walk, 2, NULL},
{ai_walk, 2, NULL},
{ai_walk, 2, soldier_footstep},
{ai_walk, 2, NULL},
{ai_walk, 1, NULL},
{ai_walk, 6, NULL},
{ai_walk, 5, NULL},
{ai_walk, 3, NULL},
{ai_walk, 3, soldier_footstep},
{ai_walk, -1, soldier_walk1_random},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
@ -242,17 +275,17 @@ mframe_t soldier_frames_walk1[] = {
mmove_t soldier_move_walk1 =
{
FRAME_walk101,
FRAME_walk133,
soldier_frames_walk1,
NULL
FRAME_walk133,
soldier_frames_walk1,
NULL
};
mframe_t soldier_frames_walk2[] = {
{ai_walk, 4, NULL},
{ai_walk, 4, soldier_footstep},
{ai_walk, 4, NULL},
{ai_walk, 9, NULL},
{ai_walk, 8, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, soldier_footstep},
{ai_walk, 1, NULL},
{ai_walk, 3, NULL},
{ai_walk, 7, NULL},
@ -303,10 +336,10 @@ mmove_t soldier_move_start_run =
mframe_t soldier_frames_run[] = {
{ai_run, 10, NULL},
{ai_run, 11, NULL},
{ai_run, 11, soldier_footstep},
{ai_run, 11, NULL},
{ai_run, 16, NULL},
{ai_run, 10, NULL},
{ai_run, 10, soldier_footstep},
{ai_run, 15, NULL}
};
@ -381,7 +414,7 @@ mmove_t soldier_move_pain2 =
mframe_t soldier_frames_pain3[] = {
{ai_move, -8, NULL},
{ai_move, 10, NULL},
{ai_move, -4, NULL},
{ai_move, -4, soldier_footstep},
{ai_move, -1, NULL},
{ai_move, -3, NULL},
{ai_move, 0, NULL},
@ -396,7 +429,7 @@ mframe_t soldier_frames_pain3[] = {
{ai_move, 2, NULL},
{ai_move, 4, NULL},
{ai_move, 3, NULL},
{ai_move, 2, NULL}
{ai_move, 2, soldier_footstep}
};
mmove_t soldier_move_pain3 =
@ -911,11 +944,11 @@ soldier_fire4(edict_t *self)
mframe_t soldier_frames_attack4[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, soldier_footstep},
{ai_charge, 0, soldier_fire4},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
{ai_charge, 0, soldier_footstep}
};
mmove_t soldier_move_attack4 =
@ -965,17 +998,17 @@ soldier_attack6_refire(edict_t *self)
mframe_t soldier_frames_attack6[] = {
{ai_charge, 10, NULL},
{ai_charge, 4, NULL},
{ai_charge, 12, NULL},
{ai_charge, 12, soldier_footstep},
{ai_charge, 11, soldier_fire8},
{ai_charge, 13, NULL},
{ai_charge, 18, NULL},
{ai_charge, 15, NULL},
{ai_charge, 15, soldier_footstep},
{ai_charge, 14, NULL},
{ai_charge, 11, NULL},
{ai_charge, 8, NULL},
{ai_charge, 8, soldier_footstep},
{ai_charge, 11, NULL},
{ai_charge, 12, NULL},
{ai_charge, 12, NULL},
{ai_charge, 12, soldier_footstep},
{ai_charge, 17, soldier_attack6_refire}
};
@ -1558,6 +1591,10 @@ SP_monster_soldier_x(edict_t *self)
sound_sight1 = gi.soundindex("soldier/solsght1.wav");
sound_sight2 = gi.soundindex("soldier/solsrch1.wav");
sound_cock = gi.soundindex("infantry/infatck3.wav");
sound_step = gi.soundindex("player/step1.wav");
sound_step2 = gi.soundindex("player/step2.wav");
sound_step3 = gi.soundindex("player/step3.wav");
sound_step4 = gi.soundindex("player/step4.wav");
self->mass = 100;
@ -1603,6 +1640,10 @@ SP_monster_soldier_light(edict_t *self)
sound_pain_light = gi.soundindex("soldier/solpain2.wav");
sound_death_light = gi.soundindex("soldier/soldeth2.wav");
sound_step = gi.soundindex("player/step1.wav");
sound_step2 = gi.soundindex("player/step2.wav");
sound_step3 = gi.soundindex("player/step3.wav");
sound_step4 = gi.soundindex("player/step4.wav");
gi.modelindex("models/objects/laser/tris.md2");
gi.soundindex("misc/lasfly.wav");
gi.soundindex("soldier/solatck2.wav");
@ -1634,6 +1675,10 @@ SP_monster_soldier(edict_t *self)
sound_pain = gi.soundindex("soldier/solpain1.wav");
sound_death = gi.soundindex("soldier/soldeth1.wav");
sound_step = gi.soundindex("player/step1.wav");
sound_step2 = gi.soundindex("player/step2.wav");
sound_step3 = gi.soundindex("player/step3.wav");
sound_step4 = gi.soundindex("player/step4.wav");
gi.soundindex("soldier/solatck1.wav");
self->s.skinnum = 2;
@ -1663,6 +1708,10 @@ SP_monster_soldier_ss(edict_t *self)
sound_pain_ss = gi.soundindex("soldier/solpain3.wav");
sound_death_ss = gi.soundindex("soldier/soldeth3.wav");
sound_step = gi.soundindex("player/step1.wav");
sound_step2 = gi.soundindex("player/step2.wav");
sound_step3 = gi.soundindex("player/step3.wav");
sound_step4 = gi.soundindex("player/step4.wav");
gi.soundindex("soldier/solatck3.wav");
self->s.skinnum = 4;

View File

@ -245,6 +245,7 @@ InitGame(void)
skill = gi.cvar("skill", "1", CVAR_LATCH);
maxentities = gi.cvar("maxentities", "1024", CVAR_LATCH);
g_footsteps = gi.cvar("g_footsteps", "1", CVAR_ARCHIVE);
g_monsterfootsteps = gi.cvar("g_monsterfootsteps", "0", CVAR_ARCHIVE);
g_fix_triggered = gi.cvar ("g_fix_triggered", "0", 0);
g_commanderbody_nogod = gi.cvar("g_commanderbody_nogod", "0", CVAR_ARCHIVE);