mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-01-20 08:21:08 +00:00
Rework berserker and add sanity checks
This commit is contained in:
parent
7a8f60c90b
commit
cf2fb96cce
2 changed files with 594 additions and 416 deletions
|
@ -1,34 +1,32 @@
|
|||
/*
|
||||
Copyright (C) 1997-2001 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
BERSERK
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* The berserker.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
#include "../../header/local.h"
|
||||
#include "berserker.h"
|
||||
|
||||
|
||||
static int sound_pain;
|
||||
static int sound_die;
|
||||
static int sound_idle;
|
||||
|
@ -36,35 +34,57 @@ static int sound_punch;
|
|||
static int sound_sight;
|
||||
static int sound_search;
|
||||
|
||||
void berserk_sight (edict_t *self, edict_t *other)
|
||||
void
|
||||
berserk_sight(edict_t *self, edict_t *other /* unused */)
|
||||
{
|
||||
gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
|
||||
}
|
||||
|
||||
void berserk_search (edict_t *self)
|
||||
{
|
||||
gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
|
||||
void
|
||||
berserk_search(edict_t *self)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
|
||||
}
|
||||
|
||||
void berserk_fidget(edict_t *self);
|
||||
|
||||
void berserk_fidget (edict_t *self);
|
||||
mframe_t berserk_frames_stand [] =
|
||||
{
|
||||
mframe_t berserk_frames_stand[] = {
|
||||
{ai_stand, 0, berserk_fidget},
|
||||
{ai_stand, 0, NULL},
|
||||
{ai_stand, 0, NULL},
|
||||
{ai_stand, 0, NULL},
|
||||
{ai_stand, 0, NULL}
|
||||
};
|
||||
mmove_t berserk_move_stand = {FRAME_stand1, FRAME_stand5, berserk_frames_stand, NULL};
|
||||
|
||||
void berserk_stand (edict_t *self)
|
||||
mmove_t berserk_move_stand =
|
||||
{
|
||||
FRAME_stand1,
|
||||
FRAME_stand5,
|
||||
berserk_frames_stand,
|
||||
NULL};
|
||||
|
||||
void
|
||||
berserk_stand(edict_t *self)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self->monsterinfo.currentmove = &berserk_move_stand;
|
||||
}
|
||||
|
||||
mframe_t berserk_frames_stand_fidget [] =
|
||||
{
|
||||
mframe_t berserk_frames_stand_fidget[] = {
|
||||
{ai_stand, 0, NULL},
|
||||
{ai_stand, 0, NULL},
|
||||
{ai_stand, 0, NULL},
|
||||
|
@ -86,22 +106,38 @@ mframe_t berserk_frames_stand_fidget [] =
|
|||
{ai_stand, 0, NULL},
|
||||
{ai_stand, 0, NULL}
|
||||
};
|
||||
mmove_t berserk_move_stand_fidget = {FRAME_standb1, FRAME_standb20, berserk_frames_stand_fidget, berserk_stand};
|
||||
|
||||
void berserk_fidget (edict_t *self)
|
||||
mmove_t berserk_move_stand_fidget =
|
||||
{
|
||||
FRAME_standb1,
|
||||
FRAME_standb20,
|
||||
berserk_frames_stand_fidget,
|
||||
berserk_stand
|
||||
};
|
||||
|
||||
void
|
||||
berserk_fidget(edict_t *self)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (random() > 0.15)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self->monsterinfo.currentmove = &berserk_move_stand_fidget;
|
||||
gi.sound (self, CHAN_WEAPON, sound_idle, 1, ATTN_IDLE, 0);
|
||||
gi.sound(self, CHAN_WEAPON, sound_idle, 1, ATTN_IDLE, 0);
|
||||
}
|
||||
|
||||
|
||||
mframe_t berserk_frames_walk [] =
|
||||
{
|
||||
mframe_t berserk_frames_walk[] = {
|
||||
{ai_walk, 9.1, NULL},
|
||||
{ai_walk, 6.3, NULL},
|
||||
{ai_walk, 4.9, NULL},
|
||||
|
@ -115,15 +151,26 @@ mframe_t berserk_frames_walk [] =
|
|||
{ai_walk, 4.7, NULL},
|
||||
{ai_walk, 4.8, NULL}
|
||||
};
|
||||
mmove_t berserk_move_walk = {FRAME_walkc1, FRAME_walkc11, berserk_frames_walk, NULL};
|
||||
|
||||
void berserk_walk (edict_t *self)
|
||||
mmove_t berserk_move_walk =
|
||||
{
|
||||
FRAME_walkc1,
|
||||
FRAME_walkc11,
|
||||
berserk_frames_walk,
|
||||
NULL
|
||||
};
|
||||
|
||||
void
|
||||
berserk_walk(edict_t *self)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self->monsterinfo.currentmove = &berserk_move_walk;
|
||||
}
|
||||
|
||||
mframe_t berserk_frames_run1 [] =
|
||||
{
|
||||
mframe_t berserk_frames_run1[] = {
|
||||
{ai_run, 21, NULL},
|
||||
{ai_run, 11, NULL},
|
||||
{ai_run, 21, NULL},
|
||||
|
@ -131,53 +178,91 @@ mframe_t berserk_frames_run1 [] =
|
|||
{ai_run, 18, NULL},
|
||||
{ai_run, 19, NULL}
|
||||
};
|
||||
mmove_t berserk_move_run1 = {FRAME_run1, FRAME_run6, berserk_frames_run1, NULL};
|
||||
|
||||
void berserk_run (edict_t *self)
|
||||
mmove_t berserk_move_run1 =
|
||||
{
|
||||
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
|
||||
self->monsterinfo.currentmove = &berserk_move_stand;
|
||||
else
|
||||
self->monsterinfo.currentmove = &berserk_move_run1;
|
||||
}
|
||||
|
||||
|
||||
void berserk_attack_spike (edict_t *self)
|
||||
{
|
||||
static vec3_t aim = {MELEE_DISTANCE, 0, -24};
|
||||
fire_hit (self, aim, (15 + (rand() % 6)), 400); // Faster attack -- upwards and backwards
|
||||
}
|
||||
|
||||
|
||||
void berserk_swing (edict_t *self)
|
||||
{
|
||||
gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0);
|
||||
}
|
||||
|
||||
mframe_t berserk_frames_attack_spike [] =
|
||||
{
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, berserk_swing},
|
||||
{ai_charge, 0, berserk_attack_spike},
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, NULL}
|
||||
FRAME_run1,
|
||||
FRAME_run6,
|
||||
berserk_frames_run1,
|
||||
NULL
|
||||
};
|
||||
mmove_t berserk_move_attack_spike = {FRAME_att_c1, FRAME_att_c8, berserk_frames_attack_spike, berserk_run};
|
||||
|
||||
|
||||
void berserk_attack_club (edict_t *self)
|
||||
{
|
||||
vec3_t aim;
|
||||
|
||||
VectorSet (aim, MELEE_DISTANCE, self->mins[0], -4);
|
||||
fire_hit (self, aim, (5 + (rand() % 6)), 400); // Slower attack
|
||||
void
|
||||
berserk_run(edict_t *self)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
|
||||
{
|
||||
self->monsterinfo.currentmove = &berserk_move_stand;
|
||||
}
|
||||
else
|
||||
{
|
||||
self->monsterinfo.currentmove = &berserk_move_run1;
|
||||
}
|
||||
}
|
||||
|
||||
mframe_t berserk_frames_attack_club [] =
|
||||
{
|
||||
void
|
||||
berserk_attack_spike(edict_t *self)
|
||||
{
|
||||
static vec3_t aim = {MELEE_DISTANCE, 0, -24};
|
||||
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
fire_hit(self, aim, (15 + (rand() % 6)), 400); /* Faster attack -- upwards and backwards */
|
||||
}
|
||||
|
||||
void
|
||||
berserk_swing(edict_t *self)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
gi.sound(self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0);
|
||||
}
|
||||
|
||||
mframe_t berserk_frames_attack_spike[] = {
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, berserk_swing},
|
||||
{ai_charge, 0, berserk_attack_spike},
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, NULL}
|
||||
};
|
||||
|
||||
mmove_t berserk_move_attack_spike =
|
||||
{
|
||||
FRAME_att_c1,
|
||||
FRAME_att_c8,
|
||||
berserk_frames_attack_spike,
|
||||
berserk_run
|
||||
};
|
||||
|
||||
void
|
||||
berserk_attack_club(edict_t *self)
|
||||
{
|
||||
vec3_t aim;
|
||||
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
VectorSet(aim, MELEE_DISTANCE, self->mins[0], -4);
|
||||
fire_hit(self, aim, (5 + (rand() % 6)), 400); /* Slower attack */
|
||||
}
|
||||
|
||||
mframe_t berserk_frames_attack_club[] = {
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, NULL},
|
||||
|
@ -191,16 +276,23 @@ mframe_t berserk_frames_attack_club [] =
|
|||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, NULL}
|
||||
};
|
||||
mmove_t berserk_move_attack_club = {FRAME_att_c9, FRAME_att_c20, berserk_frames_attack_club, berserk_run};
|
||||
|
||||
|
||||
void berserk_strike (edict_t *self)
|
||||
mmove_t berserk_move_attack_club =
|
||||
{
|
||||
FRAME_att_c9,
|
||||
FRAME_att_c20,
|
||||
berserk_frames_attack_club,
|
||||
berserk_run
|
||||
};
|
||||
|
||||
void
|
||||
berserk_strike(edict_t *self)
|
||||
{
|
||||
/* Unused, but removal is
|
||||
very PITA. Let it be... */
|
||||
}
|
||||
|
||||
|
||||
mframe_t berserk_frames_attack_strike [] =
|
||||
{
|
||||
mframe_t berserk_frames_attack_strike[] = {
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
|
@ -216,30 +308,48 @@ mframe_t berserk_frames_attack_strike [] =
|
|||
{ai_move, 9.7, NULL},
|
||||
{ai_move, 13.6, NULL}
|
||||
};
|
||||
|
||||
mmove_t berserk_move_attack_strike = {FRAME_att_c21, FRAME_att_c34, berserk_frames_attack_strike, berserk_run};
|
||||
|
||||
|
||||
void berserk_melee (edict_t *self)
|
||||
mmove_t berserk_move_attack_strike =
|
||||
{
|
||||
FRAME_att_c21,
|
||||
FRAME_att_c34,
|
||||
berserk_frames_attack_strike,
|
||||
berserk_run
|
||||
};
|
||||
|
||||
void
|
||||
berserk_melee(edict_t *self)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ((rand() % 2) == 0)
|
||||
{
|
||||
self->monsterinfo.currentmove = &berserk_move_attack_spike;
|
||||
}
|
||||
else
|
||||
{
|
||||
self->monsterinfo.currentmove = &berserk_move_attack_club;
|
||||
}
|
||||
}
|
||||
|
||||
mframe_t berserk_frames_pain1 [] =
|
||||
{
|
||||
mframe_t berserk_frames_pain1[] = {
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL}
|
||||
};
|
||||
mmove_t berserk_move_pain1 = {FRAME_painc1, FRAME_painc4, berserk_frames_pain1, berserk_run};
|
||||
|
||||
|
||||
mframe_t berserk_frames_pain2 [] =
|
||||
mmove_t berserk_move_pain1 =
|
||||
{
|
||||
FRAME_painc1,
|
||||
FRAME_painc4,
|
||||
berserk_frames_pain1,
|
||||
berserk_run};
|
||||
|
||||
mframe_t berserk_frames_pain2[] = {
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
|
@ -261,42 +371,69 @@ mframe_t berserk_frames_pain2 [] =
|
|||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL}
|
||||
};
|
||||
mmove_t berserk_move_pain2 = {FRAME_painb1, FRAME_painb20, berserk_frames_pain2, berserk_run};
|
||||
|
||||
void berserk_pain (edict_t *self, edict_t *other, float kick, int damage)
|
||||
mmove_t berserk_move_pain2 =
|
||||
{
|
||||
FRAME_painb1,
|
||||
FRAME_painb20,
|
||||
berserk_frames_pain2,
|
||||
berserk_run
|
||||
};
|
||||
|
||||
void
|
||||
berserk_pain(edict_t *self, edict_t *other /* unused */,
|
||||
float kick /* unused */, int damage)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (self->health < (self->max_health / 2))
|
||||
{
|
||||
self->s.skinnum = 1;
|
||||
}
|
||||
|
||||
if (level.time < self->pain_debounce_time)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self->pain_debounce_time = level.time + 3;
|
||||
gi.sound (self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0);
|
||||
gi.sound(self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0);
|
||||
|
||||
if (skill->value == 3)
|
||||
return; // no pain anims in nightmare
|
||||
{
|
||||
return; /* no pain anims in nightmare */
|
||||
}
|
||||
|
||||
if ((damage < 20) || (random() < 0.5))
|
||||
{
|
||||
self->monsterinfo.currentmove = &berserk_move_pain1;
|
||||
}
|
||||
else
|
||||
{
|
||||
self->monsterinfo.currentmove = &berserk_move_pain2;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void berserk_dead (edict_t *self)
|
||||
{
|
||||
VectorSet (self->mins, -16, -16, -24);
|
||||
VectorSet (self->maxs, 16, 16, -8);
|
||||
void
|
||||
berserk_dead(edict_t *self)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
VectorSet(self->mins, -16, -16, -24);
|
||||
VectorSet(self->maxs, 16, 16, -8);
|
||||
self->movetype = MOVETYPE_TOSS;
|
||||
self->svflags |= SVF_DEADMONSTER;
|
||||
self->nextthink = 0;
|
||||
gi.linkentity (self);
|
||||
gi.linkentity(self);
|
||||
}
|
||||
|
||||
|
||||
mframe_t berserk_frames_death1 [] =
|
||||
{
|
||||
mframe_t berserk_frames_death1[] = {
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
|
@ -310,13 +447,17 @@ mframe_t berserk_frames_death1 [] =
|
|||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL}
|
||||
|
||||
};
|
||||
mmove_t berserk_move_death1 = {FRAME_death1, FRAME_death13, berserk_frames_death1, berserk_dead};
|
||||
|
||||
|
||||
mframe_t berserk_frames_death2 [] =
|
||||
mmove_t berserk_move_death1 =
|
||||
{
|
||||
FRAME_death1,
|
||||
FRAME_death13,
|
||||
berserk_frames_death1,
|
||||
berserk_dead
|
||||
};
|
||||
|
||||
mframe_t berserk_frames_death2[] = {
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
|
@ -326,60 +467,94 @@ mframe_t berserk_frames_death2 [] =
|
|||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL}
|
||||
};
|
||||
mmove_t berserk_move_death2 = {FRAME_deathc1, FRAME_deathc8, berserk_frames_death2, berserk_dead};
|
||||
|
||||
|
||||
void berserk_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
||||
mmove_t berserk_move_death2 =
|
||||
{
|
||||
int n;
|
||||
FRAME_deathc1,
|
||||
FRAME_deathc8,
|
||||
berserk_frames_death2,
|
||||
berserk_dead};
|
||||
|
||||
void
|
||||
berserk_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */,
|
||||
int damage, vec3_t point /* unused */)
|
||||
{
|
||||
int n;
|
||||
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (self->health <= self->gib_health)
|
||||
{
|
||||
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
||||
for (n= 0; n < 2; n++)
|
||||
ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
|
||||
for (n= 0; n < 4; n++)
|
||||
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
||||
ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
|
||||
gi.sound(self, CHAN_VOICE, gi.soundindex( "misc/udeath.wav"), 1, ATTN_NORM, 0);
|
||||
|
||||
for (n = 0; n < 2; n++)
|
||||
{
|
||||
ThrowGib(self, "models/objects/gibs/bone/tris.md2",
|
||||
damage, GIB_ORGANIC);
|
||||
}
|
||||
|
||||
for (n = 0; n < 4; n++)
|
||||
{
|
||||
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
|
||||
damage, GIB_ORGANIC);
|
||||
}
|
||||
|
||||
ThrowHead(self, "models/objects/gibs/head2/tris.md2",
|
||||
damage, GIB_ORGANIC);
|
||||
self->deadflag = DEAD_DEAD;
|
||||
return;
|
||||
}
|
||||
|
||||
if (self->deadflag == DEAD_DEAD)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
|
||||
gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
|
||||
self->deadflag = DEAD_DEAD;
|
||||
self->takedamage = DAMAGE_YES;
|
||||
|
||||
if (damage >= 50)
|
||||
{
|
||||
self->monsterinfo.currentmove = &berserk_move_death1;
|
||||
}
|
||||
else
|
||||
{
|
||||
self->monsterinfo.currentmove = &berserk_move_death2;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
|
||||
*/
|
||||
void SP_monster_berserk (edict_t *self)
|
||||
{
|
||||
/*
|
||||
* QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
|
||||
*/
|
||||
void
|
||||
SP_monster_berserk(edict_t *self)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (deathmatch->value)
|
||||
{
|
||||
G_FreeEdict (self);
|
||||
G_FreeEdict(self);
|
||||
return;
|
||||
}
|
||||
|
||||
// pre-caches
|
||||
sound_pain = gi.soundindex ("berserk/berpain2.wav");
|
||||
sound_die = gi.soundindex ("berserk/berdeth2.wav");
|
||||
sound_idle = gi.soundindex ("berserk/beridle1.wav");
|
||||
sound_punch = gi.soundindex ("berserk/attack.wav");
|
||||
sound_search = gi.soundindex ("berserk/bersrch1.wav");
|
||||
sound_sight = gi.soundindex ("berserk/sight.wav");
|
||||
/* pre-caches */
|
||||
sound_pain = gi.soundindex("berserk/berpain2.wav");
|
||||
sound_die = gi.soundindex("berserk/berdeth2.wav");
|
||||
sound_idle = gi.soundindex("berserk/beridle1.wav");
|
||||
sound_punch = gi.soundindex("berserk/attack.wav");
|
||||
sound_search = gi.soundindex("berserk/bersrch1.wav");
|
||||
sound_sight = gi.soundindex("berserk/sight.wav");
|
||||
|
||||
self->s.modelindex = gi.modelindex("models/monsters/berserk/tris.md2");
|
||||
VectorSet (self->mins, -16, -16, -24);
|
||||
VectorSet (self->maxs, 16, 16, 32);
|
||||
VectorSet(self->mins, -16, -16, -24);
|
||||
VectorSet(self->maxs, 16, 16, 32);
|
||||
self->movetype = MOVETYPE_STEP;
|
||||
self->solid = SOLID_BBOX;
|
||||
|
||||
|
@ -402,8 +577,8 @@ void SP_monster_berserk (edict_t *self)
|
|||
self->monsterinfo.currentmove = &berserk_move_stand;
|
||||
self->monsterinfo.scale = MODEL_SCALE;
|
||||
|
||||
gi.linkentity (self);
|
||||
gi.linkentity(self);
|
||||
|
||||
walkmonster_start (self);
|
||||
walkmonster_start(self);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,269 +1,272 @@
|
|||
/*
|
||||
Copyright (C) 1997-2001 Id Software, Inc.
|
||||
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* Berserker animations.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
#define FRAME_stand1 0
|
||||
#define FRAME_stand2 1
|
||||
#define FRAME_stand3 2
|
||||
#define FRAME_stand4 3
|
||||
#define FRAME_stand5 4
|
||||
#define FRAME_standb1 5
|
||||
#define FRAME_standb2 6
|
||||
#define FRAME_standb3 7
|
||||
#define FRAME_standb4 8
|
||||
#define FRAME_standb5 9
|
||||
#define FRAME_standb6 10
|
||||
#define FRAME_standb7 11
|
||||
#define FRAME_standb8 12
|
||||
#define FRAME_standb9 13
|
||||
#define FRAME_standb10 14
|
||||
#define FRAME_standb11 15
|
||||
#define FRAME_standb12 16
|
||||
#define FRAME_standb13 17
|
||||
#define FRAME_standb14 18
|
||||
#define FRAME_standb15 19
|
||||
#define FRAME_standb16 20
|
||||
#define FRAME_standb17 21
|
||||
#define FRAME_standb18 22
|
||||
#define FRAME_standb19 23
|
||||
#define FRAME_standb20 24
|
||||
#define FRAME_walkc1 25
|
||||
#define FRAME_walkc2 26
|
||||
#define FRAME_walkc3 27
|
||||
#define FRAME_walkc4 28
|
||||
#define FRAME_walkc5 29
|
||||
#define FRAME_walkc6 30
|
||||
#define FRAME_walkc7 31
|
||||
#define FRAME_walkc8 32
|
||||
#define FRAME_walkc9 33
|
||||
#define FRAME_walkc10 34
|
||||
#define FRAME_walkc11 35
|
||||
#define FRAME_run1 36
|
||||
#define FRAME_run2 37
|
||||
#define FRAME_run3 38
|
||||
#define FRAME_run4 39
|
||||
#define FRAME_run5 40
|
||||
#define FRAME_run6 41
|
||||
#define FRAME_att_a1 42
|
||||
#define FRAME_att_a2 43
|
||||
#define FRAME_att_a3 44
|
||||
#define FRAME_att_a4 45
|
||||
#define FRAME_att_a5 46
|
||||
#define FRAME_att_a6 47
|
||||
#define FRAME_att_a7 48
|
||||
#define FRAME_att_a8 49
|
||||
#define FRAME_att_a9 50
|
||||
#define FRAME_att_a10 51
|
||||
#define FRAME_att_a11 52
|
||||
#define FRAME_att_a12 53
|
||||
#define FRAME_att_a13 54
|
||||
#define FRAME_att_b1 55
|
||||
#define FRAME_att_b2 56
|
||||
#define FRAME_att_b3 57
|
||||
#define FRAME_att_b4 58
|
||||
#define FRAME_att_b5 59
|
||||
#define FRAME_att_b6 60
|
||||
#define FRAME_att_b7 61
|
||||
#define FRAME_att_b8 62
|
||||
#define FRAME_att_b9 63
|
||||
#define FRAME_att_b10 64
|
||||
#define FRAME_att_b11 65
|
||||
#define FRAME_att_b12 66
|
||||
#define FRAME_att_b13 67
|
||||
#define FRAME_att_b14 68
|
||||
#define FRAME_att_b15 69
|
||||
#define FRAME_att_b16 70
|
||||
#define FRAME_att_b17 71
|
||||
#define FRAME_att_b18 72
|
||||
#define FRAME_att_b19 73
|
||||
#define FRAME_att_b20 74
|
||||
#define FRAME_att_b21 75
|
||||
#define FRAME_att_c1 76
|
||||
#define FRAME_att_c2 77
|
||||
#define FRAME_att_c3 78
|
||||
#define FRAME_att_c4 79
|
||||
#define FRAME_att_c5 80
|
||||
#define FRAME_att_c6 81
|
||||
#define FRAME_att_c7 82
|
||||
#define FRAME_att_c8 83
|
||||
#define FRAME_att_c9 84
|
||||
#define FRAME_att_c10 85
|
||||
#define FRAME_att_c11 86
|
||||
#define FRAME_att_c12 87
|
||||
#define FRAME_att_c13 88
|
||||
#define FRAME_att_c14 89
|
||||
#define FRAME_att_c15 90
|
||||
#define FRAME_att_c16 91
|
||||
#define FRAME_att_c17 92
|
||||
#define FRAME_att_c18 93
|
||||
#define FRAME_att_c19 94
|
||||
#define FRAME_att_c20 95
|
||||
#define FRAME_att_c21 96
|
||||
#define FRAME_att_c22 97
|
||||
#define FRAME_att_c23 98
|
||||
#define FRAME_att_c24 99
|
||||
#define FRAME_att_c25 100
|
||||
#define FRAME_att_c26 101
|
||||
#define FRAME_att_c27 102
|
||||
#define FRAME_att_c28 103
|
||||
#define FRAME_att_c29 104
|
||||
#define FRAME_att_c30 105
|
||||
#define FRAME_att_c31 106
|
||||
#define FRAME_att_c32 107
|
||||
#define FRAME_att_c33 108
|
||||
#define FRAME_att_c34 109
|
||||
#define FRAME_r_att1 110
|
||||
#define FRAME_r_att2 111
|
||||
#define FRAME_r_att3 112
|
||||
#define FRAME_r_att4 113
|
||||
#define FRAME_r_att5 114
|
||||
#define FRAME_r_att6 115
|
||||
#define FRAME_r_att7 116
|
||||
#define FRAME_r_att8 117
|
||||
#define FRAME_r_att9 118
|
||||
#define FRAME_r_att10 119
|
||||
#define FRAME_r_att11 120
|
||||
#define FRAME_r_att12 121
|
||||
#define FRAME_r_att13 122
|
||||
#define FRAME_r_att14 123
|
||||
#define FRAME_r_att15 124
|
||||
#define FRAME_r_att16 125
|
||||
#define FRAME_r_att17 126
|
||||
#define FRAME_r_att18 127
|
||||
#define FRAME_r_attb1 128
|
||||
#define FRAME_r_attb2 129
|
||||
#define FRAME_r_attb3 130
|
||||
#define FRAME_r_attb4 131
|
||||
#define FRAME_r_attb5 132
|
||||
#define FRAME_r_attb6 133
|
||||
#define FRAME_r_attb7 134
|
||||
#define FRAME_r_attb8 135
|
||||
#define FRAME_r_attb9 136
|
||||
#define FRAME_r_attb10 137
|
||||
#define FRAME_r_attb11 138
|
||||
#define FRAME_r_attb12 139
|
||||
#define FRAME_r_attb13 140
|
||||
#define FRAME_r_attb14 141
|
||||
#define FRAME_r_attb15 142
|
||||
#define FRAME_r_attb16 143
|
||||
#define FRAME_r_attb17 144
|
||||
#define FRAME_r_attb18 145
|
||||
#define FRAME_slam1 146
|
||||
#define FRAME_slam2 147
|
||||
#define FRAME_slam3 148
|
||||
#define FRAME_slam4 149
|
||||
#define FRAME_slam5 150
|
||||
#define FRAME_slam6 151
|
||||
#define FRAME_slam7 152
|
||||
#define FRAME_slam8 153
|
||||
#define FRAME_slam9 154
|
||||
#define FRAME_slam10 155
|
||||
#define FRAME_slam11 156
|
||||
#define FRAME_slam12 157
|
||||
#define FRAME_slam13 158
|
||||
#define FRAME_slam14 159
|
||||
#define FRAME_slam15 160
|
||||
#define FRAME_slam16 161
|
||||
#define FRAME_slam17 162
|
||||
#define FRAME_slam18 163
|
||||
#define FRAME_slam19 164
|
||||
#define FRAME_slam20 165
|
||||
#define FRAME_slam21 166
|
||||
#define FRAME_slam22 167
|
||||
#define FRAME_slam23 168
|
||||
#define FRAME_duck1 169
|
||||
#define FRAME_duck2 170
|
||||
#define FRAME_duck3 171
|
||||
#define FRAME_duck4 172
|
||||
#define FRAME_duck5 173
|
||||
#define FRAME_duck6 174
|
||||
#define FRAME_duck7 175
|
||||
#define FRAME_duck8 176
|
||||
#define FRAME_duck9 177
|
||||
#define FRAME_duck10 178
|
||||
#define FRAME_fall1 179
|
||||
#define FRAME_fall2 180
|
||||
#define FRAME_fall3 181
|
||||
#define FRAME_fall4 182
|
||||
#define FRAME_fall5 183
|
||||
#define FRAME_fall6 184
|
||||
#define FRAME_fall7 185
|
||||
#define FRAME_fall8 186
|
||||
#define FRAME_fall9 187
|
||||
#define FRAME_fall10 188
|
||||
#define FRAME_fall11 189
|
||||
#define FRAME_fall12 190
|
||||
#define FRAME_fall13 191
|
||||
#define FRAME_fall14 192
|
||||
#define FRAME_fall15 193
|
||||
#define FRAME_fall16 194
|
||||
#define FRAME_fall17 195
|
||||
#define FRAME_fall18 196
|
||||
#define FRAME_fall19 197
|
||||
#define FRAME_fall20 198
|
||||
#define FRAME_painc1 199
|
||||
#define FRAME_painc2 200
|
||||
#define FRAME_painc3 201
|
||||
#define FRAME_painc4 202
|
||||
#define FRAME_painb1 203
|
||||
#define FRAME_painb2 204
|
||||
#define FRAME_painb3 205
|
||||
#define FRAME_painb4 206
|
||||
#define FRAME_painb5 207
|
||||
#define FRAME_painb6 208
|
||||
#define FRAME_painb7 209
|
||||
#define FRAME_painb8 210
|
||||
#define FRAME_painb9 211
|
||||
#define FRAME_painb10 212
|
||||
#define FRAME_painb11 213
|
||||
#define FRAME_painb12 214
|
||||
#define FRAME_painb13 215
|
||||
#define FRAME_painb14 216
|
||||
#define FRAME_painb15 217
|
||||
#define FRAME_painb16 218
|
||||
#define FRAME_painb17 219
|
||||
#define FRAME_painb18 220
|
||||
#define FRAME_painb19 221
|
||||
#define FRAME_painb20 222
|
||||
#define FRAME_death1 223
|
||||
#define FRAME_death2 224
|
||||
#define FRAME_death3 225
|
||||
#define FRAME_death4 226
|
||||
#define FRAME_death5 227
|
||||
#define FRAME_death6 228
|
||||
#define FRAME_death7 229
|
||||
#define FRAME_death8 230
|
||||
#define FRAME_death9 231
|
||||
#define FRAME_death10 232
|
||||
#define FRAME_death11 233
|
||||
#define FRAME_death12 234
|
||||
#define FRAME_death13 235
|
||||
#define FRAME_deathc1 236
|
||||
#define FRAME_deathc2 237
|
||||
#define FRAME_deathc3 238
|
||||
#define FRAME_deathc4 239
|
||||
#define FRAME_deathc5 240
|
||||
#define FRAME_deathc6 241
|
||||
#define FRAME_deathc7 242
|
||||
#define FRAME_deathc8 243
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
// G:\quake2\baseq2\models/monsters/berserk
|
||||
|
||||
// This file generated by ModelGen - Do NOT Modify
|
||||
|
||||
#define FRAME_stand1 0
|
||||
#define FRAME_stand2 1
|
||||
#define FRAME_stand3 2
|
||||
#define FRAME_stand4 3
|
||||
#define FRAME_stand5 4
|
||||
#define FRAME_standb1 5
|
||||
#define FRAME_standb2 6
|
||||
#define FRAME_standb3 7
|
||||
#define FRAME_standb4 8
|
||||
#define FRAME_standb5 9
|
||||
#define FRAME_standb6 10
|
||||
#define FRAME_standb7 11
|
||||
#define FRAME_standb8 12
|
||||
#define FRAME_standb9 13
|
||||
#define FRAME_standb10 14
|
||||
#define FRAME_standb11 15
|
||||
#define FRAME_standb12 16
|
||||
#define FRAME_standb13 17
|
||||
#define FRAME_standb14 18
|
||||
#define FRAME_standb15 19
|
||||
#define FRAME_standb16 20
|
||||
#define FRAME_standb17 21
|
||||
#define FRAME_standb18 22
|
||||
#define FRAME_standb19 23
|
||||
#define FRAME_standb20 24
|
||||
#define FRAME_walkc1 25
|
||||
#define FRAME_walkc2 26
|
||||
#define FRAME_walkc3 27
|
||||
#define FRAME_walkc4 28
|
||||
#define FRAME_walkc5 29
|
||||
#define FRAME_walkc6 30
|
||||
#define FRAME_walkc7 31
|
||||
#define FRAME_walkc8 32
|
||||
#define FRAME_walkc9 33
|
||||
#define FRAME_walkc10 34
|
||||
#define FRAME_walkc11 35
|
||||
#define FRAME_run1 36
|
||||
#define FRAME_run2 37
|
||||
#define FRAME_run3 38
|
||||
#define FRAME_run4 39
|
||||
#define FRAME_run5 40
|
||||
#define FRAME_run6 41
|
||||
#define FRAME_att_a1 42
|
||||
#define FRAME_att_a2 43
|
||||
#define FRAME_att_a3 44
|
||||
#define FRAME_att_a4 45
|
||||
#define FRAME_att_a5 46
|
||||
#define FRAME_att_a6 47
|
||||
#define FRAME_att_a7 48
|
||||
#define FRAME_att_a8 49
|
||||
#define FRAME_att_a9 50
|
||||
#define FRAME_att_a10 51
|
||||
#define FRAME_att_a11 52
|
||||
#define FRAME_att_a12 53
|
||||
#define FRAME_att_a13 54
|
||||
#define FRAME_att_b1 55
|
||||
#define FRAME_att_b2 56
|
||||
#define FRAME_att_b3 57
|
||||
#define FRAME_att_b4 58
|
||||
#define FRAME_att_b5 59
|
||||
#define FRAME_att_b6 60
|
||||
#define FRAME_att_b7 61
|
||||
#define FRAME_att_b8 62
|
||||
#define FRAME_att_b9 63
|
||||
#define FRAME_att_b10 64
|
||||
#define FRAME_att_b11 65
|
||||
#define FRAME_att_b12 66
|
||||
#define FRAME_att_b13 67
|
||||
#define FRAME_att_b14 68
|
||||
#define FRAME_att_b15 69
|
||||
#define FRAME_att_b16 70
|
||||
#define FRAME_att_b17 71
|
||||
#define FRAME_att_b18 72
|
||||
#define FRAME_att_b19 73
|
||||
#define FRAME_att_b20 74
|
||||
#define FRAME_att_b21 75
|
||||
#define FRAME_att_c1 76
|
||||
#define FRAME_att_c2 77
|
||||
#define FRAME_att_c3 78
|
||||
#define FRAME_att_c4 79
|
||||
#define FRAME_att_c5 80
|
||||
#define FRAME_att_c6 81
|
||||
#define FRAME_att_c7 82
|
||||
#define FRAME_att_c8 83
|
||||
#define FRAME_att_c9 84
|
||||
#define FRAME_att_c10 85
|
||||
#define FRAME_att_c11 86
|
||||
#define FRAME_att_c12 87
|
||||
#define FRAME_att_c13 88
|
||||
#define FRAME_att_c14 89
|
||||
#define FRAME_att_c15 90
|
||||
#define FRAME_att_c16 91
|
||||
#define FRAME_att_c17 92
|
||||
#define FRAME_att_c18 93
|
||||
#define FRAME_att_c19 94
|
||||
#define FRAME_att_c20 95
|
||||
#define FRAME_att_c21 96
|
||||
#define FRAME_att_c22 97
|
||||
#define FRAME_att_c23 98
|
||||
#define FRAME_att_c24 99
|
||||
#define FRAME_att_c25 100
|
||||
#define FRAME_att_c26 101
|
||||
#define FRAME_att_c27 102
|
||||
#define FRAME_att_c28 103
|
||||
#define FRAME_att_c29 104
|
||||
#define FRAME_att_c30 105
|
||||
#define FRAME_att_c31 106
|
||||
#define FRAME_att_c32 107
|
||||
#define FRAME_att_c33 108
|
||||
#define FRAME_att_c34 109
|
||||
#define FRAME_r_att1 110
|
||||
#define FRAME_r_att2 111
|
||||
#define FRAME_r_att3 112
|
||||
#define FRAME_r_att4 113
|
||||
#define FRAME_r_att5 114
|
||||
#define FRAME_r_att6 115
|
||||
#define FRAME_r_att7 116
|
||||
#define FRAME_r_att8 117
|
||||
#define FRAME_r_att9 118
|
||||
#define FRAME_r_att10 119
|
||||
#define FRAME_r_att11 120
|
||||
#define FRAME_r_att12 121
|
||||
#define FRAME_r_att13 122
|
||||
#define FRAME_r_att14 123
|
||||
#define FRAME_r_att15 124
|
||||
#define FRAME_r_att16 125
|
||||
#define FRAME_r_att17 126
|
||||
#define FRAME_r_att18 127
|
||||
#define FRAME_r_attb1 128
|
||||
#define FRAME_r_attb2 129
|
||||
#define FRAME_r_attb3 130
|
||||
#define FRAME_r_attb4 131
|
||||
#define FRAME_r_attb5 132
|
||||
#define FRAME_r_attb6 133
|
||||
#define FRAME_r_attb7 134
|
||||
#define FRAME_r_attb8 135
|
||||
#define FRAME_r_attb9 136
|
||||
#define FRAME_r_attb10 137
|
||||
#define FRAME_r_attb11 138
|
||||
#define FRAME_r_attb12 139
|
||||
#define FRAME_r_attb13 140
|
||||
#define FRAME_r_attb14 141
|
||||
#define FRAME_r_attb15 142
|
||||
#define FRAME_r_attb16 143
|
||||
#define FRAME_r_attb17 144
|
||||
#define FRAME_r_attb18 145
|
||||
#define FRAME_slam1 146
|
||||
#define FRAME_slam2 147
|
||||
#define FRAME_slam3 148
|
||||
#define FRAME_slam4 149
|
||||
#define FRAME_slam5 150
|
||||
#define FRAME_slam6 151
|
||||
#define FRAME_slam7 152
|
||||
#define FRAME_slam8 153
|
||||
#define FRAME_slam9 154
|
||||
#define FRAME_slam10 155
|
||||
#define FRAME_slam11 156
|
||||
#define FRAME_slam12 157
|
||||
#define FRAME_slam13 158
|
||||
#define FRAME_slam14 159
|
||||
#define FRAME_slam15 160
|
||||
#define FRAME_slam16 161
|
||||
#define FRAME_slam17 162
|
||||
#define FRAME_slam18 163
|
||||
#define FRAME_slam19 164
|
||||
#define FRAME_slam20 165
|
||||
#define FRAME_slam21 166
|
||||
#define FRAME_slam22 167
|
||||
#define FRAME_slam23 168
|
||||
#define FRAME_duck1 169
|
||||
#define FRAME_duck2 170
|
||||
#define FRAME_duck3 171
|
||||
#define FRAME_duck4 172
|
||||
#define FRAME_duck5 173
|
||||
#define FRAME_duck6 174
|
||||
#define FRAME_duck7 175
|
||||
#define FRAME_duck8 176
|
||||
#define FRAME_duck9 177
|
||||
#define FRAME_duck10 178
|
||||
#define FRAME_fall1 179
|
||||
#define FRAME_fall2 180
|
||||
#define FRAME_fall3 181
|
||||
#define FRAME_fall4 182
|
||||
#define FRAME_fall5 183
|
||||
#define FRAME_fall6 184
|
||||
#define FRAME_fall7 185
|
||||
#define FRAME_fall8 186
|
||||
#define FRAME_fall9 187
|
||||
#define FRAME_fall10 188
|
||||
#define FRAME_fall11 189
|
||||
#define FRAME_fall12 190
|
||||
#define FRAME_fall13 191
|
||||
#define FRAME_fall14 192
|
||||
#define FRAME_fall15 193
|
||||
#define FRAME_fall16 194
|
||||
#define FRAME_fall17 195
|
||||
#define FRAME_fall18 196
|
||||
#define FRAME_fall19 197
|
||||
#define FRAME_fall20 198
|
||||
#define FRAME_painc1 199
|
||||
#define FRAME_painc2 200
|
||||
#define FRAME_painc3 201
|
||||
#define FRAME_painc4 202
|
||||
#define FRAME_painb1 203
|
||||
#define FRAME_painb2 204
|
||||
#define FRAME_painb3 205
|
||||
#define FRAME_painb4 206
|
||||
#define FRAME_painb5 207
|
||||
#define FRAME_painb6 208
|
||||
#define FRAME_painb7 209
|
||||
#define FRAME_painb8 210
|
||||
#define FRAME_painb9 211
|
||||
#define FRAME_painb10 212
|
||||
#define FRAME_painb11 213
|
||||
#define FRAME_painb12 214
|
||||
#define FRAME_painb13 215
|
||||
#define FRAME_painb14 216
|
||||
#define FRAME_painb15 217
|
||||
#define FRAME_painb16 218
|
||||
#define FRAME_painb17 219
|
||||
#define FRAME_painb18 220
|
||||
#define FRAME_painb19 221
|
||||
#define FRAME_painb20 222
|
||||
#define FRAME_death1 223
|
||||
#define FRAME_death2 224
|
||||
#define FRAME_death3 225
|
||||
#define FRAME_death4 226
|
||||
#define FRAME_death5 227
|
||||
#define FRAME_death6 228
|
||||
#define FRAME_death7 229
|
||||
#define FRAME_death8 230
|
||||
#define FRAME_death9 231
|
||||
#define FRAME_death10 232
|
||||
#define FRAME_death11 233
|
||||
#define FRAME_death12 234
|
||||
#define FRAME_death13 235
|
||||
#define FRAME_deathc1 236
|
||||
#define FRAME_deathc2 237
|
||||
#define FRAME_deathc3 238
|
||||
#define FRAME_deathc4 239
|
||||
#define FRAME_deathc5 240
|
||||
#define FRAME_deathc6 241
|
||||
#define FRAME_deathc7 242
|
||||
#define FRAME_deathc8 243
|
||||
|
||||
#define MODEL_SCALE 1.000000
|
||||
#define MODEL_SCALE 1.000000
|
||||
|
|
Loading…
Reference in a new issue