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Rename gl1_polyblend to gl_polyblend.
An upcoming commit will implement it for GL3.
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2 changed files with 4 additions and 4 deletions
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@ -121,7 +121,7 @@ cvar_t *gl_zfix;
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cvar_t *gl_finish;
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cvar_t *r_clear;
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cvar_t *gl_cull;
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cvar_t *gl1_polyblend;
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cvar_t *gl_polyblend;
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cvar_t *gl1_flashblend;
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cvar_t *gl1_saturatelighting;
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cvar_t *r_vsync;
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@ -599,7 +599,7 @@ R_DrawParticles(void)
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void
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R_PolyBlend(void)
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{
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if (!gl1_polyblend->value)
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if (!gl_polyblend->value)
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{
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return;
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}
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@ -1261,7 +1261,7 @@ R_Register(void)
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gl_finish = ri.Cvar_Get("gl_finish", "0", CVAR_ARCHIVE);
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r_clear = ri.Cvar_Get("r_clear", "0", 0);
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gl_cull = ri.Cvar_Get("gl_cull", "1", 0);
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gl1_polyblend = ri.Cvar_Get("gl1_polyblend", "1", 0);
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gl_polyblend = ri.Cvar_Get("gl_polyblend", "1", 0);
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gl1_flashblend = ri.Cvar_Get("gl1_flashblend", "0", 0);
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r_fixsurfsky = ri.Cvar_Get("r_fixsurfsky", "0", CVAR_ARCHIVE);
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@ -72,7 +72,6 @@ replacement_t replacements[] = {
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{"gl_particle_att_c", "gl1_particle_att_c"},
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{"gl_picmip", "gl1_picmip"},
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{"gl_pointparameters", "gl1_pointparameters"},
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{"gl_polyblend", "gl1_polyblend"},
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{"gl_round_down", "gl1_round_down"},
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{"gl_saturatelightning", "gl1_saturatelightning"},
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{"gl_stencilshadows", "gl1_stencilshadows"},
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@ -90,6 +89,7 @@ replacement_t replacements[] = {
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{"gl_shadows", "r_shadows"},
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{"gl_anisotropic", "r_anisotropic"},
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{"gl_lightmap", "r_lighmap"},
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{"gl1_polyblend", "gl_polyblend"},
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{"intensity", "gl1_intensity"}
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};
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