Rename gl1_polyblend to gl_polyblend.

An upcoming commit will implement it for GL3.
This commit is contained in:
Yamagi 2023-01-21 16:19:18 +01:00
parent c48ff63b50
commit c5c2af0320
2 changed files with 4 additions and 4 deletions

View file

@ -121,7 +121,7 @@ cvar_t *gl_zfix;
cvar_t *gl_finish; cvar_t *gl_finish;
cvar_t *r_clear; cvar_t *r_clear;
cvar_t *gl_cull; cvar_t *gl_cull;
cvar_t *gl1_polyblend; cvar_t *gl_polyblend;
cvar_t *gl1_flashblend; cvar_t *gl1_flashblend;
cvar_t *gl1_saturatelighting; cvar_t *gl1_saturatelighting;
cvar_t *r_vsync; cvar_t *r_vsync;
@ -599,7 +599,7 @@ R_DrawParticles(void)
void void
R_PolyBlend(void) R_PolyBlend(void)
{ {
if (!gl1_polyblend->value) if (!gl_polyblend->value)
{ {
return; return;
} }
@ -1261,7 +1261,7 @@ R_Register(void)
gl_finish = ri.Cvar_Get("gl_finish", "0", CVAR_ARCHIVE); gl_finish = ri.Cvar_Get("gl_finish", "0", CVAR_ARCHIVE);
r_clear = ri.Cvar_Get("r_clear", "0", 0); r_clear = ri.Cvar_Get("r_clear", "0", 0);
gl_cull = ri.Cvar_Get("gl_cull", "1", 0); gl_cull = ri.Cvar_Get("gl_cull", "1", 0);
gl1_polyblend = ri.Cvar_Get("gl1_polyblend", "1", 0); gl_polyblend = ri.Cvar_Get("gl_polyblend", "1", 0);
gl1_flashblend = ri.Cvar_Get("gl1_flashblend", "0", 0); gl1_flashblend = ri.Cvar_Get("gl1_flashblend", "0", 0);
r_fixsurfsky = ri.Cvar_Get("r_fixsurfsky", "0", CVAR_ARCHIVE); r_fixsurfsky = ri.Cvar_Get("r_fixsurfsky", "0", CVAR_ARCHIVE);

View file

@ -72,7 +72,6 @@ replacement_t replacements[] = {
{"gl_particle_att_c", "gl1_particle_att_c"}, {"gl_particle_att_c", "gl1_particle_att_c"},
{"gl_picmip", "gl1_picmip"}, {"gl_picmip", "gl1_picmip"},
{"gl_pointparameters", "gl1_pointparameters"}, {"gl_pointparameters", "gl1_pointparameters"},
{"gl_polyblend", "gl1_polyblend"},
{"gl_round_down", "gl1_round_down"}, {"gl_round_down", "gl1_round_down"},
{"gl_saturatelightning", "gl1_saturatelightning"}, {"gl_saturatelightning", "gl1_saturatelightning"},
{"gl_stencilshadows", "gl1_stencilshadows"}, {"gl_stencilshadows", "gl1_stencilshadows"},
@ -90,6 +89,7 @@ replacement_t replacements[] = {
{"gl_shadows", "r_shadows"}, {"gl_shadows", "r_shadows"},
{"gl_anisotropic", "r_anisotropic"}, {"gl_anisotropic", "r_anisotropic"},
{"gl_lightmap", "r_lighmap"}, {"gl_lightmap", "r_lighmap"},
{"gl1_polyblend", "gl_polyblend"},
{"intensity", "gl1_intensity"} {"intensity", "gl1_intensity"}
}; };