Move `g_machinegun_norecoil` to the appropriate section.
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@ -49,12 +49,6 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
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slightly inaccurate, bullets and the like have a little drift. When
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set to `1` they hit exactly were the crosshair is.
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* **g_machinegun_norecoil**: Disable machine gun recoil in single player.
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By default this is set to `0`, this keeps the original machine gun
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recoil in single player. When set to `1` the recoil is disabled in
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single player, the same way as in multiplayer.
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This cvar only works if the game.dll implements this behaviour.
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* **busywait**: By default this is set to `1`, causing Quake II to spin
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in a very tight loop until it's time to process the next frame. This
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is a very accurate way to determine the internal timing, but comes with
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@ -165,6 +159,12 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
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The Reckoning. This cvar is disabled by default to maintain the
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original gameplay experience.
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* **g_machinegun_norecoil**: Disable machine gun recoil in single player.
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By default this is set to `0`, this keeps the original machine gun
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recoil in single player. When set to `1` the recoil is disabled in
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single player, the same way as in multiplayer.
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This cvar only works if the game.dll implements this behaviour.
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* **g_disruptor (Ground Zero only)**: This boolean cvar controls the
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availability of the Disruptor weapon to players. The Disruptor is
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a weapon that was cut from Ground Zero during development but all
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