Give gibs and debris 250 health points.

This prevents gibs and debris being easily destroyed with the rocket
launcher but leaves enough room for the entities being destroyed by
elevators, doors and the like if necessary.
This commit is contained in:
Yamagi Burmeister 2018-10-03 22:31:33 +02:00
parent ef55042cef
commit bf6f2bd1e1

View file

@ -217,7 +217,7 @@ ThrowGib(edict_t *self, char *gibname, int damage, int type)
gib->flags |= FL_NO_KNOCKBACK; gib->flags |= FL_NO_KNOCKBACK;
gib->takedamage = DAMAGE_YES; gib->takedamage = DAMAGE_YES;
gib->die = gib_die; gib->die = gib_die;
gib->health = 500; gib->health = 250;
if (type == GIB_ORGANIC) if (type == GIB_ORGANIC)
{ {
@ -399,6 +399,7 @@ ThrowDebris(edict_t *self, char *modelname, float speed, vec3_t origin)
chunk->classname = "debris"; chunk->classname = "debris";
chunk->takedamage = DAMAGE_YES; chunk->takedamage = DAMAGE_YES;
chunk->die = debris_die; chunk->die = debris_die;
chunk->health = 250;
gi.linkentity(chunk); gi.linkentity(chunk);
} }