server.h aufräumen, Stufe 1

This commit is contained in:
Yamagi Burmeister 2010-11-25 15:55:06 +00:00
parent 3c7426f836
commit bc58c04af4

View file

@ -1,34 +1,21 @@
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// server.h
//define PARANOID // speed sapping error checking
#include "../../common/header/common.h"
#include "../../game/baseq2/game.h"
//=============================================================================
#define MAX_MASTERS 8 // max recipients for heartbeat packets
#define MAX_MASTERS 8 /* max recipients for heartbeat packets */
#define LATENCY_COUNTS 16
#define RATE_MESSAGES 10
// MAX_CHALLENGES is made large to prevent a denial
// of service attack that could cycle all of them
// out before legitimate users connected
#define MAX_CHALLENGES 1024
#define SV_OUTPUTBUF_LENGTH (MAX_MSGLEN - 16)
#define EDICT_NUM(n) ((edict_t *)((byte *)ge->edicts + ge->edict_size*(n)))
#define NUM_FOR_EDICT(e) ( ((byte *)(e)-(byte *)ge->edicts ) / ge->edict_size)
typedef enum {
ss_dead, // no map loaded
ss_loading, // spawning level edicts
@ -37,8 +24,6 @@ typedef enum {
ss_demo,
ss_pic
} server_state_t;
// some qc commands are only valid before the server has finished
// initializing (precache commands, static sounds / objects, etc)
typedef struct
{
@ -66,10 +51,6 @@ typedef struct
qboolean timedemo; // don't time sync
} server_t;
#define EDICT_NUM(n) ((edict_t *)((byte *)ge->edicts + ge->edict_size*(n)))
#define NUM_FOR_EDICT(e) ( ((byte *)(e)-(byte *)ge->edicts ) / ge->edict_size)
typedef enum
{
cs_free, // can be reused for a new connection
@ -89,9 +70,6 @@ typedef struct
int senttime; // for ping calculations
} client_frame_t;
#define LATENCY_COUNTS 16
#define RATE_MESSAGES 10
typedef struct client_s
{
client_state_t state;
@ -134,18 +112,6 @@ typedef struct client_s
netchan_t netchan;
} client_t;
// a client can leave the server in one of four ways:
// dropping properly by quiting or disconnecting
// timing out if no valid messages are received for timeout.value seconds
// getting kicked off by the server operator
// a program error, like an overflowed reliable buffer
//=============================================================================
// MAX_CHALLENGES is made large to prevent a denial
// of service attack that could cycle all of them
// out before legitimate users connected
#define MAX_CHALLENGES 1024
typedef struct
{
@ -180,8 +146,6 @@ typedef struct
byte demo_multicast_buf[MAX_MSGLEN];
} server_static_t;
//=============================================================================
extern netadr_t net_from;
extern sizebuf_t net_message;
@ -200,11 +164,6 @@ extern cvar_t *sv_enforcetime;
extern client_t *sv_client;
extern edict_t *sv_player;
//===========================================================
//
// sv_main.c
//
void SV_FinalMessage (char *message, qboolean reconnect);
void SV_DropClient (client_t *drop);
@ -224,23 +183,12 @@ void SV_UserinfoChanged (client_t *cl);
void Master_Heartbeat (void);
void Master_Packet (void);
//
// sv_init.c
//
void SV_InitGame (void);
void SV_Map (qboolean attractloop, char *levelstring, qboolean loadgame);
//
// sv_phys.c
//
void SV_PrepWorldFrame (void);
//
// sv_send.c
//
typedef enum {RD_NONE, RD_CLIENT, RD_PACKET} redirect_t;
#define SV_OUTPUTBUF_LENGTH (MAX_MSGLEN - 16)
extern char sv_outputbuf[SV_OUTPUTBUF_LENGTH];
@ -257,85 +205,42 @@ void SV_ClientPrintf (client_t *cl, int level, char *fmt, ...);
void SV_BroadcastPrintf (int level, char *fmt, ...);
void SV_BroadcastCommand (char *fmt, ...);
//
// sv_user.c
//
void SV_Nextserver (void);
void SV_ExecuteClientMessage (client_t *cl);
//
// sv_ccmds.c
//
void SV_ReadLevelFile (void);
void SV_Status_f (void);
//
// sv_ents.c
//
void SV_WriteFrameToClient (client_t *client, sizebuf_t *msg);
void SV_RecordDemoMessage (void);
void SV_BuildClientFrame (client_t *client);
void SV_Error (char *error, ...);
//
// sv_game.c
//
extern game_export_t *ge;
void SV_InitGameProgs (void);
void SV_ShutdownGameProgs (void);
void SV_InitEdict (edict_t *e);
//============================================================
//
// high level object sorting to reduce interaction tests
//
void SV_ClearWorld (void);
// called after the world model has been loaded, before linking any entities
// called after the world model has been loaded, before linking any entities
void SV_UnlinkEdict (edict_t *ent);
// call before removing an entity, and before trying to move one,
// so it doesn't clip against itself
void SV_LinkEdict (edict_t *ent);
// Needs to be called any time an entity changes origin, mins, maxs,
// or solid. Automatically unlinks if needed.
// sets ent->v.absmin and ent->v.absmax
// sets ent->leafnums[] for pvs determination even if the entity
// is not solid
int SV_AreaEdicts (vec3_t mins, vec3_t maxs, edict_t **list, int maxcount, int areatype);
// fills in a table of edict pointers with edicts that have bounding boxes
// that intersect the given area. It is possible for a non-axial bmodel
// to be returned that doesn't actually intersect the area on an exact
// test.
// returns the number of pointers filled in
// ??? does this always return the world?
//===================================================================
//
// functions that interact with everything apropriate
//
int SV_PointContents (vec3_t p);
// returns the CONTENTS_* value from the world at the given point.
// Quake 2 extends this to also check entities, to allow moving liquids
trace_t SV_Trace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, edict_t *passedict, int contentmask);
// mins and maxs are relative
// if the entire move stays in a solid volume, trace.allsolid will be set,
// trace.startsolid will be set, and trace.fraction will be 0
// if the starting point is in a solid, it will be allowed to move out
// to an open area
// passedict is explicitly excluded from clipping checks (normally NULL)