mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 20:51:31 +00:00
sv_init aufgeräumt
This commit is contained in:
parent
593fae8d6b
commit
b87710666d
1 changed files with 17 additions and 13 deletions
|
@ -46,11 +46,10 @@ int SV_FindIndex (char *name, int start, int max, qboolean create)
|
||||||
if (i == max)
|
if (i == max)
|
||||||
Com_Error (ERR_DROP, "*Index: overflow");
|
Com_Error (ERR_DROP, "*Index: overflow");
|
||||||
|
|
||||||
strncpy (sv.configstrings[start+i], name, sizeof(sv.configstrings[i]));
|
strncpy (sv.configstrings[start+i], name, sizeof(sv.configstrings[i]-1));
|
||||||
|
|
||||||
if (sv.state != ss_loading)
|
if (sv.state != ss_loading)
|
||||||
{ // send the update to everyone
|
{ // send the update to everyone
|
||||||
SZ_Clear (&sv.multicast);
|
|
||||||
MSG_WriteChar (&sv.multicast, svc_configstring);
|
MSG_WriteChar (&sv.multicast, svc_configstring);
|
||||||
MSG_WriteShort (&sv.multicast, start+i);
|
MSG_WriteShort (&sv.multicast, start+i);
|
||||||
MSG_WriteString (&sv.multicast, name);
|
MSG_WriteString (&sv.multicast, name);
|
||||||
|
@ -233,7 +232,7 @@ void SV_SpawnServer (char *server, char *spawnpoint, server_state_t serverstate,
|
||||||
sv.models[1] = CM_LoadMap (sv.configstrings[CS_MODELS+1], false, &checksum);
|
sv.models[1] = CM_LoadMap (sv.configstrings[CS_MODELS+1], false, &checksum);
|
||||||
}
|
}
|
||||||
Com_sprintf (sv.configstrings[CS_MAPCHECKSUM],sizeof(sv.configstrings[CS_MAPCHECKSUM]),
|
Com_sprintf (sv.configstrings[CS_MAPCHECKSUM],sizeof(sv.configstrings[CS_MAPCHECKSUM]),
|
||||||
"%i", checksum);
|
"%u", checksum);
|
||||||
|
|
||||||
//
|
//
|
||||||
// clear physics interaction links
|
// clear physics interaction links
|
||||||
|
@ -263,6 +262,10 @@ void SV_SpawnServer (char *server, char *spawnpoint, server_state_t serverstate,
|
||||||
ge->RunFrame ();
|
ge->RunFrame ();
|
||||||
ge->RunFrame ();
|
ge->RunFrame ();
|
||||||
|
|
||||||
|
//verify game didn't clobber important stuff
|
||||||
|
if ((int)checksum != atoi(sv.configstrings[CS_MAPCHECKSUM]))
|
||||||
|
Com_Error (ERR_DROP, "Game DLL corrupted server configstrings");
|
||||||
|
|
||||||
// all precaches are complete
|
// all precaches are complete
|
||||||
sv.state = serverstate;
|
sv.state = serverstate;
|
||||||
Com_SetServerState (sv.state);
|
Com_SetServerState (sv.state);
|
||||||
|
@ -297,13 +300,14 @@ void SV_InitGame (void)
|
||||||
// cause any connected clients to reconnect
|
// cause any connected clients to reconnect
|
||||||
SV_Shutdown ("Server restarted\n", true);
|
SV_Shutdown ("Server restarted\n", true);
|
||||||
}
|
}
|
||||||
|
#ifndef DEDICATED_ONLY
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// make sure the client is down
|
// make sure the client is down
|
||||||
CL_Drop ();
|
CL_Drop ();
|
||||||
SCR_BeginLoadingPlaque ();
|
SCR_BeginLoadingPlaque ();
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
// get any latched variable changes (maxclients, etc)
|
// get any latched variable changes (maxclients, etc)
|
||||||
Cvar_GetLatchedVars ();
|
Cvar_GetLatchedVars ();
|
||||||
|
|
||||||
|
@ -335,18 +339,10 @@ void SV_InitGame (void)
|
||||||
{
|
{
|
||||||
if (maxclients->value <= 1 || maxclients->value > 4)
|
if (maxclients->value <= 1 || maxclients->value > 4)
|
||||||
Cvar_FullSet ("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
|
Cvar_FullSet ("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
|
||||||
#ifdef COPYPROTECT
|
|
||||||
if (!sv.attractloop && !dedicated->value)
|
|
||||||
Sys_CopyProtect ();
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
else // non-deathmatch, non-coop is one player
|
else // non-deathmatch, non-coop is one player
|
||||||
{
|
{
|
||||||
Cvar_FullSet ("maxclients", "1", CVAR_SERVERINFO | CVAR_LATCH);
|
Cvar_FullSet ("maxclients", "1", CVAR_SERVERINFO | CVAR_LATCH);
|
||||||
#ifdef COPYPROTECT
|
|
||||||
if (!sv.attractloop)
|
|
||||||
Sys_CopyProtect ();
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
svs.spawncount = rand();
|
svs.spawncount = rand();
|
||||||
|
@ -431,30 +427,38 @@ void SV_Map (qboolean attractloop, char *levelstring, qboolean loadgame)
|
||||||
|
|
||||||
// skip the end-of-unit flag if necessary
|
// skip the end-of-unit flag if necessary
|
||||||
if (level[0] == '*')
|
if (level[0] == '*')
|
||||||
strcpy (level, level+1);
|
memmove (level, level+1, strlen(level)+1);
|
||||||
|
|
||||||
l = strlen(level);
|
l = strlen(level);
|
||||||
if (l > 4 && !strcmp (level+l-4, ".cin") )
|
if (l > 4 && !strcmp (level+l-4, ".cin") )
|
||||||
{
|
{
|
||||||
|
#ifndef DEDICATED_ONLY
|
||||||
SCR_BeginLoadingPlaque (); // for local system
|
SCR_BeginLoadingPlaque (); // for local system
|
||||||
|
#endif
|
||||||
SV_BroadcastCommand ("changing\n");
|
SV_BroadcastCommand ("changing\n");
|
||||||
SV_SpawnServer (level, spawnpoint, ss_cinematic, attractloop, loadgame);
|
SV_SpawnServer (level, spawnpoint, ss_cinematic, attractloop, loadgame);
|
||||||
}
|
}
|
||||||
else if (l > 4 && !strcmp (level+l-4, ".dm2") )
|
else if (l > 4 && !strcmp (level+l-4, ".dm2") )
|
||||||
{
|
{
|
||||||
|
#ifndef DEDICATED_ONLY
|
||||||
SCR_BeginLoadingPlaque (); // for local system
|
SCR_BeginLoadingPlaque (); // for local system
|
||||||
|
#endif
|
||||||
SV_BroadcastCommand ("changing\n");
|
SV_BroadcastCommand ("changing\n");
|
||||||
SV_SpawnServer (level, spawnpoint, ss_demo, attractloop, loadgame);
|
SV_SpawnServer (level, spawnpoint, ss_demo, attractloop, loadgame);
|
||||||
}
|
}
|
||||||
else if (l > 4 && !strcmp (level+l-4, ".pcx") )
|
else if (l > 4 && !strcmp (level+l-4, ".pcx") )
|
||||||
{
|
{
|
||||||
|
#ifndef DEDICATED_ONLY
|
||||||
SCR_BeginLoadingPlaque (); // for local system
|
SCR_BeginLoadingPlaque (); // for local system
|
||||||
|
#endif
|
||||||
SV_BroadcastCommand ("changing\n");
|
SV_BroadcastCommand ("changing\n");
|
||||||
SV_SpawnServer (level, spawnpoint, ss_pic, attractloop, loadgame);
|
SV_SpawnServer (level, spawnpoint, ss_pic, attractloop, loadgame);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
#ifndef DEDICATED_ONLY
|
||||||
SCR_BeginLoadingPlaque (); // for local system
|
SCR_BeginLoadingPlaque (); // for local system
|
||||||
|
#endif
|
||||||
SV_BroadcastCommand ("changing\n");
|
SV_BroadcastCommand ("changing\n");
|
||||||
SV_SendClientMessages ();
|
SV_SendClientMessages ();
|
||||||
SV_SpawnServer (level, spawnpoint, ss_game, attractloop, loadgame);
|
SV_SpawnServer (level, spawnpoint, ss_game, attractloop, loadgame);
|
||||||
|
|
Loading…
Reference in a new issue