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Add readme note about SiN maps
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2 changed files with 26 additions and 3 deletions
21
README.md
21
README.md
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@ -47,7 +47,7 @@ Models support:
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All models support only single texture for all meshes and only up to 255 frames.
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Texture supported
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Texture support:
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| Format | Original Game | Comments |
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| ------ | -------------- | -------- |
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@ -61,16 +61,31 @@ Texture supported
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| jpg | retexturing | 24 bit |
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| bmp | Daikatana | 24 bit |
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Maps support:
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| Format | Version | Game |
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| ------ | ------- | ------------------------------------------ |
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| IBSP | 39 | Quake 2 / Anachronox / Kingpin / Heretic 2 |
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| IBSP | 41 | Daikatana |
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| QBSP | 39 | Quake 2 ReRelease |
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| BSPX | 39 | Quake 2 ReRelease (Extension to IBSP) |
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Note:
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* SiN Gold has IBSP/41 format but has different size of lump and is
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unsupported.
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* Not Quake 2 maps are limmited mostly view only, and could have issues
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with tranparency or some animations flags and properties.
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Goals (finished):
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* BSPX DECOUPLEDLM light map support (base1),
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* QBSP map format support (mguhub),
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* Use ffmpeg for load any video,
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* RoQ and Theora cinematic videos support.
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* Cinematic videos support in smk, mpeg, ogv format,
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* Daikatana/Heretic map partial format support,
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* Daikatana/Heretic 2 map partial format support,
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* md5 improve load speed,
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* support Anachronox .dat format,
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* Add debug progress loading code for maps.
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* add debug progress loading code for maps.
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Goals (none of it finished):
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@ -1962,6 +1962,14 @@ CM_LoadCachedMap(const char *name, model_t *mod)
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__func__, name, header.version, BSPVERSION);
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}
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Com_DPrintf("%s: Map %s ident %c%c%c%c version %d\n",
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__func__, name,
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(header.ident >> 0) & 0xFF,
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(header.ident >> 8) & 0xFF,
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(header.ident >> 16) & 0xFF,
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(header.ident >> 24) & 0xFF,
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header.version);
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cmod_base = (byte *)buf;
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/* load into heap */
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