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models: mdl fix texture coordinates
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commit
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2 changed files with 26 additions and 10 deletions
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@ -36,14 +36,14 @@ Models support:
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| Format | Original Game | Frame vertex | Comments |
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| ------ | --------------- | ------------ | ------------------------------------------------- |
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| mdl | Quake 1 | 8 bit | could be issues with textures |
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| mdl | Quake 1 | 8 bit | unsupported grouped textures |
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| md2 | Quake 2 | 8 bit | full support |
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| md2 | Anachronox | 8/10/16 bit | incorrect normals, does no suport tagged surfaces |
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| fm | Heretic 2 | 8 bit | show all meshes, |
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| dkm | Daikatana DKM1 | 8 bit | unchecked with game |
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| dkm | Daikatana DKM2 | 10 bit | unchecked with game, incorrect normals |
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| md3 | Quake 3 | 16 bit | show all meshes, no tags support, unchecked, slow |
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| md5 | Doom 3/Quake 4 | float | requires md2 for skins, show all meshes, slow |
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| md3 | Quake 3 | 16 bit | show all meshes, no tags support, unchecked |
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| md5 | Doom 3/Quake 4 | float | requires md2 for skins, show all meshes |
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All models support only single texture for all meshes and only up to 255 frames.
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@ -650,7 +650,7 @@ Mod_LoadModel_MDL(const char *mod_name, const void *buffer, int modfilelen,
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ofs_meshes = sizeof(*pheader); // just skip header and go
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ofs_skins = ofs_meshes + num_meshes * sizeof(dmdxmesh_t);
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ofs_st = ofs_skins + num_skins * MAX_SKINNAME;
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ofs_tris = ofs_st + num_st * sizeof(dstvert_t);
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ofs_tris = ofs_st + num_st * sizeof(dstvert_t) * 2;
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ofs_glcmds = ofs_tris + num_tris * sizeof(dtriangle_t);
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ofs_frames = ofs_glcmds + num_glcmds * sizeof(int);
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ofs_imgbit = ofs_frames + framesize * frame_count;
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@ -671,7 +671,7 @@ Mod_LoadModel_MDL(const char *mod_name, const void *buffer, int modfilelen,
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pheader->num_meshes = num_meshes;
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pheader->num_skins = num_skins;
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pheader->num_xyz = num_xyz;
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pheader->num_st = num_st;
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pheader->num_st = num_st * 2;
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pheader->num_tris = num_tris;
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pheader->num_glcmds = num_glcmds;
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pheader->num_imgbit = 8;
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@ -715,13 +715,21 @@ Mod_LoadModel_MDL(const char *mod_name, const void *buffer, int modfilelen,
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for(i = 0; i < num_st; i++)
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{
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int s, t;
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/* Compute texture coordinates */
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poutst[i].s = LittleLong(texcoords[i].s);
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poutst[i].t = LittleLong(texcoords[i].t);
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s = LittleLong(texcoords[i].s);
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t = LittleLong(texcoords[i].t);
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poutst[i * 2].s = s;
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poutst[i * 2].t = t;
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poutst[i * 2 + 1].s = s;
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poutst[i * 2 + 1].t = t;
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if (texcoords[i].onseam)
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{
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poutst[i].s += skinwidth * 0.5f; /* Backface */
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/* Backface */
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poutst[i * 2 + 1].s += skinwidth >> 1;
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}
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}
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}
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@ -742,8 +750,16 @@ Mod_LoadModel_MDL(const char *mod_name, const void *buffer, int modfilelen,
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for (j = 0; j < 3; j++)
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{
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pouttri[i].index_xyz[j] = LittleLong(triangles[i].vertex[j]);
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pouttri[i].index_st[j] = pouttri[i].index_xyz[j];
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int index;
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index = LittleLong(triangles[i].vertex[j]);
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pouttri[i].index_xyz[j] = index;
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pouttri[i].index_st[j] = index * 2;
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if (!triangles[i].facesfront)
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{
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pouttri[i].index_st[j] ++;
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}
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}
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}
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}
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