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https://github.com/yquake2/yquake2remaster.git
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vk: force clean up vertex push constants
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833932ce44
commit
b685aa4683
6 changed files with 25 additions and 12 deletions
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@ -213,6 +213,8 @@ typedef enum
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// Vulkan constants: command and dynamic buffer count
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#define NUM_CMDBUFFERS 32
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#define NUM_DYNBUFFERS 2
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#define PUSH_CONSTANT_VERTEX_SIZE 17
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#define PUSH_CONSTANT_FRAGMENT_SIZE 11
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// Vulkan instance
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extern VkInstance vk_instance;
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@ -2676,6 +2676,7 @@ QVk_Draw2DCallsRender(void)
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uint8_t *vertData, *uboData;
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VkBuffer vbo;
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uint32_t uboOffset;
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float dummy[PUSH_CONSTANT_VERTEX_SIZE] = {0};
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float imgTransform[] = {
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0, 0,
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@ -2692,6 +2693,8 @@ QVk_Draw2DCallsRender(void)
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memcpy(vertData, draw2dcolor_calls, vertSize);
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QVk_BindPipeline(&vk_drawColorQuadPipeline[draw2dcolor_rpType]);
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vkCmdPushConstants(vk_activeCmdbuffer, vk_worldWarpPipeline.layout,
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VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(dummy), dummy);
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vkCmdBindDescriptorSets(vk_activeCmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
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vk_drawColorQuadPipeline[draw2dcolor_rpType].layout, 0, 1, &uboDescriptorSet, 1, &uboOffset);
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vkCmdBindVertexBuffers(vk_activeCmdbuffer, 0, 1,
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@ -2708,6 +2711,7 @@ QVk_Draw2DCallsRender(void)
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VkBuffer vbo;
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uint32_t uboOffset;
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float gamma = 2.1F - vid_gamma->value;
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float dummy[PUSH_CONSTANT_VERTEX_SIZE] = {0};
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float imgTransform[] = {
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0, 0, 1.0, 1.0,
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@ -2723,8 +2727,10 @@ QVk_Draw2DCallsRender(void)
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uboDescriptorSet
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};
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vkCmdPushConstants(vk_activeCmdbuffer, vk_worldWarpPipeline.layout,
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VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(dummy), dummy);
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vkCmdPushConstants(vk_activeCmdbuffer, vk_drawTexQuadPipeline[vk_state.current_renderpass].layout,
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VK_SHADER_STAGE_FRAGMENT_BIT, 17 * sizeof(float), sizeof(gamma), &gamma);
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VK_SHADER_STAGE_FRAGMENT_BIT, PUSH_CONSTANT_VERTEX_SIZE * sizeof(float), sizeof(gamma), &gamma);
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vertSize = draw2dcolor_num * 16 * sizeof(float);
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vertData = QVk_GetVertexBuffer(vertSize, &vbo, &vboOffset);
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@ -217,7 +217,7 @@ R_DrawSpriteModel(entity_t *currententity, const model_t *currentmodel)
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float gamma = 2.1F - vid_gamma->value;
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vkCmdPushConstants(vk_activeCmdbuffer, vk_drawTexQuadPipeline[vk_state.current_renderpass].layout,
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VK_SHADER_STAGE_FRAGMENT_BIT, 17 * sizeof(float), sizeof(gamma), &gamma);
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VK_SHADER_STAGE_FRAGMENT_BIT, PUSH_CONSTANT_VERTEX_SIZE * sizeof(float), sizeof(gamma), &gamma);
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if (currententity->frame < currentmodel->numskins)
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{
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@ -510,7 +510,7 @@ Vk_DrawParticles(int num_particles, const particle_t particles[])
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float gamma = 2.1F - vid_gamma->value;
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vkCmdPushConstants(vk_activeCmdbuffer, vk_drawTexQuadPipeline[vk_state.current_renderpass].layout,
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VK_SHADER_STAGE_FRAGMENT_BIT, 17 * sizeof(float), sizeof(gamma), &gamma);
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VK_SHADER_STAGE_FRAGMENT_BIT, PUSH_CONSTANT_VERTEX_SIZE * sizeof(float), sizeof(gamma), &gamma);
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if (vk_custom_particles->value == 2)
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{
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@ -898,7 +898,8 @@ R_SetupVulkan (void)
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// precalculate view-projection matrix
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Mat_Mul(r_view_matrix, r_projection_matrix, r_viewproj_matrix);
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// view-projection matrix will always be stored as the first push constant item, so set no offset
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vkCmdPushConstants(vk_activeCmdbuffer, vk_drawTexQuadPipeline[vk_state.current_renderpass].layout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(r_viewproj_matrix), r_viewproj_matrix);
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vkCmdPushConstants(vk_activeCmdbuffer, vk_drawTexQuadPipeline[vk_state.current_renderpass].layout,
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VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(r_viewproj_matrix), r_viewproj_matrix);
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}
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static void R_Flash( void )
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@ -989,6 +990,8 @@ RE_RenderView(refdef_t *fd)
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qboolean RE_EndWorldRenderpass(void)
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{
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float dummy[PUSH_CONSTANT_VERTEX_SIZE] = {0};
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// still some issues?
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if (!vk_frameStarted)
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{
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@ -1035,7 +1038,9 @@ qboolean RE_EndWorldRenderpass(void)
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r_newrefdef.height,
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};
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vkCmdPushConstants(vk_activeCmdbuffer, vk_worldWarpPipeline.layout,
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VK_SHADER_STAGE_FRAGMENT_BIT, 17 * sizeof(float), sizeof(pushConsts), pushConsts);
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VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(dummy), dummy);
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vkCmdPushConstants(vk_activeCmdbuffer, vk_worldWarpPipeline.layout,
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VK_SHADER_STAGE_FRAGMENT_BIT, PUSH_CONSTANT_VERTEX_SIZE * sizeof(float), sizeof(pushConsts), pushConsts);
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vkCmdBindDescriptorSets(vk_activeCmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk_worldWarpPipeline.layout, 0, 1, &vk_colorbuffer.descriptorSet, 0, NULL);
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QVk_BindPipeline(&vk_worldWarpPipeline);
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// Restore full viewport for future steps.
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@ -1068,7 +1073,7 @@ R_SetVulkan2D(const VkViewport* viewport, const VkRect2D* scissor)
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{
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float pushConsts[] = { vk_postprocess->value, (2.1 - vid_gamma->value)};
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vkCmdPushConstants(vk_activeCmdbuffer, vk_postprocessPipeline.layout,
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VK_SHADER_STAGE_FRAGMENT_BIT, 17 * sizeof(float), sizeof(pushConsts), pushConsts);
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VK_SHADER_STAGE_FRAGMENT_BIT, PUSH_CONSTANT_VERTEX_SIZE * sizeof(float), sizeof(pushConsts), pushConsts);
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vkCmdBindDescriptorSets(vk_activeCmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk_postprocessPipeline.layout, 0, 1, &vk_colorbufferWarp.descriptorSet, 0, NULL);
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QVk_BindPipeline(&vk_postprocessPipeline);
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vkCmdDraw(vk_activeCmdbuffer, 3, 1, 0, 0);
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@ -164,12 +164,12 @@ void QVk_CreatePipeline(const VkDescriptorSetLayout *descriptorLayout,
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{
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
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.offset = 0,
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.size = 17 * sizeof(float)
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.size = PUSH_CONSTANT_VERTEX_SIZE * sizeof(float)
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},
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{
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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.offset = 17 * sizeof(float),
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.size = 11 * sizeof(float)
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.offset = PUSH_CONSTANT_VERTEX_SIZE * sizeof(float),
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.size = PUSH_CONSTANT_FRAGMENT_SIZE * sizeof(float)
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}};
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VkPipelineLayoutCreateInfo plCreateInfo = {
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@ -78,7 +78,7 @@ DrawVkPoly(msurface_t *fa, image_t *texture, const float *color)
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float gamma = 2.1F - vid_gamma->value;
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vkCmdPushConstants(vk_activeCmdbuffer, vk_drawTexQuadPipeline[vk_state.current_renderpass].layout,
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VK_SHADER_STAGE_FRAGMENT_BIT, 17 * sizeof(float), sizeof(gamma), &gamma);
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VK_SHADER_STAGE_FRAGMENT_BIT, PUSH_CONSTANT_VERTEX_SIZE * sizeof(float), sizeof(gamma), &gamma);
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Mesh_VertsRealloc((p->numverts - 2) * 3);
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GenFanIndexes(vertIdxData, 0, p->numverts - 2);
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@ -109,7 +109,7 @@ EmitWaterPolys(msurface_t *fa, image_t *texture, const float *modelMatrix,
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float gamma = 2.1F - vid_gamma->value;
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vkCmdPushConstants(vk_activeCmdbuffer, vk_drawTexQuadPipeline[vk_state.current_renderpass].layout,
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VK_SHADER_STAGE_FRAGMENT_BIT, 17 * sizeof(float), sizeof(gamma), &gamma);
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VK_SHADER_STAGE_FRAGMENT_BIT, PUSH_CONSTANT_VERTEX_SIZE * sizeof(float), sizeof(gamma), &gamma);
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if (solid_surface)
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{
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@ -253,7 +253,7 @@ R_DrawSkyBox(void)
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float gamma = 2.1F - vid_gamma->value;
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vkCmdPushConstants(vk_activeCmdbuffer, vk_drawTexQuadPipeline[vk_state.current_renderpass].layout,
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VK_SHADER_STAGE_FRAGMENT_BIT, 17 * sizeof(float), sizeof(gamma), &gamma);
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VK_SHADER_STAGE_FRAGMENT_BIT, PUSH_CONSTANT_VERTEX_SIZE * sizeof(float), sizeof(gamma), &gamma);
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vkCmdBindDescriptorSets(vk_activeCmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
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vk_drawSkyboxPipeline.layout, 0, 2, descriptorSets, 1, &uboOffset);
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