mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 04:31:09 +00:00
Remove unused variables and dead code (patch submitted by Christoph
Mallon)
This commit is contained in:
parent
cdaf1ef5c4
commit
b6325d7858
18 changed files with 4 additions and 106 deletions
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@ -363,7 +363,6 @@ void Con_CenteredPrint (char *text) {
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* typing goes beyond the right edge
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*/
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void Con_DrawInput (void) {
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int y;
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int i;
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char *text;
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@ -387,9 +386,6 @@ void Con_DrawInput (void) {
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if (key_linepos >= con.linewidth)
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text += 1 + key_linepos - con.linewidth;
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/* draw it */
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y = con.vislines-16;
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for (i=0 ; i<con.linewidth ; i++)
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re.DrawChar ( (i+1)<<3, con.vislines - 22, text[i]);
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@ -568,7 +568,6 @@ void CL_AddViewWeapon (player_state_t *ps, player_state_t *ops) {
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void CL_CalcViewValues (void) {
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int i;
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float lerp, backlerp;
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centity_t *ent;
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frame_t *oldframe;
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player_state_t *ps, *ops;
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@ -588,7 +587,6 @@ void CL_CalcViewValues (void) {
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|| abs(ops->pmove.origin[2] - ps->pmove.origin[2]) > 256*8)
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ops = ps; /* don't interpolate */
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ent = &cl_entities[cl.playernum+1];
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lerp = cl.lerpfrac;
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/* calculate the origin */
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@ -128,7 +128,6 @@ ResetDefaults ( void *unused )
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static void
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ApplyChanges ( void *unused )
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{
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float gamma;
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int ref;
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/* make values consistent */
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@ -136,9 +135,6 @@ ApplyChanges ( void *unused )
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s_brightness_slider [ !s_current_menu_index ].curvalue = s_brightness_slider [ s_current_menu_index ].curvalue;
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s_ref_list [ !s_current_menu_index ].curvalue = s_ref_list [ s_current_menu_index ].curvalue;
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/* invert sense so greater = brighter, and scale to a range of 0.5 to 1.3 */
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gamma = ( 0.8 - ( s_brightness_slider [ s_current_menu_index ].curvalue / 10.0 - 0.5 ) ) + 0.5;
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Cvar_SetValue( "gl_picmip", 3 - s_tq_slider.curvalue );
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Cvar_SetValue( "vid_fullscreen", s_fs_box [ s_current_menu_index ].curvalue );
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Cvar_SetValue( "gl_ext_palettedtexture", s_paletted_texture_box.curvalue );
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@ -532,16 +532,8 @@ FS_FCloseFile(fileHandle_t f)
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int
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Developer_searchpath(int who)
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{
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int ch;
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fsSearchPath_t *search;
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if (who == 1) /* xatrix */
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ch = 'x';
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else if (who == 2) /* rogue */
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ch = 'r';
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for (search = fs_searchPaths; search; search = search->next)
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{
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if (strstr(search->path, "xatrix"))
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@ -273,7 +273,6 @@ qboolean Netchan_Process (netchan_t *chan, sizebuf_t *msg)
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{
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unsigned sequence, sequence_ack;
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unsigned reliable_ack, reliable_message;
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int qport;
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/* get sequence numbers */
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MSG_BeginReading (msg);
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@ -282,7 +281,7 @@ qboolean Netchan_Process (netchan_t *chan, sizebuf_t *msg)
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/* read the qport if we are a server */
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if (chan->sock == NS_SERVER)
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qport = MSG_ReadShort (msg);
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(void)MSG_ReadShort(msg);
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reliable_message = sequence >> 31;
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reliable_ack = sequence_ack >> 31;
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@ -34,7 +34,6 @@ UpdateChaseCam(edict_t *ent)
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vec3_t forward, right;
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trace_t trace;
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int i;
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vec3_t oldgoal;
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vec3_t angles;
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if (!ent)
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@ -60,7 +59,6 @@ UpdateChaseCam(edict_t *ent)
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targ = ent->client->chase_target;
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VectorCopy(targ->s.origin, ownerv);
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VectorCopy(ent->s.origin, oldgoal);
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ownerv[2] += targ->viewheight;
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@ -571,10 +571,7 @@ plat_blocked(edict_t *self, edict_t *other)
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if (other)
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{
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/* Hack for entity without it's origin near the model */
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vec3_t save;
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VectorCopy(other->s.origin,save);
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VectorMA (other->absmin, 0.5, other->size, other->s.origin);
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BecomeExplosion1(other);
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}
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@ -1608,10 +1605,7 @@ door_blocked(edict_t *self, edict_t *other)
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if (other)
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{
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/* Hack for entitiy without their origin near the model */
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vec3_t save;
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VectorCopy(other->s.origin,save);
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VectorMA (other->absmin, 0.5, other->size, other->s.origin);
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BecomeExplosion1(other);
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}
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@ -2136,10 +2130,7 @@ train_blocked(edict_t *self, edict_t *other)
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if (other)
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{
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/* Hack for entity without an origin near the model */
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vec3_t save;
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VectorCopy(other->s.origin,save);
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VectorMA (other->absmin, 0.5, other->size, other->s.origin);
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BecomeExplosion1(other);
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}
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@ -2836,10 +2827,7 @@ door_secret_blocked(edict_t *self, edict_t *other)
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if (other)
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{
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/* Hack for entities without their origin near the model */
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vec3_t save;
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VectorCopy(other->s.origin,save);
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VectorMA (other->absmin, 0.5, other->size, other->s.origin);
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BecomeExplosion1(other);
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}
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@ -578,7 +578,6 @@ SV_Push(edict_t *pusher, vec3_t move, vec3_t amove)
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{
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int i, e;
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edict_t *check, *block;
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vec3_t mins, maxs;
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pushed_t *p;
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vec3_t org, org2, move2, forward, right, up;
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vec3_t realmins, realmaxs;
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@ -607,13 +606,6 @@ SV_Push(edict_t *pusher, vec3_t move, vec3_t amove)
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move[i] = 0.125 * (int)temp;
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}
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/* find the bounding box */
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for (i = 0; i < 3; i++)
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{
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mins[i] = pusher->absmin[i] + move[i];
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maxs[i] = pusher->absmax[i] + move[i];
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}
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/* we need this for pushing things later */
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VectorSubtract(vec3_origin, amove, org);
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AngleVectors(org, forward, right, up);
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@ -629,26 +629,11 @@ SP_target_spawner(edict_t *self)
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void
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use_target_blaster(edict_t *self, edict_t *other /* unused */, edict_t *activator /* unused */)
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{
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int effect;
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if (!self)
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{
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return;
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}
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if (self->spawnflags & 2)
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{
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effect = 0;
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}
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else if (self->spawnflags & 1)
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{
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effect = EF_HYPERBLASTER;
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}
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else
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{
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effect = EF_BLASTER;
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}
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fire_blaster(self, self->s.origin, self->movedir, self->dmg,
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self->speed, EF_BLASTER, MOD_TARGET_BLASTER);
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gi.sound(self, CHAN_VOICE, self->noise_index, 1, ATTN_NORM, 0);
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@ -674,7 +674,6 @@ Boss2_CheckAttack(edict_t *self)
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vec3_t temp;
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float chance;
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trace_t tr;
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qboolean enemy_infront;
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int enemy_range;
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float enemy_yaw;
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@ -702,7 +701,6 @@ Boss2_CheckAttack(edict_t *self)
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}
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}
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enemy_infront = infront(self, self->enemy);
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enemy_range = range(self, self->enemy);
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VectorSubtract(self->enemy->s.origin, self->s.origin, temp);
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enemy_yaw = vectoyaw(temp);
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@ -726,17 +726,11 @@ jorg_firebullet(edict_t *self)
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void
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jorg_attack(edict_t *self)
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{
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vec3_t vec;
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float range;
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if (!self)
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{
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return;
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}
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VectorSubtract(self->enemy->s.origin, self->s.origin, vec);
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range = VectorLength(vec);
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if (random() <= 0.75)
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{
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gi.sound(self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM, 0);
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@ -797,8 +797,6 @@ makron_sight(edict_t *self, edict_t *other /* unused */)
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void
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makron_attack(edict_t *self)
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{
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vec3_t vec;
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float range;
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float r;
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if (!self)
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@ -808,9 +806,6 @@ makron_attack(edict_t *self)
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r = random();
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VectorSubtract(self->enemy->s.origin, self->s.origin, vec);
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range = VectorLength(vec);
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if (r <= 0.3)
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{
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self->monsterinfo.currentmove = &makron_move_attack3;
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@ -946,7 +941,6 @@ Makron_CheckAttack(edict_t *self)
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vec3_t temp;
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float chance;
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trace_t tr;
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qboolean enemy_infront;
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int enemy_range;
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float enemy_yaw;
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@ -974,7 +968,6 @@ Makron_CheckAttack(edict_t *self)
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}
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}
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enemy_infront = infront(self, self->enemy);
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enemy_range = range(self, self->enemy);
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VectorSubtract(self->enemy->s.origin, self->s.origin, temp);
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enemy_yaw = vectoyaw(temp);
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@ -212,7 +212,6 @@ DeathmatchScoreboardMessage(edict_t *ent, edict_t *killer)
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int sorted[MAX_CLIENTS];
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int sortedscores[MAX_CLIENTS];
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int score, total;
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int picnum;
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int x, y;
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gclient_t *cl;
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edict_t *cl_ent;
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@ -272,7 +271,6 @@ DeathmatchScoreboardMessage(edict_t *ent, edict_t *killer)
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cl = &game.clients[sorted[i]];
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cl_ent = g_edicts + 1 + sorted[i];
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picnum = gi.imageindex("i_fixme");
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x = (i >= 6) ? 160 : 0;
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y = 32 + 32 * (i % 6);
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@ -315,7 +315,6 @@ R_LightPoint ( vec3_t p, vec3_t color )
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float r;
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int lnum;
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dlight_t *dl;
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float light;
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vec3_t dist;
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float add;
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@ -341,7 +340,6 @@ R_LightPoint ( vec3_t p, vec3_t color )
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}
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/* add dynamic lights */
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light = 0;
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dl = r_newrefdef.dlights;
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for ( lnum = 0; lnum < r_newrefdef.num_dlights; lnum++, dl++ )
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@ -477,7 +475,6 @@ R_BuildLightMap ( msurface_t *surf, byte *dest, int stride )
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float scale [ 4 ];
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int nummaps;
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float *bl;
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lightstyle_t *style;
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if ( surf->texinfo->flags & ( SURF_SKY | SURF_TRANS33 | SURF_TRANS66 | SURF_WARP ) )
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{
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@ -496,19 +493,11 @@ R_BuildLightMap ( msurface_t *surf, byte *dest, int stride )
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/* set to full bright if no light data */
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if ( !surf->samples )
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{
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int maps;
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for ( i = 0; i < size * 3; i++ )
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{
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s_blocklights [ i ] = 255;
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}
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for ( maps = 0; maps < MAXLIGHTMAPS && surf->styles [ maps ] != 255;
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maps++ )
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{
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style = &r_newrefdef.lightstyles [ surf->styles [ maps ] ];
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}
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goto store;
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}
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@ -146,7 +146,6 @@ LM_BuildPolygonFromSurface ( msurface_t *fa )
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{
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int i, lindex, lnumverts;
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medge_t *pedges, *r_pedge;
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int vertpage;
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float *vec;
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float s, t;
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glpoly_t *poly;
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@ -155,7 +154,6 @@ LM_BuildPolygonFromSurface ( msurface_t *fa )
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/* reconstruct the polygon */
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pedges = currentmodel->edges;
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lnumverts = fa->numedges;
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vertpage = 0;
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VectorClear( total );
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@ -294,23 +294,14 @@ R_DrawAliasFrameLerp ( dmdl_t *paliashdr, float backlerp )
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void
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R_DrawAliasShadow ( dmdl_t *paliashdr, int posenum )
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{
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dtrivertx_t *verts;
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int *order;
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vec3_t point;
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float height, lheight;
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int count;
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daliasframe_t *frame;
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lheight = currententity->origin [ 2 ] - lightspot [ 2 ];
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frame = (daliasframe_t *) ( (byte *) paliashdr + paliashdr->ofs_frames
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+ currententity->frame * paliashdr->framesize );
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verts = frame->verts;
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height = 0;
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order = (int *) ( (byte *) paliashdr + paliashdr->ofs_glcmds );
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height = -lheight + 0.1f;
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/* stencilbuffer shadows */
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@ -403,9 +403,6 @@ SV_AreaEdicts_r ( areanode_t *node )
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{
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link_t *l, *next, *start;
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edict_t *check;
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int count;
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count = 0;
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/* touch linked edicts */
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if ( area_type == AREA_SOLID )
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@ -269,7 +269,6 @@ NET_BaseAdrToString(netadr_t a)
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static char s[64], tmp[64];
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struct sockaddr_storage ss;
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struct sockaddr_in6 *s6;
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int flags;
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switch (a.type)
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{
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@ -308,15 +307,12 @@ NET_BaseAdrToString(netadr_t a)
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memcpy(&s6->sin6_addr, a.ip, sizeof(struct in6_addr));
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}
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flags = NI_NUMERICHOST;
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#ifdef __FreeBSD__
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if (getnameinfo((struct sockaddr *)&ss, ss.ss_len, s, sizeof(s),
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NULL, 0, NI_NUMERICHOST))
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socklen_t const salen = ss.ss_len;
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#else
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if (getnameinfo((struct sockaddr *)&ss, sizeof(ss), s, sizeof(s),
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NULL, 0, NI_NUMERICHOST))
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socklen_t const salen = sizeof(ss);
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#endif
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if (getnameinfo((struct sockaddr*)&ss, salen, s, sizeof(s), NULL, 0, NI_NUMERICHOST))
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{
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Com_sprintf(s, sizeof(s), "<invalid>");
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}
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