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Normalize arm64
to aarch64
.
This ensures that we call ARM64 `aarch64` on all platform, which aren't MacOS or Windows. And it fixes the bug, that `arm64` was normalized to `arm`, making incompatible savegames between 32 bit and 64 bit ARM loadable. Leading to crashes.
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1 changed files with 1 additions and 1 deletions
2
Makefile
2
Makefile
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@ -111,7 +111,7 @@ endif # windows but MINGW_CHOST not defined
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else
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else
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ifneq ($(YQ2_OSTYPE), Darwin)
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ifneq ($(YQ2_OSTYPE), Darwin)
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# Normalize some abiguous YQ2_ARCH strings
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# Normalize some abiguous YQ2_ARCH strings
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YQ2_ARCH ?= $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/^arm.*/arm/')
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YQ2_ARCH ?= $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/arm64/aarch64/' -e 's/^arm.*/arm/')
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else
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else
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YQ2_ARCH ?= $(shell uname -m)
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YQ2_ARCH ?= $(shell uname -m)
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endif
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endif
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