gl1,gl3: rename gl_lightmap->r_lightmap

This commit is contained in:
Denis Pauk 2022-02-01 21:53:58 +02:00
parent f1ac7cafbf
commit b4fb6db4fc
4 changed files with 5 additions and 4 deletions

View file

@ -664,7 +664,7 @@ cheatvar_t cheatvars[] = {
{"paused", "0"}, {"paused", "0"},
{"fixedtime", "0"}, {"fixedtime", "0"},
{"sw_draworder", "0"}, {"sw_draworder", "0"},
{"gl_lightmap", "0"}, {"r_lightmap", "0"},
{"gl_saturatelighting", "0"}, {"gl_saturatelighting", "0"},
{"cl_kickangles", "1"}, {"cl_kickangles", "1"},
{"g_footsteps", "1"}, {"g_footsteps", "1"},

View file

@ -1223,7 +1223,7 @@ R_Register(void)
r_modulate = ri.Cvar_Get("r_modulate", "1", CVAR_ARCHIVE); r_modulate = ri.Cvar_Get("r_modulate", "1", CVAR_ARCHIVE);
r_mode = ri.Cvar_Get("r_mode", "4", CVAR_ARCHIVE); r_mode = ri.Cvar_Get("r_mode", "4", CVAR_ARCHIVE);
gl_lightmap = ri.Cvar_Get("gl_lightmap", "0", 0); gl_lightmap = ri.Cvar_Get("r_lightmap", "0", 0);
gl_shadows = ri.Cvar_Get("r_shadows", "0", CVAR_ARCHIVE); gl_shadows = ri.Cvar_Get("r_shadows", "0", CVAR_ARCHIVE);
gl1_stencilshadow = ri.Cvar_Get("gl1_stencilshadow", "0", CVAR_ARCHIVE); gl1_stencilshadow = ri.Cvar_Get("gl1_stencilshadow", "0", CVAR_ARCHIVE);
gl1_dynamic = ri.Cvar_Get("gl1_dynamic", "1", 0); gl1_dynamic = ri.Cvar_Get("gl1_dynamic", "1", 0);

View file

@ -237,7 +237,7 @@ GL3_Register(void)
r_lightlevel = ri.Cvar_Get("r_lightlevel", "0", 0); r_lightlevel = ri.Cvar_Get("r_lightlevel", "0", 0);
gl3_overbrightbits = ri.Cvar_Get("gl3_overbrightbits", "1.3", CVAR_ARCHIVE); gl3_overbrightbits = ri.Cvar_Get("gl3_overbrightbits", "1.3", CVAR_ARCHIVE);
gl_lightmap = ri.Cvar_Get("gl_lightmap", "0", 0); gl_lightmap = ri.Cvar_Get("r_lightmap", "0", 0);
gl_shadows = ri.Cvar_Get("r_shadows", "0", CVAR_ARCHIVE); gl_shadows = ri.Cvar_Get("r_shadows", "0", CVAR_ARCHIVE);
r_modulate = ri.Cvar_Get("r_modulate", "1", CVAR_ARCHIVE); r_modulate = ri.Cvar_Get("r_modulate", "1", CVAR_ARCHIVE);
@ -272,7 +272,7 @@ GL3_Register(void)
//gl_modulate = ri.Cvar_Get("gl_modulate", "1", CVAR_ARCHIVE); //gl_modulate = ri.Cvar_Get("gl_modulate", "1", CVAR_ARCHIVE);
//r_mode = ri.Cvar_Get("r_mode", "4", CVAR_ARCHIVE); //r_mode = ri.Cvar_Get("r_mode", "4", CVAR_ARCHIVE);
//gl_lightmap = ri.Cvar_Get("gl_lightmap", "0", 0); //gl_lightmap = ri.Cvar_Get("r_lightmap", "0", 0);
//gl_shadows = ri.Cvar_Get("r_shadows", "0", CVAR_ARCHIVE); //gl_shadows = ri.Cvar_Get("r_shadows", "0", CVAR_ARCHIVE);
//gl_nobind = ri.Cvar_Get("gl_nobind", "0", 0); //gl_nobind = ri.Cvar_Get("gl_nobind", "0", 0);
gl_showtris = ri.Cvar_Get("gl_showtris", "0", 0); gl_showtris = ri.Cvar_Get("gl_showtris", "0", 0);

View file

@ -88,6 +88,7 @@ replacement_t replacements[] = {
{"gl_retexturing", "r_retexturing"}, {"gl_retexturing", "r_retexturing"},
{"gl_shadows", "r_shadows"}, {"gl_shadows", "r_shadows"},
{"gl_anisotropic", "r_anisotropic"}, {"gl_anisotropic", "r_anisotropic"},
{"gl_lightmap", "r_lighmap"},
{"intensity", "gl1_intensity"} {"intensity", "gl1_intensity"}
}; };