Merge pull request #1103 from protocultor/gl1_multitexture

GL1 multitexture
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Yamagi 2024-05-11 16:28:39 +02:00 committed by GitHub
commit b401846ce6
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GPG key ID: B5690EEEBB952194
12 changed files with 663 additions and 161 deletions

View file

@ -464,6 +464,12 @@ Set `0` by default.
value, at least `1.0` - default is `2.0`. Applied when textures are
loaded, so it needs a `vid_restart`.
* **gl1_multitexture**: Enables (`1`) the blending of color and light
textures on a single drawing pass; disabling this (`0`) does one pass
for color and another for light. Default is `2`, which also enables
texture combine mode (`GL_ARB_texture_env_combine`) when supported.
Requires a `vid_restart` when changed.
* **gl1_overbrightbits**: Enables overbright bits, brightness scaling of
lightmaps and models. Higher values make shadows less dark. Possible
values are `0` (no overbright bits), `1` (more correct lighting for

View file

@ -144,6 +144,30 @@ R_SetTexturePalette(unsigned palette[256])
}
}
void
R_SelectTexture(GLenum texture)
{
int tmu;
if (!gl_config.multitexture)
{
return;
}
tmu = texture - GL_TEXTURE0;
if (tmu == gl_state.currenttmu)
{
return;
}
gl_state.currenttmu = tmu;
gl_state.currenttarget = texture;
qglActiveTexture(texture);
qglClientActiveTexture(texture);
}
void
R_TexEnv(GLenum mode)
{
@ -151,7 +175,7 @@ R_TexEnv(GLenum mode)
if (mode != lastmodes[gl_state.currenttmu])
{
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, mode); // FIXME: shouldn't this be glTexEnvi() ?
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, mode);
lastmodes[gl_state.currenttmu] = mode;
}
}
@ -175,6 +199,93 @@ R_Bind(int texnum)
glBindTexture(GL_TEXTURE_2D, texnum);
}
void
R_MBind(GLenum target, int texnum)
{
const int tmu = target - GL_TEXTURE0;
if (target != gl_state.currenttarget)
{
R_SelectTexture(target);
}
if (gl_state.currenttextures[tmu] == texnum)
{
return;
}
R_Bind(texnum);
}
void
R_EnableMultitexture(qboolean enable)
{
static qboolean active;
if (!gl_config.multitexture || enable == active)
{
return; // current state is the right one
}
active = enable;
R_SelectTexture(GL_TEXTURE1);
if (active && !r_fullbright->value)
{
glEnable(GL_TEXTURE_2D);
if (gl_config.mtexcombine)
{
R_TexEnv(GL_COMBINE);
if (gl_lightmap->value)
{
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
}
else
{
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PREVIOUS);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
}
R_SelectTexture(GL_TEXTURE0);
R_TexEnv(GL_COMBINE);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
return;
}
else
{
if (gl_lightmap->value)
{
R_TexEnv(GL_REPLACE);
}
else
{
R_TexEnv(GL_MODULATE);
}
}
}
else // disable multitexturing
{
glDisable(GL_TEXTURE_2D);
R_TexEnv(GL_REPLACE);
}
R_SelectTexture(GL_TEXTURE0);
R_TexEnv(GL_REPLACE);
}
void
R_TextureMode(char *string)
{

View file

@ -31,27 +31,58 @@ extern gllightmapstate_t gl_lms;
void R_SetCacheState(msurface_t *surf);
void R_BuildLightMap(msurface_t *surf, byte *dest, int stride);
void
LM_FreeLightmapBuffers(void)
{
for (int i=0; i<MAX_LIGHTMAPS; i++)
{
if (gl_lms.lightmap_buffer[i])
{
free(gl_lms.lightmap_buffer[i]);
}
gl_lms.lightmap_buffer[i] = NULL;
}
}
static void
LM_AllocLightmapBuffer(int buffer, qboolean clean)
{
static const unsigned int lightmap_size =
BLOCK_WIDTH * BLOCK_HEIGHT * LIGHTMAP_BYTES;
if (!gl_lms.lightmap_buffer[buffer])
{
gl_lms.lightmap_buffer[buffer] = malloc (lightmap_size);
}
if (!gl_lms.lightmap_buffer[buffer])
{
ri.Sys_Error(ERR_FATAL, "Could not allocate lightmap buffer %d\n",
buffer);
}
if (clean)
{
memset (gl_lms.lightmap_buffer[buffer], 0, lightmap_size);
}
}
void
LM_InitBlock(void)
{
memset(gl_lms.allocated, 0, sizeof(gl_lms.allocated));
if (gl_config.multitexture)
{
LM_AllocLightmapBuffer(gl_lms.current_lightmap_texture, false);
}
}
void
LM_UploadBlock(qboolean dynamic)
{
int texture;
const int texture = (dynamic)? 0 : gl_lms.current_lightmap_texture;
const int buffer = (gl_config.multitexture)? gl_lms.current_lightmap_texture : 0;
int height = 0;
if (dynamic)
{
texture = 0;
}
else
{
texture = gl_lms.current_lightmap_texture;
}
R_Bind(gl_state.lightmap_textures + texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@ -70,14 +101,14 @@ LM_UploadBlock(qboolean dynamic)
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, BLOCK_WIDTH,
height, GL_LIGHTMAP_FORMAT, GL_UNSIGNED_BYTE,
gl_lms.lightmap_buffer);
gl_lms.lightmap_buffer[buffer]);
}
else
{
gl_lms.internal_format = GL_LIGHTMAP_FORMAT;
glTexImage2D(GL_TEXTURE_2D, 0, gl_lms.internal_format,
BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_LIGHTMAP_FORMAT,
GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer);
GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer[buffer]);
if (++gl_lms.current_lightmap_texture == MAX_LIGHTMAPS)
{
@ -207,7 +238,7 @@ LM_BuildPolygonFromSurface(model_t *currentmodel, msurface_t *fa)
void
LM_CreateSurfaceLightmap(msurface_t *surf)
{
int smax, tmax;
int smax, tmax, buffer;
byte *base;
if (surf->flags & (SURF_DRAWSKY | SURF_DRAWTURB))
@ -231,8 +262,9 @@ LM_CreateSurfaceLightmap(msurface_t *surf)
}
surf->lightmaptexturenum = gl_lms.current_lightmap_texture;
buffer = (gl_config.multitexture)? surf->lightmaptexturenum : 0;
base = gl_lms.lightmap_buffer;
base = gl_lms.lightmap_buffer[buffer];
base += (surf->light_t * BLOCK_WIDTH + surf->light_s) * LIGHTMAP_BYTES;
R_SetCacheState(surf);
@ -244,9 +276,9 @@ LM_BeginBuildingLightmaps(model_t *m)
{
static lightstyle_t lightstyles[MAX_LIGHTSTYLES];
int i;
unsigned dummy[128 * 128] = {0};
memset(gl_lms.allocated, 0, sizeof(gl_lms.allocated));
LM_FreeLightmapBuffers();
r_framecount = 1; /* no dlightcache */
@ -271,13 +303,22 @@ LM_BeginBuildingLightmaps(model_t *m)
gl_lms.current_lightmap_texture = 1;
gl_lms.internal_format = GL_LIGHTMAP_FORMAT;
if (gl_config.multitexture)
{
LM_AllocLightmapBuffer(gl_lms.current_lightmap_texture, false);
return;
}
// dynamic lightmap for classic rendering path (no multitexture)
LM_AllocLightmapBuffer(0, true);
/* initialize the dynamic lightmap texture */
R_Bind(gl_state.lightmap_textures + 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, gl_lms.internal_format,
BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_LIGHTMAP_FORMAT,
GL_UNSIGNED_BYTE, dummy);
GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer[0]);
}
void

View file

@ -90,6 +90,7 @@ cvar_t *gl1_particle_square;
cvar_t *gl1_palettedtexture;
cvar_t *gl1_pointparameters;
cvar_t *gl1_multitexture;
cvar_t *gl_drawbuffer;
cvar_t *gl_lightmap;
@ -143,6 +144,8 @@ cvar_t *gl1_stereo_convergence;
refimport_t ri;
void LM_FreeLightmapBuffers(void);
void
R_RotateForEntity(entity_t *e)
{
@ -163,6 +166,7 @@ R_DrawSpriteModel(entity_t *currententity, const model_t *currentmodel)
dsprite_t *psprite;
image_t *skin;
R_EnableMultitexture(false);
/* don't even bother culling, because it's just
a single polygon without a surface cache */
psprite = (dsprite_t *)currentmodel->extradata;
@ -259,6 +263,7 @@ R_DrawNullModel(entity_t *currententity)
R_LightPoint(currententity, currententity->origin, shadelight);
}
R_EnableMultitexture(false);
glPushMatrix();
R_RotateForEntity(currententity);
@ -1211,6 +1216,7 @@ R_Register(void)
gl1_palettedtexture = ri.Cvar_Get("r_palettedtextures", "0", CVAR_ARCHIVE);
gl1_pointparameters = ri.Cvar_Get("gl1_pointparameters", "1", CVAR_ARCHIVE);
gl1_multitexture = ri.Cvar_Get("gl1_multitexture", "2", CVAR_ARCHIVE);
gl_drawbuffer = ri.Cvar_Get("gl_drawbuffer", "GL_BACK", 0);
r_vsync = ri.Cvar_Get("r_vsync", "1", CVAR_ARCHIVE);
@ -1468,17 +1474,29 @@ RI_Init(void)
/* Point parameters */
R_Printf(PRINT_ALL, " - Point parameters: ");
if (strstr(gl_config.extensions_string, "GL_ARB_point_parameters"))
if ( strstr(gl_config.extensions_string, "GL_ARB_point_parameters") ||
strstr(gl_config.extensions_string, "GL_EXT_point_parameters") ) // should exist for all OGL 1.4 hw...
{
qglPointParameterfARB = (void (APIENTRY *)(GLenum, GLfloat))RI_GetProcAddress ( "glPointParameterfARB" );
qglPointParameterfvARB = (void (APIENTRY *)(GLenum, const GLfloat *))RI_GetProcAddress ( "glPointParameterfvARB" );
qglPointParameterf = (void (APIENTRY *)(GLenum, GLfloat))RI_GetProcAddress ( "glPointParameterf" );
qglPointParameterfv = (void (APIENTRY *)(GLenum, const GLfloat *))RI_GetProcAddress ( "glPointParameterfv" );
if (!qglPointParameterf || !qglPointParameterfv)
{
qglPointParameterf = (void (APIENTRY *)(GLenum, GLfloat))RI_GetProcAddress ( "glPointParameterfARB" );
qglPointParameterfv = (void (APIENTRY *)(GLenum, const GLfloat *))RI_GetProcAddress ( "glPointParameterfvARB" );
}
if (!qglPointParameterf || !qglPointParameterfv)
{
qglPointParameterf = (void (APIENTRY *)(GLenum, GLfloat))RI_GetProcAddress ( "glPointParameterfEXT" );
qglPointParameterfv = (void (APIENTRY *)(GLenum, const GLfloat *))RI_GetProcAddress ( "glPointParameterfvEXT" );
}
}
gl_config.pointparameters = false;
if (gl1_pointparameters->value)
{
if (qglPointParameterfARB && qglPointParameterfvARB)
if (qglPointParameterf && qglPointParameterfv)
{
gl_config.pointparameters = true;
R_Printf(PRINT_ALL, "Okay\n");
@ -1562,6 +1580,65 @@ RI_Init(void)
// ----
/* Multitexturing */
gl_config.multitexture = gl_config.mtexcombine = false;
R_Printf(PRINT_ALL, " - Multitexturing: ");
if (strstr(gl_config.extensions_string, "GL_ARB_multitexture"))
{
qglActiveTexture = (void (APIENTRY *)(GLenum))RI_GetProcAddress ("glActiveTexture");
qglClientActiveTexture = (void (APIENTRY *)(GLenum))RI_GetProcAddress ("glClientActiveTexture");
if (!qglActiveTexture || !qglClientActiveTexture)
{
qglActiveTexture = (void (APIENTRY *)(GLenum))RI_GetProcAddress ("glActiveTextureARB");
qglClientActiveTexture = (void (APIENTRY *)(GLenum))RI_GetProcAddress ("glClientActiveTextureARB");
}
}
if (gl1_multitexture->value)
{
if (qglActiveTexture && qglClientActiveTexture)
{
gl_config.multitexture = true;
R_Printf(PRINT_ALL, "Okay\n");
}
else
{
R_Printf(PRINT_ALL, "Failed\n");
}
}
else
{
R_Printf(PRINT_ALL, "Disabled\n");
}
// ----
/* Multi texturing combine */
R_Printf(PRINT_ALL, " - Multitexturing combine: ");
if ( ( strstr(gl_config.extensions_string, "GL_ARB_texture_env_combine")
|| strstr(gl_config.extensions_string, "GL_EXT_texture_env_combine") ) )
{
if (gl_config.multitexture && gl1_multitexture->value > 1)
{
gl_config.mtexcombine = true;
R_Printf(PRINT_ALL, "Okay\n");
}
else
{
R_Printf(PRINT_ALL, "Disabled\n");
}
}
else
{
R_Printf(PRINT_ALL, "Failed\n");
}
// ----
R_SetDefaultState();
R_InitImages();
@ -1580,6 +1657,7 @@ RI_Shutdown(void)
ri.Cmd_RemoveCommand("imagelist");
ri.Cmd_RemoveCommand("gl_strings");
LM_FreeLightmapBuffers();
Mod_FreeAll();
R_ShutdownImages();
@ -1835,6 +1913,7 @@ R_DrawBeam(entity_t *e)
VectorAdd(start_points[i], direction, end_points[i]);
}
R_EnableMultitexture(false);
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glDepthMask(GL_FALSE);

View file

@ -557,6 +557,7 @@ R_DrawAliasModel(entity_t *currententity, const model_t *currentmodel)
}
}
R_EnableMultitexture(false);
paliashdr = (dmdl_t *)currentmodel->extradata;
/* get lighting information */

View file

@ -208,9 +208,9 @@ R_SetDefaultState(void)
attenuations[1] = gl1_particle_att_b->value;
attenuations[2] = gl1_particle_att_c->value;
qglPointParameterfARB(GL_POINT_SIZE_MIN_EXT, gl1_particle_min_size->value);
qglPointParameterfARB(GL_POINT_SIZE_MAX_EXT, gl1_particle_max_size->value);
qglPointParameterfvARB(GL_DISTANCE_ATTENUATION_EXT, attenuations);
qglPointParameterf(GL_POINT_SIZE_MIN, gl1_particle_min_size->value);
qglPointParameterf(GL_POINT_SIZE_MAX, gl1_particle_max_size->value);
qglPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, attenuations);
/* GL_POINT_SMOOTH is not implemented by some OpenGL
drivers, especially the crappy Mesa3D backends like

View file

@ -33,12 +33,6 @@
#include <SDL2/SDL.h>
#endif
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
static SDL_Window* window = NULL;
static SDL_GLContext context = NULL;
qboolean IsHighDPIaware = false;

View file

@ -238,13 +238,8 @@ R_BlendLightmaps(const model_t *currentmodel)
int i;
msurface_t *surf, *newdrawsurf = 0;
/* don't bother if we're set to fullbright */
if (r_fullbright->value)
{
return;
}
if (!r_worldmodel->lightdata)
/* don't bother if we're set to fullbright or multitexture is enabled */
if (gl_config.multitexture || r_fullbright->value || !r_worldmodel->lightdata)
{
return;
}
@ -294,8 +289,8 @@ R_BlendLightmaps(const model_t *currentmodel)
// Apply overbright bits to the static lightmaps
if (gl1_overbrightbits->value)
{
R_TexEnv(GL_COMBINE_EXT);
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, gl1_overbrightbits->value);
R_TexEnv(GL_COMBINE);
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, gl1_overbrightbits->value);
}
R_DrawGLPolyChain(surf->polys, 0, 0);
@ -330,7 +325,7 @@ R_BlendLightmaps(const model_t *currentmodel)
if (LM_AllocBlock(smax, tmax, &surf->dlight_s, &surf->dlight_t))
{
base = gl_lms.lightmap_buffer;
base = gl_lms.lightmap_buffer[0];
base += (surf->dlight_t * BLOCK_WIDTH +
surf->dlight_s) * LIGHTMAP_BYTES;
@ -353,8 +348,8 @@ R_BlendLightmaps(const model_t *currentmodel)
// Apply overbright bits to the dynamic lightmaps
if (gl1_overbrightbits->value)
{
R_TexEnv(GL_COMBINE_EXT);
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, gl1_overbrightbits->value);
R_TexEnv(GL_COMBINE);
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, gl1_overbrightbits->value);
}
R_DrawGLPolyChain(drawsurf->polys,
@ -376,7 +371,7 @@ R_BlendLightmaps(const model_t *currentmodel)
smax, tmax);
}
base = gl_lms.lightmap_buffer;
base = gl_lms.lightmap_buffer[0];
base += (surf->dlight_t * BLOCK_WIDTH +
surf->dlight_s) * LIGHTMAP_BYTES;
@ -397,8 +392,8 @@ R_BlendLightmaps(const model_t *currentmodel)
// Apply overbright bits to the remainder lightmaps
if (gl1_overbrightbits->value)
{
R_TexEnv(GL_COMBINE_EXT);
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, gl1_overbrightbits->value);
R_TexEnv(GL_COMBINE);
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, gl1_overbrightbits->value);
}
R_DrawGLPolyChain(surf->polys,
@ -418,17 +413,12 @@ static void
R_RenderBrushPoly(entity_t *currententity, msurface_t *fa)
{
int maps;
image_t *image;
qboolean is_dynamic = false;
c_brush_polys++;
image = R_TextureAnimation(currententity, fa->texinfo);
if (fa->flags & SURF_DRAWTURB)
{
R_Bind(image->texnum);
/* This is a hack ontop of a hack. Warping surfaces like those generated
by R_EmitWaterPolys() don't have a lightmap. Original Quake II therefore
negated the global intensity on those surfaces, because otherwise they
@ -444,8 +434,8 @@ R_RenderBrushPoly(entity_t *currententity, msurface_t *fa)
They oversaturate otherwise. */
if (gl1_overbrightbits->value)
{
R_TexEnv(GL_COMBINE_EXT);
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 1);
R_TexEnv(GL_COMBINE);
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, 1);
}
else
{
@ -459,12 +449,8 @@ R_RenderBrushPoly(entity_t *currententity, msurface_t *fa)
return;
}
else
{
R_Bind(image->texnum);
R_TexEnv(GL_REPLACE);
}
if (fa->texinfo->flags & SURF_FLOWING)
{
@ -475,6 +461,11 @@ R_RenderBrushPoly(entity_t *currententity, msurface_t *fa)
R_DrawGLPoly(fa->polys);
}
if (gl_config.multitexture)
{
return; // lighting already done at this point for mtex
}
/* check for lightmap modification */
for (maps = 0; maps < MAXLIGHTMAPS && fa->styles[maps] != 255; maps++)
{
@ -598,6 +589,244 @@ R_DrawAlphaSurfaces(void)
r_alpha_surfaces = NULL;
}
static qboolean
R_HasDynamicLights(msurface_t *surf, int *mapNum)
{
int map;
qboolean is_dynamic = false;
if ( r_fullbright->value || !gl1_dynamic->value ||
(surf->texinfo->flags & (SURF_SKY | SURF_TRANS33 | SURF_TRANS66 | SURF_WARP)) )
{
return false;
}
// Any dynamic lights on this surface?
for (map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255; map++)
{
if (r_newrefdef.lightstyles[surf->styles[map]].white != surf->cached_light[map])
{
is_dynamic = true;
break;
}
}
// No matter if it is this frame or was in the previous one: has dynamic lights
if ( !is_dynamic && (surf->dlightframe == r_framecount || surf->dirty_lightmap) )
{
is_dynamic = true;
}
if (mapNum)
{
*mapNum = map;
}
return is_dynamic;
}
static void
R_UpdateSurfCache(msurface_t *surf, int map)
{
if ( ((surf->styles[map] >= 32) || (surf->styles[map] == 0))
&& (surf->dlightframe != r_framecount) )
{
R_SetCacheState(surf);
}
surf->dirty_lightmap = (surf->dlightframe == r_framecount);
}
static void
R_RenderLightmappedPoly(entity_t *currententity, msurface_t *surf)
{
int i;
int nv = surf->polys->numverts;
float scroll;
float *v;
R_MBind(GL_TEXTURE1, gl_state.lightmap_textures + surf->lightmaptexturenum);
// Apply overbrightbits to TMU 1 (lightmap)
if (gl1_overbrightbits->value)
{
R_TexEnv(GL_COMBINE);
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, gl1_overbrightbits->value);
}
c_brush_polys++;
v = surf->polys->verts[0];
if (surf->texinfo->flags & SURF_FLOWING)
{
scroll = -64 * ((r_newrefdef.time / 40.0) - (int) (r_newrefdef.time / 40.0));
if (scroll == 0.0)
{
scroll = -64.0;
}
YQ2_VLA(GLfloat, tex, 4 * nv);
unsigned int index_tex = 0;
for (i = 0; i < nv; i++, v += VERTEXSIZE)
{
tex[index_tex++] = v[3] + scroll;
tex[index_tex++] = v[4];
tex[index_tex++] = v[5];
tex[index_tex++] = v[6];
}
v = surf->polys->verts[0];
// Polygon
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, VERTEXSIZE * sizeof(GLfloat), v);
// Texture
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
qglClientActiveTexture(GL_TEXTURE0);
glTexCoordPointer(2, GL_FLOAT, 4 * sizeof(GLfloat), tex);
// Lightmap
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
qglClientActiveTexture(GL_TEXTURE1);
glTexCoordPointer(2, GL_FLOAT, 4 * sizeof(GLfloat), tex + 2);
// Draw the thing
glDrawArrays(GL_TRIANGLE_FAN, 0, nv);
YQ2_VLAFREE(tex);
}
else
{
// Polygon
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, VERTEXSIZE * sizeof(GLfloat), v);
// Texture
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
qglClientActiveTexture(GL_TEXTURE0);
glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE * sizeof(GLfloat), v + 3);
// Lightmap
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
qglClientActiveTexture(GL_TEXTURE1);
glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE * sizeof(GLfloat), v + 5);
// Draw it
glDrawArrays(GL_TRIANGLE_FAN, 0, nv);
}
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
static void
R_UploadDynamicLights(msurface_t *surf)
{
int map, smax, tmax;
byte temp[BLOCK_WIDTH * BLOCK_HEIGHT];
if ( !gl_config.multitexture || !R_HasDynamicLights(surf, &map) )
{
return;
}
smax = (surf->extents[0] >> 4) + 1;
tmax = (surf->extents[1] >> 4) + 1;
R_BuildLightMap(surf, (void *) temp, smax * LIGHTMAP_BYTES);
R_UpdateSurfCache(surf, map);
R_Bind(gl_state.lightmap_textures + surf->lightmaptexturenum);
glTexSubImage2D(GL_TEXTURE_2D, 0, surf->light_s, surf->light_t, smax,
tmax, GL_LIGHTMAP_FORMAT, GL_UNSIGNED_BYTE, temp);
}
/* Upload dynamic lights to each lightmap texture (multitexture path only) */
static void
R_RegenAllLightmaps()
{
int i, map, smax, tmax, top, bottom, left, right, bt, bb, bl, br;
qboolean affected_lightmap;
msurface_t *surf;
byte *base;
if ( !gl_config.multitexture )
{
return;
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, BLOCK_WIDTH);
for (i = 1; i < MAX_LIGHTMAPS; i++)
{
if (!gl_lms.lightmap_surfaces[i] || !gl_lms.lightmap_buffer[i])
{
continue;
}
affected_lightmap = false;
bt = BLOCK_HEIGHT;
bl = BLOCK_WIDTH;
bb = br = 0;
for (surf = gl_lms.lightmap_surfaces[i];
surf != 0;
surf = surf->lightmapchain)
{
if ( !R_HasDynamicLights(surf, &map) )
{
continue;
}
affected_lightmap = true;
smax = (surf->extents[0] >> 4) + 1;
tmax = (surf->extents[1] >> 4) + 1;
left = surf->light_s;
right = surf->light_s + smax;
top = surf->light_t;
bottom = surf->light_t + tmax;
base = gl_lms.lightmap_buffer[i];
base += (top * BLOCK_WIDTH + left) * LIGHTMAP_BYTES;
R_BuildLightMap(surf, base, BLOCK_WIDTH * LIGHTMAP_BYTES);
R_UpdateSurfCache(surf, map);
if (left < bl)
{
bl = left;
}
if (right > br)
{
br = right;
}
if (top < bt)
{
bt = top;
}
if (bottom > bb)
{
bb = bottom;
}
}
if (!affected_lightmap)
{
continue;
}
base = gl_lms.lightmap_buffer[i];
base += (bt * BLOCK_WIDTH + bl) * LIGHTMAP_BYTES;
// upload changes
R_Bind(gl_state.lightmap_textures + i);
glTexSubImage2D(GL_TEXTURE_2D, 0, bl, bt, br - bl, bb - bt,
GL_LIGHTMAP_FORMAT, GL_UNSIGNED_BYTE, base);
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
static void
R_DrawTextureChains(entity_t *currententity)
{
@ -607,6 +836,8 @@ R_DrawTextureChains(entity_t *currententity)
c_visible_textures = 0;
if (!gl_config.multitexture) // classic path
{
for (i = 0, image = gltextures; i < numgltextures; i++, image++)
{
if (!image->registration_sequence)
@ -625,13 +856,58 @@ R_DrawTextureChains(entity_t *currententity)
for ( ; s; s = s->texturechain)
{
R_Bind(image->texnum); // may reset because of dynamic lighting in R_RenderBrushPoly
R_RenderBrushPoly(currententity, s);
}
image->texturechain = NULL;
}
}
else // multitexture
{
R_EnableMultitexture(true);
R_TexEnv(GL_REPLACE);
for (i = 0, image = gltextures; i < numgltextures; i++, image++)
{
if (!image->registration_sequence || !image->texturechain)
{
continue;
}
R_MBind(GL_TEXTURE0, image->texnum); // setting it only once
c_visible_textures++;
for (s = image->texturechain; s; s = s->texturechain)
{
if (!(s->flags & SURF_DRAWTURB))
{
R_RenderLightmappedPoly(currententity, s);
}
}
}
R_EnableMultitexture(false);
for (i = 0, image = gltextures; i < numgltextures; i++, image++)
{
if (!image->registration_sequence || !image->texturechain)
{
continue;
}
R_Bind(image->texnum); // no danger of resetting in R_RenderBrushPoly
for (s = image->texturechain; s; s = s->texturechain)
{
if (s->flags & SURF_DRAWTURB)
{
R_RenderBrushPoly(currententity, s);
}
}
image->texturechain = NULL;
}
}
}
static void
@ -642,6 +918,7 @@ R_DrawInlineBModel(entity_t *currententity, const model_t *currentmodel)
float dot;
msurface_t *psurf;
dlight_t *lt;
image_t *image;
/* calculate dynamic lighting for bmodel */
if (!gl1_flashblend->value)
@ -685,14 +962,27 @@ R_DrawInlineBModel(entity_t *currententity, const model_t *currentmodel)
}
else
{
image = R_TextureAnimation(currententity, psurf->texinfo);
if (gl_config.multitexture && !(psurf->flags & SURF_DRAWTURB))
{
R_UploadDynamicLights(psurf);
R_EnableMultitexture(true);
R_MBind(GL_TEXTURE0, image->texnum);
R_RenderLightmappedPoly(currententity, psurf);
}
else
{
R_EnableMultitexture(false);
R_Bind(image->texnum);
R_RenderBrushPoly(currententity, psurf);
}
}
}
}
if (!(currententity->flags & RF_TRANSLUCENT))
{
R_BlendLightmaps(currentmodel);
}
else
@ -768,8 +1058,6 @@ R_DrawBrushModel(entity_t *currententity, const model_t *currentmodel)
currententity->angles[0] = -currententity->angles[0];
currententity->angles[2] = -currententity->angles[2];
R_TexEnv(GL_REPLACE);
if (gl_lightmap->value)
{
R_TexEnv(GL_REPLACE);
@ -906,6 +1194,12 @@ R_RecursiveWorldNode(entity_t *currententity, mnode_t *node)
image = R_TextureAnimation(currententity, surf->texinfo);
surf->texturechain = image->texturechain;
image->texturechain = surf;
if (gl_config.multitexture && !(surf->texinfo->flags & SURF_WARP)) // needed for R_RegenAllLightmaps()
{
surf->lightmapchain = gl_lms.lightmap_surfaces[surf->lightmaptexturenum];
gl_lms.lightmap_surfaces[surf->lightmaptexturenum] = surf;
}
}
}
@ -917,7 +1211,6 @@ void
R_DrawWorld(void)
{
entity_t ent;
const model_t *currentmodel;
if (!r_drawworld->value)
{
@ -929,8 +1222,6 @@ R_DrawWorld(void)
return;
}
currentmodel = r_worldmodel;
VectorCopy(r_newrefdef.vieworg, modelorg);
/* auto cycle the world frame for texture animation */
@ -944,8 +1235,9 @@ R_DrawWorld(void)
R_ClearSkyBox();
R_RecursiveWorldNode(&ent, r_worldmodel->nodes);
R_RegenAllLightmaps();
R_DrawTextureChains(&ent);
R_BlendLightmaps(currentmodel);
R_BlendLightmaps(r_worldmodel);
R_DrawSkyBox();
R_DrawTriangleOutlines();
}
@ -1045,4 +1337,3 @@ R_MarkLeaves(void)
}
}
}

View file

@ -39,24 +39,6 @@
#define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX
#endif
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#endif
#ifndef GL_VERSION_1_3
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#endif
#ifndef GL_MULTISAMPLE
#define GL_MULTISAMPLE 0x809D
#endif
#ifndef GL_MULTISAMPLE_FILTER_HINT_NV
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
#endif
#define TEXNUM_LIGHTMAPS 1024
#define TEXNUM_SCRAPS 1152
#define TEXNUM_IMAGES 1153
@ -180,6 +162,7 @@ extern cvar_t *gl1_overbrightbits;
extern cvar_t *gl1_palettedtexture;
extern cvar_t *gl1_pointparameters;
extern cvar_t *gl1_multitexture;
extern cvar_t *gl1_particle_min_size;
extern cvar_t *gl1_particle_max_size;
@ -248,6 +231,9 @@ void R_TranslatePlayerSkin(int playernum);
void R_Bind(int texnum);
void R_TexEnv(GLenum value);
void R_SelectTexture(GLenum);
void R_MBind(GLenum target, int texnum);
void R_EnableMultitexture(qboolean enable);
void R_LightPoint(entity_t *currententity, vec3_t p, vec3_t color);
void R_PushDlights(void);
@ -377,6 +363,8 @@ typedef struct
qboolean npottextures;
qboolean palettedtexture;
qboolean pointparameters;
qboolean multitexture;
qboolean mtexcombine;
// ----
@ -415,7 +403,7 @@ typedef struct
/* the lightmap texture data needs to be kept in
main memory so texsubimage can update properly */
byte lightmap_buffer[4 * BLOCK_WIDTH * BLOCK_HEIGHT];
byte *lightmap_buffer[MAX_LIGHTMAPS];
} gllightmapstate_t;
extern glconfig_t gl_config;

View file

@ -65,6 +65,7 @@ typedef struct msurface_s
/* lighting info */
int dlightframe;
int dlightbits;
qboolean dirty_lightmap; // lightmap has dynamic lights from previous frame (mtex only)
int lightmaptexturenum;
byte styles[MAXLIGHTMAPS];

View file

@ -44,54 +44,39 @@
#define APIENTRY
#endif
// Extracted from <glext.h>
#ifndef GL_VERSION_1_4
#define GL_POINT_SIZE_MIN 0x8126
#define GL_POINT_SIZE_MAX 0x8127
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#endif
#ifndef GL_VERSION_1_3
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_MULTISAMPLE 0x809D
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE1_ALPHA 0x8589
#define GL_RGB_SCALE 0x8573
#define GL_PREVIOUS 0x8578
#endif
#ifndef GL_EXT_shared_texture_palette
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
#endif
#define GL_POINT_SIZE_MIN_EXT 0x8126
#define GL_POINT_SIZE_MAX_EXT 0x8127
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#endif
#ifndef GL_EXT_texture_env_combine
#define GL_COMBINE_EXT 0x8570
#define GL_COMBINE_RGB_EXT 0x8571
#define GL_COMBINE_ALPHA_EXT 0x8572
#define GL_RGB_SCALE_EXT 0x8573
#define GL_ADD_SIGNED_EXT 0x8574
#define GL_INTERPOLATE_EXT 0x8575
#define GL_CONSTANT_EXT 0x8576
#define GL_PRIMARY_COLOR_EXT 0x8577
#define GL_PREVIOUS_EXT 0x8578
#define GL_SOURCE0_RGB_EXT 0x8580
#define GL_SOURCE1_RGB_EXT 0x8581
#define GL_SOURCE2_RGB_EXT 0x8582
#define GL_SOURCE3_RGB_EXT 0x8583
#define GL_SOURCE4_RGB_EXT 0x8584
#define GL_SOURCE5_RGB_EXT 0x8585
#define GL_SOURCE6_RGB_EXT 0x8586
#define GL_SOURCE7_RGB_EXT 0x8587
#define GL_SOURCE0_ALPHA_EXT 0x8588
#define GL_SOURCE1_ALPHA_EXT 0x8589
#define GL_SOURCE2_ALPHA_EXT 0x858A
#define GL_SOURCE3_ALPHA_EXT 0x858B
#define GL_SOURCE4_ALPHA_EXT 0x858C
#define GL_SOURCE5_ALPHA_EXT 0x858D
#define GL_SOURCE6_ALPHA_EXT 0x858E
#define GL_SOURCE7_ALPHA_EXT 0x858F
#define GL_OPERAND0_RGB_EXT 0x8590
#define GL_OPERAND1_RGB_EXT 0x8591
#define GL_OPERAND2_RGB_EXT 0x8592
#define GL_OPERAND3_RGB_EXT 0x8593
#define GL_OPERAND4_RGB_EXT 0x8594
#define GL_OPERAND5_RGB_EXT 0x8595
#define GL_OPERAND6_RGB_EXT 0x8596
#define GL_OPERAND7_RGB_EXT 0x8597
#define GL_OPERAND0_ALPHA_EXT 0x8598
#define GL_OPERAND1_ALPHA_EXT 0x8599
#define GL_OPERAND2_ALPHA_EXT 0x859A
#define GL_OPERAND3_ALPHA_EXT 0x859B
#define GL_OPERAND4_ALPHA_EXT 0x859C
#define GL_OPERAND5_ALPHA_EXT 0x859D
#define GL_OPERAND6_ALPHA_EXT 0x859E
#define GL_OPERAND7_ALPHA_EXT 0x859F
#ifndef GL_NV_multisample_filter_hint
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
#endif
// =======================================================================
@ -99,7 +84,7 @@
/*
* This is responsible for setting up our QGL extension pointers
*/
qboolean QGL_Init ( void );
void QGL_Init ( void );
/*
* Unloads the specified DLL then nulls out all the proc pointers.
@ -107,10 +92,12 @@ qboolean QGL_Init ( void );
void QGL_Shutdown ( void );
/* GL extensions */
extern void ( APIENTRY *qglPointParameterfARB ) ( GLenum param, GLfloat value );
extern void ( APIENTRY *qglPointParameterfvARB ) ( GLenum param,
extern void ( APIENTRY *qglPointParameterf ) ( GLenum param, GLfloat value );
extern void ( APIENTRY *qglPointParameterfv ) ( GLenum param,
const GLfloat *value );
extern void ( APIENTRY *qglColorTableEXT ) ( GLenum, GLenum, GLsizei, GLenum,
GLenum, const GLvoid * );
extern void ( APIENTRY *qglActiveTexture ) ( GLenum texture );
extern void ( APIENTRY *qglClientActiveTexture ) ( GLenum texture );
#endif

View file

@ -38,18 +38,22 @@
/*
* GL extensions
*/
void (APIENTRY *qglPointParameterfARB)(GLenum param, GLfloat value);
void (APIENTRY *qglPointParameterfvARB)(GLenum param, const GLfloat *value);
void (APIENTRY *qglPointParameterf)(GLenum param, GLfloat value);
void (APIENTRY *qglPointParameterfv)(GLenum param, const GLfloat *value);
void (APIENTRY *qglColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum,
const GLvoid *);
void (APIENTRY *qglActiveTexture) (GLenum texture);
void (APIENTRY *qglClientActiveTexture) (GLenum texture);
/* ========================================================================= */
void QGL_EXT_Reset ( void )
{
qglPointParameterfARB = NULL;
qglPointParameterfvARB = NULL;
qglPointParameterf = NULL;
qglPointParameterfv = NULL;
qglColorTableEXT = NULL;
qglActiveTexture = NULL;
qglClientActiveTexture = NULL;
}
/* ========================================================================= */
@ -63,11 +67,10 @@ QGL_Shutdown ( void )
/* ========================================================================= */
qboolean
void
QGL_Init (void)
{
// Reset GL extension pointers
QGL_EXT_Reset();
return true;
}