mirror of
https://github.com/yquake2/yquake2remaster.git
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Merge pull request #1103 from protocultor/gl1_multitexture
GL1 multitexture
This commit is contained in:
commit
b401846ce6
12 changed files with 663 additions and 161 deletions
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@ -464,6 +464,12 @@ Set `0` by default.
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value, at least `1.0` - default is `2.0`. Applied when textures are
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loaded, so it needs a `vid_restart`.
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* **gl1_multitexture**: Enables (`1`) the blending of color and light
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textures on a single drawing pass; disabling this (`0`) does one pass
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for color and another for light. Default is `2`, which also enables
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texture combine mode (`GL_ARB_texture_env_combine`) when supported.
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Requires a `vid_restart` when changed.
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* **gl1_overbrightbits**: Enables overbright bits, brightness scaling of
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lightmaps and models. Higher values make shadows less dark. Possible
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values are `0` (no overbright bits), `1` (more correct lighting for
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@ -144,6 +144,30 @@ R_SetTexturePalette(unsigned palette[256])
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}
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}
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void
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R_SelectTexture(GLenum texture)
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{
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int tmu;
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if (!gl_config.multitexture)
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{
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return;
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}
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tmu = texture - GL_TEXTURE0;
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if (tmu == gl_state.currenttmu)
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{
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return;
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}
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gl_state.currenttmu = tmu;
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gl_state.currenttarget = texture;
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qglActiveTexture(texture);
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qglClientActiveTexture(texture);
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}
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void
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R_TexEnv(GLenum mode)
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{
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@ -151,7 +175,7 @@ R_TexEnv(GLenum mode)
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if (mode != lastmodes[gl_state.currenttmu])
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{
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, mode); // FIXME: shouldn't this be glTexEnvi() ?
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, mode);
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lastmodes[gl_state.currenttmu] = mode;
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}
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}
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@ -175,6 +199,93 @@ R_Bind(int texnum)
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glBindTexture(GL_TEXTURE_2D, texnum);
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}
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void
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R_MBind(GLenum target, int texnum)
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{
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const int tmu = target - GL_TEXTURE0;
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if (target != gl_state.currenttarget)
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{
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R_SelectTexture(target);
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}
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if (gl_state.currenttextures[tmu] == texnum)
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{
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return;
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}
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R_Bind(texnum);
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}
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void
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R_EnableMultitexture(qboolean enable)
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{
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static qboolean active;
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if (!gl_config.multitexture || enable == active)
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{
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return; // current state is the right one
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}
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active = enable;
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R_SelectTexture(GL_TEXTURE1);
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if (active && !r_fullbright->value)
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{
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glEnable(GL_TEXTURE_2D);
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if (gl_config.mtexcombine)
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{
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R_TexEnv(GL_COMBINE);
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if (gl_lightmap->value)
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{
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
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}
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else
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{
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PREVIOUS);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
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}
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R_SelectTexture(GL_TEXTURE0);
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R_TexEnv(GL_COMBINE);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
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return;
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}
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else
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{
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if (gl_lightmap->value)
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{
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R_TexEnv(GL_REPLACE);
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}
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else
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{
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R_TexEnv(GL_MODULATE);
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}
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}
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}
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else // disable multitexturing
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{
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glDisable(GL_TEXTURE_2D);
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R_TexEnv(GL_REPLACE);
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}
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R_SelectTexture(GL_TEXTURE0);
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R_TexEnv(GL_REPLACE);
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}
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void
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R_TextureMode(char *string)
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{
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@ -31,27 +31,58 @@ extern gllightmapstate_t gl_lms;
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void R_SetCacheState(msurface_t *surf);
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void R_BuildLightMap(msurface_t *surf, byte *dest, int stride);
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void
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LM_FreeLightmapBuffers(void)
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{
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for (int i=0; i<MAX_LIGHTMAPS; i++)
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{
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if (gl_lms.lightmap_buffer[i])
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{
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free(gl_lms.lightmap_buffer[i]);
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}
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gl_lms.lightmap_buffer[i] = NULL;
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}
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}
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static void
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LM_AllocLightmapBuffer(int buffer, qboolean clean)
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{
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static const unsigned int lightmap_size =
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BLOCK_WIDTH * BLOCK_HEIGHT * LIGHTMAP_BYTES;
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if (!gl_lms.lightmap_buffer[buffer])
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{
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gl_lms.lightmap_buffer[buffer] = malloc (lightmap_size);
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}
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if (!gl_lms.lightmap_buffer[buffer])
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{
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ri.Sys_Error(ERR_FATAL, "Could not allocate lightmap buffer %d\n",
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buffer);
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}
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if (clean)
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{
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memset (gl_lms.lightmap_buffer[buffer], 0, lightmap_size);
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}
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}
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void
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LM_InitBlock(void)
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{
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memset(gl_lms.allocated, 0, sizeof(gl_lms.allocated));
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if (gl_config.multitexture)
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{
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LM_AllocLightmapBuffer(gl_lms.current_lightmap_texture, false);
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}
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}
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void
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LM_UploadBlock(qboolean dynamic)
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{
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int texture;
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const int texture = (dynamic)? 0 : gl_lms.current_lightmap_texture;
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const int buffer = (gl_config.multitexture)? gl_lms.current_lightmap_texture : 0;
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int height = 0;
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if (dynamic)
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{
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texture = 0;
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}
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else
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{
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texture = gl_lms.current_lightmap_texture;
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}
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R_Bind(gl_state.lightmap_textures + texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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@ -70,14 +101,14 @@ LM_UploadBlock(qboolean dynamic)
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, BLOCK_WIDTH,
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height, GL_LIGHTMAP_FORMAT, GL_UNSIGNED_BYTE,
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gl_lms.lightmap_buffer);
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gl_lms.lightmap_buffer[buffer]);
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}
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else
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{
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gl_lms.internal_format = GL_LIGHTMAP_FORMAT;
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glTexImage2D(GL_TEXTURE_2D, 0, gl_lms.internal_format,
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BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_LIGHTMAP_FORMAT,
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GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer);
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GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer[buffer]);
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if (++gl_lms.current_lightmap_texture == MAX_LIGHTMAPS)
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{
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@ -207,7 +238,7 @@ LM_BuildPolygonFromSurface(model_t *currentmodel, msurface_t *fa)
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void
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LM_CreateSurfaceLightmap(msurface_t *surf)
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{
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int smax, tmax;
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int smax, tmax, buffer;
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byte *base;
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if (surf->flags & (SURF_DRAWSKY | SURF_DRAWTURB))
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@ -231,8 +262,9 @@ LM_CreateSurfaceLightmap(msurface_t *surf)
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}
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surf->lightmaptexturenum = gl_lms.current_lightmap_texture;
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buffer = (gl_config.multitexture)? surf->lightmaptexturenum : 0;
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base = gl_lms.lightmap_buffer;
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base = gl_lms.lightmap_buffer[buffer];
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base += (surf->light_t * BLOCK_WIDTH + surf->light_s) * LIGHTMAP_BYTES;
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R_SetCacheState(surf);
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@ -244,9 +276,9 @@ LM_BeginBuildingLightmaps(model_t *m)
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{
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static lightstyle_t lightstyles[MAX_LIGHTSTYLES];
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int i;
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unsigned dummy[128 * 128] = {0};
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memset(gl_lms.allocated, 0, sizeof(gl_lms.allocated));
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LM_FreeLightmapBuffers();
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r_framecount = 1; /* no dlightcache */
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@ -271,13 +303,22 @@ LM_BeginBuildingLightmaps(model_t *m)
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gl_lms.current_lightmap_texture = 1;
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gl_lms.internal_format = GL_LIGHTMAP_FORMAT;
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if (gl_config.multitexture)
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{
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LM_AllocLightmapBuffer(gl_lms.current_lightmap_texture, false);
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return;
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}
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// dynamic lightmap for classic rendering path (no multitexture)
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LM_AllocLightmapBuffer(0, true);
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/* initialize the dynamic lightmap texture */
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R_Bind(gl_state.lightmap_textures + 0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, gl_lms.internal_format,
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BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_LIGHTMAP_FORMAT,
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GL_UNSIGNED_BYTE, dummy);
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GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer[0]);
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}
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void
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@ -90,6 +90,7 @@ cvar_t *gl1_particle_square;
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cvar_t *gl1_palettedtexture;
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cvar_t *gl1_pointparameters;
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cvar_t *gl1_multitexture;
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cvar_t *gl_drawbuffer;
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cvar_t *gl_lightmap;
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@ -143,6 +144,8 @@ cvar_t *gl1_stereo_convergence;
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refimport_t ri;
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void LM_FreeLightmapBuffers(void);
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void
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R_RotateForEntity(entity_t *e)
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{
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@ -163,6 +166,7 @@ R_DrawSpriteModel(entity_t *currententity, const model_t *currentmodel)
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dsprite_t *psprite;
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image_t *skin;
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R_EnableMultitexture(false);
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/* don't even bother culling, because it's just
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a single polygon without a surface cache */
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psprite = (dsprite_t *)currentmodel->extradata;
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@ -259,6 +263,7 @@ R_DrawNullModel(entity_t *currententity)
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R_LightPoint(currententity, currententity->origin, shadelight);
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}
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R_EnableMultitexture(false);
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glPushMatrix();
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R_RotateForEntity(currententity);
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@ -1211,6 +1216,7 @@ R_Register(void)
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gl1_palettedtexture = ri.Cvar_Get("r_palettedtextures", "0", CVAR_ARCHIVE);
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gl1_pointparameters = ri.Cvar_Get("gl1_pointparameters", "1", CVAR_ARCHIVE);
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gl1_multitexture = ri.Cvar_Get("gl1_multitexture", "2", CVAR_ARCHIVE);
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gl_drawbuffer = ri.Cvar_Get("gl_drawbuffer", "GL_BACK", 0);
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r_vsync = ri.Cvar_Get("r_vsync", "1", CVAR_ARCHIVE);
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@ -1468,17 +1474,29 @@ RI_Init(void)
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/* Point parameters */
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R_Printf(PRINT_ALL, " - Point parameters: ");
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if (strstr(gl_config.extensions_string, "GL_ARB_point_parameters"))
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if ( strstr(gl_config.extensions_string, "GL_ARB_point_parameters") ||
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strstr(gl_config.extensions_string, "GL_EXT_point_parameters") ) // should exist for all OGL 1.4 hw...
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{
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qglPointParameterfARB = (void (APIENTRY *)(GLenum, GLfloat))RI_GetProcAddress ( "glPointParameterfARB" );
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qglPointParameterfvARB = (void (APIENTRY *)(GLenum, const GLfloat *))RI_GetProcAddress ( "glPointParameterfvARB" );
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qglPointParameterf = (void (APIENTRY *)(GLenum, GLfloat))RI_GetProcAddress ( "glPointParameterf" );
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qglPointParameterfv = (void (APIENTRY *)(GLenum, const GLfloat *))RI_GetProcAddress ( "glPointParameterfv" );
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if (!qglPointParameterf || !qglPointParameterfv)
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{
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qglPointParameterf = (void (APIENTRY *)(GLenum, GLfloat))RI_GetProcAddress ( "glPointParameterfARB" );
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qglPointParameterfv = (void (APIENTRY *)(GLenum, const GLfloat *))RI_GetProcAddress ( "glPointParameterfvARB" );
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}
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if (!qglPointParameterf || !qglPointParameterfv)
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{
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qglPointParameterf = (void (APIENTRY *)(GLenum, GLfloat))RI_GetProcAddress ( "glPointParameterfEXT" );
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qglPointParameterfv = (void (APIENTRY *)(GLenum, const GLfloat *))RI_GetProcAddress ( "glPointParameterfvEXT" );
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}
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}
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gl_config.pointparameters = false;
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if (gl1_pointparameters->value)
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{
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if (qglPointParameterfARB && qglPointParameterfvARB)
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if (qglPointParameterf && qglPointParameterfv)
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{
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gl_config.pointparameters = true;
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R_Printf(PRINT_ALL, "Okay\n");
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@ -1562,6 +1580,65 @@ RI_Init(void)
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// ----
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/* Multitexturing */
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gl_config.multitexture = gl_config.mtexcombine = false;
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R_Printf(PRINT_ALL, " - Multitexturing: ");
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if (strstr(gl_config.extensions_string, "GL_ARB_multitexture"))
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{
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qglActiveTexture = (void (APIENTRY *)(GLenum))RI_GetProcAddress ("glActiveTexture");
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qglClientActiveTexture = (void (APIENTRY *)(GLenum))RI_GetProcAddress ("glClientActiveTexture");
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if (!qglActiveTexture || !qglClientActiveTexture)
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{
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qglActiveTexture = (void (APIENTRY *)(GLenum))RI_GetProcAddress ("glActiveTextureARB");
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qglClientActiveTexture = (void (APIENTRY *)(GLenum))RI_GetProcAddress ("glClientActiveTextureARB");
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}
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}
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if (gl1_multitexture->value)
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{
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if (qglActiveTexture && qglClientActiveTexture)
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{
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gl_config.multitexture = true;
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R_Printf(PRINT_ALL, "Okay\n");
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}
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else
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{
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R_Printf(PRINT_ALL, "Failed\n");
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}
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}
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else
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{
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R_Printf(PRINT_ALL, "Disabled\n");
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}
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// ----
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/* Multi texturing combine */
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R_Printf(PRINT_ALL, " - Multitexturing combine: ");
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if ( ( strstr(gl_config.extensions_string, "GL_ARB_texture_env_combine")
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|| strstr(gl_config.extensions_string, "GL_EXT_texture_env_combine") ) )
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{
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if (gl_config.multitexture && gl1_multitexture->value > 1)
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{
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gl_config.mtexcombine = true;
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R_Printf(PRINT_ALL, "Okay\n");
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}
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else
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{
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R_Printf(PRINT_ALL, "Disabled\n");
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}
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}
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else
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{
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R_Printf(PRINT_ALL, "Failed\n");
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}
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// ----
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R_SetDefaultState();
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R_InitImages();
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|
@ -1580,6 +1657,7 @@ RI_Shutdown(void)
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ri.Cmd_RemoveCommand("imagelist");
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ri.Cmd_RemoveCommand("gl_strings");
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|
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LM_FreeLightmapBuffers();
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Mod_FreeAll();
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R_ShutdownImages();
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|
@ -1835,6 +1913,7 @@ R_DrawBeam(entity_t *e)
|
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VectorAdd(start_points[i], direction, end_points[i]);
|
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}
|
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|
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R_EnableMultitexture(false);
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glDisable(GL_TEXTURE_2D);
|
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glEnable(GL_BLEND);
|
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glDepthMask(GL_FALSE);
|
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|
|
|
@ -557,6 +557,7 @@ R_DrawAliasModel(entity_t *currententity, const model_t *currentmodel)
|
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}
|
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}
|
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|
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R_EnableMultitexture(false);
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paliashdr = (dmdl_t *)currentmodel->extradata;
|
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|
||||
/* get lighting information */
|
||||
|
|
|
@ -208,9 +208,9 @@ R_SetDefaultState(void)
|
|||
attenuations[1] = gl1_particle_att_b->value;
|
||||
attenuations[2] = gl1_particle_att_c->value;
|
||||
|
||||
qglPointParameterfARB(GL_POINT_SIZE_MIN_EXT, gl1_particle_min_size->value);
|
||||
qglPointParameterfARB(GL_POINT_SIZE_MAX_EXT, gl1_particle_max_size->value);
|
||||
qglPointParameterfvARB(GL_DISTANCE_ATTENUATION_EXT, attenuations);
|
||||
qglPointParameterf(GL_POINT_SIZE_MIN, gl1_particle_min_size->value);
|
||||
qglPointParameterf(GL_POINT_SIZE_MAX, gl1_particle_max_size->value);
|
||||
qglPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, attenuations);
|
||||
|
||||
/* GL_POINT_SMOOTH is not implemented by some OpenGL
|
||||
drivers, especially the crappy Mesa3D backends like
|
||||
|
|
|
@ -33,12 +33,6 @@
|
|||
#include <SDL2/SDL.h>
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#include <OpenGL/gl.h>
|
||||
#else
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
|
||||
static SDL_Window* window = NULL;
|
||||
static SDL_GLContext context = NULL;
|
||||
qboolean IsHighDPIaware = false;
|
||||
|
|
|
@ -238,13 +238,8 @@ R_BlendLightmaps(const model_t *currentmodel)
|
|||
int i;
|
||||
msurface_t *surf, *newdrawsurf = 0;
|
||||
|
||||
/* don't bother if we're set to fullbright */
|
||||
if (r_fullbright->value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!r_worldmodel->lightdata)
|
||||
/* don't bother if we're set to fullbright or multitexture is enabled */
|
||||
if (gl_config.multitexture || r_fullbright->value || !r_worldmodel->lightdata)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -294,8 +289,8 @@ R_BlendLightmaps(const model_t *currentmodel)
|
|||
// Apply overbright bits to the static lightmaps
|
||||
if (gl1_overbrightbits->value)
|
||||
{
|
||||
R_TexEnv(GL_COMBINE_EXT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, gl1_overbrightbits->value);
|
||||
R_TexEnv(GL_COMBINE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, gl1_overbrightbits->value);
|
||||
}
|
||||
|
||||
R_DrawGLPolyChain(surf->polys, 0, 0);
|
||||
|
@ -330,7 +325,7 @@ R_BlendLightmaps(const model_t *currentmodel)
|
|||
|
||||
if (LM_AllocBlock(smax, tmax, &surf->dlight_s, &surf->dlight_t))
|
||||
{
|
||||
base = gl_lms.lightmap_buffer;
|
||||
base = gl_lms.lightmap_buffer[0];
|
||||
base += (surf->dlight_t * BLOCK_WIDTH +
|
||||
surf->dlight_s) * LIGHTMAP_BYTES;
|
||||
|
||||
|
@ -353,8 +348,8 @@ R_BlendLightmaps(const model_t *currentmodel)
|
|||
// Apply overbright bits to the dynamic lightmaps
|
||||
if (gl1_overbrightbits->value)
|
||||
{
|
||||
R_TexEnv(GL_COMBINE_EXT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, gl1_overbrightbits->value);
|
||||
R_TexEnv(GL_COMBINE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, gl1_overbrightbits->value);
|
||||
}
|
||||
|
||||
R_DrawGLPolyChain(drawsurf->polys,
|
||||
|
@ -376,7 +371,7 @@ R_BlendLightmaps(const model_t *currentmodel)
|
|||
smax, tmax);
|
||||
}
|
||||
|
||||
base = gl_lms.lightmap_buffer;
|
||||
base = gl_lms.lightmap_buffer[0];
|
||||
base += (surf->dlight_t * BLOCK_WIDTH +
|
||||
surf->dlight_s) * LIGHTMAP_BYTES;
|
||||
|
||||
|
@ -397,8 +392,8 @@ R_BlendLightmaps(const model_t *currentmodel)
|
|||
// Apply overbright bits to the remainder lightmaps
|
||||
if (gl1_overbrightbits->value)
|
||||
{
|
||||
R_TexEnv(GL_COMBINE_EXT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, gl1_overbrightbits->value);
|
||||
R_TexEnv(GL_COMBINE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, gl1_overbrightbits->value);
|
||||
}
|
||||
|
||||
R_DrawGLPolyChain(surf->polys,
|
||||
|
@ -418,17 +413,12 @@ static void
|
|||
R_RenderBrushPoly(entity_t *currententity, msurface_t *fa)
|
||||
{
|
||||
int maps;
|
||||
image_t *image;
|
||||
qboolean is_dynamic = false;
|
||||
|
||||
c_brush_polys++;
|
||||
|
||||
image = R_TextureAnimation(currententity, fa->texinfo);
|
||||
|
||||
if (fa->flags & SURF_DRAWTURB)
|
||||
{
|
||||
R_Bind(image->texnum);
|
||||
|
||||
/* This is a hack ontop of a hack. Warping surfaces like those generated
|
||||
by R_EmitWaterPolys() don't have a lightmap. Original Quake II therefore
|
||||
negated the global intensity on those surfaces, because otherwise they
|
||||
|
@ -444,8 +434,8 @@ R_RenderBrushPoly(entity_t *currententity, msurface_t *fa)
|
|||
They oversaturate otherwise. */
|
||||
if (gl1_overbrightbits->value)
|
||||
{
|
||||
R_TexEnv(GL_COMBINE_EXT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 1);
|
||||
R_TexEnv(GL_COMBINE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -459,12 +449,8 @@ R_RenderBrushPoly(entity_t *currententity, msurface_t *fa)
|
|||
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
R_Bind(image->texnum);
|
||||
|
||||
R_TexEnv(GL_REPLACE);
|
||||
}
|
||||
|
||||
if (fa->texinfo->flags & SURF_FLOWING)
|
||||
{
|
||||
|
@ -475,6 +461,11 @@ R_RenderBrushPoly(entity_t *currententity, msurface_t *fa)
|
|||
R_DrawGLPoly(fa->polys);
|
||||
}
|
||||
|
||||
if (gl_config.multitexture)
|
||||
{
|
||||
return; // lighting already done at this point for mtex
|
||||
}
|
||||
|
||||
/* check for lightmap modification */
|
||||
for (maps = 0; maps < MAXLIGHTMAPS && fa->styles[maps] != 255; maps++)
|
||||
{
|
||||
|
@ -598,6 +589,244 @@ R_DrawAlphaSurfaces(void)
|
|||
r_alpha_surfaces = NULL;
|
||||
}
|
||||
|
||||
static qboolean
|
||||
R_HasDynamicLights(msurface_t *surf, int *mapNum)
|
||||
{
|
||||
int map;
|
||||
qboolean is_dynamic = false;
|
||||
|
||||
if ( r_fullbright->value || !gl1_dynamic->value ||
|
||||
(surf->texinfo->flags & (SURF_SKY | SURF_TRANS33 | SURF_TRANS66 | SURF_WARP)) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Any dynamic lights on this surface?
|
||||
for (map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255; map++)
|
||||
{
|
||||
if (r_newrefdef.lightstyles[surf->styles[map]].white != surf->cached_light[map])
|
||||
{
|
||||
is_dynamic = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// No matter if it is this frame or was in the previous one: has dynamic lights
|
||||
if ( !is_dynamic && (surf->dlightframe == r_framecount || surf->dirty_lightmap) )
|
||||
{
|
||||
is_dynamic = true;
|
||||
}
|
||||
|
||||
if (mapNum)
|
||||
{
|
||||
*mapNum = map;
|
||||
}
|
||||
return is_dynamic;
|
||||
}
|
||||
|
||||
static void
|
||||
R_UpdateSurfCache(msurface_t *surf, int map)
|
||||
{
|
||||
if ( ((surf->styles[map] >= 32) || (surf->styles[map] == 0))
|
||||
&& (surf->dlightframe != r_framecount) )
|
||||
{
|
||||
R_SetCacheState(surf);
|
||||
}
|
||||
surf->dirty_lightmap = (surf->dlightframe == r_framecount);
|
||||
}
|
||||
|
||||
static void
|
||||
R_RenderLightmappedPoly(entity_t *currententity, msurface_t *surf)
|
||||
{
|
||||
int i;
|
||||
int nv = surf->polys->numverts;
|
||||
float scroll;
|
||||
float *v;
|
||||
|
||||
R_MBind(GL_TEXTURE1, gl_state.lightmap_textures + surf->lightmaptexturenum);
|
||||
|
||||
// Apply overbrightbits to TMU 1 (lightmap)
|
||||
if (gl1_overbrightbits->value)
|
||||
{
|
||||
R_TexEnv(GL_COMBINE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, gl1_overbrightbits->value);
|
||||
}
|
||||
|
||||
c_brush_polys++;
|
||||
v = surf->polys->verts[0];
|
||||
|
||||
if (surf->texinfo->flags & SURF_FLOWING)
|
||||
{
|
||||
scroll = -64 * ((r_newrefdef.time / 40.0) - (int) (r_newrefdef.time / 40.0));
|
||||
|
||||
if (scroll == 0.0)
|
||||
{
|
||||
scroll = -64.0;
|
||||
}
|
||||
|
||||
YQ2_VLA(GLfloat, tex, 4 * nv);
|
||||
unsigned int index_tex = 0;
|
||||
|
||||
for (i = 0; i < nv; i++, v += VERTEXSIZE)
|
||||
{
|
||||
tex[index_tex++] = v[3] + scroll;
|
||||
tex[index_tex++] = v[4];
|
||||
tex[index_tex++] = v[5];
|
||||
tex[index_tex++] = v[6];
|
||||
}
|
||||
v = surf->polys->verts[0];
|
||||
|
||||
// Polygon
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, VERTEXSIZE * sizeof(GLfloat), v);
|
||||
|
||||
// Texture
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
qglClientActiveTexture(GL_TEXTURE0);
|
||||
glTexCoordPointer(2, GL_FLOAT, 4 * sizeof(GLfloat), tex);
|
||||
|
||||
// Lightmap
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
qglClientActiveTexture(GL_TEXTURE1);
|
||||
glTexCoordPointer(2, GL_FLOAT, 4 * sizeof(GLfloat), tex + 2);
|
||||
|
||||
// Draw the thing
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, nv);
|
||||
|
||||
YQ2_VLAFREE(tex);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Polygon
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, VERTEXSIZE * sizeof(GLfloat), v);
|
||||
|
||||
// Texture
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
qglClientActiveTexture(GL_TEXTURE0);
|
||||
glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE * sizeof(GLfloat), v + 3);
|
||||
|
||||
// Lightmap
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
qglClientActiveTexture(GL_TEXTURE1);
|
||||
glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE * sizeof(GLfloat), v + 5);
|
||||
|
||||
// Draw it
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, nv);
|
||||
}
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
|
||||
static void
|
||||
R_UploadDynamicLights(msurface_t *surf)
|
||||
{
|
||||
int map, smax, tmax;
|
||||
byte temp[BLOCK_WIDTH * BLOCK_HEIGHT];
|
||||
|
||||
if ( !gl_config.multitexture || !R_HasDynamicLights(surf, &map) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
smax = (surf->extents[0] >> 4) + 1;
|
||||
tmax = (surf->extents[1] >> 4) + 1;
|
||||
R_BuildLightMap(surf, (void *) temp, smax * LIGHTMAP_BYTES);
|
||||
R_UpdateSurfCache(surf, map);
|
||||
|
||||
R_Bind(gl_state.lightmap_textures + surf->lightmaptexturenum);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, surf->light_s, surf->light_t, smax,
|
||||
tmax, GL_LIGHTMAP_FORMAT, GL_UNSIGNED_BYTE, temp);
|
||||
}
|
||||
|
||||
/* Upload dynamic lights to each lightmap texture (multitexture path only) */
|
||||
static void
|
||||
R_RegenAllLightmaps()
|
||||
{
|
||||
int i, map, smax, tmax, top, bottom, left, right, bt, bb, bl, br;
|
||||
qboolean affected_lightmap;
|
||||
msurface_t *surf;
|
||||
byte *base;
|
||||
|
||||
if ( !gl_config.multitexture )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, BLOCK_WIDTH);
|
||||
|
||||
for (i = 1; i < MAX_LIGHTMAPS; i++)
|
||||
{
|
||||
if (!gl_lms.lightmap_surfaces[i] || !gl_lms.lightmap_buffer[i])
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
affected_lightmap = false;
|
||||
bt = BLOCK_HEIGHT;
|
||||
bl = BLOCK_WIDTH;
|
||||
bb = br = 0;
|
||||
|
||||
for (surf = gl_lms.lightmap_surfaces[i];
|
||||
surf != 0;
|
||||
surf = surf->lightmapchain)
|
||||
{
|
||||
if ( !R_HasDynamicLights(surf, &map) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
affected_lightmap = true;
|
||||
smax = (surf->extents[0] >> 4) + 1;
|
||||
tmax = (surf->extents[1] >> 4) + 1;
|
||||
|
||||
left = surf->light_s;
|
||||
right = surf->light_s + smax;
|
||||
top = surf->light_t;
|
||||
bottom = surf->light_t + tmax;
|
||||
|
||||
base = gl_lms.lightmap_buffer[i];
|
||||
base += (top * BLOCK_WIDTH + left) * LIGHTMAP_BYTES;
|
||||
|
||||
R_BuildLightMap(surf, base, BLOCK_WIDTH * LIGHTMAP_BYTES);
|
||||
R_UpdateSurfCache(surf, map);
|
||||
|
||||
if (left < bl)
|
||||
{
|
||||
bl = left;
|
||||
}
|
||||
if (right > br)
|
||||
{
|
||||
br = right;
|
||||
}
|
||||
if (top < bt)
|
||||
{
|
||||
bt = top;
|
||||
}
|
||||
if (bottom > bb)
|
||||
{
|
||||
bb = bottom;
|
||||
}
|
||||
}
|
||||
|
||||
if (!affected_lightmap)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
base = gl_lms.lightmap_buffer[i];
|
||||
base += (bt * BLOCK_WIDTH + bl) * LIGHTMAP_BYTES;
|
||||
|
||||
// upload changes
|
||||
R_Bind(gl_state.lightmap_textures + i);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, bl, bt, br - bl, bb - bt,
|
||||
GL_LIGHTMAP_FORMAT, GL_UNSIGNED_BYTE, base);
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
}
|
||||
|
||||
static void
|
||||
R_DrawTextureChains(entity_t *currententity)
|
||||
{
|
||||
|
@ -607,6 +836,8 @@ R_DrawTextureChains(entity_t *currententity)
|
|||
|
||||
c_visible_textures = 0;
|
||||
|
||||
if (!gl_config.multitexture) // classic path
|
||||
{
|
||||
for (i = 0, image = gltextures; i < numgltextures; i++, image++)
|
||||
{
|
||||
if (!image->registration_sequence)
|
||||
|
@ -625,13 +856,58 @@ R_DrawTextureChains(entity_t *currententity)
|
|||
|
||||
for ( ; s; s = s->texturechain)
|
||||
{
|
||||
R_Bind(image->texnum); // may reset because of dynamic lighting in R_RenderBrushPoly
|
||||
R_RenderBrushPoly(currententity, s);
|
||||
}
|
||||
|
||||
image->texturechain = NULL;
|
||||
}
|
||||
}
|
||||
else // multitexture
|
||||
{
|
||||
R_EnableMultitexture(true);
|
||||
|
||||
R_TexEnv(GL_REPLACE);
|
||||
for (i = 0, image = gltextures; i < numgltextures; i++, image++)
|
||||
{
|
||||
if (!image->registration_sequence || !image->texturechain)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
R_MBind(GL_TEXTURE0, image->texnum); // setting it only once
|
||||
c_visible_textures++;
|
||||
|
||||
for (s = image->texturechain; s; s = s->texturechain)
|
||||
{
|
||||
if (!(s->flags & SURF_DRAWTURB))
|
||||
{
|
||||
R_RenderLightmappedPoly(currententity, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
R_EnableMultitexture(false);
|
||||
|
||||
for (i = 0, image = gltextures; i < numgltextures; i++, image++)
|
||||
{
|
||||
if (!image->registration_sequence || !image->texturechain)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
R_Bind(image->texnum); // no danger of resetting in R_RenderBrushPoly
|
||||
|
||||
for (s = image->texturechain; s; s = s->texturechain)
|
||||
{
|
||||
if (s->flags & SURF_DRAWTURB)
|
||||
{
|
||||
R_RenderBrushPoly(currententity, s);
|
||||
}
|
||||
}
|
||||
|
||||
image->texturechain = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -642,6 +918,7 @@ R_DrawInlineBModel(entity_t *currententity, const model_t *currentmodel)
|
|||
float dot;
|
||||
msurface_t *psurf;
|
||||
dlight_t *lt;
|
||||
image_t *image;
|
||||
|
||||
/* calculate dynamic lighting for bmodel */
|
||||
if (!gl1_flashblend->value)
|
||||
|
@ -685,14 +962,27 @@ R_DrawInlineBModel(entity_t *currententity, const model_t *currentmodel)
|
|||
}
|
||||
else
|
||||
{
|
||||
image = R_TextureAnimation(currententity, psurf->texinfo);
|
||||
|
||||
if (gl_config.multitexture && !(psurf->flags & SURF_DRAWTURB))
|
||||
{
|
||||
R_UploadDynamicLights(psurf);
|
||||
R_EnableMultitexture(true);
|
||||
R_MBind(GL_TEXTURE0, image->texnum);
|
||||
R_RenderLightmappedPoly(currententity, psurf);
|
||||
}
|
||||
else
|
||||
{
|
||||
R_EnableMultitexture(false);
|
||||
R_Bind(image->texnum);
|
||||
R_RenderBrushPoly(currententity, psurf);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!(currententity->flags & RF_TRANSLUCENT))
|
||||
{
|
||||
|
||||
R_BlendLightmaps(currentmodel);
|
||||
}
|
||||
else
|
||||
|
@ -768,8 +1058,6 @@ R_DrawBrushModel(entity_t *currententity, const model_t *currentmodel)
|
|||
currententity->angles[0] = -currententity->angles[0];
|
||||
currententity->angles[2] = -currententity->angles[2];
|
||||
|
||||
R_TexEnv(GL_REPLACE);
|
||||
|
||||
if (gl_lightmap->value)
|
||||
{
|
||||
R_TexEnv(GL_REPLACE);
|
||||
|
@ -906,6 +1194,12 @@ R_RecursiveWorldNode(entity_t *currententity, mnode_t *node)
|
|||
image = R_TextureAnimation(currententity, surf->texinfo);
|
||||
surf->texturechain = image->texturechain;
|
||||
image->texturechain = surf;
|
||||
|
||||
if (gl_config.multitexture && !(surf->texinfo->flags & SURF_WARP)) // needed for R_RegenAllLightmaps()
|
||||
{
|
||||
surf->lightmapchain = gl_lms.lightmap_surfaces[surf->lightmaptexturenum];
|
||||
gl_lms.lightmap_surfaces[surf->lightmaptexturenum] = surf;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -917,7 +1211,6 @@ void
|
|||
R_DrawWorld(void)
|
||||
{
|
||||
entity_t ent;
|
||||
const model_t *currentmodel;
|
||||
|
||||
if (!r_drawworld->value)
|
||||
{
|
||||
|
@ -929,8 +1222,6 @@ R_DrawWorld(void)
|
|||
return;
|
||||
}
|
||||
|
||||
currentmodel = r_worldmodel;
|
||||
|
||||
VectorCopy(r_newrefdef.vieworg, modelorg);
|
||||
|
||||
/* auto cycle the world frame for texture animation */
|
||||
|
@ -944,8 +1235,9 @@ R_DrawWorld(void)
|
|||
|
||||
R_ClearSkyBox();
|
||||
R_RecursiveWorldNode(&ent, r_worldmodel->nodes);
|
||||
R_RegenAllLightmaps();
|
||||
R_DrawTextureChains(&ent);
|
||||
R_BlendLightmaps(currentmodel);
|
||||
R_BlendLightmaps(r_worldmodel);
|
||||
R_DrawSkyBox();
|
||||
R_DrawTriangleOutlines();
|
||||
}
|
||||
|
@ -1045,4 +1337,3 @@ R_MarkLeaves(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -39,24 +39,6 @@
|
|||
#define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX
|
||||
#endif
|
||||
|
||||
#ifndef GL_EXT_texture_filter_anisotropic
|
||||
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
||||
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
||||
#endif
|
||||
|
||||
#ifndef GL_VERSION_1_3
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_TEXTURE1 0x84C1
|
||||
#endif
|
||||
|
||||
#ifndef GL_MULTISAMPLE
|
||||
#define GL_MULTISAMPLE 0x809D
|
||||
#endif
|
||||
|
||||
#ifndef GL_MULTISAMPLE_FILTER_HINT_NV
|
||||
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
|
||||
#endif
|
||||
|
||||
#define TEXNUM_LIGHTMAPS 1024
|
||||
#define TEXNUM_SCRAPS 1152
|
||||
#define TEXNUM_IMAGES 1153
|
||||
|
@ -180,6 +162,7 @@ extern cvar_t *gl1_overbrightbits;
|
|||
|
||||
extern cvar_t *gl1_palettedtexture;
|
||||
extern cvar_t *gl1_pointparameters;
|
||||
extern cvar_t *gl1_multitexture;
|
||||
|
||||
extern cvar_t *gl1_particle_min_size;
|
||||
extern cvar_t *gl1_particle_max_size;
|
||||
|
@ -248,6 +231,9 @@ void R_TranslatePlayerSkin(int playernum);
|
|||
void R_Bind(int texnum);
|
||||
|
||||
void R_TexEnv(GLenum value);
|
||||
void R_SelectTexture(GLenum);
|
||||
void R_MBind(GLenum target, int texnum);
|
||||
void R_EnableMultitexture(qboolean enable);
|
||||
|
||||
void R_LightPoint(entity_t *currententity, vec3_t p, vec3_t color);
|
||||
void R_PushDlights(void);
|
||||
|
@ -377,6 +363,8 @@ typedef struct
|
|||
qboolean npottextures;
|
||||
qboolean palettedtexture;
|
||||
qboolean pointparameters;
|
||||
qboolean multitexture;
|
||||
qboolean mtexcombine;
|
||||
|
||||
// ----
|
||||
|
||||
|
@ -415,7 +403,7 @@ typedef struct
|
|||
|
||||
/* the lightmap texture data needs to be kept in
|
||||
main memory so texsubimage can update properly */
|
||||
byte lightmap_buffer[4 * BLOCK_WIDTH * BLOCK_HEIGHT];
|
||||
byte *lightmap_buffer[MAX_LIGHTMAPS];
|
||||
} gllightmapstate_t;
|
||||
|
||||
extern glconfig_t gl_config;
|
||||
|
|
|
@ -65,6 +65,7 @@ typedef struct msurface_s
|
|||
/* lighting info */
|
||||
int dlightframe;
|
||||
int dlightbits;
|
||||
qboolean dirty_lightmap; // lightmap has dynamic lights from previous frame (mtex only)
|
||||
|
||||
int lightmaptexturenum;
|
||||
byte styles[MAXLIGHTMAPS];
|
||||
|
|
|
@ -44,54 +44,39 @@
|
|||
#define APIENTRY
|
||||
#endif
|
||||
|
||||
// Extracted from <glext.h>
|
||||
#ifndef GL_VERSION_1_4
|
||||
#define GL_POINT_SIZE_MIN 0x8126
|
||||
#define GL_POINT_SIZE_MAX 0x8127
|
||||
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
|
||||
#endif
|
||||
|
||||
#ifndef GL_VERSION_1_3
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_TEXTURE1 0x84C1
|
||||
#define GL_MULTISAMPLE 0x809D
|
||||
#define GL_COMBINE 0x8570
|
||||
#define GL_COMBINE_RGB 0x8571
|
||||
#define GL_COMBINE_ALPHA 0x8572
|
||||
#define GL_SOURCE0_RGB 0x8580
|
||||
#define GL_SOURCE1_RGB 0x8581
|
||||
#define GL_SOURCE0_ALPHA 0x8588
|
||||
#define GL_SOURCE1_ALPHA 0x8589
|
||||
#define GL_RGB_SCALE 0x8573
|
||||
#define GL_PREVIOUS 0x8578
|
||||
#endif
|
||||
|
||||
#ifndef GL_EXT_shared_texture_palette
|
||||
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
|
||||
#endif
|
||||
|
||||
#define GL_POINT_SIZE_MIN_EXT 0x8126
|
||||
#define GL_POINT_SIZE_MAX_EXT 0x8127
|
||||
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
|
||||
#ifndef GL_EXT_texture_filter_anisotropic
|
||||
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
||||
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
||||
#endif
|
||||
|
||||
#ifndef GL_EXT_texture_env_combine
|
||||
#define GL_COMBINE_EXT 0x8570
|
||||
#define GL_COMBINE_RGB_EXT 0x8571
|
||||
#define GL_COMBINE_ALPHA_EXT 0x8572
|
||||
#define GL_RGB_SCALE_EXT 0x8573
|
||||
#define GL_ADD_SIGNED_EXT 0x8574
|
||||
#define GL_INTERPOLATE_EXT 0x8575
|
||||
#define GL_CONSTANT_EXT 0x8576
|
||||
#define GL_PRIMARY_COLOR_EXT 0x8577
|
||||
#define GL_PREVIOUS_EXT 0x8578
|
||||
#define GL_SOURCE0_RGB_EXT 0x8580
|
||||
#define GL_SOURCE1_RGB_EXT 0x8581
|
||||
#define GL_SOURCE2_RGB_EXT 0x8582
|
||||
#define GL_SOURCE3_RGB_EXT 0x8583
|
||||
#define GL_SOURCE4_RGB_EXT 0x8584
|
||||
#define GL_SOURCE5_RGB_EXT 0x8585
|
||||
#define GL_SOURCE6_RGB_EXT 0x8586
|
||||
#define GL_SOURCE7_RGB_EXT 0x8587
|
||||
#define GL_SOURCE0_ALPHA_EXT 0x8588
|
||||
#define GL_SOURCE1_ALPHA_EXT 0x8589
|
||||
#define GL_SOURCE2_ALPHA_EXT 0x858A
|
||||
#define GL_SOURCE3_ALPHA_EXT 0x858B
|
||||
#define GL_SOURCE4_ALPHA_EXT 0x858C
|
||||
#define GL_SOURCE5_ALPHA_EXT 0x858D
|
||||
#define GL_SOURCE6_ALPHA_EXT 0x858E
|
||||
#define GL_SOURCE7_ALPHA_EXT 0x858F
|
||||
#define GL_OPERAND0_RGB_EXT 0x8590
|
||||
#define GL_OPERAND1_RGB_EXT 0x8591
|
||||
#define GL_OPERAND2_RGB_EXT 0x8592
|
||||
#define GL_OPERAND3_RGB_EXT 0x8593
|
||||
#define GL_OPERAND4_RGB_EXT 0x8594
|
||||
#define GL_OPERAND5_RGB_EXT 0x8595
|
||||
#define GL_OPERAND6_RGB_EXT 0x8596
|
||||
#define GL_OPERAND7_RGB_EXT 0x8597
|
||||
#define GL_OPERAND0_ALPHA_EXT 0x8598
|
||||
#define GL_OPERAND1_ALPHA_EXT 0x8599
|
||||
#define GL_OPERAND2_ALPHA_EXT 0x859A
|
||||
#define GL_OPERAND3_ALPHA_EXT 0x859B
|
||||
#define GL_OPERAND4_ALPHA_EXT 0x859C
|
||||
#define GL_OPERAND5_ALPHA_EXT 0x859D
|
||||
#define GL_OPERAND6_ALPHA_EXT 0x859E
|
||||
#define GL_OPERAND7_ALPHA_EXT 0x859F
|
||||
#ifndef GL_NV_multisample_filter_hint
|
||||
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
|
||||
#endif
|
||||
|
||||
// =======================================================================
|
||||
|
@ -99,7 +84,7 @@
|
|||
/*
|
||||
* This is responsible for setting up our QGL extension pointers
|
||||
*/
|
||||
qboolean QGL_Init ( void );
|
||||
void QGL_Init ( void );
|
||||
|
||||
/*
|
||||
* Unloads the specified DLL then nulls out all the proc pointers.
|
||||
|
@ -107,10 +92,12 @@ qboolean QGL_Init ( void );
|
|||
void QGL_Shutdown ( void );
|
||||
|
||||
/* GL extensions */
|
||||
extern void ( APIENTRY *qglPointParameterfARB ) ( GLenum param, GLfloat value );
|
||||
extern void ( APIENTRY *qglPointParameterfvARB ) ( GLenum param,
|
||||
extern void ( APIENTRY *qglPointParameterf ) ( GLenum param, GLfloat value );
|
||||
extern void ( APIENTRY *qglPointParameterfv ) ( GLenum param,
|
||||
const GLfloat *value );
|
||||
extern void ( APIENTRY *qglColorTableEXT ) ( GLenum, GLenum, GLsizei, GLenum,
|
||||
GLenum, const GLvoid * );
|
||||
extern void ( APIENTRY *qglActiveTexture ) ( GLenum texture );
|
||||
extern void ( APIENTRY *qglClientActiveTexture ) ( GLenum texture );
|
||||
|
||||
#endif
|
||||
|
|
|
@ -38,18 +38,22 @@
|
|||
/*
|
||||
* GL extensions
|
||||
*/
|
||||
void (APIENTRY *qglPointParameterfARB)(GLenum param, GLfloat value);
|
||||
void (APIENTRY *qglPointParameterfvARB)(GLenum param, const GLfloat *value);
|
||||
void (APIENTRY *qglPointParameterf)(GLenum param, GLfloat value);
|
||||
void (APIENTRY *qglPointParameterfv)(GLenum param, const GLfloat *value);
|
||||
void (APIENTRY *qglColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum,
|
||||
const GLvoid *);
|
||||
void (APIENTRY *qglActiveTexture) (GLenum texture);
|
||||
void (APIENTRY *qglClientActiveTexture) (GLenum texture);
|
||||
|
||||
/* ========================================================================= */
|
||||
|
||||
void QGL_EXT_Reset ( void )
|
||||
{
|
||||
qglPointParameterfARB = NULL;
|
||||
qglPointParameterfvARB = NULL;
|
||||
qglPointParameterf = NULL;
|
||||
qglPointParameterfv = NULL;
|
||||
qglColorTableEXT = NULL;
|
||||
qglActiveTexture = NULL;
|
||||
qglClientActiveTexture = NULL;
|
||||
}
|
||||
|
||||
/* ========================================================================= */
|
||||
|
@ -63,11 +67,10 @@ QGL_Shutdown ( void )
|
|||
|
||||
/* ========================================================================= */
|
||||
|
||||
qboolean
|
||||
void
|
||||
QGL_Init (void)
|
||||
{
|
||||
// Reset GL extension pointers
|
||||
QGL_EXT_Reset();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue