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gl3/gl4: fix count lightmap in mgu5m2
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parent
3b579eb0d6
commit
aea0a9085f
4 changed files with 4 additions and 4 deletions
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@ -63,7 +63,7 @@ LM_UploadBlock(void)
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if (++gl3_lms.current_lightmap_texture == MAX_LIGHTMAPS)
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if (++gl3_lms.current_lightmap_texture == MAX_LIGHTMAPS)
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{
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{
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Com_Error(ERR_DROP, "LM_UploadBlock() - MAX_LIGHTMAPS exceeded\n");
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Com_Error(ERR_DROP, "%s: MAX_LIGHTMAPS exceeded\n", __func__);
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}
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}
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}
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}
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@ -190,7 +190,7 @@ enum {
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// that used 32 lightmaps before into one, so 4 lightmaps should be enough
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// that used 32 lightmaps before into one, so 4 lightmaps should be enough
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BLOCK_WIDTH = 1024,
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BLOCK_WIDTH = 1024,
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BLOCK_HEIGHT = 512,
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BLOCK_HEIGHT = 512,
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MAX_LIGHTMAPS = 4,
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MAX_LIGHTMAPS = 8,
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MAX_LIGHTMAPS_PER_SURFACE = MAXLIGHTMAPS // 4
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MAX_LIGHTMAPS_PER_SURFACE = MAXLIGHTMAPS // 4
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};
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};
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@ -63,7 +63,7 @@ LM_UploadBlock(void)
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if (++gl4_lms.current_lightmap_texture == MAX_LIGHTMAPS)
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if (++gl4_lms.current_lightmap_texture == MAX_LIGHTMAPS)
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{
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{
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Com_Error(ERR_DROP, "LM_UploadBlock() - MAX_LIGHTMAPS exceeded\n");
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Com_Error(ERR_DROP, "%s: MAX_LIGHTMAPS exceeded\n", __func__);
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}
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}
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}
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}
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@ -180,7 +180,7 @@ enum {
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// that used 32 lightmaps before into one, so 4 lightmaps should be enough
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// that used 32 lightmaps before into one, so 4 lightmaps should be enough
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BLOCK_WIDTH = 1024,
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BLOCK_WIDTH = 1024,
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BLOCK_HEIGHT = 512,
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BLOCK_HEIGHT = 512,
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MAX_LIGHTMAPS = 4,
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MAX_LIGHTMAPS = 8,
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MAX_LIGHTMAPS_PER_SURFACE = MAXLIGHTMAPS // 4
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MAX_LIGHTMAPS_PER_SURFACE = MAXLIGHTMAPS // 4
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};
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};
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