r_retexturing: use rgb with pcx if image has builtin palette

This commit is contained in:
Denis Pauk 2023-08-26 01:29:37 +03:00
parent 3ffe9f522e
commit ae7d6c1800

View file

@ -513,12 +513,40 @@ R_LoadImage(const char *name, const char* namewe, const char *ext, imagetype_t t
LoadPCX (namewe, &pic, &palette, &width, &height);
if (!pic)
{
return NULL;
}
image = load_image(name, pic,
width, width,
height, height,
width * height, type, 8);
if (r_retexturing && palette)
{
byte *image_buffer = NULL;
int i, size;
size = width * height;
image_buffer = malloc (size * 4);
for(i = 0; i < size; i++)
{
unsigned char value = pic[i];
image_buffer[i * 4 + 0] = palette[value * 3 + 0];
image_buffer[i * 4 + 1] = palette[value * 3 + 1];
image_buffer[i * 4 + 2] = palette[value * 3 + 2];
image_buffer[i * 4 + 3] = value == 255 ? 0 : 255;
}
image = load_image(name, image_buffer,
width, width,
height, height,
size, type, 32);
free (image_buffer);
}
else
{
image = load_image(name, pic,
width, width,
height, height,
width * height, type, 8);
}
if (palette)
{