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client: reuse combined colors in CL_BfgParticles
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8ab3e54f6a
commit
aba2dc9ccf
3 changed files with 14 additions and 8 deletions
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@ -1803,7 +1803,7 @@ CL_BfgParticles(entity_t *ent)
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VectorSubtract(p->org, ent->origin, v);
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dist = VectorLength(v) / 90.0f;
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p->color = VID_PaletteColor((int)floor(0xd0 + dist * 7));
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p->color = CL_CombineColors(0xff00ff00, 0xffffffff, dist);
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p->alpha = 1.0f - dist;
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p->alphavel = -100;
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}
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@ -2138,8 +2138,8 @@ CL_DebugTrail(vec3_t start, vec3_t end)
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}
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void
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CL_SmokeTrail(vec3_t start, vec3_t end, int colorStart,
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int colorRun, int spacing)
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CL_SmokeTrail(vec3_t start, vec3_t end, unsigned int basecolor, unsigned int finalcolor,
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int spacing)
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{
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vec3_t move;
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vec3_t vec;
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@ -2174,7 +2174,9 @@ CL_SmokeTrail(vec3_t start, vec3_t end, int colorStart,
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p->alpha = 1.0;
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p->alphavel = -1.0f / (1 + frandk() * 0.5f);
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p->color = VID_PaletteColor(colorStart + (float)(randk() % colorRun));
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p->color = CL_CombineColors(basecolor, finalcolor,
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(float)(randk() & 7) / 7.0);
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for (j = 0; j < 3; j++)
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{
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@ -2466,7 +2468,8 @@ CL_ParticleSteamEffect2(cl_sustain_t *self)
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active_particles = p;
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p->time = cl.time;
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p->color = VID_PaletteColor(self->color + (randk() & 7));
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p->color = CL_CombineColors(self->basecolor, self->finalcolor,
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(float)(randk() & 7) / 7.0);
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for (j = 0; j < 3; j++)
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{
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@ -549,7 +549,8 @@ CL_ParseSteam(void)
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MSG_ReadPos(&net_message, s->org);
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MSG_ReadDir(&net_message, s->dir);
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r = MSG_ReadByte(&net_message);
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s->color = r & 0xff;
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s->basecolor = VID_PaletteColor(r & 0xff);
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s->finalcolor = VID_PaletteColor((r + 7) & 0xff);
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s->magnitude = MSG_ReadShort(&net_message);
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s->endtime = cl.time + MSG_ReadLong(&net_message);
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s->think = CL_ParticleSteamEffect2;
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@ -355,7 +355,8 @@ typedef struct cl_sustain
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int thinkinterval;
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vec3_t org;
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vec3_t dir;
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int color;
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unsigned int basecolor;
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unsigned int finalcolor;
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int count;
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int magnitude;
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void (*think)(struct cl_sustain *self);
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@ -400,7 +401,8 @@ void CL_IonripperTrail (vec3_t start, vec3_t end);
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void CL_BlasterParticles2 (vec3_t org, vec3_t dir, unsigned int basecolor, unsigned int finalcolor);
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void CL_BlasterTrail2 (vec3_t start, vec3_t end);
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void CL_DebugTrail (vec3_t start, vec3_t end);
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void CL_SmokeTrail (vec3_t start, vec3_t end, int colorStart, int colorRun, int spacing);
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void CL_SmokeTrail (vec3_t start, vec3_t end, unsigned int basecolor, unsigned int finalcolor,
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int spacing);
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void CL_Flashlight (int ent, vec3_t pos);
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void CL_ForceWall (vec3_t start, vec3_t end, int color);
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void CL_FlameEffects (centity_t *ent, vec3_t origin);
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