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CHANGELOG entries for 7.02.
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CHANGELOG
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CHANGELOG
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@ -1,3 +1,28 @@
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Quake II 7.01 to 7.02:
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- Fix several corner cases regarding render library loading. The game
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should now always fall back to the OpenGL 1.4 renderer if the new
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OpenGL 3.2 renderer can't be initialized. Also the game aborts if no
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useable OpenGL implementation exists.
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- Refactor the search path code. This should fix several bugs with
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Quake II writing to the wrong directories or being unable to find
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some / all assets.
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- Reimplement portable binaries. If called with the -portable command
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line option Quake II saves all data (configs, savegames, screenshorts
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etc.) into it's systemwide installation directory and not users home
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directory. In contrast to the old implementation on Windows stdout.txt
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contains all output, the first lines are no longer missing.
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- vid_fullscreen set to 1 now keeps the desktops resolution. Set it to 2
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to change the resolution.
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- Instead of a list with precalculated FOV values the video menu now
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shows a slider with possible values from 60 to 120. Horplus is now
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always enabled, set the horplus cvar to 0 to disable it.
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- The game is now able to hold the requested framerate (either by the
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vsync or the gl_maxfps cvar) with an accuracy of about +/- 1% as long
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as the hardware is fast enough. The framecounter was reimplemented
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to be much more precise.
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- Fix misspredictions if an original client running on Win32 connects
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to a Yamagi Quake II server running on Linux/i386.
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Quake II 7.00 to 7.01:
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Quake II 7.00 to 7.01:
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- Fix build of GL3 for platforms without SSE.
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- Fix build of GL3 for platforms without SSE.
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- Fix Jennel Jaquays name in credits and quit screen.
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- Fix Jennel Jaquays name in credits and quit screen.
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