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Version bump 8.31RR5
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3 changed files with 15 additions and 3 deletions
10
CHANGELOG
10
CHANGELOG
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@ -1,3 +1,13 @@
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Quake 2 8.31RR5:
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- md3 models support,
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- initial md2 Anachronox models support,
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- add quake 1 monsters support: army, demon, dog, enforcer, fish, hknight,
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knight, ogre, shalrath, tarbaby, wizard, zombie,
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- fix for Shambler weapon,
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- mdl model load fix for grouped frames,
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- fix optional embeded mpeg decoder,
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- initial cleanup game functions export list.
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Quake 2 8.31RR4:
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Quake 2 8.31RR4:
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- remove modle skin count limit,
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- remove modle skin count limit,
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- use short instead byte in frame verts
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- use short instead byte in frame verts
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@ -28,8 +28,9 @@ State:
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* mguhub: broken wall light, sometimes broken logic for surface fall in next maps
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* mguhub: broken wall light, sometimes broken logic for surface fall in next maps
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Monsters:
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Monsters:
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* incorrect dead animation for Arachnid
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* incorrect dead animation for Arachnid,
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* broken fire effect for Guardian
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* broken fire effect for Guardian,
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* incorrect skin in soft render for Wizard mdl model.
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Models support:
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Models support:
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@ -74,6 +75,7 @@ Goals (none of it finished):
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* md5 improve load speed,
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* md5 improve load speed,
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* Single player support,
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* Single player support,
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* support surface flags for Daikatana, Heretic 2, Anachronox,
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* support surface flags for Daikatana, Heretic 2, Anachronox,
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* support Anachronox pak format,
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* modified ReRelease game code support with removed KEX only related code.
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* modified ReRelease game code support with removed KEX only related code.
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Bonus goals:
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Bonus goals:
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@ -32,7 +32,7 @@
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#include "shared.h"
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#include "shared.h"
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#include "crc.h"
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#include "crc.h"
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#define YQ2VERSION "8.31RR4"
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#define YQ2VERSION "8.31RR5"
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#define BASEDIRNAME "baseq2"
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#define BASEDIRNAME "baseq2"
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#ifndef YQ2OSTYPE
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#ifndef YQ2OSTYPE
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