Version bump 8.31RR5

This commit is contained in:
Denis Pauk 2024-02-25 23:46:19 +02:00
parent d76584a457
commit a77e52ad97
3 changed files with 15 additions and 3 deletions

View file

@ -1,3 +1,13 @@
Quake 2 8.31RR5:
- md3 models support,
- initial md2 Anachronox models support,
- add quake 1 monsters support: army, demon, dog, enforcer, fish, hknight,
knight, ogre, shalrath, tarbaby, wizard, zombie,
- fix for Shambler weapon,
- mdl model load fix for grouped frames,
- fix optional embeded mpeg decoder,
- initial cleanup game functions export list.
Quake 2 8.31RR4: Quake 2 8.31RR4:
- remove modle skin count limit, - remove modle skin count limit,
- use short instead byte in frame verts - use short instead byte in frame verts

View file

@ -28,8 +28,9 @@ State:
* mguhub: broken wall light, sometimes broken logic for surface fall in next maps * mguhub: broken wall light, sometimes broken logic for surface fall in next maps
Monsters: Monsters:
* incorrect dead animation for Arachnid * incorrect dead animation for Arachnid,
* broken fire effect for Guardian * broken fire effect for Guardian,
* incorrect skin in soft render for Wizard mdl model.
Models support: Models support:
@ -74,6 +75,7 @@ Goals (none of it finished):
* md5 improve load speed, * md5 improve load speed,
* Single player support, * Single player support,
* support surface flags for Daikatana, Heretic 2, Anachronox, * support surface flags for Daikatana, Heretic 2, Anachronox,
* support Anachronox pak format,
* modified ReRelease game code support with removed KEX only related code. * modified ReRelease game code support with removed KEX only related code.
Bonus goals: Bonus goals:

View file

@ -32,7 +32,7 @@
#include "shared.h" #include "shared.h"
#include "crc.h" #include "crc.h"
#define YQ2VERSION "8.31RR4" #define YQ2VERSION "8.31RR5"
#define BASEDIRNAME "baseq2" #define BASEDIRNAME "baseq2"
#ifndef YQ2OSTYPE #ifndef YQ2OSTYPE