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# Yamagi Quake II # Yamagi Quake II
This is the Yamagi Quake II Client, an enhanced version of id Software's Quake Yamagi Quake II is an enhanced client for id Software's Quake
II with focus on offline and coop gameplay. Both the gameplay and the graphics II with focus on offline and coop gameplay. Both the gameplay and the graphics
are unchanged, but many bugs if the last official release were fixed and some are unchanged, but many bugs if the last official release were fixed and some
nice to have features like widescreen support and a modern OpenGL 3.2 renderer nice to have features like widescreen support and a modern OpenGL 3.2 renderer
were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64 were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit
bit clean. It works perfectly on modern processors and operating systems. Yamagi clean. It works perfectly on modern processors and operating systems. Yamagi
Quake II runs on nearly all common platforms; including FreeBSD, Linux, OpenBSD, Quake II runs on nearly all common platforms; including FreeBSD, Linux, OpenBSD,
Windows and OS X (experimental). Windows and macOS (experimental).
This code is build upon Icculus Quake II, which itself is based on Quake II This code is build upon Icculus Quake II, which itself is based on Quake II
3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the
LICENSE file for further information. LICENSE file for further information.
## Documentation ## Documentation
Before asking any questions read through the documentation! The current Before asking any question, read through the documentation! The current
version can be found here: [doc/01_index.md](doc/01_index.md) version can be found here: [doc/01_index.md](doc/01_index.md)
## Releases ## Releases
The official releases (including Windows binaries) can be found at our The official releases (including Windows binaries) can be found at our