Merge pull request #846 from devnexen/vla_0_fix

GL1 renderer fix VLA with no size cases,
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Yamagi 2022-06-11 16:40:48 +02:00 committed by GitHub
commit a1dddaede3
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@ -526,6 +526,11 @@ R_DrawParticles(void)
qboolean stereo_split_tb = ((gl_state.stereo_mode == STEREO_SPLIT_VERTICAL) && gl_state.camera_separation); qboolean stereo_split_tb = ((gl_state.stereo_mode == STEREO_SPLIT_VERTICAL) && gl_state.camera_separation);
qboolean stereo_split_lr = ((gl_state.stereo_mode == STEREO_SPLIT_HORIZONTAL) && gl_state.camera_separation); qboolean stereo_split_lr = ((gl_state.stereo_mode == STEREO_SPLIT_HORIZONTAL) && gl_state.camera_separation);
if (r_newrefdef.num_particles <= 0) /* avoiding VLA with no size and vertexes built on it */
{
return;
}
if (gl_config.pointparameters && !(stereo_split_tb || stereo_split_lr)) if (gl_config.pointparameters && !(stereo_split_tb || stereo_split_lr))
{ {
int i; int i;