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https://github.com/yquake2/yquake2remaster.git
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Use separator instead action in menu header
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parent
a83add6ea9
commit
a1773b91d7
1 changed files with 13 additions and 11 deletions
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@ -2162,7 +2162,7 @@ M_Menu_Game_f(void)
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static void LoadGame_MenuInit(void);
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static menuframework_s s_confirmdeletesavegame_menu;
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static menuaction_s s_deletesavegame_label;
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static menuseparator_s s_deletesavegame_label;
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static menuaction_s s_confirmdeletesavegame_action;
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static menuaction_s s_canceldeletesavegame_action;
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@ -2196,7 +2196,6 @@ DeleteSaveGame_MenuKey(int key)
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static void
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DeleteSaveGame_MenuDraw(void)
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{
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//M_Banner("m_banner_load_game");
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Menu_AdjustCursor(&s_confirmdeletesavegame_menu, 1);
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Menu_Draw(&s_confirmdeletesavegame_menu);
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}
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@ -2208,21 +2207,22 @@ ConfirmDeleteSaveGame_MenuInit(int i, void (*callback)(void))
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ParentInitFunc = callback;
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s_confirmdeletesavegame_menu.x = viddef.width / 2 - (120 * scale);
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// 32 = strlen("Are you sure...")
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s_confirmdeletesavegame_menu.x = viddef.width / 2 - (8 * 32 * scale / 2);
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s_confirmdeletesavegame_menu.y = viddef.height / (2 * scale) - 58;
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s_confirmdeletesavegame_menu.nitems = 0;
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s_deletesavegame_label.generic.type = MTYPE_ACTION;
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s_deletesavegame_label.generic.type = MTYPE_SEPARATOR;
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s_deletesavegame_label.generic.name = "Are you sure you want to delete?";
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s_deletesavegame_label.generic.x = 0;
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s_deletesavegame_label.generic.x = 8 * scale * 32;
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s_deletesavegame_label.generic.y = 0;
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s_deletesavegame_label.generic.flags = QMF_LEFT_JUSTIFY;
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Menu_AddItem(&s_confirmdeletesavegame_menu, &s_deletesavegame_label);
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s_confirmdeletesavegame_action.generic.type = MTYPE_ACTION;
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s_confirmdeletesavegame_action.generic.name = "yes";
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s_confirmdeletesavegame_action.generic.x = 20;
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s_confirmdeletesavegame_action.generic.y = 10;
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s_confirmdeletesavegame_action.generic.x = scale * 32;
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s_confirmdeletesavegame_action.generic.y = 20;
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s_confirmdeletesavegame_action.generic.localdata[0] = i;
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s_confirmdeletesavegame_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_confirmdeletesavegame_action.generic.callback = DeleteSaveGameCallback;
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@ -2230,8 +2230,8 @@ ConfirmDeleteSaveGame_MenuInit(int i, void (*callback)(void))
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s_canceldeletesavegame_action.generic.type = MTYPE_ACTION;
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s_canceldeletesavegame_action.generic.name = "no";
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s_canceldeletesavegame_action.generic.x = 20;
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s_canceldeletesavegame_action.generic.y = 20;
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s_canceldeletesavegame_action.generic.x = scale * 32;
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s_canceldeletesavegame_action.generic.y = 30;
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s_canceldeletesavegame_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_canceldeletesavegame_action.generic.callback = CancelDeleteSaveGameCallback;
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Menu_AddItem(&s_confirmdeletesavegame_menu, &s_canceldeletesavegame_action);
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@ -2406,8 +2406,9 @@ LoadGame_MenuKey(int key)
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LoadGame_MenuInit();
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return menu_move_sound;
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case K_BACKSPACE:
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case K_DEL:
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case K_KP_DEL:
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if ((item = Menu_ItemAtCursor(m)) != NULL)
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{
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if (item->type == MTYPE_ACTION)
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@ -2537,8 +2538,9 @@ SaveGame_MenuKey(int key)
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SaveGame_MenuInit();
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return menu_move_sound;
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case K_BACKSPACE:
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case K_DEL:
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case K_KP_DEL:
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if ((item = Menu_ItemAtCursor(m)) != NULL)
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{
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if (item->type == MTYPE_ACTION)
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