Use separator instead action in menu header

This commit is contained in:
Denis Pauk 2019-01-16 23:23:48 +02:00
parent a83add6ea9
commit a1773b91d7
1 changed files with 13 additions and 11 deletions

View File

@ -2162,7 +2162,7 @@ M_Menu_Game_f(void)
static void LoadGame_MenuInit(void);
static menuframework_s s_confirmdeletesavegame_menu;
static menuaction_s s_deletesavegame_label;
static menuseparator_s s_deletesavegame_label;
static menuaction_s s_confirmdeletesavegame_action;
static menuaction_s s_canceldeletesavegame_action;
@ -2196,7 +2196,6 @@ DeleteSaveGame_MenuKey(int key)
static void
DeleteSaveGame_MenuDraw(void)
{
//M_Banner("m_banner_load_game");
Menu_AdjustCursor(&s_confirmdeletesavegame_menu, 1);
Menu_Draw(&s_confirmdeletesavegame_menu);
}
@ -2208,21 +2207,22 @@ ConfirmDeleteSaveGame_MenuInit(int i, void (*callback)(void))
ParentInitFunc = callback;
s_confirmdeletesavegame_menu.x = viddef.width / 2 - (120 * scale);
// 32 = strlen("Are you sure...")
s_confirmdeletesavegame_menu.x = viddef.width / 2 - (8 * 32 * scale / 2);
s_confirmdeletesavegame_menu.y = viddef.height / (2 * scale) - 58;
s_confirmdeletesavegame_menu.nitems = 0;
s_deletesavegame_label.generic.type = MTYPE_ACTION;
s_deletesavegame_label.generic.type = MTYPE_SEPARATOR;
s_deletesavegame_label.generic.name = "Are you sure you want to delete?";
s_deletesavegame_label.generic.x = 0;
s_deletesavegame_label.generic.x = 8 * scale * 32;
s_deletesavegame_label.generic.y = 0;
s_deletesavegame_label.generic.flags = QMF_LEFT_JUSTIFY;
Menu_AddItem(&s_confirmdeletesavegame_menu, &s_deletesavegame_label);
s_confirmdeletesavegame_action.generic.type = MTYPE_ACTION;
s_confirmdeletesavegame_action.generic.name = "yes";
s_confirmdeletesavegame_action.generic.x = 20;
s_confirmdeletesavegame_action.generic.y = 10;
s_confirmdeletesavegame_action.generic.x = scale * 32;
s_confirmdeletesavegame_action.generic.y = 20;
s_confirmdeletesavegame_action.generic.localdata[0] = i;
s_confirmdeletesavegame_action.generic.flags = QMF_LEFT_JUSTIFY;
s_confirmdeletesavegame_action.generic.callback = DeleteSaveGameCallback;
@ -2230,8 +2230,8 @@ ConfirmDeleteSaveGame_MenuInit(int i, void (*callback)(void))
s_canceldeletesavegame_action.generic.type = MTYPE_ACTION;
s_canceldeletesavegame_action.generic.name = "no";
s_canceldeletesavegame_action.generic.x = 20;
s_canceldeletesavegame_action.generic.y = 20;
s_canceldeletesavegame_action.generic.x = scale * 32;
s_canceldeletesavegame_action.generic.y = 30;
s_canceldeletesavegame_action.generic.flags = QMF_LEFT_JUSTIFY;
s_canceldeletesavegame_action.generic.callback = CancelDeleteSaveGameCallback;
Menu_AddItem(&s_confirmdeletesavegame_menu, &s_canceldeletesavegame_action);
@ -2406,8 +2406,9 @@ LoadGame_MenuKey(int key)
LoadGame_MenuInit();
return menu_move_sound;
case K_BACKSPACE:
case K_DEL:
case K_KP_DEL:
if ((item = Menu_ItemAtCursor(m)) != NULL)
{
if (item->type == MTYPE_ACTION)
@ -2537,8 +2538,9 @@ SaveGame_MenuKey(int key)
SaveGame_MenuInit();
return menu_move_sound;
case K_BACKSPACE:
case K_DEL:
case K_KP_DEL:
if ((item = Menu_ItemAtCursor(m)) != NULL)
{
if (item->type == MTYPE_ACTION)