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cl_fx.c aufgeräumt
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1 changed files with 16 additions and 442 deletions
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@ -24,18 +24,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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void CL_LogoutEffect (vec3_t org, int type);
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void CL_ItemRespawnParticles (vec3_t org);
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#ifdef QMAX
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void addParticleLight (cparticle_t *p,
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float light, float lightvel,
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float lcol0, float lcol1, float lcol2);
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void CL_ParticleBulletDecal (vec3_t org, vec3_t dir, float size);
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void CL_ItemRespawnParticles (vec3_t org);
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void CL_GunSmokeEffect (vec3_t org, vec3_t dir);
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trace_t CL_Trace (vec3_t start, vec3_t end, float size, int contentmask);
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#endif
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static vec3_t avelocities [NUMVERTEXNORMALS];
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extern struct model_s *cl_mod_smoke;
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@ -64,89 +52,6 @@ cparticle_t particles[MAX_PARTICLES];
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int cl_numparticles = MAX_PARTICLES;
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#ifdef QMAX
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cparticle_t *setupParticle (
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float angle0, float angle1, float angle2,
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float org0, float org1, float org2,
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float vel0, float vel1, float vel2,
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float accel0, float accel1, float accel2,
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float color0, float color1, float color2,
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float colorvel0, float colorvel1, float colorvel2,
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float alpha, float alphavel,
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float size, float sizevel,
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int image,
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int flags,
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void (*think)(cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, float *time),
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qboolean thinknext)
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{
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int j;
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cparticle_t *p = NULL;
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if (!free_particles)
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return NULL;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->start = p->time = cl.time;
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p->angle[0]=angle0;
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p->angle[1]=angle1;
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p->angle[2]=angle2;
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p->org[0]=org0;
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p->org[1]=org1;
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p->org[2]=org2;
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p->vel[0]=vel0;
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p->vel[1]=vel1;
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p->vel[2]=vel2;
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p->accel[0]=accel0;
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p->accel[1]=accel1;
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p->accel[2]=accel2;
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p->color[0]=color0;
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p->color[1]=color1;
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p->color[2]=color2;
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p->colorvel[0]=colorvel0;
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p->colorvel[1]=colorvel1;
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p->colorvel[2]=colorvel2;
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p->alpha=alpha;
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p->alphavel=alphavel;
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p->size=size;
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p->sizevel=sizevel;
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p->image=image;
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p->flags=flags;
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p->src_ent=0;
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p->dst_ent=0;
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if (think)
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p->think=think;
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else
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p->think=NULL;
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p->thinknext=thinknext;
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for (j=0;j<P_LIGHTS_MAX;j++)
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{
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cplight_t *plight = &p->lights[j];
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plight->isactive = false;
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plight->light = 0;
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plight->lightvel = 0;
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plight->lightcol[0] = 0;
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plight->lightcol[1] = 0;
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plight->lightcol[2] = 0;
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}
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return p;
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}
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#endif
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/*
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================
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CL_ClearLightStyles
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@ -251,7 +156,7 @@ cdlight_t *CL_AllocDlight (int key)
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int i;
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cdlight_t *dl;
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// first look for an exact key match
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// first look for an exact key match
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if (key)
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{
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dl = cl_dlights;
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@ -266,7 +171,7 @@ cdlight_t *CL_AllocDlight (int key)
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}
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}
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// then look for anything else
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// then look for anything else
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dl = cl_dlights;
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for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
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{
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@ -474,8 +379,8 @@ void CL_ParseMuzzleFlash (void)
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S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/rippfire.wav"), volume, ATTN_NORM, 0);
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break;
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// ======================
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// PGM
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// ======================
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// PGM
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case MZ_ETF_RIFLE:
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dl->color[0] = 0.9;dl->color[1] = 0.7;dl->color[2] = 0;
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S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/nail1.wav"), volume, ATTN_NORM, 0);
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@ -487,7 +392,6 @@ void CL_ParseMuzzleFlash (void)
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case MZ_HEATBEAM:
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dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
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dl->die = cl.time + 100;
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// S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/bfg__l1a.wav"), volume, ATTN_NORM, 0);
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break;
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case MZ_BLASTER2:
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dl->color[0] = 0;dl->color[1] = 1;dl->color[2] = 0;
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@ -515,8 +419,8 @@ void CL_ParseMuzzleFlash (void)
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dl->color[0] = 0;dl->color[1] = 1;dl->color[2] = 1;
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dl->die = cl.time + 100;
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break;
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// PGM
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// ======================
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// PGM
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// ======================
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}
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}
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@ -732,9 +636,6 @@ void CL_ParseMuzzleFlash2 (void)
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case MZ2_BOSS2_ROCKET_3:
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case MZ2_BOSS2_ROCKET_4:
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case MZ2_CARRIER_ROCKET_1:
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// case MZ2_CARRIER_ROCKET_2:
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// case MZ2_CARRIER_ROCKET_3:
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// case MZ2_CARRIER_ROCKET_4:
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dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0.2;
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S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0);
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break;
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@ -755,10 +656,9 @@ void CL_ParseMuzzleFlash2 (void)
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dl->color[0] = 0.5;dl->color[1] = 0.5;dl->color[2] = 1.0;
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break;
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// --- Xian's shit starts ---
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// --- Xian's shit starts ---
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case MZ2_MAKRON_BFG:
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dl->color[0] = 0.5;dl->color[1] = 1 ;dl->color[2] = 0.5;
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//S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("makron/bfg_fire.wav"), 1, ATTN_NORM, 0);
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break;
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case MZ2_MAKRON_BLASTER_1:
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@ -823,8 +723,8 @@ void CL_ParseMuzzleFlash2 (void)
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CL_SmokeAndFlash(origin);
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break;
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// ======
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// ROGUE
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// ======
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// ROGUE
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case MZ2_STALKER_BLASTER:
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case MZ2_DAEDALUS_BLASTER:
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case MZ2_MEDIC_BLASTER_2:
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@ -894,11 +794,10 @@ void CL_ParseMuzzleFlash2 (void)
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dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
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dl->die = cl.time + 200;
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break;
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// ROGUE
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// ======
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// --- Xian's shit ends ---
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// ROGUE
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// ======
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// --- Xian's shit ends ---
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}
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}
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@ -916,8 +815,8 @@ void CL_AddDLights (void)
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dl = cl_dlights;
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//=====
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//PGM
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//=====
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//PGM
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if(vidref_val == VIDREF_GL)
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{
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for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
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@ -947,12 +846,10 @@ void CL_AddDLights (void)
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dl->color[0], dl->color[1], dl->color[2]);
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}
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}
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//PGM
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//=====
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//PGM
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//=====
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}
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/*
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==============================================================
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@ -961,28 +858,6 @@ PARTICLE MANAGEMENT
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==============================================================
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*/
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/*
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// THIS HAS BEEN RELOCATED TO CLIENT.H
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typedef struct particle_s
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{
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struct particle_s *next;
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float time;
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vec3_t org;
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vec3_t vel;
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vec3_t accel;
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float color;
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float colorvel;
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float alpha;
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float alphavel;
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} cparticle_t;
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#define PARTICLE_GRAVITY 40
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*/
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/*
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===============
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CL_ClearParticles
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@ -1024,13 +899,7 @@ void CL_ParticleEffect (vec3_t org, vec3_t dir, int color, int count)
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active_particles = p;
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p->time = cl.time;
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#ifdef QMAX
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p->color[0] = color + (rand()&7);
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p->color[1] = color + (rand()&7);
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p->color[2] = color + (rand()&7);
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#else
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p->color = color + (rand()&7);
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#endif
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d = rand()&31;
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for (j=0 ; j<3 ; j++)
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{
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@ -1068,13 +937,7 @@ void CL_ParticleEffect2 (vec3_t org, vec3_t dir, int color, int count)
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active_particles = p;
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p->time = cl.time;
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#ifdef QMAX
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p->color[0] = color;
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p->color[1] = color;
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p->color[2] = color;
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#else
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p->color = color;
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#endif
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d = rand()&7;
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for (j=0 ; j<3 ; j++)
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@ -1114,13 +977,7 @@ void CL_ParticleEffect3 (vec3_t org, vec3_t dir, int color, int count)
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active_particles = p;
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p->time = cl.time;
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#ifdef QMAX
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p->color[0] = color;
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p->color[1] = color;
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p->color[2] = color;
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#else
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p->color = color;
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#endif
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d = rand()&7;
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for (j=0 ; j<3 ; j++)
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@ -1157,13 +1014,7 @@ void CL_TeleporterParticles (entity_state_t *ent)
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active_particles = p;
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p->time = cl.time;
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#ifdef QMAX
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p->color[0] = 0xdb;
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p->color[1] = 0xdb;
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p->color[2] = 0xdb;
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#else
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p->color = 0xdb;
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#endif
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for (j=0 ; j<2 ; j++)
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{
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@ -1205,14 +1056,12 @@ void CL_LogoutEffect (vec3_t org, int type)
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p->time = cl.time;
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#ifndef QMAX
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if (type == MZ_LOGIN)
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p->color = 0xd0 + (rand()&7); // green
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else if (type == MZ_LOGOUT)
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p->color = 0x40 + (rand()&7); // red
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else
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p->color = 0xe0 + (rand()&7); // yellow
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#endif
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p->org[0] = org[0] - 16 + frand()*32;
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p->org[1] = org[1] - 16 + frand()*32;
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@ -1251,9 +1100,7 @@ void CL_ItemRespawnParticles (vec3_t org)
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active_particles = p;
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p->time = cl.time;
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#ifndef QMAX
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p->color = 0xd4 + (rand()&3); // green
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#endif
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p->org[0] = org[0] + crand()*8;
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p->org[1] = org[1] + crand()*8;
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p->org[2] = org[2] + crand()*8;
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@ -1327,9 +1174,7 @@ void CL_BigTeleportParticles (vec3_t org)
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active_particles = p;
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p->time = cl.time;
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#ifndef QMAX
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p->color = colortable[rand()&3];
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#endif
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angle = M_PI*2*(rand()&1023)/1023.0;
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dist = rand()&31;
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p->org[0] = org[0] + cos(angle)*dist;
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@ -1375,9 +1220,7 @@ void CL_BlasterParticles (vec3_t org, vec3_t dir)
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active_particles = p;
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p->time = cl.time;
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#ifndef QMAX
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p->color = 0xe0 + (rand()&7);
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#endif
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d = rand()&15;
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for (j=0 ; j<3 ; j++)
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{
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@ -1433,9 +1276,7 @@ void CL_BlasterTrail (vec3_t start, vec3_t end)
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p->alpha = 1.0;
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p->alphavel = -1.0 / (0.3+frand()*0.2);
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#ifndef QMAX
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p->color = 0xe0;
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#endif
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = move[j] + crand();
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@ -1485,9 +1326,7 @@ void CL_QuadTrail (vec3_t start, vec3_t end)
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p->alpha = 1.0;
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p->alphavel = -1.0 / (0.8+frand()*0.2);
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#ifndef QMAX
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p->color = 115;
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#endif
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = move[j] + crand()*16;
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@ -1505,11 +1344,7 @@ CL_FlagTrail
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===============
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*/
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#ifdef QMAX
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void CL_FlagTrail (vec3_t start, vec3_t end, boolean isred)
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#else
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void CL_FlagTrail (vec3_t start, vec3_t end, float color)
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#endif
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{
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vec3_t move;
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vec3_t vec;
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@ -1541,9 +1376,7 @@ void CL_FlagTrail (vec3_t start, vec3_t end, float color)
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p->alpha = 1.0;
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p->alphavel = -1.0 / (0.8+frand()*0.2);
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#ifndef QMAX
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p->color = color;
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#endif
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = move[j] + crand()*16;
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@ -1617,9 +1450,7 @@ void CL_DiminishingTrail (vec3_t start, vec3_t end, centity_t *old, int flags)
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{
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p->alpha = 1.0;
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p->alphavel = -1.0 / (1+frand()*0.4);
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#ifndef QMAX
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p->color = 0xe8 + (rand()&7);
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#endif
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = move[j] + crand()*orgscale;
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@ -1632,9 +1463,7 @@ void CL_DiminishingTrail (vec3_t start, vec3_t end, centity_t *old, int flags)
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{
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p->alpha = 1.0;
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p->alphavel = -1.0 / (1+frand()*0.4);
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#ifndef QMAX
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p->color = 0xdb + (rand()&7);
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#endif
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for (j=0; j< 3; j++)
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{
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p->org[j] = move[j] + crand()*orgscale;
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@ -1647,9 +1476,7 @@ void CL_DiminishingTrail (vec3_t start, vec3_t end, centity_t *old, int flags)
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{
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p->alpha = 1.0;
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p->alphavel = -1.0 / (1+frand()*0.2);
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#ifndef QMAX
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p->color = 4 + (rand()&7);
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#endif
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = move[j] + crand()*orgscale;
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@ -1727,9 +1554,7 @@ void CL_RocketTrail (vec3_t start, vec3_t end, centity_t *old)
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p->alpha = 1.0;
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p->alphavel = -1.0 / (1+frand()*0.2);
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#ifndef QMAX
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p->color = 0xdc + (rand()&3);
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#endif
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = move[j] + crand()*5;
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@ -1789,9 +1614,7 @@ void CL_RailTrail (vec3_t start, vec3_t end)
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p->alpha = 1.0;
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p->alphavel = -1.0 / (1+frand()*0.2);
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#ifndef QMAX
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p->color = clr + (rand()&7);
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#endif
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = move[j] + dir[j]*3;
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||||
|
@ -1821,9 +1644,7 @@ void CL_RailTrail (vec3_t start, vec3_t end)
|
|||
|
||||
p->alpha = 1.0;
|
||||
p->alphavel = -1.0 / (0.6+frand()*0.2);
|
||||
#ifndef QMAX
|
||||
p->color = 0x0 + (rand()&15);
|
||||
#endif
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
p->org[j] = move[j] + crand()*3;
|
||||
|
@ -1873,9 +1694,7 @@ void CL_IonripperTrail (vec3_t start, vec3_t ent)
|
|||
p->time = cl.time;
|
||||
p->alpha = 0.5;
|
||||
p->alphavel = -1.0 / (0.3 + frand() * 0.2);
|
||||
#ifndef QMAX
|
||||
p->color = 0xe4 + (rand()&3);
|
||||
#endif
|
||||
for (j=0; j<3; j++)
|
||||
{
|
||||
p->org[j] = move[j];
|
||||
|
@ -1937,9 +1756,7 @@ void CL_BubbleTrail (vec3_t start, vec3_t end)
|
|||
|
||||
p->alpha = 1.0;
|
||||
p->alphavel = -1.0 / (1+frand()*0.2);
|
||||
#ifndef QMAX
|
||||
p->color = 4 + (rand()&7);
|
||||
#endif
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
p->org[j] = move[j] + crand()*2;
|
||||
|
@ -2014,10 +1831,8 @@ void CL_FlyParticles (vec3_t origin, int count)
|
|||
VectorClear (p->vel);
|
||||
VectorClear (p->accel);
|
||||
|
||||
#ifndef QMAX
|
||||
p->color = 0;
|
||||
p->colorvel = 0;
|
||||
#endif
|
||||
p->alpha = 1;
|
||||
p->alphavel = -100;
|
||||
}
|
||||
|
@ -2116,10 +1931,8 @@ void CL_BfgParticles (entity_t *ent)
|
|||
|
||||
VectorSubtract (p->org, ent->origin, v);
|
||||
dist = VectorLength(v) / 90.0;
|
||||
#ifndef QMAX
|
||||
p->color = floor (0xd0 + dist * 7);
|
||||
p->colorvel = 0;
|
||||
#endif
|
||||
p->alpha = 1.0 - dist;
|
||||
p->alphavel = -100;
|
||||
}
|
||||
|
@ -2171,9 +1984,7 @@ void CL_TrapParticles (entity_t *ent)
|
|||
|
||||
p->alpha = 1.0;
|
||||
p->alphavel = -1.0 / (0.3+frand()*0.2);
|
||||
#ifndef QMAX
|
||||
p->color = 0xe0;
|
||||
#endif
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
p->org[j] = move[j] + crand();
|
||||
|
@ -2211,9 +2022,7 @@ void CL_TrapParticles (entity_t *ent)
|
|||
active_particles = p;
|
||||
|
||||
p->time = cl.time;
|
||||
#ifndef QMAX
|
||||
p->color = 0xe0 + (rand()&3);
|
||||
#endif
|
||||
p->alpha = 1.0;
|
||||
p->alphavel = -1.0 / (0.3 + (rand()&7) * 0.02);
|
||||
|
||||
|
@ -2257,9 +2066,7 @@ void CL_BFGExplosionParticles (vec3_t org)
|
|||
active_particles = p;
|
||||
|
||||
p->time = cl.time;
|
||||
#ifndef QMAX
|
||||
p->color = 0xd0 + (rand()&7);
|
||||
#endif
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
p->org[j] = org[j] + ((rand()%32)-16);
|
||||
|
@ -2300,9 +2107,7 @@ void CL_TeleportParticles (vec3_t org)
|
|||
active_particles = p;
|
||||
|
||||
p->time = cl.time;
|
||||
#ifndef QMAX
|
||||
p->color = 7 + (rand()&7);
|
||||
#endif
|
||||
p->alpha = 1.0;
|
||||
p->alphavel = -1.0 / (0.3 + (rand()&7) * 0.02);
|
||||
|
||||
|
@ -2374,9 +2179,7 @@ void CL_AddParticles (void)
|
|||
|
||||
if (alpha > 1.0)
|
||||
alpha = 1;
|
||||
#ifndef QMAX
|
||||
color = p->color;
|
||||
#endif
|
||||
time2 = time*time;
|
||||
|
||||
org[0] = p->org[0] + p->vel[0]*time + p->accel[0]*time2;
|
||||
|
@ -2435,7 +2238,6 @@ void CL_EntityEvent (entity_state_t *ent)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==============
|
||||
CL_ClearEffects
|
||||
|
@ -2449,231 +2251,3 @@ void CL_ClearEffects (void)
|
|||
CL_ClearLightStyles ();
|
||||
}
|
||||
|
||||
|
||||
#ifdef QMAX
|
||||
extern struct model_s *cl_mod_smoke;
|
||||
extern struct model_s *cl_mod_flash;
|
||||
|
||||
//here i convert old 256 color to RGB -- hax0r l337
|
||||
const byte default_pal[768] =
|
||||
{
|
||||
0,0,0,15,15,15,31,31,31,47,47,47,63,63,63,75,75,75,91,91,91,107,107,107,123,123,123,139,139,139,155,155,155,171,171,171,187,187,187,203,203,203,219,219,219,235,235,235,99,75,35,91,67,31,83,63,31,79,59,27,71,55,27,63,47,
|
||||
23,59,43,23,51,39,19,47,35,19,43,31,19,39,27,15,35,23,15,27,19,11,23,15,11,19,15,7,15,11,7,95,95,111,91,91,103,91,83,95,87,79,91,83,75,83,79,71,75,71,63,67,63,59,59,59,55,55,51,47,47,47,43,43,39,
|
||||
39,39,35,35,35,27,27,27,23,23,23,19,19,19,143,119,83,123,99,67,115,91,59,103,79,47,207,151,75,167,123,59,139,103,47,111,83,39,235,159,39,203,139,35,175,119,31,147,99,27,119,79,23,91,59,15,63,39,11,35,23,7,167,59,43,
|
||||
159,47,35,151,43,27,139,39,19,127,31,15,115,23,11,103,23,7,87,19,0,75,15,0,67,15,0,59,15,0,51,11,0,43,11,0,35,11,0,27,7,0,19,7,0,123,95,75,115,87,67,107,83,63,103,79,59,95,71,55,87,67,51,83,63,
|
||||
47,75,55,43,67,51,39,63,47,35,55,39,27,47,35,23,39,27,19,31,23,15,23,15,11,15,11,7,111,59,23,95,55,23,83,47,23,67,43,23,55,35,19,39,27,15,27,19,11,15,11,7,179,91,79,191,123,111,203,155,147,215,187,183,203,
|
||||
215,223,179,199,211,159,183,195,135,167,183,115,151,167,91,135,155,71,119,139,47,103,127,23,83,111,19,75,103,15,67,91,11,63,83,7,55,75,7,47,63,7,39,51,0,31,43,0,23,31,0,15,19,0,7,11,0,0,0,139,87,87,131,79,79,
|
||||
123,71,71,115,67,67,107,59,59,99,51,51,91,47,47,87,43,43,75,35,35,63,31,31,51,27,27,43,19,19,31,15,15,19,11,11,11,7,7,0,0,0,151,159,123,143,151,115,135,139,107,127,131,99,119,123,95,115,115,87,107,107,79,99,99,
|
||||
71,91,91,67,79,79,59,67,67,51,55,55,43,47,47,35,35,35,27,23,23,19,15,15,11,159,75,63,147,67,55,139,59,47,127,55,39,119,47,35,107,43,27,99,35,23,87,31,19,79,27,15,67,23,11,55,19,11,43,15,7,31,11,7,23,
|
||||
7,0,11,0,0,0,0,0,119,123,207,111,115,195,103,107,183,99,99,167,91,91,155,83,87,143,75,79,127,71,71,115,63,63,103,55,55,87,47,47,75,39,39,63,35,31,47,27,23,35,19,15,23,11,7,7,155,171,123,143,159,111,135,151,99,
|
||||
123,139,87,115,131,75,103,119,67,95,111,59,87,103,51,75,91,39,63,79,27,55,67,19,47,59,11,35,47,7,27,35,0,19,23,0,11,15,0,0,255,0,35,231,15,63,211,27,83,187,39,95,167,47,95,143,51,95,123,51,255,255,255,255,255,
|
||||
211,255,255,167,255,255,127,255,255,83,255,255,39,255,235,31,255,215,23,255,191,15,255,171,7,255,147,0,239,127,0,227,107,0,211,87,0,199,71,0,183,59,0,171,43,0,155,31,0,143,23,0,127,15,0,115,7,0,95,0,0,71,0,0,47,
|
||||
0,0,27,0,0,239,0,0,55,55,255,255,0,0,0,0,255,43,43,35,27,27,23,19,19,15,235,151,127,195,115,83,159,87,51,123,63,27,235,211,199,199,171,155,167,139,119,135,107,87,159,91,83
|
||||
};
|
||||
|
||||
//this initializes all particle images - mods play with this...
|
||||
void SetParticleImages (void)
|
||||
{
|
||||
//tgas
|
||||
re.SetParticlePicture(particle_generic, "particles/basic.tga");
|
||||
re.SetParticlePicture(particle_smoke, "particles/smoke.tga");
|
||||
re.SetParticlePicture(particle_blood, "particles/blood.tga");
|
||||
re.SetParticlePicture(particle_blooddrop, "particles/blood_drop.tga");
|
||||
re.SetParticlePicture(particle_blooddrip, "particles/blood_drip.tga");
|
||||
re.SetParticlePicture(particle_redblood, "particles/blood_red.tga");
|
||||
re.SetParticlePicture(particle_bubble, "particles/bubble.tga");
|
||||
re.SetParticlePicture(particle_lensflare, "particles/lensflare.tga");
|
||||
re.SetParticlePicture(particle_inferno, "particles/inferno.tga");
|
||||
re.SetParticlePicture(particle_footprint, "particles/footprint.tga");
|
||||
re.SetParticlePicture(particle_blaster, "particles/blaster.tga");
|
||||
|
||||
//jpgs
|
||||
re.SetParticlePicture(particle_shield, "particles/shield.jpg");
|
||||
re.SetParticlePicture(particle_beam, "particles/beam.jpg");
|
||||
re.SetParticlePicture(particle_lightning, "particles/lightning.jpg");
|
||||
re.SetParticlePicture(particle_lightflare, "particles/lightflare.jpg");
|
||||
|
||||
//animations
|
||||
//explosion
|
||||
re.SetParticlePicture(particle_rexplosion1, "particles/r_explod_1.tga");
|
||||
re.SetParticlePicture(particle_rexplosion2, "particles/r_explod_2.tga");
|
||||
re.SetParticlePicture(particle_rexplosion3, "particles/r_explod_3.tga");
|
||||
re.SetParticlePicture(particle_rexplosion4, "particles/r_explod_4.tga");
|
||||
re.SetParticlePicture(particle_rexplosion5, "particles/r_explod_5.tga");
|
||||
re.SetParticlePicture(particle_rexplosion6, "particles/r_explod_6.tga");
|
||||
re.SetParticlePicture(particle_rexplosion7, "particles/r_explod_7.tga");
|
||||
|
||||
re.SetParticlePicture(particle_dexplosion1, "particles/d_explod_1.tga");
|
||||
re.SetParticlePicture(particle_dexplosion2, "particles/d_explod_2.tga");
|
||||
re.SetParticlePicture(particle_dexplosion3, "particles/d_explod_3.tga");
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
CL_Explosion_Particle
|
||||
|
||||
BOOM!
|
||||
===============
|
||||
*/
|
||||
|
||||
void pExplosionThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, float *time)
|
||||
{
|
||||
|
||||
if (*alpha>.85)
|
||||
*image = particle_rexplosion1;
|
||||
else if (*alpha>.7)
|
||||
*image = particle_rexplosion2;
|
||||
else if (*alpha>.5)
|
||||
*image = particle_rexplosion3;
|
||||
else if (*alpha>.4)
|
||||
*image = particle_rexplosion4;
|
||||
else if (*alpha>.25)
|
||||
*image = particle_rexplosion5;
|
||||
else if (*alpha>.1)
|
||||
*image = particle_rexplosion6;
|
||||
else
|
||||
*image = particle_rexplosion7;
|
||||
|
||||
*alpha *= 3.0;
|
||||
|
||||
if (*alpha > 1.0)
|
||||
*alpha = 1;
|
||||
|
||||
p->thinknext = true;
|
||||
}
|
||||
|
||||
#define EXPLODESTAININTESITY 75
|
||||
void CL_Explosion_Particle (vec3_t org, float size, qboolean large, qboolean rocket)
|
||||
{
|
||||
cparticle_t *p;
|
||||
|
||||
if (large)
|
||||
{
|
||||
if (size)
|
||||
{
|
||||
re.AddStain(org, size, -EXPLODESTAININTESITY,-EXPLODESTAININTESITY,-EXPLODESTAININTESITY);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (rocket)
|
||||
re.AddStain(org, 45, -EXPLODESTAININTESITY,-EXPLODESTAININTESITY,-EXPLODESTAININTESITY);
|
||||
else
|
||||
re.AddStain(org, 65, -EXPLODESTAININTESITY,-EXPLODESTAININTESITY,-EXPLODESTAININTESITY);
|
||||
}
|
||||
|
||||
p = setupParticle (
|
||||
0, 0, 0,
|
||||
org[0], org[1], org[2],
|
||||
0, 0, 0,
|
||||
0, 0, 0,
|
||||
255, 255, 255,
|
||||
0, 0, 0,
|
||||
1, (0.5+random()*0.5) * (rocket)? -2 : -1.5,
|
||||
(size!=0)?size:(150-(!rocket)?75:0), 0,
|
||||
particle_rexplosion1, //whatever :p
|
||||
PART_DEPTHHACK_SHORT,
|
||||
pExplosionThink, true);
|
||||
|
||||
if (p)
|
||||
{ //smooth color blend :D
|
||||
float lightsize = (large)? 1.0 : 0.75;
|
||||
|
||||
addParticleLight (p,
|
||||
lightsize*250, 0,
|
||||
1, 1, 1);
|
||||
addParticleLight (p,
|
||||
lightsize*265, 0,
|
||||
1, 0.75, 0);
|
||||
addParticleLight (p,
|
||||
lightsize*285, 0,
|
||||
1, 0.25, 0);
|
||||
addParticleLight (p,
|
||||
lightsize*300, 0,
|
||||
1, 0, 0);
|
||||
}
|
||||
}
|
||||
/* else //volumizers
|
||||
{
|
||||
setupParticle (
|
||||
0, 0, 0,
|
||||
org[0], org[1], org[2],
|
||||
0, 0, 0,
|
||||
0, 0, 0,
|
||||
255, 175, 100,
|
||||
0, 0, 0,
|
||||
1, 1 * (rocket)? -1.5 : -1.25,
|
||||
(size!=0)?size:(150-(!rocket)?75:0), 0,
|
||||
particle_inferno,
|
||||
0,
|
||||
NULL,0);
|
||||
}*/
|
||||
}
|
||||
|
||||
void addParticleLight (cparticle_t *p,
|
||||
float light, float lightvel,
|
||||
float lcol0, float lcol1, float lcol2)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0; i<P_LIGHTS_MAX; i++)
|
||||
{
|
||||
cplight_t *plight = &p->lights[i];
|
||||
if (!plight->isactive)
|
||||
{
|
||||
plight->isactive = true;
|
||||
plight->light = light;
|
||||
plight->lightvel = lightvel;
|
||||
plight->lightcol[0] = lcol0;
|
||||
plight->lightcol[1] = lcol1;
|
||||
plight->lightcol[2] = lcol2;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
CL_BlasterParticles
|
||||
|
||||
Wall impact puffs
|
||||
===============
|
||||
*/
|
||||
#define pBlasterMaxSize 5
|
||||
void pBlasterThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, float *time)
|
||||
{
|
||||
int i;
|
||||
vec3_t len;
|
||||
VectorSubtract(p->angle, org, len);
|
||||
|
||||
*size *= (float)(pBlasterMaxSize/VectorLength(len)) * 1.0/((4-*size));
|
||||
if (*size > pBlasterMaxSize)
|
||||
*size = pBlasterMaxSize;
|
||||
|
||||
p->thinknext = true;
|
||||
}
|
||||
|
||||
void CL_BlasterParticlesMax (vec3_t org, vec3_t dir, int count)
|
||||
{
|
||||
int i;
|
||||
float d;
|
||||
float speed = .75;
|
||||
|
||||
for (i=0 ; i<count ; i++)
|
||||
{
|
||||
d = rand()&5;
|
||||
setupParticle (
|
||||
org[0], org[1], org[2],
|
||||
org[0]+((rand()&5)-2)+d*dir[0], org[1]+((rand()&5)-2)+d*dir[1], org[2]+((rand()&5)-2)+d*dir[2],
|
||||
(dir[0]*75 + crand()*20)*speed, (dir[1]*75 + crand()*20)*speed, (dir[2]*75 + crand()*20)*speed,
|
||||
0, 0, 0,
|
||||
255, 150, 50,
|
||||
0, -90, -30,
|
||||
1, -1.0 / (0.5 + frand()*0.3),
|
||||
4, -1,
|
||||
particle_generic,
|
||||
PART_GRAVITY,
|
||||
pBlasterThink,true);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue