cl_fx.c aufgeräumt

This commit is contained in:
Yamagi Burmeister 2009-02-28 18:07:02 +00:00
parent 88f5c7cfdd
commit 92f0046ad6
1 changed files with 16 additions and 442 deletions

View File

@ -24,18 +24,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
void CL_LogoutEffect (vec3_t org, int type); void CL_LogoutEffect (vec3_t org, int type);
void CL_ItemRespawnParticles (vec3_t org); void CL_ItemRespawnParticles (vec3_t org);
#ifdef QMAX
void addParticleLight (cparticle_t *p,
float light, float lightvel,
float lcol0, float lcol1, float lcol2);
void CL_ParticleBulletDecal (vec3_t org, vec3_t dir, float size);
void CL_ItemRespawnParticles (vec3_t org);
void CL_GunSmokeEffect (vec3_t org, vec3_t dir);
trace_t CL_Trace (vec3_t start, vec3_t end, float size, int contentmask);
#endif
static vec3_t avelocities [NUMVERTEXNORMALS]; static vec3_t avelocities [NUMVERTEXNORMALS];
extern struct model_s *cl_mod_smoke; extern struct model_s *cl_mod_smoke;
@ -64,89 +52,6 @@ cparticle_t particles[MAX_PARTICLES];
int cl_numparticles = MAX_PARTICLES; int cl_numparticles = MAX_PARTICLES;
#ifdef QMAX
cparticle_t *setupParticle (
float angle0, float angle1, float angle2,
float org0, float org1, float org2,
float vel0, float vel1, float vel2,
float accel0, float accel1, float accel2,
float color0, float color1, float color2,
float colorvel0, float colorvel1, float colorvel2,
float alpha, float alphavel,
float size, float sizevel,
int image,
int flags,
void (*think)(cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, float *time),
qboolean thinknext)
{
int j;
cparticle_t *p = NULL;
if (!free_particles)
return NULL;
p = free_particles;
free_particles = p->next;
p->next = active_particles;
active_particles = p;
p->start = p->time = cl.time;
p->angle[0]=angle0;
p->angle[1]=angle1;
p->angle[2]=angle2;
p->org[0]=org0;
p->org[1]=org1;
p->org[2]=org2;
p->vel[0]=vel0;
p->vel[1]=vel1;
p->vel[2]=vel2;
p->accel[0]=accel0;
p->accel[1]=accel1;
p->accel[2]=accel2;
p->color[0]=color0;
p->color[1]=color1;
p->color[2]=color2;
p->colorvel[0]=colorvel0;
p->colorvel[1]=colorvel1;
p->colorvel[2]=colorvel2;
p->alpha=alpha;
p->alphavel=alphavel;
p->size=size;
p->sizevel=sizevel;
p->image=image;
p->flags=flags;
p->src_ent=0;
p->dst_ent=0;
if (think)
p->think=think;
else
p->think=NULL;
p->thinknext=thinknext;
for (j=0;j<P_LIGHTS_MAX;j++)
{
cplight_t *plight = &p->lights[j];
plight->isactive = false;
plight->light = 0;
plight->lightvel = 0;
plight->lightcol[0] = 0;
plight->lightcol[1] = 0;
plight->lightcol[2] = 0;
}
return p;
}
#endif
/* /*
================ ================
CL_ClearLightStyles CL_ClearLightStyles
@ -487,7 +392,6 @@ void CL_ParseMuzzleFlash (void)
case MZ_HEATBEAM: case MZ_HEATBEAM:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0; dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
dl->die = cl.time + 100; dl->die = cl.time + 100;
// S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/bfg__l1a.wav"), volume, ATTN_NORM, 0);
break; break;
case MZ_BLASTER2: case MZ_BLASTER2:
dl->color[0] = 0;dl->color[1] = 1;dl->color[2] = 0; dl->color[0] = 0;dl->color[1] = 1;dl->color[2] = 0;
@ -732,9 +636,6 @@ void CL_ParseMuzzleFlash2 (void)
case MZ2_BOSS2_ROCKET_3: case MZ2_BOSS2_ROCKET_3:
case MZ2_BOSS2_ROCKET_4: case MZ2_BOSS2_ROCKET_4:
case MZ2_CARRIER_ROCKET_1: case MZ2_CARRIER_ROCKET_1:
// case MZ2_CARRIER_ROCKET_2:
// case MZ2_CARRIER_ROCKET_3:
// case MZ2_CARRIER_ROCKET_4:
dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0.2; dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0.2;
S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0);
break; break;
@ -758,7 +659,6 @@ void CL_ParseMuzzleFlash2 (void)
// --- Xian's shit starts --- // --- Xian's shit starts ---
case MZ2_MAKRON_BFG: case MZ2_MAKRON_BFG:
dl->color[0] = 0.5;dl->color[1] = 1 ;dl->color[2] = 0.5; dl->color[0] = 0.5;dl->color[1] = 1 ;dl->color[2] = 0.5;
//S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("makron/bfg_fire.wav"), 1, ATTN_NORM, 0);
break; break;
case MZ2_MAKRON_BLASTER_1: case MZ2_MAKRON_BLASTER_1:
@ -898,7 +798,6 @@ void CL_ParseMuzzleFlash2 (void)
// ====== // ======
// --- Xian's shit ends --- // --- Xian's shit ends ---
} }
} }
@ -951,8 +850,6 @@ void CL_AddDLights (void)
//===== //=====
} }
/* /*
============================================================== ==============================================================
@ -961,28 +858,6 @@ PARTICLE MANAGEMENT
============================================================== ==============================================================
*/ */
/*
// THIS HAS BEEN RELOCATED TO CLIENT.H
typedef struct particle_s
{
struct particle_s *next;
float time;
vec3_t org;
vec3_t vel;
vec3_t accel;
float color;
float colorvel;
float alpha;
float alphavel;
} cparticle_t;
#define PARTICLE_GRAVITY 40
*/
/* /*
=============== ===============
CL_ClearParticles CL_ClearParticles
@ -1024,13 +899,7 @@ void CL_ParticleEffect (vec3_t org, vec3_t dir, int color, int count)
active_particles = p; active_particles = p;
p->time = cl.time; p->time = cl.time;
#ifdef QMAX
p->color[0] = color + (rand()&7);
p->color[1] = color + (rand()&7);
p->color[2] = color + (rand()&7);
#else
p->color = color + (rand()&7); p->color = color + (rand()&7);
#endif
d = rand()&31; d = rand()&31;
for (j=0 ; j<3 ; j++) for (j=0 ; j<3 ; j++)
{ {
@ -1068,13 +937,7 @@ void CL_ParticleEffect2 (vec3_t org, vec3_t dir, int color, int count)
active_particles = p; active_particles = p;
p->time = cl.time; p->time = cl.time;
#ifdef QMAX
p->color[0] = color;
p->color[1] = color;
p->color[2] = color;
#else
p->color = color; p->color = color;
#endif
d = rand()&7; d = rand()&7;
for (j=0 ; j<3 ; j++) for (j=0 ; j<3 ; j++)
@ -1114,13 +977,7 @@ void CL_ParticleEffect3 (vec3_t org, vec3_t dir, int color, int count)
active_particles = p; active_particles = p;
p->time = cl.time; p->time = cl.time;
#ifdef QMAX
p->color[0] = color;
p->color[1] = color;
p->color[2] = color;
#else
p->color = color; p->color = color;
#endif
d = rand()&7; d = rand()&7;
for (j=0 ; j<3 ; j++) for (j=0 ; j<3 ; j++)
@ -1157,13 +1014,7 @@ void CL_TeleporterParticles (entity_state_t *ent)
active_particles = p; active_particles = p;
p->time = cl.time; p->time = cl.time;
#ifdef QMAX
p->color[0] = 0xdb;
p->color[1] = 0xdb;
p->color[2] = 0xdb;
#else
p->color = 0xdb; p->color = 0xdb;
#endif
for (j=0 ; j<2 ; j++) for (j=0 ; j<2 ; j++)
{ {
@ -1205,14 +1056,12 @@ void CL_LogoutEffect (vec3_t org, int type)
p->time = cl.time; p->time = cl.time;
#ifndef QMAX
if (type == MZ_LOGIN) if (type == MZ_LOGIN)
p->color = 0xd0 + (rand()&7); // green p->color = 0xd0 + (rand()&7); // green
else if (type == MZ_LOGOUT) else if (type == MZ_LOGOUT)
p->color = 0x40 + (rand()&7); // red p->color = 0x40 + (rand()&7); // red
else else
p->color = 0xe0 + (rand()&7); // yellow p->color = 0xe0 + (rand()&7); // yellow
#endif
p->org[0] = org[0] - 16 + frand()*32; p->org[0] = org[0] - 16 + frand()*32;
p->org[1] = org[1] - 16 + frand()*32; p->org[1] = org[1] - 16 + frand()*32;
@ -1251,9 +1100,7 @@ void CL_ItemRespawnParticles (vec3_t org)
active_particles = p; active_particles = p;
p->time = cl.time; p->time = cl.time;
#ifndef QMAX
p->color = 0xd4 + (rand()&3); // green p->color = 0xd4 + (rand()&3); // green
#endif
p->org[0] = org[0] + crand()*8; p->org[0] = org[0] + crand()*8;
p->org[1] = org[1] + crand()*8; p->org[1] = org[1] + crand()*8;
p->org[2] = org[2] + crand()*8; p->org[2] = org[2] + crand()*8;
@ -1327,9 +1174,7 @@ void CL_BigTeleportParticles (vec3_t org)
active_particles = p; active_particles = p;
p->time = cl.time; p->time = cl.time;
#ifndef QMAX
p->color = colortable[rand()&3]; p->color = colortable[rand()&3];
#endif
angle = M_PI*2*(rand()&1023)/1023.0; angle = M_PI*2*(rand()&1023)/1023.0;
dist = rand()&31; dist = rand()&31;
p->org[0] = org[0] + cos(angle)*dist; p->org[0] = org[0] + cos(angle)*dist;
@ -1375,9 +1220,7 @@ void CL_BlasterParticles (vec3_t org, vec3_t dir)
active_particles = p; active_particles = p;
p->time = cl.time; p->time = cl.time;
#ifndef QMAX
p->color = 0xe0 + (rand()&7); p->color = 0xe0 + (rand()&7);
#endif
d = rand()&15; d = rand()&15;
for (j=0 ; j<3 ; j++) for (j=0 ; j<3 ; j++)
{ {
@ -1433,9 +1276,7 @@ void CL_BlasterTrail (vec3_t start, vec3_t end)
p->alpha = 1.0; p->alpha = 1.0;
p->alphavel = -1.0 / (0.3+frand()*0.2); p->alphavel = -1.0 / (0.3+frand()*0.2);
#ifndef QMAX
p->color = 0xe0; p->color = 0xe0;
#endif
for (j=0 ; j<3 ; j++) for (j=0 ; j<3 ; j++)
{ {
p->org[j] = move[j] + crand(); p->org[j] = move[j] + crand();
@ -1485,9 +1326,7 @@ void CL_QuadTrail (vec3_t start, vec3_t end)
p->alpha = 1.0; p->alpha = 1.0;
p->alphavel = -1.0 / (0.8+frand()*0.2); p->alphavel = -1.0 / (0.8+frand()*0.2);
#ifndef QMAX
p->color = 115; p->color = 115;
#endif
for (j=0 ; j<3 ; j++) for (j=0 ; j<3 ; j++)
{ {
p->org[j] = move[j] + crand()*16; p->org[j] = move[j] + crand()*16;
@ -1505,11 +1344,7 @@ CL_FlagTrail
=============== ===============
*/ */
#ifdef QMAX
void CL_FlagTrail (vec3_t start, vec3_t end, boolean isred) void CL_FlagTrail (vec3_t start, vec3_t end, boolean isred)
#else
void CL_FlagTrail (vec3_t start, vec3_t end, float color)
#endif
{ {
vec3_t move; vec3_t move;
vec3_t vec; vec3_t vec;
@ -1541,9 +1376,7 @@ void CL_FlagTrail (vec3_t start, vec3_t end, float color)
p->alpha = 1.0; p->alpha = 1.0;
p->alphavel = -1.0 / (0.8+frand()*0.2); p->alphavel = -1.0 / (0.8+frand()*0.2);
#ifndef QMAX
p->color = color; p->color = color;
#endif
for (j=0 ; j<3 ; j++) for (j=0 ; j<3 ; j++)
{ {
p->org[j] = move[j] + crand()*16; p->org[j] = move[j] + crand()*16;
@ -1617,9 +1450,7 @@ void CL_DiminishingTrail (vec3_t start, vec3_t end, centity_t *old, int flags)
{ {
p->alpha = 1.0; p->alpha = 1.0;
p->alphavel = -1.0 / (1+frand()*0.4); p->alphavel = -1.0 / (1+frand()*0.4);
#ifndef QMAX
p->color = 0xe8 + (rand()&7); p->color = 0xe8 + (rand()&7);
#endif
for (j=0 ; j<3 ; j++) for (j=0 ; j<3 ; j++)
{ {
p->org[j] = move[j] + crand()*orgscale; p->org[j] = move[j] + crand()*orgscale;
@ -1632,9 +1463,7 @@ void CL_DiminishingTrail (vec3_t start, vec3_t end, centity_t *old, int flags)
{ {
p->alpha = 1.0; p->alpha = 1.0;
p->alphavel = -1.0 / (1+frand()*0.4); p->alphavel = -1.0 / (1+frand()*0.4);
#ifndef QMAX
p->color = 0xdb + (rand()&7); p->color = 0xdb + (rand()&7);
#endif
for (j=0; j< 3; j++) for (j=0; j< 3; j++)
{ {
p->org[j] = move[j] + crand()*orgscale; p->org[j] = move[j] + crand()*orgscale;
@ -1647,9 +1476,7 @@ void CL_DiminishingTrail (vec3_t start, vec3_t end, centity_t *old, int flags)
{ {
p->alpha = 1.0; p->alpha = 1.0;
p->alphavel = -1.0 / (1+frand()*0.2); p->alphavel = -1.0 / (1+frand()*0.2);
#ifndef QMAX
p->color = 4 + (rand()&7); p->color = 4 + (rand()&7);
#endif
for (j=0 ; j<3 ; j++) for (j=0 ; j<3 ; j++)
{ {
p->org[j] = move[j] + crand()*orgscale; p->org[j] = move[j] + crand()*orgscale;
@ -1727,9 +1554,7 @@ void CL_RocketTrail (vec3_t start, vec3_t end, centity_t *old)
p->alpha = 1.0; p->alpha = 1.0;
p->alphavel = -1.0 / (1+frand()*0.2); p->alphavel = -1.0 / (1+frand()*0.2);
#ifndef QMAX
p->color = 0xdc + (rand()&3); p->color = 0xdc + (rand()&3);
#endif
for (j=0 ; j<3 ; j++) for (j=0 ; j<3 ; j++)
{ {
p->org[j] = move[j] + crand()*5; p->org[j] = move[j] + crand()*5;
@ -1789,9 +1614,7 @@ void CL_RailTrail (vec3_t start, vec3_t end)
p->alpha = 1.0; p->alpha = 1.0;
p->alphavel = -1.0 / (1+frand()*0.2); p->alphavel = -1.0 / (1+frand()*0.2);
#ifndef QMAX
p->color = clr + (rand()&7); p->color = clr + (rand()&7);
#endif
for (j=0 ; j<3 ; j++) for (j=0 ; j<3 ; j++)
{ {
p->org[j] = move[j] + dir[j]*3; p->org[j] = move[j] + dir[j]*3;
@ -1821,9 +1644,7 @@ void CL_RailTrail (vec3_t start, vec3_t end)
p->alpha = 1.0; p->alpha = 1.0;
p->alphavel = -1.0 / (0.6+frand()*0.2); p->alphavel = -1.0 / (0.6+frand()*0.2);
#ifndef QMAX
p->color = 0x0 + (rand()&15); p->color = 0x0 + (rand()&15);
#endif
for (j=0 ; j<3 ; j++) for (j=0 ; j<3 ; j++)
{ {
p->org[j] = move[j] + crand()*3; p->org[j] = move[j] + crand()*3;
@ -1873,9 +1694,7 @@ void CL_IonripperTrail (vec3_t start, vec3_t ent)
p->time = cl.time; p->time = cl.time;
p->alpha = 0.5; p->alpha = 0.5;
p->alphavel = -1.0 / (0.3 + frand() * 0.2); p->alphavel = -1.0 / (0.3 + frand() * 0.2);
#ifndef QMAX
p->color = 0xe4 + (rand()&3); p->color = 0xe4 + (rand()&3);
#endif
for (j=0; j<3; j++) for (j=0; j<3; j++)
{ {
p->org[j] = move[j]; p->org[j] = move[j];
@ -1937,9 +1756,7 @@ void CL_BubbleTrail (vec3_t start, vec3_t end)
p->alpha = 1.0; p->alpha = 1.0;
p->alphavel = -1.0 / (1+frand()*0.2); p->alphavel = -1.0 / (1+frand()*0.2);
#ifndef QMAX
p->color = 4 + (rand()&7); p->color = 4 + (rand()&7);
#endif
for (j=0 ; j<3 ; j++) for (j=0 ; j<3 ; j++)
{ {
p->org[j] = move[j] + crand()*2; p->org[j] = move[j] + crand()*2;
@ -2014,10 +1831,8 @@ void CL_FlyParticles (vec3_t origin, int count)
VectorClear (p->vel); VectorClear (p->vel);
VectorClear (p->accel); VectorClear (p->accel);
#ifndef QMAX
p->color = 0; p->color = 0;
p->colorvel = 0; p->colorvel = 0;
#endif
p->alpha = 1; p->alpha = 1;
p->alphavel = -100; p->alphavel = -100;
} }
@ -2116,10 +1931,8 @@ void CL_BfgParticles (entity_t *ent)
VectorSubtract (p->org, ent->origin, v); VectorSubtract (p->org, ent->origin, v);
dist = VectorLength(v) / 90.0; dist = VectorLength(v) / 90.0;
#ifndef QMAX
p->color = floor (0xd0 + dist * 7); p->color = floor (0xd0 + dist * 7);
p->colorvel = 0; p->colorvel = 0;
#endif
p->alpha = 1.0 - dist; p->alpha = 1.0 - dist;
p->alphavel = -100; p->alphavel = -100;
} }
@ -2171,9 +1984,7 @@ void CL_TrapParticles (entity_t *ent)
p->alpha = 1.0; p->alpha = 1.0;
p->alphavel = -1.0 / (0.3+frand()*0.2); p->alphavel = -1.0 / (0.3+frand()*0.2);
#ifndef QMAX
p->color = 0xe0; p->color = 0xe0;
#endif
for (j=0 ; j<3 ; j++) for (j=0 ; j<3 ; j++)
{ {
p->org[j] = move[j] + crand(); p->org[j] = move[j] + crand();
@ -2211,9 +2022,7 @@ void CL_TrapParticles (entity_t *ent)
active_particles = p; active_particles = p;
p->time = cl.time; p->time = cl.time;
#ifndef QMAX
p->color = 0xe0 + (rand()&3); p->color = 0xe0 + (rand()&3);
#endif
p->alpha = 1.0; p->alpha = 1.0;
p->alphavel = -1.0 / (0.3 + (rand()&7) * 0.02); p->alphavel = -1.0 / (0.3 + (rand()&7) * 0.02);
@ -2257,9 +2066,7 @@ void CL_BFGExplosionParticles (vec3_t org)
active_particles = p; active_particles = p;
p->time = cl.time; p->time = cl.time;
#ifndef QMAX
p->color = 0xd0 + (rand()&7); p->color = 0xd0 + (rand()&7);
#endif
for (j=0 ; j<3 ; j++) for (j=0 ; j<3 ; j++)
{ {
p->org[j] = org[j] + ((rand()%32)-16); p->org[j] = org[j] + ((rand()%32)-16);
@ -2300,9 +2107,7 @@ void CL_TeleportParticles (vec3_t org)
active_particles = p; active_particles = p;
p->time = cl.time; p->time = cl.time;
#ifndef QMAX
p->color = 7 + (rand()&7); p->color = 7 + (rand()&7);
#endif
p->alpha = 1.0; p->alpha = 1.0;
p->alphavel = -1.0 / (0.3 + (rand()&7) * 0.02); p->alphavel = -1.0 / (0.3 + (rand()&7) * 0.02);
@ -2374,9 +2179,7 @@ void CL_AddParticles (void)
if (alpha > 1.0) if (alpha > 1.0)
alpha = 1; alpha = 1;
#ifndef QMAX
color = p->color; color = p->color;
#endif
time2 = time*time; time2 = time*time;
org[0] = p->org[0] + p->vel[0]*time + p->accel[0]*time2; org[0] = p->org[0] + p->vel[0]*time + p->accel[0]*time2;
@ -2435,7 +2238,6 @@ void CL_EntityEvent (entity_state_t *ent)
} }
} }
/* /*
============== ==============
CL_ClearEffects CL_ClearEffects
@ -2449,231 +2251,3 @@ void CL_ClearEffects (void)
CL_ClearLightStyles (); CL_ClearLightStyles ();
} }
#ifdef QMAX
extern struct model_s *cl_mod_smoke;
extern struct model_s *cl_mod_flash;
//here i convert old 256 color to RGB -- hax0r l337
const byte default_pal[768] =
{
0,0,0,15,15,15,31,31,31,47,47,47,63,63,63,75,75,75,91,91,91,107,107,107,123,123,123,139,139,139,155,155,155,171,171,171,187,187,187,203,203,203,219,219,219,235,235,235,99,75,35,91,67,31,83,63,31,79,59,27,71,55,27,63,47,
23,59,43,23,51,39,19,47,35,19,43,31,19,39,27,15,35,23,15,27,19,11,23,15,11,19,15,7,15,11,7,95,95,111,91,91,103,91,83,95,87,79,91,83,75,83,79,71,75,71,63,67,63,59,59,59,55,55,51,47,47,47,43,43,39,
39,39,35,35,35,27,27,27,23,23,23,19,19,19,143,119,83,123,99,67,115,91,59,103,79,47,207,151,75,167,123,59,139,103,47,111,83,39,235,159,39,203,139,35,175,119,31,147,99,27,119,79,23,91,59,15,63,39,11,35,23,7,167,59,43,
159,47,35,151,43,27,139,39,19,127,31,15,115,23,11,103,23,7,87,19,0,75,15,0,67,15,0,59,15,0,51,11,0,43,11,0,35,11,0,27,7,0,19,7,0,123,95,75,115,87,67,107,83,63,103,79,59,95,71,55,87,67,51,83,63,
47,75,55,43,67,51,39,63,47,35,55,39,27,47,35,23,39,27,19,31,23,15,23,15,11,15,11,7,111,59,23,95,55,23,83,47,23,67,43,23,55,35,19,39,27,15,27,19,11,15,11,7,179,91,79,191,123,111,203,155,147,215,187,183,203,
215,223,179,199,211,159,183,195,135,167,183,115,151,167,91,135,155,71,119,139,47,103,127,23,83,111,19,75,103,15,67,91,11,63,83,7,55,75,7,47,63,7,39,51,0,31,43,0,23,31,0,15,19,0,7,11,0,0,0,139,87,87,131,79,79,
123,71,71,115,67,67,107,59,59,99,51,51,91,47,47,87,43,43,75,35,35,63,31,31,51,27,27,43,19,19,31,15,15,19,11,11,11,7,7,0,0,0,151,159,123,143,151,115,135,139,107,127,131,99,119,123,95,115,115,87,107,107,79,99,99,
71,91,91,67,79,79,59,67,67,51,55,55,43,47,47,35,35,35,27,23,23,19,15,15,11,159,75,63,147,67,55,139,59,47,127,55,39,119,47,35,107,43,27,99,35,23,87,31,19,79,27,15,67,23,11,55,19,11,43,15,7,31,11,7,23,
7,0,11,0,0,0,0,0,119,123,207,111,115,195,103,107,183,99,99,167,91,91,155,83,87,143,75,79,127,71,71,115,63,63,103,55,55,87,47,47,75,39,39,63,35,31,47,27,23,35,19,15,23,11,7,7,155,171,123,143,159,111,135,151,99,
123,139,87,115,131,75,103,119,67,95,111,59,87,103,51,75,91,39,63,79,27,55,67,19,47,59,11,35,47,7,27,35,0,19,23,0,11,15,0,0,255,0,35,231,15,63,211,27,83,187,39,95,167,47,95,143,51,95,123,51,255,255,255,255,255,
211,255,255,167,255,255,127,255,255,83,255,255,39,255,235,31,255,215,23,255,191,15,255,171,7,255,147,0,239,127,0,227,107,0,211,87,0,199,71,0,183,59,0,171,43,0,155,31,0,143,23,0,127,15,0,115,7,0,95,0,0,71,0,0,47,
0,0,27,0,0,239,0,0,55,55,255,255,0,0,0,0,255,43,43,35,27,27,23,19,19,15,235,151,127,195,115,83,159,87,51,123,63,27,235,211,199,199,171,155,167,139,119,135,107,87,159,91,83
};
//this initializes all particle images - mods play with this...
void SetParticleImages (void)
{
//tgas
re.SetParticlePicture(particle_generic, "particles/basic.tga");
re.SetParticlePicture(particle_smoke, "particles/smoke.tga");
re.SetParticlePicture(particle_blood, "particles/blood.tga");
re.SetParticlePicture(particle_blooddrop, "particles/blood_drop.tga");
re.SetParticlePicture(particle_blooddrip, "particles/blood_drip.tga");
re.SetParticlePicture(particle_redblood, "particles/blood_red.tga");
re.SetParticlePicture(particle_bubble, "particles/bubble.tga");
re.SetParticlePicture(particle_lensflare, "particles/lensflare.tga");
re.SetParticlePicture(particle_inferno, "particles/inferno.tga");
re.SetParticlePicture(particle_footprint, "particles/footprint.tga");
re.SetParticlePicture(particle_blaster, "particles/blaster.tga");
//jpgs
re.SetParticlePicture(particle_shield, "particles/shield.jpg");
re.SetParticlePicture(particle_beam, "particles/beam.jpg");
re.SetParticlePicture(particle_lightning, "particles/lightning.jpg");
re.SetParticlePicture(particle_lightflare, "particles/lightflare.jpg");
//animations
//explosion
re.SetParticlePicture(particle_rexplosion1, "particles/r_explod_1.tga");
re.SetParticlePicture(particle_rexplosion2, "particles/r_explod_2.tga");
re.SetParticlePicture(particle_rexplosion3, "particles/r_explod_3.tga");
re.SetParticlePicture(particle_rexplosion4, "particles/r_explod_4.tga");
re.SetParticlePicture(particle_rexplosion5, "particles/r_explod_5.tga");
re.SetParticlePicture(particle_rexplosion6, "particles/r_explod_6.tga");
re.SetParticlePicture(particle_rexplosion7, "particles/r_explod_7.tga");
re.SetParticlePicture(particle_dexplosion1, "particles/d_explod_1.tga");
re.SetParticlePicture(particle_dexplosion2, "particles/d_explod_2.tga");
re.SetParticlePicture(particle_dexplosion3, "particles/d_explod_3.tga");
}
/*
===============
CL_Explosion_Particle
BOOM!
===============
*/
void pExplosionThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, float *time)
{
if (*alpha>.85)
*image = particle_rexplosion1;
else if (*alpha>.7)
*image = particle_rexplosion2;
else if (*alpha>.5)
*image = particle_rexplosion3;
else if (*alpha>.4)
*image = particle_rexplosion4;
else if (*alpha>.25)
*image = particle_rexplosion5;
else if (*alpha>.1)
*image = particle_rexplosion6;
else
*image = particle_rexplosion7;
*alpha *= 3.0;
if (*alpha > 1.0)
*alpha = 1;
p->thinknext = true;
}
#define EXPLODESTAININTESITY 75
void CL_Explosion_Particle (vec3_t org, float size, qboolean large, qboolean rocket)
{
cparticle_t *p;
if (large)
{
if (size)
{
re.AddStain(org, size, -EXPLODESTAININTESITY,-EXPLODESTAININTESITY,-EXPLODESTAININTESITY);
}
else
{
if (rocket)
re.AddStain(org, 45, -EXPLODESTAININTESITY,-EXPLODESTAININTESITY,-EXPLODESTAININTESITY);
else
re.AddStain(org, 65, -EXPLODESTAININTESITY,-EXPLODESTAININTESITY,-EXPLODESTAININTESITY);
}
p = setupParticle (
0, 0, 0,
org[0], org[1], org[2],
0, 0, 0,
0, 0, 0,
255, 255, 255,
0, 0, 0,
1, (0.5+random()*0.5) * (rocket)? -2 : -1.5,
(size!=0)?size:(150-(!rocket)?75:0), 0,
particle_rexplosion1, //whatever :p
PART_DEPTHHACK_SHORT,
pExplosionThink, true);
if (p)
{ //smooth color blend :D
float lightsize = (large)? 1.0 : 0.75;
addParticleLight (p,
lightsize*250, 0,
1, 1, 1);
addParticleLight (p,
lightsize*265, 0,
1, 0.75, 0);
addParticleLight (p,
lightsize*285, 0,
1, 0.25, 0);
addParticleLight (p,
lightsize*300, 0,
1, 0, 0);
}
}
/* else //volumizers
{
setupParticle (
0, 0, 0,
org[0], org[1], org[2],
0, 0, 0,
0, 0, 0,
255, 175, 100,
0, 0, 0,
1, 1 * (rocket)? -1.5 : -1.25,
(size!=0)?size:(150-(!rocket)?75:0), 0,
particle_inferno,
0,
NULL,0);
}*/
}
void addParticleLight (cparticle_t *p,
float light, float lightvel,
float lcol0, float lcol1, float lcol2)
{
int i;
for (i=0; i<P_LIGHTS_MAX; i++)
{
cplight_t *plight = &p->lights[i];
if (!plight->isactive)
{
plight->isactive = true;
plight->light = light;
plight->lightvel = lightvel;
plight->lightcol[0] = lcol0;
plight->lightcol[1] = lcol1;
plight->lightcol[2] = lcol2;
return;
}
}
}
/*
===============
CL_BlasterParticles
Wall impact puffs
===============
*/
#define pBlasterMaxSize 5
void pBlasterThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, float *time)
{
int i;
vec3_t len;
VectorSubtract(p->angle, org, len);
*size *= (float)(pBlasterMaxSize/VectorLength(len)) * 1.0/((4-*size));
if (*size > pBlasterMaxSize)
*size = pBlasterMaxSize;
p->thinknext = true;
}
void CL_BlasterParticlesMax (vec3_t org, vec3_t dir, int count)
{
int i;
float d;
float speed = .75;
for (i=0 ; i<count ; i++)
{
d = rand()&5;
setupParticle (
org[0], org[1], org[2],
org[0]+((rand()&5)-2)+d*dir[0], org[1]+((rand()&5)-2)+d*dir[1], org[2]+((rand()&5)-2)+d*dir[2],
(dir[0]*75 + crand()*20)*speed, (dir[1]*75 + crand()*20)*speed, (dir[2]*75 + crand()*20)*speed,
0, 0, 0,
255, 150, 50,
0, -90, -30,
1, -1.0 / (0.5 + frand()*0.3),
4, -1,
particle_generic,
PART_GRAVITY,
pBlasterThink,true);
}
}
#endif