mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-26 06:20:48 +00:00
Reorder game files
This commit is contained in:
parent
4063056f75
commit
91ffbf0ba5
73 changed files with 106 additions and 108 deletions
62
Makefile
62
Makefile
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@ -11,7 +11,6 @@
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# #
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# Dependencies: #
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# - SDL 1.2 #
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# - libX11 #
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# - libGL #
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# - libvorbis #
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# - libogg #
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@ -69,11 +68,6 @@ else ifeq ($(OSTYPE),FreeBSD)
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LDFLAGS := -L/usr/local/lib -lm
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endif
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# ----------
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# Converter rule
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# ----------
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# Builds everything
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@ -188,36 +182,36 @@ BASEQ2_OBJS_ = \
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src/game/baseq2/g_turret.o \
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src/game/baseq2/g_utils.o \
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src/game/baseq2/g_weapon.o \
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src/game/baseq2/m_actor.o \
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src/game/baseq2/m_berserk.o \
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src/game/baseq2/m_boss2.o \
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src/game/baseq2/m_boss3.o \
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src/game/baseq2/m_boss31.o \
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src/game/baseq2/m_boss32.o \
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src/game/baseq2/m_brain.o \
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src/game/baseq2/m_chick.o \
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src/game/baseq2/m_flash.o \
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src/game/baseq2/m_flipper.o \
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src/game/baseq2/m_float.o \
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src/game/baseq2/m_flyer.o \
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src/game/baseq2/m_gladiator.o \
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src/game/baseq2/m_gunner.o \
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src/game/baseq2/m_hover.o \
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src/game/baseq2/m_infantry.o \
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src/game/baseq2/m_insane.o \
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src/game/baseq2/m_medic.o \
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src/game/baseq2/m_move.o \
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src/game/baseq2/m_mutant.o \
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src/game/baseq2/m_parasite.o \
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src/game/baseq2/m_soldier.o \
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src/game/baseq2/m_supertank.o \
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src/game/baseq2/m_tank.o \
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src/game/baseq2/p_client.o \
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src/game/baseq2/p_hud.o \
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src/game/baseq2/p_trail.o \
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src/game/baseq2/p_view.o \
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src/game/baseq2/p_weapon.o \
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src/game/baseq2/q_shared.o \
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src/game/baseq2/monster/actor/actor.o \
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src/game/baseq2/monster/berserker/berserker.o \
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src/game/baseq2/monster/boss2/boss2.o \
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src/game/baseq2/monster/boss3/boss3.o \
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src/game/baseq2/monster/boss3/boss31.o \
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src/game/baseq2/monster/boss3/boss32.o \
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src/game/baseq2/monster/brain/brain.o \
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src/game/baseq2/monster/chick/chick.o \
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src/game/baseq2/monster/flipper/flipper.o \
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src/game/baseq2/monster/float/float.o \
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src/game/baseq2/monster/flyer/flyer.o \
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src/game/baseq2/monster/gladiator/gladiator.o \
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src/game/baseq2/monster/gunner/gunner.o \
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src/game/baseq2/monster/hover/hover.o \
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src/game/baseq2/monster/infantry/infantry.o \
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src/game/baseq2/monster/insane/insane.o \
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src/game/baseq2/monster/medic/medic.o \
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src/game/baseq2/monster/misc/move.o \
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src/game/baseq2/monster/mutant/mutant.o \
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src/game/baseq2/monster/parasite/parasite.o \
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src/game/baseq2/monster/soldier/soldier.o \
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src/game/baseq2/monster/supertank/supertank.o \
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src/game/baseq2/monster/tank/tank.o \
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src/game/baseq2/player/client.o \
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src/game/baseq2/player/hud.o \
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src/game/baseq2/player/trail.o \
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src/game/baseq2/player/view.o \
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src/game/baseq2/player/weapon.o \
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src/game/baseq2/savegame/savegame.o
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# Used by the client
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@ -24,7 +24,7 @@
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* =======================================================================
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*/
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#include "g_local.h"
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#include "header/local.h"
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extern cvar_t *maxclients;
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@ -24,7 +24,7 @@
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* =======================================================================
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*/
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#include "g_local.h"
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#include "header/local.h"
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void
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UpdateChaseCam(edict_t *ent)
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@ -24,8 +24,8 @@
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* =======================================================================
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*/
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#include "g_local.h"
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#include "m_player.h"
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#include "header/local.h"
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#include "monster/header/player.h"
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char *
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ClientTeam(edict_t *ent)
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@ -24,7 +24,7 @@
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* =======================================================================
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*/
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#include "g_local.h"
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#include "header/local.h"
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/*
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* Returns true if the inflictor can
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@ -24,7 +24,7 @@
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* =======================================================================
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*/
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#include "g_local.h"
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#include "header/local.h"
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/*
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* =========================================================
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@ -24,7 +24,7 @@
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* =======================================================================
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*/
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#include "g_local.h"
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#include "header/local.h"
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#define HEALTH_IGNORE_MAX 1
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#define HEALTH_TIMED 2
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@ -24,7 +24,7 @@
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* =======================================================================
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*/
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#include "g_local.h"
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#include "header/local.h"
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game_locals_t game;
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level_locals_t level;
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@ -24,7 +24,7 @@
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* =======================================================================
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*/
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#include "g_local.h"
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#include "header/local.h"
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int gibsthisframe = 0;
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int lastgibframe = 0;
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@ -24,7 +24,7 @@
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* =======================================================================
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*/
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#include "g_local.h"
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#include "header/local.h"
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void monster_start_go(edict_t *self);
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@ -25,7 +25,7 @@
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*/
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#include "g_local.h"
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#include "header/local.h"
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#define STOP_EPSILON 0.1
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#define MAX_CLIP_PLANES 5
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* =======================================================================
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*/
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#include "g_local.h"
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#include "header/local.h"
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typedef struct
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{
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@ -24,7 +24,7 @@
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* =======================================================================
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*/
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#include "g_local.h"
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#include "header/local.h"
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#define MAX_IPFILTERS 1024
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@ -24,7 +24,7 @@
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* =======================================================================
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*/
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#include "g_local.h"
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#include "header/local.h"
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/*
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* QUAKED target_temp_entity (1 0 0) (-8 -8 -8) (8 8 8)
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@ -24,7 +24,7 @@
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* =======================================================================
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*/
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#include "g_local.h"
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#include "header/local.h"
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#define PUSH_ONCE 1
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@ -24,7 +24,7 @@
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* =======================================================================
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*/
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#include "g_local.h"
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#include "header/local.h"
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void infantry_die(edict_t *self, edict_t *inflictor, edict_t *attacker,
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int damage);
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* =======================================================================
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*/
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#include "g_local.h"
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#include "header/local.h"
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#define MAXCHOICES 8
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* =======================================================================
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*/
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#include "g_local.h"
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#include "header/local.h"
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/*
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* This is a support routine used when a client is firing
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@ -24,7 +24,10 @@
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* =======================================================================
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*/
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#include "q_shared.h"
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#ifndef GAME_LOCAL_H
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#define GAME_LOCAL_H
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#include "../q_shared.h"
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/* define GAME_INCLUDE so that game.h does not define the
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short, server-visible gclient_t and edict_t structures,
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#include "g_ctf.h"
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#endif
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#endif /* GAME_LOCAL_H */
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@ -19,8 +19,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// g_actor.c
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#include "g_local.h"
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#include "m_actor.h"
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#include "../../header/local.h"
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#include "actor.h"
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#define MAX_ACTOR_NAMES 8
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char *actor_names[MAX_ACTOR_NAMES] =
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@ -25,8 +25,8 @@ BERSERK
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_berserk.h"
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#include "../../header/local.h"
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#include "berserker.h"
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static int sound_pain;
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@ -25,8 +25,8 @@ boss2
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_boss2.h"
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#include "../../header/local.h"
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#include "boss2.h"
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void BossExplode (edict_t *self);
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@ -25,8 +25,8 @@ boss3
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_boss32.h"
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#include "../../header/local.h"
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#include "boss32.h"
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void Use_Boss3 (edict_t *ent, edict_t *other, edict_t *activator)
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{
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@ -25,8 +25,8 @@ jorg
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_boss31.h"
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#include "../../header/local.h"
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#include "boss31.h"
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extern void SP_monster_makron (edict_t *self);
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qboolean visible (edict_t *self, edict_t *other);
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@ -25,8 +25,8 @@ Makron -- Final Boss
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_boss32.h"
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#include "../../header/local.h"
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#include "boss32.h"
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qboolean visible (edict_t *self, edict_t *other);
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@ -25,8 +25,8 @@ brain
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_brain.h"
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#include "../../header/local.h"
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#include "brain.h"
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static int sound_chest_open;
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@ -25,8 +25,8 @@ chick
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_chick.h"
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#include "../../header/local.h"
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#include "chick.h"
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qboolean visible (edict_t *self, edict_t *other);
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@ -25,8 +25,8 @@ FLIPPER
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_flipper.h"
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#include "../../header/local.h"
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#include "flipper.h"
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static int sound_chomp;
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@ -25,8 +25,8 @@ floater
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_float.h"
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#include "../../header/local.h"
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#include "float.h"
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static int sound_attack2;
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@ -25,8 +25,8 @@ flyer
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_flyer.h"
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#include "../../header/local.h"
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#include "flyer.h"
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qboolean visible (edict_t *self, edict_t *other);
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@ -25,8 +25,8 @@ GLADIATOR
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_gladiator.h"
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#include "../../header/local.h"
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#include "gladiator.h"
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static int sound_pain1;
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@ -25,8 +25,8 @@ GUNNER
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_gunner.h"
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#include "../../header/local.h"
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#include "gunner.h"
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static int sound_pain;
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@ -25,8 +25,8 @@ hover
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_hover.h"
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#include "../../header/local.h"
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#include "hover.h"
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qboolean visible (edict_t *self, edict_t *other);
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@ -25,8 +25,8 @@ INFANTRY
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_infantry.h"
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#include "../../header/local.h"
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#include "infantry.h"
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void InfantryMachineGun (edict_t *self);
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@ -25,8 +25,8 @@ insane
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_insane.h"
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#include "../../header/local.h"
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#include "insane.h"
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static int sound_fist;
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@ -25,8 +25,8 @@ MEDIC
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_medic.h"
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#include "../../header/local.h"
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#include "medic.h"
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qboolean visible (edict_t *self, edict_t *other);
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@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// m_move.c -- monster movement
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#include "g_local.h"
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#include "../../header/local.h"
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#define STEPSIZE 18
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@ -25,8 +25,8 @@ mutant
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_mutant.h"
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#include "../../header/local.h"
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#include "mutant.h"
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static int sound_swing;
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@ -25,8 +25,8 @@ parasite
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_parasite.h"
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#include "../../header/local.h"
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#include "parasite.h"
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static int sound_pain1;
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@ -25,8 +25,8 @@ SOLDIER
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_soldier.h"
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#include "../../header/local.h"
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#include "soldier.h"
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static int sound_idle;
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@ -25,8 +25,8 @@ SUPERTANK
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_supertank.h"
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#include "../../header/local.h"
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#include "supertank.h"
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qboolean visible (edict_t *self, edict_t *other);
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@ -25,8 +25,8 @@ TANK
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_tank.h"
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#include "../../header/local.h"
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#include "tank.h"
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|
||||
void tank_refire_rocket (edict_t *self);
|
|
@ -24,8 +24,8 @@
|
|||
* =======================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_player.h"
|
||||
#include "../header/local.h"
|
||||
#include "../monster/header/player.h"
|
||||
|
||||
void ClientUserinfoChanged(edict_t *ent, char *userinfo);
|
||||
void SP_misc_teleporter_dest(edict_t *ent);
|
|
@ -24,7 +24,7 @@
|
|||
* =======================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "../header/local.h"
|
||||
|
||||
void
|
||||
MoveClientToIntermission(edict_t *ent)
|
|
@ -24,7 +24,7 @@
|
|||
* =======================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "../header/local.h"
|
||||
|
||||
/*
|
||||
* This is a circular list containing the a list of points of where
|
|
@ -24,8 +24,8 @@
|
|||
* =======================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_player.h"
|
||||
#include "../header/local.h"
|
||||
#include "../monster/header/player.h"
|
||||
|
||||
static edict_t *current_player;
|
||||
static gclient_t *current_client;
|
|
@ -24,8 +24,8 @@
|
|||
* =======================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_player.h"
|
||||
#include "../header/local.h"
|
||||
#include "../monster/header/player.h"
|
||||
|
||||
#define FRAME_FIRE_FIRST (FRAME_ACTIVATE_LAST + 1)
|
||||
#define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1)
|
|
@ -64,7 +64,7 @@
|
|||
* system and architecture are in the hands of the user.
|
||||
*/
|
||||
|
||||
#include "../g_local.h"
|
||||
#include "../header/local.h"
|
||||
|
||||
/*
|
||||
* When ever the savegame version
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
#define SV_SERVER_H
|
||||
|
||||
#include "../../common/header/common.h"
|
||||
#include "../../game/baseq2/game.h"
|
||||
#include "../../game/baseq2/header/game.h"
|
||||
|
||||
#define MAX_MASTERS 8
|
||||
#define LATENCY_COUNTS 16
|
||||
|
|
Loading…
Reference in a new issue