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gamemode command for getting info and switching gamemodes
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1 changed files with 74 additions and 0 deletions
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@ -678,9 +678,83 @@ SV_ServerCommand_f(void)
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ge->ServerCommand();
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}
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void
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SV_Gamemode_f(void)
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{
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int none;
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char *arg;
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if (Cmd_Argc() != 2)
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{
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Com_Printf("gamemode dm, coop or sp\ngamemode ? to print current info\n");
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return;
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}
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arg = Cmd_Argv(1);
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if (*arg == '?')
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{
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none = 1;
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if (Cvar_VariableValue("deathmatch"))
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{
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Com_Printf("dm ");
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none = 0;
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}
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if (Cvar_VariableValue("coop"))
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{
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Com_Printf("coop ");
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none = 0;
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}
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if (Cvar_VariableValue("singleplayer"))
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{
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Com_Printf("sp ");
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none = 0;
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}
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if (none)
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{
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Com_Printf("none\n");
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}
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else
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{
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Com_Printf("\n");
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}
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return;
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}
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if (strcmp(arg, "dm") == 0)
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{
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Cvar_Set("deathmatch", "1");
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Cvar_Set("coop", "0");
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Cvar_Set("singleplayer", "0");
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}
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else if (strcmp(arg, "coop") == 0)
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{
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Cvar_Set("deathmatch", "0");
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Cvar_Set("coop", "1");
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Cvar_Set("singleplayer", "0");
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}
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else if (strcmp(arg, "sp") == 0)
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{
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Cvar_Set("deathmatch", "0");
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Cvar_Set("coop", "0");
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Cvar_Set("singleplayer", "1");
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}
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else
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{
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Com_Printf("unknown gamemode: '%s'\nspecify dm, coop or sp\n", arg);
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}
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}
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void
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SV_InitOperatorCommands(void)
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{
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Cmd_AddCommand("gamemode", SV_Gamemode_f);
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Cmd_AddCommand("heartbeat", SV_Heartbeat_f);
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Cmd_AddCommand("kick", SV_Kick_f);
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Cmd_AddCommand("status", SV_Status_f);
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