Erlaube die Anzeige der Waffe im Widescreen-Mode und mache dies Default

This commit is contained in:
Yamagi Burmeister 2009-10-04 12:32:44 +00:00
parent 9543454fd8
commit 8ef2d63866
2 changed files with 3 additions and 2 deletions

View file

@ -1163,7 +1163,8 @@ void CL_AddViewWeapon (player_state_t *ps, player_state_t *ops)
// don't draw gun if in wide angle view // don't draw gun if in wide angle view
if (ps->fov > 90) if (ps->fov > 90)
return; if (cl_gun->value < 2)
return;
if (gun_model) if (gun_model)
gun.model = gun_model; // development tool gun.model = gun_model; // development tool

View file

@ -1430,7 +1430,7 @@ void CL_InitLocal (void)
cl_add_lights = Cvar_Get ("cl_lights", "1", 0); cl_add_lights = Cvar_Get ("cl_lights", "1", 0);
cl_add_particles = Cvar_Get ("cl_particles", "1", 0); cl_add_particles = Cvar_Get ("cl_particles", "1", 0);
cl_add_entities = Cvar_Get ("cl_entities", "1", 0); cl_add_entities = Cvar_Get ("cl_entities", "1", 0);
cl_gun = Cvar_Get ("cl_gun", "1", 0); cl_gun = Cvar_Get ("cl_gun", "2", CVAR_ARCHIVE);
cl_footsteps = Cvar_Get ("cl_footsteps", "1", 0); cl_footsteps = Cvar_Get ("cl_footsteps", "1", 0);
cl_noskins = Cvar_Get ("cl_noskins", "0", 0); cl_noskins = Cvar_Get ("cl_noskins", "0", 0);
cl_autoskins = Cvar_Get ("cl_autoskins", "0", 0); cl_autoskins = Cvar_Get ("cl_autoskins", "0", 0);