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Erlaube die Anzeige der Waffe im Widescreen-Mode und mache dies Default
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2 changed files with 3 additions and 2 deletions
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@ -1163,7 +1163,8 @@ void CL_AddViewWeapon (player_state_t *ps, player_state_t *ops)
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// don't draw gun if in wide angle view
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// don't draw gun if in wide angle view
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if (ps->fov > 90)
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if (ps->fov > 90)
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return;
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if (cl_gun->value < 2)
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return;
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if (gun_model)
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if (gun_model)
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gun.model = gun_model; // development tool
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gun.model = gun_model; // development tool
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@ -1430,7 +1430,7 @@ void CL_InitLocal (void)
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cl_add_lights = Cvar_Get ("cl_lights", "1", 0);
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cl_add_lights = Cvar_Get ("cl_lights", "1", 0);
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cl_add_particles = Cvar_Get ("cl_particles", "1", 0);
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cl_add_particles = Cvar_Get ("cl_particles", "1", 0);
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cl_add_entities = Cvar_Get ("cl_entities", "1", 0);
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cl_add_entities = Cvar_Get ("cl_entities", "1", 0);
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cl_gun = Cvar_Get ("cl_gun", "1", 0);
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cl_gun = Cvar_Get ("cl_gun", "2", CVAR_ARCHIVE);
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cl_footsteps = Cvar_Get ("cl_footsteps", "1", 0);
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cl_footsteps = Cvar_Get ("cl_footsteps", "1", 0);
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cl_noskins = Cvar_Get ("cl_noskins", "0", 0);
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cl_noskins = Cvar_Get ("cl_noskins", "0", 0);
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cl_autoskins = Cvar_Get ("cl_autoskins", "0", 0);
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cl_autoskins = Cvar_Get ("cl_autoskins", "0", 0);
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