models: add md5 support

Has:
 * no hacks for replace md2 with md5 automatically(TODO),
 * no logic for merge anim and mesh content as required by loader(TODO),
 * automaticlly converted md5 to md2 like internal format.

Part of https://github.com/yquake2/yquake2remaster/issues/4

Based on:
 * http://tfc.duke.free.fr/coding/md5-specs-en.html
 * https://github.com/Shpoike/Quakespasm/blob/qsrebase/Quake/gl_model.c (Normals code)

Also looked to:
 * https://github.com/Novum/vkQuake/blob/master/Quake/gl_model.c#L4181
 * https://github.com/fte-team/fteqw/blob/master/engine/common/com_mesh.c
 * 1b42134e11
This commit is contained in:
Denis Pauk 2024-01-28 12:28:17 +02:00
parent ab198a962e
commit 8d0261c6a0
6 changed files with 1223 additions and 36 deletions

View File

@ -1042,6 +1042,7 @@ REFGL1_OBJS_ := \
src/client/refresh/files/surf.o \
src/client/refresh/files/maps.o \
src/client/refresh/files/models.o \
src/client/refresh/files/models_md5.o \
src/client/refresh/files/pcx.o \
src/client/refresh/files/stb.o \
src/client/refresh/files/wal.o \
@ -1080,6 +1081,7 @@ REFGL3_OBJS_ := \
src/client/refresh/files/surf.o \
src/client/refresh/files/maps.o \
src/client/refresh/files/models.o \
src/client/refresh/files/models_md5.o \
src/client/refresh/files/pcx.o \
src/client/refresh/files/stb.o \
src/client/refresh/files/wal.o \
@ -1124,6 +1126,7 @@ REFGL4_OBJS_ := \
src/client/refresh/files/surf.o \
src/client/refresh/files/maps.o \
src/client/refresh/files/models.o \
src/client/refresh/files/models_md5.o \
src/client/refresh/files/pcx.o \
src/client/refresh/files/stb.o \
src/client/refresh/files/wal.o \
@ -1170,6 +1173,7 @@ REFSOFT_OBJS_ := \
src/client/refresh/files/surf.o \
src/client/refresh/files/maps.o \
src/client/refresh/files/models.o \
src/client/refresh/files/models_md5.o \
src/client/refresh/files/pcx.o \
src/client/refresh/files/stb.o \
src/client/refresh/files/wal.o \
@ -1215,6 +1219,7 @@ REFVK_OBJS_ := \
src/client/refresh/files/surf.o \
src/client/refresh/files/maps.o \
src/client/refresh/files/models.o \
src/client/refresh/files/models_md5.o \
src/client/refresh/files/pcx.o \
src/client/refresh/files/stb.o \
src/client/refresh/files/wal.o \

View File

@ -37,18 +37,24 @@ Goals (finished):
* FM/Heretic 2 model format support,
* Cinematic videos support in smk, mpeg, ogv format,
* Use ffmpeg for load any video,
* MDL/Quake1 model format support,
* Daikatana model/wal/map format support,
* MD5 model support,
* Add debug progress loading code for maps.
Goals (none of it finished):
* Single player support,
* MD5 model support,
* modified ReRelease game code support with removed KEX only related code,
* modified ReRelease game code support with removed KEX only related code.
Bonus goals:
* MDL/Quake1 model format support,
* Daikatana model/wal/map format support,
* Load colormap as 24bit color,
* Use shared model cache in client code insted reimplemnet in each render,
* Add debug progress loading code.
* Check load soft colormap as 24bit color,
* Use separete texture hi-color buffer for ui in soft render,
* Convert map surface flag by game type,
* Cleanup function declarations in game save code,
* Support scalled textures for models and walls in soft render and fix
lighting with remastered maps.
Not a goal:
* multiplayer protocol support with KEX engine,

View File

@ -223,6 +223,7 @@ Mod_LoadDKMCmdList(const char *mod_name, dmdx_t *pheader, int *pincmd)
break;
}
}
memset (poutcmd, 0, (pendcmd - poutcmd) * sizeof(int));
}
@ -266,6 +267,7 @@ Mod_LoadFrames_DKM2(dmdx_t *pheader, const byte *src, size_t inframesize, vec3_t
inverts = (byte *)&pinframe->verts;
outverts = poutframe->verts;
/* dkm vert version 2 has unalligned by int size struct */
for(j=0; j < pheader->num_xyz; j++)
{
@ -1392,6 +1394,11 @@ Mod_LoadModel(const char *mod_name, const void *buffer, int modfilelen,
skins, numskins, type);
break;
case IDMD5HEADER:
extradata = Mod_LoadModel_MD5(mod_name, buffer, modfilelen,
skins, numskins, type);
break;
case IDSPRITEHEADER:
extradata = Mod_LoadSprite_SP2(mod_name, buffer, modfilelen,
skins, numskins, type);

File diff suppressed because it is too large Load Diff

View File

@ -322,6 +322,8 @@ typedef struct
/* Shared models func */
typedef struct image_s* (*findimage_t)(const char *name, imagetype_t type);
extern void *Mod_LoadModel_MD5(const char *mod_name, const void *buffer, int modfilelen,
struct image_s ***skins, int *numskins, modtype_t *type);
extern void *Mod_LoadModel(const char *mod_name, const void *buffer, int modfilelen,
vec3_t mins, vec3_t maxs, struct image_s ***skins, int *numskins,
findimage_t find_image, loadimage_t load_image, modtype_t *type);

View File

@ -212,7 +212,9 @@ typedef enum
* ==============================================================
*/
/* Vectors */
typedef float vec_t;
typedef vec_t vec2_t[2];
typedef vec_t vec3_t[3];
typedef vec_t vec4_t[4];
typedef vec_t vec5_t[5];