Mention the relative mode fallback in the CHANGELOG and remove the FAQ

This commit is contained in:
Yamagi Burmeister 2014-01-25 19:14:35 +01:00
parent 825a53009a
commit 85ee926dd6
2 changed files with 4 additions and 6 deletions

View file

@ -1,3 +1,7 @@
Quake II 5.21 to 5.22:
- Provide a fallback if SDL2s relative mouse mode
cannot be activated.
Quake II 5.20 to 5.21: Quake II 5.20 to 5.21:
- Fix a bug regaring mouse key handling (reported - Fix a bug regaring mouse key handling (reported
by phenixia2003) by phenixia2003)

6
README
View file

@ -804,10 +804,4 @@ How do I disable the vsync?
- Set gl_swapinterval to 0 and type vid_restart. Beware that this may - Set gl_swapinterval to 0 and type vid_restart. Beware that this may
not work with SDL 1.2 due to bugs in SDL. not work with SDL 1.2 due to bugs in SDL.
I've build Yamagi Quake II with SDL 2.0 and now my mouse behaves strange.
- If it feels like your mouse is hitting the window borders you're
experiencing a problem in SDL 2.0. SDL 2.0 needs XInput 2.2 or higher
and fails when the installed version is older. So make sure that you
have XInput 2.2 or higher installed.
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