mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-24 05:21:09 +00:00
initial scale
This commit is contained in:
parent
ddda42244d
commit
84fde2cfe7
15 changed files with 64 additions and 18 deletions
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@ -198,6 +198,8 @@ CL_AddPacketEntities(frame_t *frame)
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ent.skin = NULL;
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ent.model = cl.model_draw[s1->modelindex];
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}
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/* store scale */
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ent.scale = s1->scale[0];
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}
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/* only used for black hole model right now */
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@ -143,6 +143,12 @@ CL_ParseDelta(entity_state_t *from, entity_state_t *to, int number, int bits)
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VectorCopy(from->origin, to->old_origin);
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to->number = number;
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if (cls.serverProtocol != PROTOCOL_VERSION)
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{
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/* Always set scale to 1.0f for old clients */
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to->scale[0] = 1.0f;
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}
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if (IS_QII97_PROTOCOL(cls.serverProtocol))
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{
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if (bits & U_MODEL)
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@ -210,6 +216,12 @@ CL_ParseDelta(entity_state_t *from, entity_state_t *to, int number, int bits)
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if ((bits & U_SKIN8) && (bits & U_SKIN16))
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{
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to->skinnum = MSG_ReadLong(&net_message);
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/* Additional scale with skinnum */
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if (cls.serverProtocol == PROTOCOL_VERSION)
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{
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to->scale[0] = MSG_ReadFloat(&net_message);
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printf("received scale %f\n", to->scale[0]);
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}
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}
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else if (bits & U_SKIN8)
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{
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@ -95,10 +95,16 @@ void
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R_LerpVerts(qboolean powerUpEffect, int nverts,
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const dxtrivertx_t *v, const dxtrivertx_t *ov,
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float *lerp, const float move[3],
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const float frontv[3], const float backv[3])
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const float frontv[3], const float backv[3], float scale)
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{
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int i;
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/* If scale is undefined, set scale 1.0f */
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if (!scale)
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{
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scale = 1.0f;
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}
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if (powerUpEffect)
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{
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for (i = 0; i < nverts; i++, v++, ov++, lerp += 4)
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@ -111,7 +117,7 @@ R_LerpVerts(qboolean powerUpEffect, int nverts,
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normal = v->normal[n] / 127.f;
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lerp[n] = move[n] + ov->v[n] * backv[n] + v->v[n] * frontv[n] +
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lerp[n] = scale * (move[n] + ov->v[n] * backv[n] + v->v[n] * frontv[n]) +
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normal * POWERSUIT_SCALE;
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}
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}
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@ -120,9 +126,9 @@ R_LerpVerts(qboolean powerUpEffect, int nverts,
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{
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for (i = 0; i < nverts; i++, v++, ov++, lerp += 4)
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{
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lerp[0] = move[0] + ov->v[0] * backv[0] + v->v[0] * frontv[0];
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lerp[1] = move[1] + ov->v[1] * backv[1] + v->v[1] * frontv[1];
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lerp[2] = move[2] + ov->v[2] * backv[2] + v->v[2] * frontv[2];
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lerp[0] = scale * (move[0] + ov->v[0] * backv[0] + v->v[0] * frontv[0]);
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lerp[1] = scale * (move[1] + ov->v[1] * backv[1] + v->v[1] * frontv[1]);
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lerp[2] = scale * (move[2] + ov->v[2] * backv[2] + v->v[2] * frontv[2]);
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}
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}
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}
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@ -174,7 +174,7 @@ R_DrawAliasFrameLerp(entity_t *currententity, dmdx_t *paliashdr, float backlerp,
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lerp = s_lerped[0];
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R_LerpVerts(colorOnly, paliashdr->num_xyz, verts, ov, lerp,
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move, frontv, backv);
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move, frontv, backv, currententity->scale);
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num_mesh_nodes = paliashdr->num_meshes;
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mesh_nodes = (dmdxmesh_t *)((char*)paliashdr + paliashdr->ofs_meshes);
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@ -289,7 +289,8 @@ DrawAliasFrameLerp(dmdx_t *paliashdr, entity_t* entity, vec3_t shadelight,
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lerp = s_lerped[0];
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R_LerpVerts(colorOnly, paliashdr->num_xyz, verts, ov, lerp, move, frontv, backv);
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R_LerpVerts(colorOnly, paliashdr->num_xyz, verts, ov, lerp,
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move, frontv, backv, entity->scale);
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YQ2_STATIC_ASSERT(sizeof(gl3_alias_vtx_t) == 9 * sizeof(GLfloat), "invalid gl3_alias_vtx_t size");
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@ -469,7 +470,8 @@ DrawAliasShadow(gl3_shadowinfo_t* shadowInfo)
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// false: don't extrude vertices for powerup - this means the powerup shell
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// is not seen in the shadow, only the underlying model..
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R_LerpVerts(false, paliashdr->num_xyz, verts, ov, s_lerped[0], move, frontv, backv);
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R_LerpVerts(false, paliashdr->num_xyz, verts, ov, s_lerped[0],
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move, frontv, backv, entity->scale);
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}
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lheight = entity->origin[2] - shadowInfo->lightspot[2];
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@ -289,7 +289,8 @@ DrawAliasFrameLerp(dmdx_t *paliashdr, entity_t* entity, vec3_t shadelight,
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lerp = s_lerped[0];
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R_LerpVerts(colorOnly, paliashdr->num_xyz, verts, ov, lerp, move, frontv, backv);
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R_LerpVerts(colorOnly, paliashdr->num_xyz, verts, ov, lerp,
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move, frontv, backv, entity->scale);
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YQ2_STATIC_ASSERT(sizeof(gl4_alias_vtx_t) == 9 * sizeof(GLfloat), "invalid gl4_alias_vtx_t size");
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@ -469,7 +470,8 @@ DrawAliasShadow(gl4_shadowinfo_t* shadowInfo)
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// false: don't extrude vertices for powerup - this means the powerup shell
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// is not seen in the shadow, only the underlying model..
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R_LerpVerts(false, paliashdr->num_xyz, verts, ov, s_lerped[0], move, frontv, backv);
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R_LerpVerts(false, paliashdr->num_xyz, verts, ov, s_lerped[0],
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move, frontv, backv, entity->scale);
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}
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lheight = entity->origin[2] - shadowInfo->lightspot[2];
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@ -382,7 +382,7 @@ extern qboolean R_CullAliasMeshModel(dmdx_t *paliashdr, cplane_t *frustum,
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extern void R_LerpVerts(qboolean powerUpEffect, int nverts,
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const dxtrivertx_t *v, const dxtrivertx_t *ov,
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float *lerp, const float move[3],
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const float frontv[3], const float backv[3]);
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const float frontv[3], const float backv[3], float scale);
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extern void R_ConvertNormalMDL(byte in_normal, signed char *normal);
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extern vec4_t *R_VertBufferRealloc(int num);
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extern void R_VertBufferInit(void);
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@ -457,7 +457,7 @@ R_AliasPreparePoints(const entity_t *currententity, finalvert_t *verts, const fi
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RF_SHELL_HALF_DAM));
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R_LerpVerts(colorOnly, s_pmdl->num_xyz, r_thisframe->verts, r_lastframe->verts,
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s_lerped[0], r_lerp_move, r_lerp_frontv, r_lerp_backv);
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s_lerped[0], r_lerp_move, r_lerp_frontv, r_lerp_backv, currententity->scale);
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R_AliasTransformFinalVerts(s_pmdl->num_xyz,
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verts, /* destination for transformed verts */
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@ -979,7 +979,7 @@ RE_RenderView(refdef_t *fd)
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R_DrawAlphaSurfaces();
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R_Flash();
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R_Flash(); /* citadel error */
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if (r_speeds->value)
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{
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@ -359,7 +359,7 @@ Vk_DrawAliasFrameLerp(entity_t *currententity, dmdx_t *paliashdr, float backlerp
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}
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R_LerpVerts(colorOnly, paliashdr->num_xyz, verts, ov, (float*)s_lerped,
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move, frontv, backv);
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move, frontv, backv, currententity->scale);
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VkDescriptorSet descriptorSets[] = {
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skin->vk_texture.descriptorSet,
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@ -68,6 +68,7 @@ typedef struct entity_s {
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/* misc */
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float backlerp; /* 0.0 = current, 1.0 = old */
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int skinnum; /* also used as RF_BEAM's palette index */
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float scale;
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int lightstyle; /* for flashing entities */
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float alpha; /* ignore if RF_TRANSLUCENT isn't set */
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@ -69,6 +69,7 @@ Mod_LoadVisibility(const char *name, dvis_t **vis, int *numvisibility,
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if (!l->filelen)
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{
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/* n64jam_chnuckierdbeer */
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Com_Printf("%s: Map %s has too small visibility lump\n",
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__func__, name);
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*vis = NULL;
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@ -1222,6 +1222,7 @@ typedef struct entity_state_s
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int event; /* impulse events -- muzzle flashes, footsteps, etc */
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/* events only go out for a single frame, they */
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/* are automatically cleared each frame */
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/* New protocol fields */
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vec3_t scale;
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} entity_state_t;
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@ -505,6 +505,13 @@ MSG_WriteDeltaEntity(entity_state_t *from,
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}
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}
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/* Scale with skins if force or different */
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if ((protocol == PROTOCOL_VERSION) &&
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((to->scale != from->scale) || force))
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{
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bits |= (U_SKIN8 | U_SKIN16);
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}
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if (to->frame != from->frame)
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{
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if (to->frame < 256)
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@ -720,6 +727,14 @@ MSG_WriteDeltaEntity(entity_state_t *from,
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if ((bits & U_SKIN8) && (bits & U_SKIN16)) /*used for laser colors */
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{
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MSG_WriteLong(msg, to->skinnum);
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/* Send scale */
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if (protocol == PROTOCOL_VERSION)
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{
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to->scale[0] = 1.5f;
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MSG_WriteFloat(msg, to->scale[0]);
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printf("send scale %f\n", to->scale[0]);
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}
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}
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else if (bits & U_SKIN8)
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@ -3297,13 +3297,17 @@ misc_flare_use(edict_t *ent, edict_t *other, edict_t *activator)
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void
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SP_misc_flare(edict_t* ent)
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{
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int i;
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ent->s.modelindex = 0;
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ent->s.renderfx = RF_FLARE;
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ent->solid = SOLID_NOT;
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/*
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* TODO: Add scale field
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* ent->s.scale = st.radius;
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*/
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/* Radius saved to scale */
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for (i = 0; i < 3; i++)
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{
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ent->s.scale[i] = st.radius;
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}
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if (ent->spawnflags & SPAWNFLAG_FLARE_RED)
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{
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