game: enforcer frame names usage and save fix

This commit is contained in:
Denis Pauk 2024-02-24 16:45:59 +02:00
parent a3d450ff64
commit 7b29dce03f
5 changed files with 162 additions and 25 deletions

View File

@ -44,13 +44,53 @@ static mframe_t enforcer_frames_stand [] =
{ai_stand, 0, NULL}, {ai_stand, 0, NULL},
{ai_stand, 0, NULL}, {ai_stand, 0, NULL},
}; };
mmove_t enforcer_move_stand = {0, 6, enforcer_frames_stand, NULL}; mmove_t enforcer_move_stand = {
FRAME_stand1,
FRAME_stand7,
enforcer_frames_stand,
NULL
};
void enforcer_stand(edict_t *self) void
enforcer_stand(edict_t *self)
{ {
self->monsterinfo.currentmove = &enforcer_move_stand; self->monsterinfo.currentmove = &enforcer_move_stand;
} }
// Walk
static mframe_t enforcer_frames_walk [] =
{
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL}
};
mmove_t enforcer_move_walk = {
FRAME_walk1,
FRAME_walk16,
enforcer_frames_walk,
NULL
};
void
enforcer_walk(edict_t *self)
{
self->monsterinfo.currentmove = &enforcer_move_walk;
}
// Run // Run
static mframe_t enforcer_frames_run [] = static mframe_t enforcer_frames_run [] =
{ {
@ -64,14 +104,21 @@ static mframe_t enforcer_frames_run [] =
{ai_run, 7, NULL}, {ai_run, 7, NULL},
{ai_run, 11, NULL} {ai_run, 11, NULL}
}; };
mmove_t enforcer_move_run = {23, 30, enforcer_frames_run, NULL}; mmove_t enforcer_move_run = {
FRAME_run1,
FRAME_run8,
enforcer_frames_run,
NULL
};
void enforcer_run(edict_t *self) void
enforcer_run(edict_t *self)
{ {
self->monsterinfo.currentmove = &enforcer_move_run; self->monsterinfo.currentmove = &enforcer_move_run;
} }
void enfbolt_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) void
enfbolt_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{ {
if (other == self->owner) if (other == self->owner)
{ {
@ -104,7 +151,8 @@ void enfbolt_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *s
G_FreeEdict(self); G_FreeEdict(self);
} }
void fire_enfbolt(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed) static void
fire_enfbolt(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed)
{ {
edict_t *bolt; edict_t *bolt;
trace_t tr; trace_t tr;
@ -147,7 +195,8 @@ void fire_enfbolt(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed
gi.sound(self, CHAN_WEAPON, sound_attack, 1, ATTN_NORM, 0); gi.sound(self, CHAN_WEAPON, sound_attack, 1, ATTN_NORM, 0);
} }
void FireEnforcerBolt(edict_t *self) static void
FireEnforcerBolt(edict_t *self)
{ {
vec3_t forward, right; vec3_t forward, right;
vec3_t start; vec3_t start;
@ -173,12 +222,18 @@ static mframe_t enforcer_frames_attack2 [] =
{ai_charge, 0, FireEnforcerBolt}, {ai_charge, 0, FireEnforcerBolt},
{ai_charge, 0, NULL}, {ai_charge, 0, NULL},
{ai_charge, 0, NULL}, {ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL} {ai_charge, 0, NULL}
}; };
mmove_t enforcer_move_attack2 = {35, 40, enforcer_frames_attack2, enforcer_run}; mmove_t enforcer_move_attack2 = {
FRAME_attack5,
FRAME_attack10,
enforcer_frames_attack2,
enforcer_run
};
void enforcer_attack_again(edict_t *self) static void
enforcer_attack_again(edict_t *self)
{ {
self->s.frame = 34; self->s.frame = 34;
self->monsterinfo.currentmove = &enforcer_move_attack2; self->monsterinfo.currentmove = &enforcer_move_attack2;
@ -197,15 +252,22 @@ static mframe_t enforcer_frames_attack1 [] =
{ai_charge, 0, NULL}, {ai_charge, 0, NULL},
{ai_charge, 0, NULL} {ai_charge, 0, NULL}
}; };
mmove_t enforcer_move_attack1 = {31, 38, enforcer_frames_attack1, enforcer_attack_again}; mmove_t enforcer_move_attack1 = {
FRAME_attack1,
FRAME_attack8,
enforcer_frames_attack1,
enforcer_attack_again
};
void enforcer_attack(edict_t *self) void
enforcer_attack(edict_t *self)
{ {
self->monsterinfo.currentmove = &enforcer_move_attack1; self->monsterinfo.currentmove = &enforcer_move_attack1;
} }
// Sight // Sight
void enforcer_sight(edict_t *self, edict_t *other /* unused */) void
enforcer_sight(edict_t *self, edict_t *other /* unused */)
{ {
int r = (int)(random() * 4); int r = (int)(random() * 4);
@ -220,7 +282,8 @@ void enforcer_sight(edict_t *self, edict_t *other /* unused */)
} }
// Search // Search
void enforcer_search(edict_t *self) void
enforcer_search(edict_t *self)
{ {
gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
} }
@ -233,7 +296,12 @@ static mframe_t enforcer_frames_pain1 [] =
{ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL} {ai_move, 0, NULL}
}; };
mmove_t enforcer_move_pain1 = {66, 69, enforcer_frames_pain1, enforcer_run}; mmove_t enforcer_move_pain1 = {
FRAME_paina1,
FRAME_paina4,
enforcer_frames_pain1,
enforcer_run
};
// Pain (2) // Pain (2)
static mframe_t enforcer_frames_pain2 [] = static mframe_t enforcer_frames_pain2 [] =
@ -245,7 +313,12 @@ static mframe_t enforcer_frames_pain2 [] =
{ai_move, 0, NULL} {ai_move, 0, NULL}
}; };
mmove_t enforcer_move_pain2 = {70, 74, enforcer_frames_pain2, enforcer_run}; mmove_t enforcer_move_pain2 = {
FRAME_painb1,
FRAME_painb5,
enforcer_frames_pain2,
enforcer_run
};
// Pain (3) // Pain (3)
static mframe_t enforcer_frames_pain3 [] = static mframe_t enforcer_frames_pain3 [] =
@ -260,7 +333,12 @@ static mframe_t enforcer_frames_pain3 [] =
{ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL} {ai_move, 0, NULL}
}; };
mmove_t enforcer_move_pain3 = {75, 82, enforcer_frames_pain3, enforcer_run}; mmove_t enforcer_move_pain3 = {
FRAME_painc1,
FRAME_painc8,
enforcer_frames_pain3,
enforcer_run
};
// Pain (4) // Pain (4)
static mframe_t enforcer_frames_pain4 [] = static mframe_t enforcer_frames_pain4 [] =
@ -289,10 +367,16 @@ static mframe_t enforcer_frames_pain4 [] =
{ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL} {ai_move, 0, NULL}
}; };
mmove_t enforcer_move_pain4 = {83, 101, enforcer_frames_pain4, enforcer_run}; mmove_t enforcer_move_pain4 = {
FRAME_paind1,
FRAME_paind19,
enforcer_frames_pain4,
enforcer_run
};
// Pain // Pain
void enforcer_pain(edict_t *self, edict_t *other /* unused */, void
enforcer_pain(edict_t *self, edict_t *other /* unused */,
float kick /* unused */, int damage) float kick /* unused */, int damage)
{ {
float r; float r;
@ -330,7 +414,8 @@ void enforcer_pain(edict_t *self, edict_t *other /* unused */,
} }
} }
void enforcer_dead(edict_t *self) static void
enforcer_dead(edict_t *self)
{ {
VectorSet(self->mins, -16, -16, -24); VectorSet(self->mins, -16, -16, -24);
VectorSet(self->maxs, 16, 16, -8); VectorSet(self->maxs, 16, 16, -8);
@ -361,7 +446,12 @@ static mframe_t enforcer_frames_death1 [] =
{ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL} {ai_move, 0, NULL}
}; };
mmove_t enforcer_move_death1 = {41, 54, enforcer_frames_death1, enforcer_dead}; mmove_t enforcer_move_death1 = {
FRAME_death1,
FRAME_death14,
enforcer_frames_death1,
enforcer_dead
};
// Death (2) // Death (2)
static mframe_t enforcer_frames_death2 [] = static mframe_t enforcer_frames_death2 [] =
@ -380,10 +470,16 @@ static mframe_t enforcer_frames_death2 [] =
{ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL} {ai_move, 0, NULL}
}; };
mmove_t enforcer_move_death2 = {55, 65, enforcer_frames_death2, enforcer_dead}; mmove_t enforcer_move_death2 = {
FRAME_fdeath1,
FRAME_fdeath11,
enforcer_frames_death2,
enforcer_dead
};
// Death // Death
void enforcer_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) void
enforcer_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{ {
int n; int n;
@ -412,7 +508,8 @@ void enforcer_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int dama
self->monsterinfo.currentmove = &enforcer_move_death2; self->monsterinfo.currentmove = &enforcer_move_death2;
} }
void SP_monster_enforcer(edict_t *self) void
SP_monster_enforcer(edict_t *self)
{ {
self->s.modelindex = gi.modelindex("models/monsters/enforcer/tris.md2"); self->s.modelindex = gi.modelindex("models/monsters/enforcer/tris.md2");
VectorSet(self->mins, -16, -16, -24); VectorSet(self->mins, -16, -16, -24);
@ -437,7 +534,7 @@ void SP_monster_enforcer(edict_t *self)
self->mass = 80; self->mass = 80;
self->monsterinfo.stand = enforcer_stand; self->monsterinfo.stand = enforcer_stand;
self->monsterinfo.walk = enforcer_run; self->monsterinfo.walk = enforcer_walk;
self->monsterinfo.run = enforcer_run; self->monsterinfo.run = enforcer_run;
self->monsterinfo.attack = enforcer_attack; self->monsterinfo.attack = enforcer_attack;
self->monsterinfo.sight = enforcer_sight; self->monsterinfo.sight = enforcer_sight;

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@ -1092,6 +1092,15 @@ extern void berserk_fidget ( edict_t * self ) ;
extern void berserk_stand ( edict_t * self ) ; extern void berserk_stand ( edict_t * self ) ;
extern void berserk_search ( edict_t * self ) ; extern void berserk_search ( edict_t * self ) ;
extern void berserk_sight ( edict_t * self , edict_t * other ) ; extern void berserk_sight ( edict_t * self , edict_t * other ) ;
extern void enfbolt_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf);
extern void enforcer_stand ( edict_t * self ) ;
extern void enforcer_walk ( edict_t * self ) ;
extern void enforcer_run ( edict_t * self ) ;
extern void enforcer_attack ( edict_t * self ) ;
extern void enforcer_sight ( edict_t * self , edict_t * other ) ;
extern void enforcer_search ( edict_t * self ) ;
extern void enforcer_pain ( edict_t * self , edict_t * other , float kick , int damage ) ;
extern void enforcer_die ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ;
extern void SP_target_actor ( edict_t * self ) ; extern void SP_target_actor ( edict_t * self ) ;
extern void target_actor_touch ( edict_t * self , edict_t * other , cplane_t * plane , csurface_t * surf ) ; extern void target_actor_touch ( edict_t * self , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
extern void SP_misc_actor ( edict_t * self ) ; extern void SP_misc_actor ( edict_t * self ) ;

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@ -1077,6 +1077,15 @@
{"Boss2Rocket", (byte *)Boss2Rocket}, {"Boss2Rocket", (byte *)Boss2Rocket},
{"boss2_search", (byte *)boss2_search}, {"boss2_search", (byte *)boss2_search},
{"SP_monster_berserk", (byte *)SP_monster_berserk}, {"SP_monster_berserk", (byte *)SP_monster_berserk},
{"enfbolt_touch", (byte *)enfbolt_touch},
{"enforcer_stand", (byte *)enforcer_stand},
{"enforcer_walk", (byte *)enforcer_walk},
{"enforcer_run", (byte *)enforcer_run},
{"enforcer_attack", (byte *)enforcer_attack},
{"enforcer_sight", (byte *)enforcer_sight},
{"enforcer_search", (byte *)enforcer_search},
{"enforcer_pain", (byte *)enforcer_pain},
{"enforcer_die", (byte *)enforcer_die},
{"berserk_footstep", (byte *)berserk_footstep}, {"berserk_footstep", (byte *)berserk_footstep},
{"berserk_sidestep", (byte *)berserk_sidestep}, {"berserk_sidestep", (byte *)berserk_sidestep},
{"berserk_blocked", (byte *)berserk_blocked}, {"berserk_blocked", (byte *)berserk_blocked},

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@ -524,3 +524,14 @@ extern mmove_t guardian_move_atk2_fire ;
extern mmove_t guardian_move_atk2_in ; extern mmove_t guardian_move_atk2_in ;
extern mmove_t guardian_move_kick ; extern mmove_t guardian_move_kick ;
extern mmove_t guardian_move_death ; extern mmove_t guardian_move_death ;
extern mmove_t enforcer_move_stand;
extern mmove_t enforcer_move_walk;
extern mmove_t enforcer_move_run;
extern mmove_t enforcer_move_attack2;
extern mmove_t enforcer_move_attack1;
extern mmove_t enforcer_move_pain1;
extern mmove_t enforcer_move_pain2;
extern mmove_t enforcer_move_pain3;
extern mmove_t enforcer_move_pain4;
extern mmove_t enforcer_move_death1;
extern mmove_t enforcer_move_death2;

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@ -523,4 +523,15 @@
{"guardian_move_atk2_in", &guardian_move_atk2_in}, {"guardian_move_atk2_in", &guardian_move_atk2_in},
{"guardian_move_kick", &guardian_move_kick}, {"guardian_move_kick", &guardian_move_kick},
{"guardian_move_death", &guardian_move_death}, {"guardian_move_death", &guardian_move_death},
{"enforcer_move_stand", &enforcer_move_stand},
{"enforcer_move_walk", &enforcer_move_walk},
{"enforcer_move_run", &enforcer_move_run},
{"enforcer_move_attack2", &enforcer_move_attack2},
{"enforcer_move_attack1", &enforcer_move_attack1},
{"enforcer_move_pain1", &enforcer_move_pain1},
{"enforcer_move_pain2", &enforcer_move_pain2},
{"enforcer_move_pain3", &enforcer_move_pain3},
{"enforcer_move_pain4", &enforcer_move_pain4},
{"enforcer_move_death1", &enforcer_move_death1},
{"enforcer_move_death2", &enforcer_move_death2},
{0, 0} {0, 0}