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Turn off underwater sfx on disconnect
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1 changed files with 3 additions and 0 deletions
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@ -25,6 +25,7 @@
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*/
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*/
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#include "header/client.h"
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#include "header/client.h"
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#include "../client/sound/header/local.h"
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void CL_ParseStatusMessage(void);
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void CL_ParseStatusMessage(void);
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@ -354,6 +355,8 @@ CL_Disconnect(void)
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}
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}
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cls.state = ca_disconnected;
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cls.state = ca_disconnected;
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snd_is_underwater = false;
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}
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}
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void
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void
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