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Remove duplicate comment
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@ -949,7 +949,6 @@ static void RE_RenderView (refdef_t *fd)
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// When rendering the world, scale down scissor proportionally to vk_pixel_size.
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// When rendering the world, scale down scissor proportionally to vk_pixel_size.
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if (vk_state.current_renderpass == RP_WORLD)
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if (vk_state.current_renderpass == RP_WORLD)
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{
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{
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// When rendering the world, scale down scissor proportionally to vk_pixel_size.
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const float divisor = (vk_pixel_size->value < 1.0f ? 1.0f : vk_pixel_size->value);
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const float divisor = (vk_pixel_size->value < 1.0f ? 1.0f : vk_pixel_size->value);
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scissor.offset.x = (int32_t)floorf(scissor.offset.x / divisor);
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scissor.offset.x = (int32_t)floorf(scissor.offset.x / divisor);
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scissor.offset.y = (int32_t)floorf(scissor.offset.y / divisor);
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scissor.offset.y = (int32_t)floorf(scissor.offset.y / divisor);
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