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TODO: Need to add new compass/flashlight
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1 changed files with 52 additions and 0 deletions
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@ -4303,6 +4303,58 @@ static const gitem_t gameitemlist[] = {
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"ctf/tech4.wav"
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"ctf/tech4.wav"
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},
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},
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#if 0
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{
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/* classname */ "item_flashlight",
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/* pickup */ Pickup_General,
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/* use */ Use_Flashlight,
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/* drop */ nullptr,
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/* weaponthink */ nullptr,
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/* pickup_sound */ "items/pkup.wav",
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/* world_model */ "models/items/flashlight/tris.md2",
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/* world_model_flags */ EF_ROTATE | EF_BOB,
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/* view_model */ nullptr,
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/* icon */ "p_torch",
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/* use_name */ "Flashlight",
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/* pickup_name */ "$item_flashlight",
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/* pickup_name_definite */ "$item_flashlight_def",
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/* quantity */ 0,
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/* ammo */ IT_NULL,
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/* chain */ IT_NULL,
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/* flags */ IF_STAY_COOP | IF_POWERUP_WHEEL | IF_POWERUP_ONOFF | IF_NOT_RANDOM,
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/* vwep_model */ nullptr,
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/* armor_info */ nullptr,
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/* tag */ POWERUP_FLASHLIGHT,
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/* precaches */ "items/flashlight_on.wav items/flashlight_off.wav",
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/* sort_id */ -1
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},
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{
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/* classname */ "item_compass",
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/* pickup */ nullptr,
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/* use */ Use_Compass,
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/* drop */ nullptr,
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/* weaponthink */ nullptr,
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/* pickup_sound */ nullptr,
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/* world_model */ nullptr,
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/* world_model_flags */ EF_NONE,
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/* view_model */ nullptr,
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/* icon */ "p_compass",
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/* use_name */ "Compass",
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/* pickup_name */ "$item_compass",
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/* pickup_name_definite */ "$item_compass_def",
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/* quantity */ 0,
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/* ammo */ IT_NULL,
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/* chain */ IT_NULL,
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/* flags */ IF_STAY_COOP | IF_POWERUP_WHEEL | IF_POWERUP_ONOFF,
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/* vwep_model */ nullptr,
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/* armor_info */ nullptr,
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/* tag */ POWERUP_COMPASS,
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/* precaches */ "misc/help_marker.wav",
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/* sort_id */ -2
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}
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#endif
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/* end of list marker */
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/* end of list marker */
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{NULL}
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{NULL}
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};
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};
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