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Weapon preview for cycleweap
'Pickup style' just like weapprev/weapnext, only works when cycleweap is called with 3 or more parameters. Weapon binds in gamepad menus now include xatrix and rogue weapons.
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1825aa9723
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2 changed files with 46 additions and 22 deletions
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@ -1326,12 +1326,20 @@ char *controller_bindnames[][2] =
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{"+movedown", "down / crouch"},
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{"weapnext", "next weapon"},
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{"weapprev", "previous weapon"},
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{"cycleweap weapon_chaingun weapon_machinegun weapon_blaster", "long range: quickswitch 1"},
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{"cycleweap weapon_supershotgun weapon_shotgun", "close range: quickswitch 2"},
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{"cycleweap weapon_rocketlauncher weapon_grenadelauncher ammo_grenades", "explosives: quickswitch 3"},
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{"cycleweap weapon_bfg weapon_railgun weapon_hyperblaster", "special: quickswitch 4"},
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{"prefweap weapon_railgun weapon_hyperblaster weapon_chaingun weapon_supershotgun weapon_machinegun weapon_shotgun weapon_blaster", "best safe weapon"},
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{"prefweap weapon_bfg weapon_railgun weapon_rocketlauncher weapon_hyperblaster weapon_grenadelauncher weapon_chaingun ammo_grenades weapon_supershotgun", "best unsafe weapon"},
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{"cycleweap weapon_plasmabeam weapon_boomer weapon_chaingun weapon_etf_rifle"
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" weapon_machinegun weapon_blaster", "long range: quickswitch 1"},
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{"cycleweap weapon_supershotgun weapon_shotgun weapon_chainfist",
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"close range: quickswitch 2"},
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{"cycleweap weapon_phalanx weapon_rocketlauncher weapon_proxlauncher"
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" weapon_grenadelauncher ammo_grenades", "explosives: quickswitch 3"},
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{"cycleweap weapon_bfg weapon_disintegrator weapon_railgun weapon_hyperblaster"
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" ammo_tesla ammo_trap", "special: quickswitch 4"},
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{"prefweap weapon_railgun weapon_plasmabeam weapon_boomer weapon_hyperblaster weapon_chaingun"
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" weapon_supershotgun weapon_etf_rifle weapon_machinegun weapon_shotgun weapon_blaster",
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"best safe weapon"},
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{"prefweap weapon_bfg weapon_disintegrator weapon_phalanx weapon_railgun weapon_rocketlauncher"
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" weapon_plasmabeam weapon_boomer weapon_hyperblaster weapon_grenadelauncher weapon_chaingun"
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" weapon_proxlauncher ammo_grenades weapon_supershotgun", "best unsafe weapon"},
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{"centerview", "center view"},
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{"inven", "inventory"},
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{"invuse", "use item"},
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@ -1489,12 +1497,20 @@ char *controller_alt_bindnames[][2] =
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{
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{"weapnext", "next weapon"},
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{"weapprev", "previous weapon"},
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{"cycleweap weapon_chaingun weapon_machinegun weapon_blaster", "long range: quickswitch 1"},
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{"cycleweap weapon_supershotgun weapon_shotgun", "close range: quickswitch 2"},
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{"cycleweap weapon_rocketlauncher weapon_grenadelauncher ammo_grenades", "explosives: quickswitch 3"},
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{"cycleweap weapon_bfg weapon_railgun weapon_hyperblaster", "special: quickswitch 4"},
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{"prefweap weapon_railgun weapon_hyperblaster weapon_chaingun weapon_supershotgun weapon_machinegun weapon_shotgun weapon_blaster", "best safe weapon"},
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{"prefweap weapon_bfg weapon_railgun weapon_rocketlauncher weapon_hyperblaster weapon_grenadelauncher weapon_chaingun ammo_grenades weapon_supershotgun", "best unsafe weapon"},
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{"cycleweap weapon_plasmabeam weapon_boomer weapon_chaingun weapon_etf_rifle"
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" weapon_machinegun weapon_blaster", "long range: quickswitch 1"},
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{"cycleweap weapon_supershotgun weapon_shotgun weapon_chainfist",
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"close range: quickswitch 2"},
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{"cycleweap weapon_phalanx weapon_rocketlauncher weapon_proxlauncher"
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" weapon_grenadelauncher ammo_grenades", "explosives: quickswitch 3"},
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{"cycleweap weapon_bfg weapon_disintegrator weapon_railgun weapon_hyperblaster"
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" ammo_tesla ammo_trap", "special: quickswitch 4"},
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{"prefweap weapon_railgun weapon_plasmabeam weapon_boomer weapon_hyperblaster weapon_chaingun"
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" weapon_supershotgun weapon_etf_rifle weapon_machinegun weapon_shotgun weapon_blaster",
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"best safe weapon"},
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{"prefweap weapon_bfg weapon_disintegrator weapon_phalanx weapon_railgun weapon_rocketlauncher"
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" weapon_plasmabeam weapon_boomer weapon_hyperblaster weapon_grenadelauncher weapon_chaingun"
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" weapon_proxlauncher ammo_grenades weapon_supershotgun", "best unsafe weapon"},
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{"centerview", "center view"},
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{"inven", "inventory"},
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{"invuse", "use item"},
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@ -1708,29 +1708,37 @@ static void
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Cmd_CycleWeap_f(edict_t *ent)
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{
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gitem_t *weap;
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gclient_t *cl;
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int num_weaps;
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if (!ent)
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{
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return;
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}
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if (gi.argc() <= 1)
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num_weaps = gi.argc();
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if (num_weaps <= 1)
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{
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gi.cprintf(ent, PRINT_HIGH, "Usage: cycleweap classname1 classname2 .. classnameN\n");
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return;
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}
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weap = cycle_weapon(ent);
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if (weap)
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if (!weap) return;
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cl = ent->client;
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if (cl->pers.inventory[ITEM_INDEX(weap)] <= 0)
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{
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if (ent->client->pers.inventory[ITEM_INDEX(weap)] <= 0)
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{
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gi.cprintf(ent, PRINT_HIGH, "Out of item: %s\n", weap->pickup_name);
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}
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else
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{
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weap->use(ent, weap);
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}
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gi.cprintf(ent, PRINT_HIGH, "Out of item: %s\n", weap->pickup_name);
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return;
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}
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weap->use(ent, weap);
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if (num_weaps > 3 && cl->newweapon == weap)
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{
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cl->ps.stats[STAT_PICKUP_ICON] = gi.imageindex(weap->icon);
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cl->ps.stats[STAT_PICKUP_STRING] = CS_ITEMS + ITEM_INDEX(weap);
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cl->pickup_msg_time = level.time + 0.7f;
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}
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}
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