Weapon preview for cycleweap

'Pickup style' just like weapprev/weapnext, only works when cycleweap
is called with 3 or more parameters.
Weapon binds in gamepad menus now include xatrix and rogue weapons.
This commit is contained in:
Jaime Moreira 2024-12-04 18:57:19 -03:00
parent 1825aa9723
commit 6b8cd8fdf9
2 changed files with 46 additions and 22 deletions

View file

@ -1326,12 +1326,20 @@ char *controller_bindnames[][2] =
{"+movedown", "down / crouch"},
{"weapnext", "next weapon"},
{"weapprev", "previous weapon"},
{"cycleweap weapon_chaingun weapon_machinegun weapon_blaster", "long range: quickswitch 1"},
{"cycleweap weapon_supershotgun weapon_shotgun", "close range: quickswitch 2"},
{"cycleweap weapon_rocketlauncher weapon_grenadelauncher ammo_grenades", "explosives: quickswitch 3"},
{"cycleweap weapon_bfg weapon_railgun weapon_hyperblaster", "special: quickswitch 4"},
{"prefweap weapon_railgun weapon_hyperblaster weapon_chaingun weapon_supershotgun weapon_machinegun weapon_shotgun weapon_blaster", "best safe weapon"},
{"prefweap weapon_bfg weapon_railgun weapon_rocketlauncher weapon_hyperblaster weapon_grenadelauncher weapon_chaingun ammo_grenades weapon_supershotgun", "best unsafe weapon"},
{"cycleweap weapon_plasmabeam weapon_boomer weapon_chaingun weapon_etf_rifle"
" weapon_machinegun weapon_blaster", "long range: quickswitch 1"},
{"cycleweap weapon_supershotgun weapon_shotgun weapon_chainfist",
"close range: quickswitch 2"},
{"cycleweap weapon_phalanx weapon_rocketlauncher weapon_proxlauncher"
" weapon_grenadelauncher ammo_grenades", "explosives: quickswitch 3"},
{"cycleweap weapon_bfg weapon_disintegrator weapon_railgun weapon_hyperblaster"
" ammo_tesla ammo_trap", "special: quickswitch 4"},
{"prefweap weapon_railgun weapon_plasmabeam weapon_boomer weapon_hyperblaster weapon_chaingun"
" weapon_supershotgun weapon_etf_rifle weapon_machinegun weapon_shotgun weapon_blaster",
"best safe weapon"},
{"prefweap weapon_bfg weapon_disintegrator weapon_phalanx weapon_railgun weapon_rocketlauncher"
" weapon_plasmabeam weapon_boomer weapon_hyperblaster weapon_grenadelauncher weapon_chaingun"
" weapon_proxlauncher ammo_grenades weapon_supershotgun", "best unsafe weapon"},
{"centerview", "center view"},
{"inven", "inventory"},
{"invuse", "use item"},
@ -1489,12 +1497,20 @@ char *controller_alt_bindnames[][2] =
{
{"weapnext", "next weapon"},
{"weapprev", "previous weapon"},
{"cycleweap weapon_chaingun weapon_machinegun weapon_blaster", "long range: quickswitch 1"},
{"cycleweap weapon_supershotgun weapon_shotgun", "close range: quickswitch 2"},
{"cycleweap weapon_rocketlauncher weapon_grenadelauncher ammo_grenades", "explosives: quickswitch 3"},
{"cycleweap weapon_bfg weapon_railgun weapon_hyperblaster", "special: quickswitch 4"},
{"prefweap weapon_railgun weapon_hyperblaster weapon_chaingun weapon_supershotgun weapon_machinegun weapon_shotgun weapon_blaster", "best safe weapon"},
{"prefweap weapon_bfg weapon_railgun weapon_rocketlauncher weapon_hyperblaster weapon_grenadelauncher weapon_chaingun ammo_grenades weapon_supershotgun", "best unsafe weapon"},
{"cycleweap weapon_plasmabeam weapon_boomer weapon_chaingun weapon_etf_rifle"
" weapon_machinegun weapon_blaster", "long range: quickswitch 1"},
{"cycleweap weapon_supershotgun weapon_shotgun weapon_chainfist",
"close range: quickswitch 2"},
{"cycleweap weapon_phalanx weapon_rocketlauncher weapon_proxlauncher"
" weapon_grenadelauncher ammo_grenades", "explosives: quickswitch 3"},
{"cycleweap weapon_bfg weapon_disintegrator weapon_railgun weapon_hyperblaster"
" ammo_tesla ammo_trap", "special: quickswitch 4"},
{"prefweap weapon_railgun weapon_plasmabeam weapon_boomer weapon_hyperblaster weapon_chaingun"
" weapon_supershotgun weapon_etf_rifle weapon_machinegun weapon_shotgun weapon_blaster",
"best safe weapon"},
{"prefweap weapon_bfg weapon_disintegrator weapon_phalanx weapon_railgun weapon_rocketlauncher"
" weapon_plasmabeam weapon_boomer weapon_hyperblaster weapon_grenadelauncher weapon_chaingun"
" weapon_proxlauncher ammo_grenades weapon_supershotgun", "best unsafe weapon"},
{"centerview", "center view"},
{"inven", "inventory"},
{"invuse", "use item"},

View file

@ -1708,29 +1708,37 @@ static void
Cmd_CycleWeap_f(edict_t *ent)
{
gitem_t *weap;
gclient_t *cl;
int num_weaps;
if (!ent)
{
return;
}
if (gi.argc() <= 1)
num_weaps = gi.argc();
if (num_weaps <= 1)
{
gi.cprintf(ent, PRINT_HIGH, "Usage: cycleweap classname1 classname2 .. classnameN\n");
return;
}
weap = cycle_weapon(ent);
if (weap)
if (!weap) return;
cl = ent->client;
if (cl->pers.inventory[ITEM_INDEX(weap)] <= 0)
{
if (ent->client->pers.inventory[ITEM_INDEX(weap)] <= 0)
{
gi.cprintf(ent, PRINT_HIGH, "Out of item: %s\n", weap->pickup_name);
}
else
{
weap->use(ent, weap);
}
gi.cprintf(ent, PRINT_HIGH, "Out of item: %s\n", weap->pickup_name);
return;
}
weap->use(ent, weap);
if (num_weaps > 3 && cl->newweapon == weap)
{
cl->ps.stats[STAT_PICKUP_ICON] = gi.imageindex(weap->icon);
cl->ps.stats[STAT_PICKUP_STRING] = CS_ITEMS + ITEM_INDEX(weap);
cl->pickup_msg_time = level.time + 0.7f;
}
}