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Mention that OS X is unsupported
I neither have a Mac nor the time to maintain this platform. SDL 2.0 requires some more complex changes than the usual "two lines to track Unix and Windows" so suspend OS X support until someone steps up.
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README
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README
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@ -11,9 +11,10 @@ II. The main focus is single player, the gameplay and the graphics are
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unchanged, but many bugs were fixed. Unlike most other Quake II ports Yamagi
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Quake II is full 64 bit clean so it works perfectly on modern amd64 (x86_64)
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processors and operating systems. This code should run on Windows XP or later,
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Mac OS X 10.6 or higher and on most unix-like operating systems (only FreeBSD,
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Linux and OpenBSD are officially supported and tested, for other systems you'd
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at least have to edit the Makefile), just type "make" or "gmake" to compile.
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Mac OS X 10.6 or higher (unsupported!) and on most unix-like operating systems
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(only FreeBSD, Linux and OpenBSD are officially supported and tested, for other
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systems you'd at least have to edit the Makefile), just type "make" or "gmake"
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to compile.
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This code is based upon Icculus Quake II, which itself is built upon id
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Software's original code drop. Additional code and patches by many contributers
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@ -280,6 +281,10 @@ supported, including the IPv6 network code and the OpenAL sound backend.
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Installation can be done by using the binary release (this is highly
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recommended) or by compiling the source.
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ATTENTION: OS X is currently unsupported. I neither have a Mac nor the time to
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maintain this platform. If you're interested in spending work on OS X please
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write an e-mail to quake2@yamagi.org.
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3.1 Supported Systems
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---------------------
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Yamagi Quake II should run on every Mac with Intel CPU and OS X 10.6
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